Player Matchup

Tyra
Tyra
Masters
BlueKaveri
Tyra
Masters
Level 999
Champion Stats
51W - 38L
1,686 SR
Queue Stats
517W - 464L
1,629 Elo+
Party 1
Ying
Ying
Diamond IV
LaProBronce
Ying
Diamond IV
Level 158
Champion Stats
32W - 20L
1,729 SR
Queue Stats
439W - 434L
1,646 Elo+
Party 1
Fernando
Fernando
Diamond V
PreRetconPimpYT
Fernando
Diamond V
Level 279
Champion Stats
17W - 18L
1,645 SR
Queue Stats
608W - 566L
1,675 Elo+
Solo
Ash
Ash
Platinum V
reonachan
Ash
Platinum V
Level 233
Champion Stats
69W - 52L
1,698 SR
Queue Stats
429W - 405L
1,630 Elo+
Party 3
Koga
Koga
Diamond V
ゆってぃ
Koga
Diamond V
Level 599
Champion Stats
119W - 59L
1,768 SR
Queue Stats
596W - 556L
1,596 Elo+
Party 3
Team Averages
Diamond V
Diamond V
Average Tier
Level 454
1,705 SR
1,635 Elo+

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 526
1,689 SR
1,606 Elo+
Corvus
Corvus
Diamond V
AkoАngel
Corvus
Diamond V
Level 999
Champion Stats
162W - 163L
1,689 SR
Queue Stats
912W - 841L
1,638 Elo+
Party 4
Khan
Khan
Diamond V
HellooWorld
Khan
Diamond V
Level 288
Champion Stats
9W - 7L
1,762 SR
Queue Stats
327W - 290L
1,600 Elo+
Party 4
Vora
Vora
Platinum II
gloopnorp
Vora
Platinum II
Level 127
Champion Stats
8W - 6L
1,628 SR
Queue Stats
396W - 335L
1,628 Elo+
Party 2
Inara
Inara
Platinum I
steemisavirus
Inara
Platinum I
Level 219
Champion Stats
12W - 11L
1,632 SR
Queue Stats
113W - 124L
1,606 Elo+
Solo
Octavia
Octavia
Diamond III
木蘭Mulan
Octavia
Diamond III
Level 999
Champion Stats
155W - 114L
1,737 SR
Queue Stats
575W - 564L
1,558 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
60
16 / 7 / 18
4,027
268
135,548
52,233
0
Primal Might

Primal Might

Armor

Reduce your active Cooldowns by 50% after getting an Elimination.

Level 5

Survivalist

Survivalist

Armor

Increase your maximum Health by 100.

Level 2

Locked and Loaded

Locked and Loaded

Weapon

Increase your maximum Ammo by 2.

Level 1

Volatile

Volatile

Fire Bomb

Reduce the Cooldown of Fire Bomb by 1.7999999999999998s.

Level 3

Incensed

Incensed

Fire Bomb

Increase your Movement Speed by 32% for 4s after using Fire Bomb.

Level 4

Burn, Monster!

Burn, Monster!

Fire Bomb

Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.

Level 1

52
0 / 3 / 22
3,845
256
22,159
28,498
0
Brittle

Brittle

Shatter

Reduce the Cooldown of Shatter by 2.5s.

Level 5

Rewind

Rewind

Dimensional Link

Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.

Level 1

Tangible

Tangible

Armor

Increase your maximum Health by 150.

Level 3

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 5s.

Level 5

Fracture

Fracture

Shatter

Heal your Illusions for 20% of their maximum Health after activating Shatter.

Level 1

Life Exchange

Life Exchange

Shatter

Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.

Level 1

Fernando
59
4 / 4 / 17
3,980
265
72,303
123,769
163,161
Immovable Object

Immovable Object

Armor

Increase your Healing received from others by 15% while at or below 50% Health.

Level 3

Last Stand

Last Stand

Shield

Heal for 90 every 1s while Shield is active and you are at or below 35% Health.

Level 1

Cavalier

Cavalier

Armor

Increase your maximum Health by 750.

Level 5

Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 0.5s for every 1000 damage your Shield takes.

Level 1

Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.

Level 5

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

48
5 / 7 / 7
2,935
196
73,516
82,246
31,119
Fervor

Fervor

Armor

Increase your maximum Ammo by 1.

Level 1

Siege Engine

Siege Engine

Kinetic Burst

Reduce the Cooldown of Siege Shield by 2s for each enemy hit with Kinetic Burst.

Level 2

Ramparts

Ramparts

Siege Shield

Reduce the Cooldown of Siege Shield by 1.6s.

Level 2

Heavy Metal

Heavy Metal

Armor

Increase your maximum Health by 750.

Level 5

Indomitable

Indomitable

Armor

Gain 50% Lifesteal.

Level 5

Level 1

58
20 / 6 / 15
4,057
270
94,473
64,019
0
Wanted

Wanted

Agility

Regenerate 20 Ammo every 1s while Agility is active.

Level 5

Something to Prove

Something to Prove

Armor

Generate 10% Energy after falling to or below 50% Health.

Level 1

Harsh Training

Harsh Training

Armor

Increase your maximum Health by 200.

Level 4

Wind's Embrace

Wind's Embrace

Agility

Heal for 80 every 1s while Agility is active.

Level 4

Raw Talent

Raw Talent

Agility

Increase the Movement Speed boost of Agility by 4%.

Level 1

Adrenaline Junkie

Adrenaline Junkie

Weapon

Generate 1 Energy for every 80 damage done with your Submachine Guns.

Level 1

Bans
TerminusTorvald
Team 1 Score

4

VS

Team 2 Score

2

Bans
AndroxusLian
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Corvus
AkoАngel
Corvus
56
2 / 6 / 14
4,305
287
10,954
33,654
0
The Price of Salvation

The Price of Salvation

Abyssal Reconstruction

Heal for 240 over 1s after Healing an ally with Abyssal Reconstruction.

Level 3

Priority Targets

Priority Targets

Abyssal Reconstruction

Healing an ally with Abyssal Reconstruction reduces the Cooldown of Projection by 0.5s. This effect can only occur once every 5s.

Level 1

Crushing Expectations

Crushing Expectations

Mark of Fate

Increase the Movement Speed of any ally Marked by Mark of Fate by 3%.

Level 1

Grand Design

Grand Design

Mark of Fate

Grants Marked ally 12.5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.

Level 5

Shadow Tribunal

Shadow Tribunal

Mark of Fate

Mark of Fate now provides to its target an additional 25% of the Healing done to other allies with Abyssal Reconstruction.

Level 5

Spreading Influence

Spreading Influence

Mark of Fate

Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.

Level 1

56
6 / 7 / 11
3,696
246
80,155
96,196
22,460
Platemail

Platemail

Armor

Increase your maximum Health by 150.

Level 1

Hopeguard

Hopeguard

Bulwark

Increase your Healing received by 24% while your Bulwark is active.

Level 4

Vigorous Defense

Vigorous Defense

Bulwark

Heal for 100 every 1s while Bulwark is active.

Level 4

Excessive Force

Excessive Force

Weapon

Increase your maximum Ammo by 12.

Level 4

Never Surrender!

Never Surrender!

Battle Shout

Reduce the Cooldown of Battle Shout by 1.2s.

Level 2

Storm of Bullets

Storm of Bullets

Weapon

Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.

Level 1

Vora
47
9 / 11 / 8
3,703
247
74,154
70,296
1,950
What May Come

What May Come

Tendril

Reduce the damage you take by 16% for 3s after activating Tendril.

Level 4

False Idol

False Idol

Armor

Increase your Movement Speed by 10% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.

Level 2

Unified in Purpose

Unified in Purpose

Dark Siphon

Reduce the damage you take by 10% for 4s after hitting an enemy with Dark Siphon.

Level 4

Otherworldly Tether

Otherworldly Tether

Tendril

Gain a 75 Shield for 5s after activating Tendril.

Level 1

Dance with Fate

Dance with Fate

Tendril

Reduce the cooldown of Tendril by 2.4s.

Level 4

Relentless Presence

Relentless Presence

Tendril

Tendril gains a second charge, but its Cooldown is increased by 2s.

Level 1

51
4 / 11 / 5
4,065
271
63,686
143,371
41,205
Geomancer

Geomancer

Earthen Guard

Reduce the Cooldown of Earthen Guard by 2.5s.

Level 5

Insurmountable

Insurmountable

Armor

Increase your maximum Ammo by 1.

Level 1

Lodestone

Lodestone

Warder's Field

Generate 2 Ammo after activating Warder's Field.

Level 1

Steadfast

Steadfast

Armor

Increase your maximum Health by 600.

Level 4

Stone Bulwark

Stone Bulwark

Earthen Guard

Heal for 112 every 1s while Earthen Guard is active.

Level 4

Mother's Grace

Mother's Grace

Earthen Guard

Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.

Level 1

Octavia
木蘭Mulan
Octavia
60
6 / 10 / 10
3,901
260
121,816
54,482
0
New Boots

New Boots

Weapon

Reduce the Movement Speed penalty of Designated Sights by 100%.

Level 5

Interdiction

Interdiction

Weapon

Increase your maximum Ammo by 8.

Level 4

High Ground

High Ground

Increase the jump strength of Octavia's Commanding Leap by 5%.

Level 1

Determined Defense

Determined Defense

Armor

Increase your maximum Health by 50.

Level 1

Getting Jumpy

Getting Jumpy

Armor

Reset the Cooldown of Commanding Leap after dropping to or below 40% Health.

Level 4

Hell or High Water

Hell or High Water

Upon landing with the Commanding Leap ability create a small pool underneath you that will heal both you and allies for 600 health over 1.5s. Octavia's ammo is not consumed while standing inside of this field.

Level 1

Match Insights

Player Kills, Deaths, and Assists

5m 36s
Objective Time
6m 19s
124
Kill Participation
75
45
Kills
27
27
Deaths
45
79
Assists
48
Player
Kills
Deaths
Assists
KDA
L
Corvus
AkoАngel
Corvus
2
6
14
1.5
W
16
7
18
3.57
L
6
7
11
1.64
W
0
3
22
3.67
W
Fernando
4
4
17
3.13
L
Vora
9
11
8
1.18
W
5
7
7
1.21
L
4
11
5
0.59
W
20
6
15
4.58
L
Octavia
木蘭Mulan
Octavia
6
10
10
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

397,999
Damage
350,765
350,765
Taken
397,999
194,280
Shielding
65,615
220,799
Healing
225,540
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
Corvus
AkoАngel
Corvus
10,954
6,607
172,898
11,206
33,654
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Level 2

W
135,548
92,437
0
2,900
52,233
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Level 1

L
80,155
78,205
7,401
11,758
96,196
22,460
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

W
22,159
22,159
176,631
19,537
28,498
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

W
Fernando
72,303
47,175
0
2,816
123,769
163,161
Veteran

Veteran

Armor

Increase your base maximum Health by 11%.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

L
Vora
74,154
51,585
0
6,226
70,296
1,950
Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

W
73,516
69,796
0
4,744
82,246
31,119
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
63,686
57,106
0
10,894
143,371
41,205
Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Bulldozer

Bulldozer

Weapon

Your weapon shots deal 50% increased damage to Deployables, Pets, and Illusions.

Level 2

Level 1

W
94,473
86,729
0
14,171
64,019
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Level 1

L
Octavia
木蘭Mulan
Octavia
121,816
112,266
1,052
4,105
54,482
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Level 1

Level 1

Damage Done by Role

Damage Taken by Role