Player Matchup

Koga
Koga
Masters
MJKJKJKK
Koga
Masters
Level 69
Champion Stats
29W - 25L
1,744 SR
Queue Stats
173W - 148L
1,688 Elo+
Party 1
Androxus
Androxus
Masters
OProtagonista895
Androxus
Masters
Level 999
Champion Stats
423W - 396L
1,712 SR
Queue Stats
1,522W - 1,453L
1,669 Elo+
Party 1
Mal'Damba
Mal'Damba
Diamond III
Satøshí
Mal'Damba
Diamond III
Level 999
Champion Stats
5W - 8L
1,601 SR
Queue Stats
729W - 655L
1,663 Elo+
Solo
Atlas
Atlas
Diamond IV
gNatsu
Atlas
Diamond IV
Level 999
Champion Stats
2W - 4L
1,593 SR
Queue Stats
244W - 221L
1,626 Elo+
Solo
Terminus
Terminus
Diamond V
renato007v
Terminus
Diamond V
Level 999
Champion Stats
175W - 190L
1,640 SR
Queue Stats
1,058W - 1,044L
1,626 Elo+
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 813
1,658 SR
1,655 Elo+

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 813
1,699 SR
1,663 Elo+
Fernando
Fernando
Diamond IV
Agutunching
Fernando
Diamond IV
Level 649
Champion Stats
8W - 9L
1,698 SR
Queue Stats
394W - 341L
1,654 Elo+
Party 2
Talus
Talus
Masters
CrimsZT
Talus
Masters
Level 554
Champion Stats
8W - 4L
1,766 SR
Queue Stats
531W - 437L
1,674 Elo+
Party 3
Khan
Khan
Diamond II
Kohlks
Khan
Diamond II
Level 999
Champion Stats
68W - 54L
1,706 SR
Queue Stats
782W - 714L
1,686 Elo+
Solo
Grover
Grover
Diamond III
PhoenixGenetic
Grover
Diamond III
Level 999
Champion Stats
15W - 20L
1,628 SR
Queue Stats
374W - 326L
1,651 Elo+
Party 2
Saati
Saati
Diamond I
iUnitoo
Saati
Diamond I
Level 863
Champion Stats
172W - 135L
1,698 SR
Queue Stats
654W - 572L
1,648 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Koga
35
4 / 10 / 3
1,863
186
58,261
43,051
0
Wanted

Wanted

Agility

Regenerate 20 Ammo every 1s while Agility is active.

Level 5

Something to Prove

Something to Prove

Armor

Generate 10% Energy after falling to or below 50% Health.

Level 1

Memento

Memento

Weapon

Increase your maximum Ammo by 10.

Level 2

Raw Talent

Raw Talent

Agility

Increase the Movement Speed boost of Agility by 8%.

Level 2

Wind's Embrace

Wind's Embrace

Agility

Heal for 100 every 1s while Agility is active.

Level 5

Adrenaline Junkie

Adrenaline Junkie

Weapon

Generate 1 Energy for every 80 damage done with your Submachine Guns.

Level 1

59
6 / 8 / 3
2,054
205
54,648
46,001
0
Watchful

Watchful

Armor

Reduce all active Cooldowns by 40% after getting an Elimination.

Level 4

Marksman

Marksman

Defiance

Generate 2 Ammo after hitting an enemy with Defiance.

Level 2

Elusive

Elusive

Nether Step

Increase your Movement Speed by 10% for 3s after activating Nether Step.

Level 1

Through the Warp

Through the Warp

Nether Step

Increase the distance of each Nether Step dash by 15%.

Level 3

Featherweight

Featherweight

Armor

Heal for 250 every 1s while drifting.

Level 5

Dark Stalker

Dark Stalker

Nether Step

Nether Step now has 3 separate charges and is no longer linked.

Level 1

Mal'Damba
Satøshí
Mal'Damba
59
0 / 5 / 8
2,253
225
13,171
20,728
0
Liminal Passage

Liminal Passage

Slither

Increase the travel distance of Slither by 10%.

Level 1

Eerie Presence

Eerie Presence

Mending Spirits

Generate 0.25% Ultimate charge every 1s for 1s after hitting an ally with Mending Spirits.

Level 1

Swift Spirits

Swift Spirits

Mending Spirits

Increase the Movement Speed of allies affected by Mending Spirits by 20%.

Level 4

Many Gourds

Many Gourds

Gourd

Reduce the Cooldown of Gourd by 3.2s.

Level 4

Possession

Possession

Mending Spirits

Reduce your damage taken by 20% while Healing an ally with Mending Spirits.

Level 5

Spirit's Chosen

Spirit's Chosen

Mending Spirits

Mending Spirits immediately Heals your target for an additional 350.

Level 1

Atlas
gNatsu
Atlas
53
3 / 7 / 3
1,580
158
43,070
74,374
0
Beyond The Veil

Beyond The Veil

Stasis Field

Passing through Stasis Field increases your allies' or your own Movement Speed by 35% for 3s.

Level 5

Safe Haven

Safe Haven

Armor

Increase your Healing received by 6% while Stasis Field is active.

Level 1

Paradox

Paradox

Second Chance

Reduce the Cooldown of Second Chance by 1.5s.

Level 3

Hell Hunter

Hell Hunter

Weapon

Generate 1 Ammo after hitting a fully-charged weapon shot.

Level 1

Phantom Pain

Phantom Pain

Setback

Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.

Level 5

Temporal Divide

Temporal Divide

Stasis Field

Greatly increase the size of Stasis Field, but its Cooldown is increased by 65%.

Level 1

Terminus
renato007v
Terminus
45
1 / 8 / 2
1,764
176
29,066
68,493
0
It Follows

It Follows

Calamity Blast

Increase your Movement Speed by 10% for each Calamity Charge you have.

Level 5

Playing God

Playing God

Power Siphon

Heal for 5% of the damage Absorbed by Power Siphon.

Level 1

Strength of Stone

Strength of Stone

Calamity Blast

Reduce your damage taken by up to 12% based on the number of Calamity Blast charges you have stored.

Level 3

It Watches

It Watches

Armor

Generate 15% Power Siphon charge for each enemy hit with Massacre Axe.

Level 5

Necromantic Might

Necromantic Might

Power Siphon

Reduce the damage required to generate a Calamity Blast charge by 100.

Level 1

Undying

Undying

Armor

Reduce the damage you take by 20% while at or below 50% Health.

Level 1

Bans
LianBomb King
Team 1 Score

1

VS

Team 2 Score

4

Bans
YingWillo
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Fernando
Agutunching
Fernando
59
4 / 2 / 14
3,376
338
38,774
42,288
31,941
Running Start

Running Start

Charge

Increase your Movement Speed by 20% for 3s after using Charge.

Level 2

Looks That Kill

Looks That Kill

Fireball

Reduce the Cooldown of Charge by 2.4s after hitting an enemy with Fireball.

Level 4

Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 0.5s for every 1000 damage your Shield takes.

Level 1

Safe Travel

Safe Travel

Charge

Gain a 450-Health Shield for 3s after you use Charge.

Level 3

Incinerate

Incinerate

Fireball

Reduce the Cooldown of Fireball by 2.25s.

Level 5

Scorch

Scorch

Fireball

Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.

Level 1

Talus
CrimsZT
Talus
58
11 / 3 / 14
3,144
314
43,143
30,548
0
Primeval Might

Primeval Might

Overcharge

Gain 15% Lifesteal while Overcharge is active.

Level 3

Spirited

Spirited

Armor

Increase your maximum Health by 100

Level 2

Evanescent

Evanescent

Rune of Travel

Increase your Movement Speed by 32% while Rune of Travel is active.

Level 4

Perseverance

Perseverance

Weapon

Gain 10% Lifesteal while at or below 40% Health.

Level 1

Guts

Guts

Armor

Reduce your damage taken by 25% while at or below 40% Health.

Level 5

Inner Strength

Inner Strength

Rune of Travel

Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.

Level 1

Khan
Kohlks
Khan
60
7 / 3 / 19
3,033
303
73,276
67,709
8,319
Excessive Force

Excessive Force

Weapon

Increase your maximum Ammo by 12.

Level 4

Into the Breach!

Into the Breach!

Battle Shout

Increase your Movement Speed by 32% for 3s after activating Battle Shout.

Level 4

Lifetaker

Lifetaker

Armor

Reduce your active Cooldowns by 8% after getting an Elimination.

Level 1

Platemail

Platemail

Armor

Increase your maximum Health by 600.

Level 4

Open Fire!

Open Fire!

Battle Shout

Generate 8 Ammo after activating Battle Shout.

Level 2

Storm of Bullets

Storm of Bullets

Weapon

Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.

Level 1

58
3 / 3 / 21
3,654
365
25,765
31,751
0
Pick Up

Pick Up

Crippling Throw

Reduce the Cooldown of Vine by 4s after hitting an enemy with Crippling Throw.

Level 4

Fatalis

Fatalis

Crippling Throw

Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 1.2s.

Level 2

Chop Down

Chop Down

Crippling Throw

Reduce the Cooldown of Crippling Throw by 1.2s.

Level 2

Overgrowth

Overgrowth

Vine

Reset the Cooldown of Vine after dropping to or below 45% Health.

Level 3

Verdant Expanse

Verdant Expanse

Blossom

Increase the radius of Blossom by 16%.

Level 4

Rampant Blooming

Rampant Blooming

Vine

Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)

Level 1

Saati
iUnitoo
Saati
59
15 / 3 / 11
3,291
329
71,689
25,920
0
Plated Leggings

Plated Leggings

Reduce Damage taken by 15% for 1.5s after using Blast Back.

Level 5

Grab and Go

Grab and Go

Generate 1 Ammo for each enemy hit with Blast Back.

Level 1

Bullet Hopper

Bullet Hopper

Increase your maximum Ammo by 2.

Level 2

Designer Armor

Designer Armor

Increase your maximum Health by 120.

Level 3

Closing Time

Closing Time

Increase your Movement Speed by 24% for 2.5s after activating Blast Back.

Level 4

Window of Opportunity

Window of Opportunity

Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.

Level 1

Match Insights

Player Kills, Deaths, and Assists

2m 13s
Objective Time
8m 23s
33
Kill Participation
119
14
Kills
40
38
Deaths
14
19
Assists
79
Player
Kills
Deaths
Assists
KDA
W
Fernando
Agutunching
Fernando
4
2
14
5.5
W
Talus
CrimsZT
Talus
11
3
14
6
W
Khan
Kohlks
Khan
7
3
19
5.5
L
Koga
4
10
3
0.55
L
6
8
3
0.94
W
3
3
21
4.5
L
Mal'Damba
Satøshí
Mal'Damba
0
5
8
0.8
L
Atlas
gNatsu
Atlas
3
7
3
0.64
W
Saati
iUnitoo
Saati
15
3
11
6.83
L
Terminus
renato007v
Terminus
1
8
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

198,216
Damage
252,647
252,647
Taken
198,216
0
Shielding
40,260
111,144
Healing
137,871
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
Fernando
Agutunching
Fernando
38,774
17,296
0
141
42,288
31,941
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

W
Talus
CrimsZT
Talus
43,143
39,311
0
11,379
30,548
0

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

W
Khan
Kohlks
Khan
73,276
71,778
3,894
10,966
67,709
8,319
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

L
Koga
58,261
52,222
0
7,041
43,051
0

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

L
54,648
47,767
0
14,595
46,001
0

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

W
25,765
20,508
86,199
23,886
31,751
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

L
Mal'Damba
Satøshí
Mal'Damba
13,171
3,748
71,317
5,049
20,728
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Level 1

L
Atlas
gNatsu
Atlas
43,070
43,070
0
460
74,374
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

W
Saati
iUnitoo
Saati
71,689
59,255
0
1,406
25,920
0
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
Terminus
renato007v
Terminus
29,066
20,152
0
12,682
68,493
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Level 1

Damage Done by Role

Damage Taken by Role