Player Matchup

Ash
Ash
Masters
DesertMirage
Ash
Masters
Level 965
Champion Stats
66W - 79L
1,639 SR
Queue Stats
382W - 325L
1,677 Elo+
Party 2
Mal'Damba
Mal'Damba
Diamond II
Kapazitäten
Mal'Damba
Diamond II
Level 999
Champion Stats
4W - 8L
1,808 SR
Queue Stats
740W - 695L
1,655 Elo+
Solo
Barik
Barik
Diamond III
MikeGS25
Barik
Diamond III
Level 909
Champion Stats
23W - 18L
1,733 SR
Queue Stats
466W - 442L
1,618 Elo+
Solo
Koga
Koga
Platinum I
TheBottömG
Koga
Platinum I
Level 331
Champion Stats
21W - 27L
1,662 SR
Queue Stats
634W - 553L
1,676 Elo+
Solo
Drogoz
Drogoz
Masters
snoopy
Drogoz
Masters
Level 999
Champion Stats
223W - 173L
1,615 SR
Queue Stats
1,238W - 1,135L
1,640 Elo+
Party 2
Team Averages
Diamond II
Diamond II
Average Tier
Level 841
1,691 SR
1,653 Elo+

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 928
1,618 SR
1,660 Elo+
Atlas
Atlas
Diamond I
Leighton25
Atlas
Diamond I
Level 999
Champion Stats
10W - 11L
1,643 SR
Queue Stats
530W - 425L
1,726 Elo+
Solo
Inara
Inara
Platinum III
Mariihuas
Inara
Platinum III
Level 756
Champion Stats
42W - 24L
1,725 SR
Queue Stats
467W - 433L
1,623 Elo+
Party 3
Lex
Lex
Diamond I
MaxDestiny
Lex
Diamond I
Level 999
Champion Stats
30W - 40L
1,556 SR
Queue Stats
331W - 302L
1,658 Elo+
Party 1
Ying
Ying
Masters
chetín
Ying
Masters
Level 999
Champion Stats
5W - 10L
1,525 SR
Queue Stats
905W - 892L
1,657 Elo+
Party 3
Saati
Saati
Diamond V
iMèrcyWestt
Saati
Diamond V
Level 888
Champion Stats
6W - 5L
1,642 SR
Queue Stats
410W - 362L
1,638 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
58
7 / 7 / 10
2,941
226
72,372
84,944
32,034
Heavy Metal

Heavy Metal

Armor

Increase your maximum Health by 750.

Level 5

Ramparts

Ramparts

Siege Shield

Reduce the Cooldown of Siege Shield by 3.2s.

Level 4

Trebuchet

Trebuchet

Siege Shield

Generate 2 Ammo after activating Siege Shield.

Level 1

Percussion

Percussion

Kinetic Burst

Increase the Knockback distance of Kinetic Burst by 8%.

Level 1

Indomitable

Indomitable

Armor

Gain 40% Lifesteal.

Level 4

Level 1

Mal'Damba
Kapazitäten
Mal'Damba
58
2 / 3 / 18
3,438
264
29,716
21,675
0
Many Gourds

Many Gourds

Gourd

Reduce the Cooldown of Gourd by 4s.

Level 5

Spirit's Touch

Spirit's Touch

Slither

Increase your movement speed by 8% for 3s after using Slither.

Level 1

Possession

Possession

Mending Spirits

Reduce your damage taken by 12% while Healing an ally with Mending Spirits.

Level 3

Swift Spirits

Swift Spirits

Mending Spirits

Increase the Movement Speed of allies affected by Mending Spirits by 25%.

Level 5

Feed the Spirits

Feed the Spirits

Armor

Reduce your active Cooldowns by 10% after getting an Elimination.

Level 1

Spirit's Chosen

Spirit's Chosen

Mending Spirits

Mending Spirits immediately Heals your target for an additional 350.

Level 1

Barik
MikeGS25
Barik
59
3 / 7 / 10
3,375
260
59,141
79,272
65,975
Brave and Bold

Brave and Bold

Armor

Increase your maximum Health by 600.

Level 4

Double-Time

Double-Time

Rocket Boots

Heal for 200 every 1s for 3s after activating Rocket Boots.

Level 4

Failsafe

Failsafe

Armor

Reset the Cooldown of Rocket Boots after falling to or below 30% Health.

Level 3

Bowling Ball

Bowling Ball

Rocket Boots

Gain a 300-Health Shield for 3s after activating Rocket Boots.

Level 2

Fuel Efficiency

Fuel Efficiency

Rocket Boots

Increase the duration of Rocket Boots by 0.6s.

Level 2

Tinkerin

Tinkerin

Weapon

Modify your Blunderbuss to fire a single slug that deals 600 damage.

Level 1

59
9 / 4 / 15
3,280
252
105,931
64,491
0
Wanted

Wanted

Agility

Regenerate 16 Ammo every 1s while Agility is active.

Level 4

Trespasser

Trespasser

Agility

Increase your jump height by 20% while Agility is active.

Level 1

Raw Talent

Raw Talent

Agility

Increase the Movement Speed boost of Agility by 16%.

Level 4

Wind's Embrace

Wind's Embrace

Agility

Heal for 80 every 1s while Agility is active.

Level 4

Something to Prove

Something to Prove

Armor

Generate 20% Energy after falling to or below 50% Health.

Level 2

Adrenaline Junkie

Adrenaline Junkie

Weapon

Generate 1 Energy for every 80 damage done with your Submachine Guns.

Level 1

Drogoz
snoopy
Drogoz
59
11 / 12 / 8
3,216
247
87,473
59,706
600
Hot Swap

Hot Swap

Weapon

Increase your Reload Speed by 20% for 3s after hitting an enemy with your weapon.

Level 2

Condescension

Condescension

Fire Spit

Reduce the Cooldown of Thrust by 1.2s for each enemy hit with Fire Spit.

Level 1

Rain of Fire

Rain of Fire

Thrust

Consume 45% less Booster fuel for 5s after using Thrust.

Level 3

Survival

Survival

Thrust

Reduce the Cooldown of Thrust by 100% after dropping to or below 40% Health.

Level 4

Apex Predator

Apex Predator

Armor

Increase your maximum Health by 250.

Level 5

Fusillade

Fusillade

Weapon

Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.

Level 1

Bans
AndroxusTalus
Team 1 Score

3

VS

Team 2 Score

4

Bans
SkyeWillo
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Atlas
58
12 / 9 / 6
3,061
235
68,108
114,612
0
Distant Memory

Distant Memory

Armor

Increase your Healing received from others by 15% while at or below 50% Health.

Level 3

Old Wounds

Old Wounds

Armor

Increase your maximum Health by 450.

Level 3

Infinity Engine

Infinity Engine

Stasis Field

Your weapon doesn't consume Ammo for 1.6s after activating Stasis Field.

Level 1

Safe Haven

Safe Haven

Armor

Increase your Healing received by 18% while Stasis Field is active.

Level 3

Phantom Pain

Phantom Pain

Setback

Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.

Level 5

Deja vu

Deja vu

Setback

Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.

Level 1

Inara
Mariihuas
Inara
59
1 / 5 / 14
3,161
243
52,472
108,349
9,865
Geomancer

Geomancer

Earthen Guard

Reduce the Cooldown of Earthen Guard by 2.5s.

Level 5

Stone Bulwark

Stone Bulwark

Earthen Guard

Heal for 28 every 1s while Earthen Guard is active.

Level 1

Standing Stones

Standing Stones

Warder's Field

Reduce the Cooldown of Warder's Field by 4s.

Level 4

Caretaker

Caretaker

Warder's Field

Heal for 22 every 1s while standing in Warder's Field.

Level 1

Sacred Ground

Sacred Ground

Warder's Field

Reduce your damage taken by 20% while standing in Warder's Field.

Level 4

Treacherous Ground

Treacherous Ground

Warder's Field

The radius of Warder's Field is increased by 50% and it Cripples enemies within it.

Level 1

58
8 / 7 / 13
3,410
262
81,247
49,922
0
The Hunted

The Hunted

Retribution

You gain 25% Lifesteal against your Retribution target.

Level 5

Warrants Out

Warrants Out

Combat Slide

Increase your Movement Speed by 20% for 2s after Combat Slide ends.

Level 2

Wicked Don't Rest

Wicked Don't Rest

Combat Slide

Reduce the Cooldown of Combat Slide by 15% for each enemy hit by your weapons.

Level 3

Justice Served

Justice Served

Retribution

Heal for 15% of your maximum Health after getting a Killing Blow on your Retribution target.

Level 1

Fortitude

Fortitude

In Pursuit

Heal for 100 for each shot hit while using In Pursuit.

Level 4

Death Hastens

Death Hastens

Weapon

Your weapon shots deal 680 damage every 0.7s, but your Ammo count is reduced.

Level 1

Ying
chetín
Ying
59
3 / 4 / 20
3,881
299
11,442
19,344
0
Brittle

Brittle

Shatter

Reduce the Cooldown of Shatter by 2.5s.

Level 5

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 3s.

Level 3

Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 2.5s when an Illusion dies to an enemy.

Level 5

Tangible

Tangible

Armor

Increase your maximum Health by 50.

Level 1

Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 100.

Level 1

Life Exchange

Life Exchange

Shatter

Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.

Level 1

59
9 / 7 / 7
3,495
269
96,819
62,406
0
Hide

Hide

Increase the duration of Saati's invisibility by 0.25s after deployment of Dead Ringer.

Level 2

Step Off

Step Off

Increase the Distance enemies are Knocked Back by from Blast Back by 50%

Level 5

Reinforced Standee

Reinforced Standee

Increase the Health of Dead Ringer by 150hp.

Level 1

Bullet Hopper

Bullet Hopper

Increase your maximum Ammo by 3.

Level 3

Designer Armor

Designer Armor

Increase your maximum Health by 160.

Level 4

Window of Opportunity

Window of Opportunity

Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.

Level 1

Match Insights

Player Kills, Deaths, and Assists

7m 18s
Objective Time
5m 0s
93
Kill Participation
93
32
Kills
33
33
Deaths
32
61
Assists
60
Player
Kills
Deaths
Assists
KDA
L
7
7
10
1.71
L
Mal'Damba
Kapazitäten
Mal'Damba
2
3
18
3.67
W
Atlas
12
9
6
1.67
W
Inara
Mariihuas
Inara
1
5
14
1.6
W
8
7
13
2.07
L
Barik
MikeGS25
Barik
3
7
10
1.14
L
9
4
15
4.13
W
Ying
chetín
Ying
3
4
20
3.25
W
9
7
7
1.79
L
Drogoz
snoopy
Drogoz
11
12
8
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

354,633
Damage
310,088
310,088
Taken
354,633
98,609
Shielding
9,865
172,822
Healing
210,914
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
72,372
68,644
0
4,966
84,944
32,034
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

L
Mal'Damba
Kapazitäten
Mal'Damba
29,716
10,077
129,195
11,788
21,675
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

W
Atlas
68,108
68,108
0
1,732
114,612
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

W
Inara
Mariihuas
Inara
52,472
38,148
0
7,692
108,349
9,865
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Level 1

W
81,247
78,685
0
2,963
49,922
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Level 1

L
Barik
MikeGS25
Barik
59,141
59,141
0
8,512
79,272
65,975
Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Level 1

Level 1

L
105,931
99,901
0
14,321
64,491
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
Ying
chetín
Ying
11,442
11,442
188,374
9,390
19,344
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

W
96,819
76,906
0
763
62,406
0

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
Drogoz
snoopy
Drogoz
87,473
65,924
0
4,040
59,706
600

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Level 1

Damage Done by Role

Damage Taken by Role