Player Matchup

Fernando
Fernando
Diamond III
Atléticco
Fernando
Diamond III
Level 999
Champion Stats
31W - 20L
1,750 SR
Queue Stats
453W - 421L
1,661 Elo+
Solo
Atlas
Atlas
Masters
Atömîk
Atlas
Masters
Level 597
Champion Stats
41W - 40L
1,729 SR
Queue Stats
720W - 686L
1,737 Elo+
Solo
Zhin
Zhin
Qualifying
Höpe
Zhin
Qualifying
Level 999
Champion Stats
17W - 6L
1,716 SR
Queue Stats
68W - 54L
1,728 Elo+
Solo
Octavia
Octavia
Masters
noctà
Octavia
Masters
Level 161
Champion Stats
6W - 1L
2,183 SR
Queue Stats
155W - 69L
1,913 Elo+
Party 1
Mal'Damba
Mal'Damba
Diamond V
pankov
Mal'Damba
Diamond V
Level 125
Champion Stats
0W - 1L
1,500 SR
Queue Stats
6W - 3L
1,928 Elo+
Party 1
Team Averages
Platinum II
Platinum II
Average Tier
Level 576
1,776 SR
1,793 Elo+

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 657
1,770 SR
1,735 Elo+
Khan
Khan
Masters
ColdSnapyy
Khan
Masters
Level 999
Champion Stats
13W - 5L
1,758 SR
Queue Stats
248W - 198L
1,741 Elo+
Party 3
Imani
Imani
Diamond I
CringeMaster511
Imani
Diamond I
Level 390
Champion Stats
223W - 187L
1,745 SR
Queue Stats
288W - 244L
1,746 Elo+
Solo
Grover
Grover
Diamond I
IMissJuice
Grover
Diamond I
Level 999
Champion Stats
2W - 0L
1,649 SR
Queue Stats
156W - 95L
1,726 Elo+
Party 2
Azaan
Azaan
Masters
ReiOnlyFans
Azaan
Masters
Level 174
Champion Stats
16W - 13L
1,729 SR
Queue Stats
373W - 282L
1,724 Elo+
Party 2
Vora
Vora
Diamond II
lookíng4HOTBF
Vora
Diamond II
Level 724
Champion Stats
9W - 2L
1,970 SR
Queue Stats
113W - 73L
1,740 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Fernando
Atléticco
Fernando
59
0 / 9 / 6
2,499
227
39,541
93,485
111,666
Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.

Level 5

Cavalier

Cavalier

Armor

Increase your maximum Health by 600.

Level 4

Launch

Launch

Charge

Increase the travel distance of Charge by 15%.

Level 1

Last Stand

Last Stand

Shield

Heal for 180 every 1s while Shield is active and you are at or below 35% Health.

Level 2

Dire Need

Dire Need

Shield

Increase your Movement Speed by 24% while using Shield.

Level 3

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

Atlas
Atömîk
Atlas
59
5 / 9 / 5
2,178
198
58,518
110,280
0
Lost Legacy

Lost Legacy

Stasis Field

Heal for 320 every 1s for 3s after activating Stasis Field.

Level 4

Phantom Pain

Phantom Pain

Setback

Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.

Level 5

Infinity Engine

Infinity Engine

Stasis Field

Your weapon doesn't consume Ammo for 1.6s after activating Stasis Field.

Level 1

Old Wounds

Old Wounds

Armor

Increase your maximum Health by 600.

Level 4

Steady Arm

Steady Arm

Setback

Generate 1 Ammo after hitting an enemy with Setback.

Level 1

Deja vu

Deja vu

Setback

Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.

Level 1

Zhin
Höpe
Zhin
60
7 / 7 / 3
2,381
216
73,374
56,198
0
Infamy

Infamy

Armor

Increase your maximum Health by 150.

Level 3

Blade Dancer

Blade Dancer

Whirl

Increase the travel distance of Whirl by 24%.

Level 3

Footwork

Footwork

Counter

Increase your Movement Speed by 40% for 3s after activating Counter.

Level 4

Up in Smoke

Up in Smoke

Billow

Increase your Movement Speed by 33% while Billow is active.

Level 3

Hideout

Hideout

Billow

Reduce the Cooldown of Whirl by 2s after using Billow.

Level 2

Yomi

Yomi

Weapon

Your heavy hit with Inferno Blade deals an additional 150 damage.

Level 1

Octavia
noctà
Octavia
55
3 / 8 / 7
2,438
222
102,750
53,480
0
Interdiction

Interdiction

Weapon

Increase your maximum Ammo by 6.

Level 3

Getting Jumpy

Getting Jumpy

Armor

Reset the Cooldown of Commanding Leap after dropping to or below 30% Health.

Level 3

Air Supremacy

Air Supremacy

Reduce damage taken by 5% for 2.5s after activating Commanding Leap.

Level 1

Determined Defense

Determined Defense

Armor

Increase your maximum Health by 150.

Level 3

New Boots

New Boots

Weapon

Reduce the Movement Speed penalty of Designated Sights by 100%.

Level 5

Display of Force

Display of Force

Enemies are rooted in place when they are hit by the pre fire beam and the Creeping Barrage deals 1450 damage.

Level 1

Mal'Damba
pankov
Mal'Damba
42
2 / 2 / 9
2,702
246
24,594
23,861
0
Ritual Magic

Ritual Magic

Mending Spirits

Heal for 45 every 1s while Healing an ally with Mending Spirits.

Level 3

Liminal Passage

Liminal Passage

Slither

Increase the travel distance of Slither by 10%.

Level 1

Possession

Possession

Mending Spirits

Reduce your damage taken by 20% while Healing an ally with Mending Spirits.

Level 5

Many Gourds

Many Gourds

Gourd

Reduce the Cooldown of Gourd by 1.6s.

Level 2

Eerie Presence

Eerie Presence

Mending Spirits

Generate 0.25% Ultimate charge every 1s for 4s after hitting an ally with Mending Spirits.

Level 4

Spirit's Chosen

Spirit's Chosen

Mending Spirits

Mending Spirits immediately Heals your target for an additional 350.

Level 1

Bans
AshPip
Team 1 Score

1

VS

Team 2 Score

4

Bans
EvieWillo
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
58
6 / 3 / 17
3,672
334
55,454
107,042
35,044
Excessive Force

Excessive Force

Weapon

Increase your maximum Ammo by 15.

Level 5

Into the Breach!

Into the Breach!

Battle Shout

Increase your Movement Speed by 24% for 3s after activating Battle Shout.

Level 3

Hopeguard

Hopeguard

Bulwark

Increase your Healing received by 12% while your Bulwark is active.

Level 2

Platemail

Platemail

Armor

Increase your maximum Health by 600.

Level 4

Open Fire!

Open Fire!

Battle Shout

Generate 4 Ammo after activating Battle Shout.

Level 1

Lian's Shield

Lian's Shield

Bulwark

Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.

Level 1

43
10 / 4 / 10
3,312
301
83,370
26,091
0
Affinity

Affinity

Elemental Shift

Reduce your damage taken by 20% for 2s after activating Elemental Shift.

Level 4

Heat Sink

Heat Sink

Pyre Ball

Dealing damage with Pyre Ball reduces the Cooldown of Frost Bomb by 1.6s.

Level 2

Swift Sear

Swift Sear

Inferno Cannon

Increase your Movement Speed while casting Inferno Cannon by 20%.

Level 1

Pyretic Momentum

Pyretic Momentum

Frostfire Glide

FrostFire Glide travels 15% faster.

Level 3

Draconic Will

Draconic Will

Elemental Shift

Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 3s.

Level 5

Pyromania

Pyromania

Pyre Ball

Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.

Level 1

Grover
IMissJuice
Grover
56
0 / 3 / 26
4,139
376
41,025
33,432
0
Verdant Expanse

Verdant Expanse

Blossom

Increase the radius of Blossom by 20%.

Level 5

Barkskin

Barkskin

Armor

Increase your maximum Health by 75.

Level 1

Overgrowth

Overgrowth

Vine

Reset the Cooldown of Vine after dropping to or below 30% Health.

Level 2

Pick Up

Pick Up

Crippling Throw

Reduce the Cooldown of Vine by 3s after hitting an enemy with Crippling Throw.

Level 3

Unstoppable

Unstoppable

Blossom

Reduce your damage taken by 24% for 4s after using Blossom.

Level 4

Rampant Blooming

Rampant Blooming

Vine

Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)

Level 1

53
7 / 1 / 14
3,437
312
74,391
82,708
6,385
Grim Deliverance

Grim Deliverance

Heal for 25 for every percentage point of Ire consumed by abilities.

Level 5

Indignation

Indignation

Reduce the Cooldown of Conviction by 0.4s.

Level 1

Solemn Watch

Solemn Watch

Increase the distance traveled by Conviction by 12%.

Level 2

Tools of Salvation

Tools of Salvation

Increase your maximum Health by 300.

Level 2

Eternal Strife

Eternal Strife

Using an ability above Ire threshold Heals you for 375.

Level 5

Tempering

Tempering

Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.

Level 1

58
12 / 6 / 15
3,479
316
83,064
49,504
0
Unified in Purpose

Unified in Purpose

Dark Siphon

Reduce the damage you take by 10% for 5s after hitting an enemy with Dark Siphon.

Level 5

New Purpose

New Purpose

Armor

Increase your maximum Health by 100.

Level 2

A Broken Path

A Broken Path

Dark Siphon

Increase the Healing received from Dark Siphon by 150 health.

Level 3

Sharpened Resolve

Sharpened Resolve

Weapon

Consuming Darkness stacks Heals you for an additional 10 per stack.

Level 1

The Maw's Embrace

The Maw's Embrace

Weapon

Increase your Movement Speed by 16% for 1s after hitting anything with Deadly Scythe.

Level 4

Unyielding Pressure

Unyielding Pressure

Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.

Level 1

Match Insights

Player Kills, Deaths, and Assists

2m 52s
Objective Time
11m 3s
47
Kill Participation
117
17
Kills
35
35
Deaths
17
30
Assists
82
Player
Kills
Deaths
Assists
KDA
L
Fernando
Atléticco
Fernando
0
9
6
0.33
L
Atlas
Atömîk
Atlas
5
9
5
0.83
W
6
3
17
4.83
W
10
4
10
3.75
L
Zhin
Höpe
Zhin
7
7
3
1.21
W
Grover
IMissJuice
Grover
0
3
26
4.33
W
7
1
14
14
W
12
6
15
3.25
L
Octavia
noctà
Octavia
3
8
7
0.81
L
Mal'Damba
pankov
Mal'Damba
2
2
9
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

298,777
Damage
337,304
337,304
Taken
298,777
111,666
Shielding
41,429
178,090
Healing
241,058
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
Fernando
Atléticco
Fernando
39,541
26,418
0
3,852
93,485
111,666
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
Atlas
Atömîk
Atlas
58,518
58,518
0
14,344
110,280
0
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
55,454
51,249
10,877
27,739
107,042
35,044
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Level 1

W
83,370
61,080
0
597
26,091
0

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

L
Zhin
Höpe
Zhin
73,374
67,161
0
3,192
56,198
0
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Level 2

W
Grover
IMissJuice
Grover
41,025
35,585
146,467
25,223
33,432
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

W
74,391
57,103
0
18,734
82,708
6,385

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

W
83,064
56,585
0
11,421
49,504
0

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

L
Octavia
noctà
Octavia
102,750
84,607
0
1,419
53,480
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Level 1

L
Mal'Damba
pankov
Mal'Damba
24,594
10,196
138,856
16,427
23,861
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Damage Done by Role

Damage Taken by Role