Player Matchup

Saati
Saati
Gold IV
IHVPPYI
Saati
Gold IV
Level 57
Champion Stats
0W - 1L
1,500 SR
Queue Stats
2W - 9L
1,356 Elo+
Party 1
Fernando
Fernando
Qualifying
Jason3476
Fernando
Qualifying
Level 155
Champion Stats
0W - 1L
1,517 SR
Queue Stats
1W - 2L
1,736 Elo+
Party 1
Seris
Seris
Platinum IV
Mi0t0
Seris
Platinum IV
Level 40
Champion Stats
0W - 3L
1,407 SR
Queue Stats
1W - 3L
1,445 Elo+
Party 1
Jenos
Jenos
Silver III
litt1ekitten
Jenos
Silver III
Level 244
Champion Stats
0W - 2L
1,283 SR
Queue Stats
7W - 11L
1,453 Elo+
Party 1
Ruckus
Ruckus
Gold V
rybr0n
Ruckus
Gold V
Level 134
Champion Stats
0W - 1L
1,500 SR
Queue Stats
4W - 10L
1,363 Elo+
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 126
1,441 SR
1,471 Elo+

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 336
1,558 SR
1,562 Elo+
Barik
Barik
Platinum IV
Freskitoo
Barik
Platinum IV
Level 62
Champion Stats
2W - 4L
1,508 SR
Queue Stats
73W - 61L
1,575 Elo+
Solo
Ying
Ying
Platinum II
MaleXlll
Ying
Platinum II
Level 205
Champion Stats
332W - 187L
1,681 SR
Queue Stats
640W - 561L
1,611 Elo+
Solo
Lillith
Lillith
Gold IV
Nidj0
Lillith
Gold IV
Level 66
Champion Stats
1W - 0L
1,306 SR
Queue Stats
20W - 22L
1,422 Elo+
Solo
Khan
Khan
Platinum II
RevizivaL
Khan
Platinum II
Level 543
Champion Stats
7W - 7L
1,569 SR
Queue Stats
483W - 463L
1,597 Elo+
Solo
Evie
Evie
Platinum II
Theuglyfatdwarf
Evie
Platinum II
Level 805
Champion Stats
301W - 201L
1,724 SR
Queue Stats
573W - 555L
1,606 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Saati
IHVPPYI
Saati
24
2 / 5 / 0
1,300
186
44,192
21,313
0
Steady Predictions

Steady Predictions

Generate 5% Ultimate Charge after hitting your coin.

Level 5

Bullet Hopper

Bullet Hopper

Increase your maximum Ammo by 1.

Level 1

Costly Physics

Costly Physics

Increase the time and health that Ricochet is out when deployed by 0.3s.

Level 1

Aggressive Tip

Aggressive Tip

Increase the projectile speed of Ricochet by 30%.

Level 3

Sure Shot

Sure Shot

Increase your Ultimate charge rate by 15%.

Level 5

Improvised

Improvised

The Dead Ringer Decoy is now rigged to explode! The Dead Ringer decoy will now explode when enemies are close, dealing 650 damage to enemies within a 20 unit radius.

Level 1

Fernando
Jason3476
Fernando
49
0 / 6 / 1
1,479
211
33,493
76,887
45,131
Last Stand

Last Stand

Shield

Heal for 360 every 1s while Shield is active and you are at or below 35% Health.

Level 4

Cavalier

Cavalier

Armor

Increase your maximum Health by 150.

Level 1

Safe Travel

Safe Travel

Charge

Gain a 600-Health Shield for 3s after you use Charge.

Level 4

Immovable Object

Immovable Object

Armor

Increase your Healing received from others by 20% while at or below 50% Health.

Level 4

Brand

Brand

Fireball

Heal for 200 for each enemy hit with Fireball.

Level 2

Scorch

Scorch

Fireball

Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.

Level 1

Seris
Mi0t0
Seris
9
0 / 4 / 2
1,535
219
15,265
16,629
0
Soul Forge

Soul Forge

Restore Soul

Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.

Level 5

Fade to Black

Fade to Black

Restore Soul

Reduce the Cooldown of Shadow Travel by 1.6s after activating Restore Soul. This can only occur once every 5s.

Level 2

Blood Pact

Blood Pact

Restore Soul

Heal for 210 every 1s while channeling Restore Soul.

Level 3

Dark Whisper

Dark Whisper

Shadow Travel

Increase your Movement Speed by 16% while Shadow Travel is active.

Level 2

Veil

Veil

Shadow Travel

Reduce the cast time of Shadow Travel by 30%.

Level 3

Mortal Reach

Mortal Reach

Restore Soul

Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.

Level 1

49
0 / 5 / 3
1,339
191
14,834
16,164
0
Falling Star

Falling Star

Void Grip

Reduce your active Cooldowns by 40% if a victim of your Void Grip dies within 4s of being hit by the ability.

Level 2

Penumbra

Penumbra

Weapon

Gain 20% Lifesteal.

Level 4

Eclipse

Eclipse

Void Grip

Heal for 200 every 1s while using Void Grip.

Level 4

Heavenly Pull

Heavenly Pull

Void Grip

Increase the range at which you can use Void Grip by 30%.

Level 3

Inner Peace

Inner Peace

Void Grip

Reduce the Cooldown of Void Grip by 2.4s.

Level 2

The Power Cosmeum

The Power Cosmeum

Void Grip

Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.

Level 1

Ruckus
rybr0n
Ruckus
51
3 / 6 / 0
1,588
227
36,376
64,463
16,669
No Chill

No Chill

Weapon

Increase your Movement Speed while firing by 15%.

Level 3

Nanotechnology

Nanotechnology

Emitter

Heal for 200 every 1s while Emitter is active.

Level 4

Countermeasure

Countermeasure

Armor

Gain a 150-Health Shield for 4s after dropping to or below 30% Health.

Level 1

Opulence

Opulence

Missile Launcher

Heal 180 health for each player hit by Missile Launcher.

Level 3

Air-Cooled

Air-Cooled

Advance

Heal for 320 after activating Advance.

Level 4

Aerial Assault

Aerial Assault

Advance

Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.

Level 1

Bans
TorvaldLian
Team 1 Score

0

VS

Team 2 Score

4

Bans
ZhinNyx
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Barik
Freskitoo
Barik
31
3 / 1 / 9
2,465
352
40,049
44,726
28,805
Failsafe

Failsafe

Armor

Reset the Cooldown of Rocket Boots after falling to or below 40% Health.

Level 4

Bowling Ball

Bowling Ball

Rocket Boots

Gain a 300-Health Shield for 3s after activating Rocket Boots.

Level 2

Brave and Bold

Brave and Bold

Armor

Increase your maximum Health by 450.

Level 3

One Man's Scrap

One Man's Scrap

Armor

When a Turret is destroyed, reduce your active Cooldowns by 10%.

Level 2

Healing Station

Healing Station

Turret

Heal for 100 every 1s while standing near any of your Turrets.

Level 4

Tinkerin

Tinkerin

Weapon

Modify your Blunderbuss to fire a single slug that deals 600 damage.

Level 1

Ying
43
4 / 1 / 13
3,168
453
33,025
10,585
0
Carry On

Carry On

Illusion

Increase the duration of your Illusions by 5s.

Level 5

Rewind

Rewind

Dimensional Link

Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.

Level 1

Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 100.

Level 1

Efficiency

Efficiency

Dimensional Link

Reduce the Cooldown of Dimensional Link by 3.75s.

Level 3

Harmony

Harmony

Shatter

Heal for 65% of the damage dealt by Shatter.

Level 5

Resonance

Resonance

Shatter

If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.

Level 1

Lillith
Nidj0
Lillith
59
0 / 0 / 12
2,099
300
18,115
13,676
0
Blood Cannon

Blood Cannon

Armor

Increase extra Blood Health by 1000 while decreasing base Health by {scale=125|125}.

Level 5

Sheer Ascent

Sheer Ascent

Death Wings

Increase vertical movement of Death Wings by 5%.

Level 1

Unholy Flight

Unholy Flight

Death Wings

Reduce your damage taken by 15% for 1.5s after activating Death Wings.

Level 3

Enriched Blood

Enriched Blood

Swarm

Increase the damage and Healing of Swarm by 4%, but reduce its duration by {scale=0.35|0.35}s.

Level 1

Symbiotic Relationship

Symbiotic Relationship

Swarm

Increase the Healing allies receive from Swarm by 20%, but increase its cost by {scale=4|4}%.

Level 5

Cursed Accord

Cursed Accord

Armor

Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.

Level 1

Khan
52
7 / 1 / 9
2,229
318
47,915
52,113
15,294
Open Fire!

Open Fire!

Battle Shout

Generate 12 Ammo after activating Battle Shout.

Level 3

Excessive Force

Excessive Force

Weapon

Increase your maximum Ammo by 9.

Level 3

Platemail

Platemail

Armor

Increase your maximum Health by 600.

Level 4

Hopeguard

Hopeguard

Bulwark

Increase your Healing received by 6% while your Bulwark is active.

Level 1

Lifetaker

Lifetaker

Armor

Reduce your active Cooldowns by 32% after getting an Elimination.

Level 4

Storm of Bullets

Storm of Bullets

Weapon

Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.

Level 1

53
12 / 2 / 8
2,330
333
56,352
23,060
0
Flicker

Flicker

Blink

Heal for 60 after using Blink.

Level 2

Cantrip

Cantrip

Soar

Generate 2 Ammo after activating Soar.

Level 2

Swift Witch

Swift Witch

Soar

Increase your Movement Speed during Soar by 35%.

Level 5

Killing Frost

Killing Frost

Soar

Reduce the Cooldown of Soar by 80% after getting an Elimination

Level 4

Impact

Impact

Armor

Reduce your active Cooldowns by 16% after getting an Elimination.

Level 2

Snow Globe

Snow Globe

Ice Storm

Ice Storm has its damage increased by 100% and its Ultimate charge decreased by 50%, but its duration is reduced to 3s.

Level 1

Match Insights

Player Kills, Deaths, and Assists

1m 33s
Objective Time
7m 35s
11
Kill Participation
77
5
Kills
26
26
Deaths
5
6
Assists
51
Player
Kills
Deaths
Assists
KDA
W
Barik
Freskitoo
Barik
3
1
9
7.5
L
Saati
IHVPPYI
Saati
2
5
0
0.4
L
Fernando
Jason3476
Fernando
0
6
1
0.08
W
Ying
4
1
13
10.5
L
Seris
Mi0t0
Seris
0
4
2
0.25
W
Lillith
Nidj0
Lillith
0
0
12
6
W
Khan
7
1
9
11.5
W
12
2
8
8
L
0
5
3
0.3
L
Ruckus
rybr0n
Ruckus
3
6
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

144,160
Damage
195,456
195,456
Taken
144,160
61,800
Shielding
44,099
105,541
Healing
112,640
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
Barik
Freskitoo
Barik
40,049
40,049
0
2,171
44,726
28,805
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

L
Saati
IHVPPYI
Saati
44,192
25,811
0
0
21,313
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Bulldozer

Bulldozer

Weapon

Your weapon shots deal 25% increased damage to Deployables, Pets, and Illusions.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

L
Fernando
Jason3476
Fernando
33,493
20,744
0
7,150
76,887
45,131
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Bulldozer

Bulldozer

Weapon

Your weapon shots deal 25% increased damage to Deployables, Pets, and Illusions.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

W
Ying
33,025
22,110
48,491
6,898
10,585
0

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

L
Seris
Mi0t0
Seris
15,265
13,275
50,251
4,268
16,629
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 1

W
Lillith
Nidj0
Lillith
18,115
11,287
38,285
63
13,676
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

W
Khan
47,915
45,235
1,238
7,284
52,113
15,294
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Level 1

W
56,352
50,547
674
7,536
23,060
0
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Level 1

Level 1

L
14,834
6,718
31,366
2,411
16,164
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Level 1

L
Ruckus
rybr0n
Ruckus
36,376
27,493
0
10,095
64,463
16,669
Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Damage Done by Role

Damage Taken by Role