Player Matchup
VS
Match Stats
Astral Cycle
Astral Mark
Increase the duration of Astral Mark by 1.6s.
Level 4
Retrograde
Astral Mark
Reduce the Cooldown of Astral Mark by 1.6s.
Level 4
Relativity
Astral Mark
Heal for 40 every 1s for 10s after applying Astral Mark.
Level 1
Lightyears
Astral Mark
Increase the range of Astral Mark by 20%.
Level 5
Heavenly Pull
Void Grip
Increase the range at which you can use Void Grip by 10%.
Level 1
Luminary
Astral Mark
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
Level 1
Bullseye
Weapon
Reduce your active Cooldowns by 10% when you get an Elimination.
Level 1
Shimmer
Withdraw
Reset the Cooldown of Withdraw after dropping to or below 30% Health.
Level 2
Poise
Armor
Reduce the Movement Speed penalty while drawing your Longbow by 80%.
Level 4
Swagger
Armor
Increase your maximum Health by 200.
Level 4
Quicksand
Crippling Arrow
Reduce the Cooldown of Crippling Arrow by 2.4s.
Level 4
Sand Trap
Crippling Arrow
Crippling Arrow now explodes in a 20-unit-radius area on contact, dealing 300 additional damage to enemies hit, but the Cripple applied by Crippling Arrow has its duration reduced by 1s and its Cooldown is increased by 1s.
Level 1
Lifegiver
Protection
Heal the target of your Protection for 375.
Level 5
Timeshaper
Protection
Generate 6 Ammo for the target of your Protection.
Level 3
Glyph of Health
Armor
Increase your maximum Health by 150.
Level 1
Scribe's Wit
Nullify
Reduce the Cooldown of Nullify by 1s.
Level 1
Winddancer
Protection
Increase the Movement Speed of your Protection target by 50% for 2s.
Level 5
Thanks, Grandpa
Protection
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
Level 1
Assassin's Tools
Shadow Bombs
Reduce the damage you take by 24% for 2s after activating Shadow Bombs.
Level 4
Contemplation
Dash
Heal for -37.5 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
Level 5
Nightwatcher
Dash
Reduce the Cooldown of Dash by NaN after hitting at least one enemy with Shadow Bombs.
Level 4
Outnumbered
Shadow Bombs
Generate 1 Ammo after hitting at least one enemy with Shadow Bombs.
Level 1
Shadow's Perch
Ambush
Increase the range of Ambush by 10%.
Level 1
Unerring
Shadow Bombs
Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.
Level 1
Bullet Hopper
Increase your maximum Ammo by 3.
Level 3
Designer Armor
Increase your maximum Health by 160.
Level 4
Plated Leggings
Reduce Damage taken by 15% for 1.5s after using Blast Back.
Level 5
Closing Time
Increase your Movement Speed by 12% for 2.5s after activating Blast Back.
Level 2
Grab and Go
Generate 1 Ammo for each enemy hit with Blast Back.
Level 1
Window of Opportunity
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
Level 1
Team 1 Score
4
VS
Team 2 Score
2
Platemail
Armor
Increase your maximum Health by 600.
Level 4
Close and Personal
Commander's Grab
Reduce your damage taken by 8% for 2s after hitting an enemy with Commander's Grab.
Level 1
Hulking Strength
Commander's Grab
Reduce the Cooldown of Commander's Grab by 0.6s.
Level 1
Excessive Force
Weapon
Increase your maximum Ammo by 12.
Level 4
Level 5
Vortex Grip
Commander's Grab
Targets hit by Commander's Grab are Stunned for an additional 1.4s.
Level 1
Rampage
Armor
Increase your Movement Speed by 40% for 4s after getting an Elimination.
Level 5
Salvage
Dredge Anchor
Regenerate 1 Ammo every 0.5s for 1s after activating Dredge Anchor.
Level 2
Tidal Grace
Shell Shield
Heal for 110 every 1s while Shell Shield is active.
Level 2
Strongarm
Dredge Anchor
Reduce the Cooldown of Dredge Anchor by 2.4s.
Level 4
Lighter Cannonballs
Weapon
Increase your Reload Speed by 14%.
Level 2
Pluck
Dredge Anchor
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
Level 1
Crushing Expectations
Mark of Fate
Increase the Movement Speed of any ally Marked by Mark of Fate by 12%.
Level 4
Magistrate's Might
Armor
Gain a 130-Health Shield for 3s after dropping to or below 35% Health.
Level 1
The Price of Salvation
Abyssal Reconstruction
Heal for 240 over 1s after Healing an ally with Abyssal Reconstruction.
Level 3
Shadow Tribunal
Mark of Fate
Mark of Fate now provides to its target an additional 15% of the Healing done to other allies with Abyssal Reconstruction.
Level 3
Grand Design
Mark of Fate
Grants Marked ally 10% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Level 4
Spreading Influence
Mark of Fate
Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.
Level 1
Masterful
Fire Spit
Reduce the Cooldown of Fire Spit by 2s for each enemy hit by it.
Level 4
Propel
Thrust
Restore 30% of your maximum Booster fuel after using Thrust.
Level 3
Apex Predator
Armor
Increase your maximum Health by 150.
Level 3
Survival
Thrust
Reduce the Cooldown of Thrust by 100% after dropping to or below 10% Health.
Level 1
Condescension
Fire Spit
Reduce the Cooldown of Thrust by 4.8s for each enemy hit with Fire Spit.
Level 4
Combustible
Fire Spit
Fire Spit applies a Knockback and deals an additional 300 damage over 2s.
Level 1
Never Look
Armor
Increase your maximum Health by 150.
Level 3
Nasty Surprise
Explosive Dodge
Generate 5 Ammo after activating Explosive Dodge.
Level 1
Latch and Fire
Explosive Dodge
Reduce the Cooldown of Grappling Hook by 2.5s after activating Explosive Dodge.
Level 5
Terror
Grappling Hook
(223153) Increase the pull strength of Grappling Hook by 25%.
Level 5
The Fear
Trigger Discipline
Reduce your active Cooldowns by 1s after getting a Killing Blow while in Burst Mode.
Level 1
Tribunal Upgrades
Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown
Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Level 1
Wrecker
Weapon
Your weapon attacks deal 60% increased Damage to Shields.
Level 2
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Level 1
Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1
Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 50%.
Level 2
Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2
Nimble
Armor
Gain 7% Movement Speed.
Level 1
Guardian
Armor
Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.
Level 1
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2
Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 50%.
Level 2
Level 1
Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1
Wrecker
Weapon
Your weapon attacks deal 60% increased Damage to Shields.
Level 2
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Level 1
Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.