Player Matchup

Barik
Barik
Diamond III
Atléticco
Barik
Diamond III
Level 999
Champion Stats
21W - 24L
1,663 SR
Queue Stats
453W - 421L
1,651 Elo+
Solo
Grover
Grover
Diamond I
Kablergh
Grover
Diamond I
Level 476
Champion Stats
6W - 9L
1,651 SR
Queue Stats
208W - 170L
1,691 Elo+
Party 3
Lian
Lian
Diamond I
ZeroCreed
Lian
Diamond I
Level 608
Champion Stats
32W - 23L
1,780 SR
Queue Stats
196W - 167L
1,694 Elo+
Party 3
Koga
Koga
Diamond III
sasakure3000
Koga
Diamond III
Level 328
Champion Stats
5W - 5L
1,692 SR
Queue Stats
505W - 344L
1,736 Elo+
Solo
Ash
Ash
Masters
snoopy
Ash
Masters
Level 999
Champion Stats
20W - 35L
1,624 SR
Queue Stats
1,261W - 1,155L
1,636 Elo+
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 682
1,682 SR
1,681 Elo+

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 549
1,674 SR
1,687 Elo+
Ying
Ying
Masters
AliveARG
Ying
Masters
Level 999
Champion Stats
49W - 35L
1,727 SR
Queue Stats
1,355W - 1,311L
1,613 Elo+
Party 1
Azaan
Azaan
Diamond IV
Jøŗmµñģāņdŗ
Azaan
Diamond IV
Level 93
Champion Stats
10W - 5L
1,767 SR
Queue Stats
124W - 97L
1,712 Elo+
Party 2
Nyx
Nyx
Diamond IV
Kuronosan
Nyx
Diamond IV
Level 607
Champion Stats
3W - 1L
1,352 SR
Queue Stats
91W - 88L
1,619 Elo+
Solo
Skye
Skye
Masters
Synergý
Skye
Masters
Level 999
Champion Stats
26W - 19L
1,758 SR
Queue Stats
391W - 332L
1,768 Elo+
Party 1
Rei
Rei
Diamond II
ƒlåppýƒlâmîngöž
Rei
Diamond II
Level 46
Champion Stats
46W - 27L
1,766 SR
Queue Stats
65W - 46L
1,725 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Barik
59
5 / 8 / 11
3,711
232
101,993
137,082
98,145
Failsafe

Failsafe

Armor

Reset the Cooldown of Rocket Boots after falling to or below 20% Health.

Level 2

One Man's Scrap

One Man's Scrap

Armor

When a Turret is destroyed, reduce your active Cooldowns by 10%.

Level 2

Healing Station

Healing Station

Turret

Heal for 125 every 1s while standing near any of your Turrets.

Level 5

One Man's Treasure

One Man's Treasure

Armor

Reduce your active Cooldowns by 10% after getting an Elimination.

Level 1

Brave and Bold

Brave and Bold

Armor

Increase your maximum Health by 750.

Level 5

Tinkerin

Tinkerin

Weapon

Modify your Blunderbuss to fire a single slug that deals 600 damage.

Level 1

Grover
Kablergh
Grover
55
4 / 7 / 21
4,541
284
58,794
66,699
0
Pick Up

Pick Up

Crippling Throw

Reduce the Cooldown of Vine by 3s after hitting an enemy with Crippling Throw.

Level 3

Unstoppable

Unstoppable

Blossom

Reduce your damage taken by 18% for 4s after using Blossom.

Level 3

Verdant Expanse

Verdant Expanse

Blossom

Increase the radius of Blossom by 20%.

Level 5

Perennial

Perennial

Blossom

Reduce the Cooldown of Blossom by 0.4s.

Level 1

Fatalis

Fatalis

Crippling Throw

Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 1.7999999999999998s.

Level 3

Rampant Blooming

Rampant Blooming

Vine

Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)

Level 1

Lian
52
4 / 9 / 14
3,220
201
131,682
54,149
0
Inheritance

Inheritance

Armor

Reduce your active Cooldowns by 24% after getting an Elimination.

Level 3

Manifest Destiny

Manifest Destiny

Grace

Increase the travel distance of Grace by 15 units.

Level 3

Swift Jade

Swift Jade

Valor

Reduce the Cooldown of Grace by 1.5s for each enemy hit with Valor. Can only happen once every 3s.

Level 3

Heraldry

Heraldry

Presence

Hitting an enemy with Presence reduces its Cooldown by 5s.

Level 5

Noble Crest

Noble Crest

Armor

Increase your maximum Health by 50.

Level 1

Eminence

Eminence

Presence

Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.

Level 1

54
9 / 6 / 10
3,174
198
112,010
80,601
0
Raw Talent

Raw Talent

Agility

Increase the Movement Speed boost of Agility by 20%.

Level 5

Wind's Embrace

Wind's Embrace

Agility

Heal for 20 every 1s while Agility is active.

Level 1

Trespasser

Trespasser

Agility

Increase your jump height by 20% while Agility is active.

Level 1

Something to Prove

Something to Prove

Armor

Generate 40% Energy after falling to or below 50% Health.

Level 4

Wanted

Wanted

Agility

Regenerate 16 Ammo every 1s while Agility is active.

Level 4

Adrenaline Junkie

Adrenaline Junkie

Weapon

Generate 1 Energy for every 80 damage done with your Submachine Guns.

Level 1

59
6 / 8 / 14
3,427
214
116,810
150,853
24,862
Heavy Metal

Heavy Metal

Armor

Increase your maximum Health by 600.

Level 4

Trebuchet

Trebuchet

Siege Shield

Generate 2 Ammo after activating Siege Shield.

Level 1

Gate-Crasher

Gate-Crasher

Shoulder Bash

Reduce the Cooldown of Shoulder Bash by 3.2s.

Level 4

Indomitable

Indomitable

Armor

Gain 50% Lifesteal.

Level 5

Siege Engine

Siege Engine

Kinetic Burst

Reduce the Cooldown of Siege Shield by 1s for each enemy hit with Kinetic Burst.

Level 1

Level 1

Bans
KhanWillo
Team 1 Score

3

VS

Team 2 Score

4

Bans
FernandoBomb King
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Ying
59
1 / 7 / 22
4,530
283
26,189
51,146
0
Brittle

Brittle

Shatter

Reduce the Cooldown of Shatter by 2.5s.

Level 5

Tangible

Tangible

Armor

Increase your maximum Health by 50.

Level 1

Spring Forward

Spring Forward

Dimensional Link

Increase the duration of Dimensional Link by 0.7s.

Level 1

Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 4s after getting an Elimination.

Level 4

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 4s.

Level 4

Life Exchange

Life Exchange

Shatter

Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.

Level 1

48
12 / 5 / 12
4,419
276
118,068
171,534
27,500
Grim Deliverance

Grim Deliverance

Heal for 15 for every percentage point of Ire consumed by abilities.

Level 3

Solemn Watch

Solemn Watch

Increase the distance traveled by Conviction by 12%.

Level 2

Depths of Despair

Depths of Despair

Reduce the damage you take by 8% for 2s after activating Conviction.

Level 2

Ad Eternum

Ad Eternum

Reduce the damage you take by 9% while at least one wall segment of Sanctuary is active.

Level 3

Tools of Salvation

Tools of Salvation

Increase your maximum Health by 750.

Level 5

Persistence

Persistence

Gain 30% Lifesteal on your hits with Judgement.

Level 1

59
5 / 4 / 13
4,723
295
144,187
145,593
56,858
Abyssal Authority

Abyssal Authority

Increase the radius of Royal Presence's Poison aura by 100%.

Level 5

True Freedom

True Freedom

You can miss 1 attacks before your chain resets. Increase the window to progress the chain by {scale=0.05|0.05}s.

Level 1

All Will Kneel

All Will Kneel

Rift Slash

Increase the Abyssal Rift's pulse area of effect by 12%.

Level 1

World Torn Asunder

World Torn Asunder

Rift Slash

Increase the speed Rift Slash travels at by 60%.

Level 3

Center Of Combat

Center Of Combat

Royal Presence

Increase the max health damage of Royal Presence's Poison aura by 10%.

Level 5

Show Of Force

Show Of Force

Rift Slash Cripples enemies it hits for 2s, and the resulting Abyssal Rift lasts 1s longer.

Level 1

Skye
59
14 / 7 / 10
4,259
266
113,230
71,641
2,400
Healing Vapors

Healing Vapors

Smoke Screen

Heal for 625 over 2s while in Smoke Screen.

Level 5

Emergency Exit

Emergency Exit

Hidden

Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -5s.

Level 1

Poisoner

Poisoner

Poison Bolts

Reduce the Cooldown of Poison Bolts by 0.8s.

Level 1

Dissipate

Dissipate

Smoke Screen

Increase your Movement Speed by 40% for 2s after entering Smoke Screen.

Level 5

Confound

Confound

Poison Bolts

Reduce the Cooldown of Smoke Screen by 1.5s for each enemy hit by Poison Bolts.

Level 3

Smoke and Dagger

Smoke and Dagger

Smoke Screen

Benefits from your Smoke Screen cards also benefit allies who enter Smoke Screen and allies are Healed for 100 every 1s while in your Smoke Screen, but Smoke Screen no longer applies Stealth to you.

Level 1

21
6 / 5 / 19
4,250
266
87,710
81,375
0
Midnight Stroll

Midnight Stroll

Spirit Link

Reduce the damage done by any enemy you are linked to with Spirit Link by 16%.

Level 4

Magic in the Blood

Magic in the Blood

Weapon

Reduce the Cooldown of your next Chain Heal by 0.5s after hitting an enemy with Sigil. This effect stacks.

Level 5

Mystic Mastery

Mystic Mastery

Armor

Increase your maximum Health by 50.

Level 1

Aico Forces

Aico Forces

Chain Heal

Reduce the damage you take by 4% for 2s for each ally hit with Chain Heal. This effect stacks.

Level 4

Future Generations

Future Generations

Chain Heal

After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.

Level 1

Focus

Focus

Spirit Link

Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.

Level 1

Match Insights

Player Kills, Deaths, and Assists

6m 5s
Objective Time
9m 56s
98
Kill Participation
114
28
Kills
38
38
Deaths
28
70
Assists
76
Player
Kills
Deaths
Assists
KDA
W
Ying
1
7
22
1.71
L
Barik
5
8
11
1.31
W
12
5
12
3.6
L
Grover
Kablergh
Grover
4
7
21
2.07
W
5
4
13
2.88
W
Skye
14
7
10
2.71
L
Lian
4
9
14
1.22
L
9
6
10
2.33
L
6
8
14
1.63
W
6
5
19
3.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

521,289
Damage
489,384
489,384
Taken
521,289
123,007
Shielding
86,758
332,118
Healing
464,334
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
Ying
26,189
26,189
193,832
23,820
51,146
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

L
Barik
101,993
101,993
0
15,861
137,082
98,145
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

W
118,068
103,006
0
12,120
171,534
27,500
Master Riding

Master Riding

Armor

Increase your Mount Speed by 30%.

Level 2

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

L
Grover
Kablergh
Grover
58,794
46,480
252,839
47,894
66,699
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

W
144,187
58,774
0
1,357
145,593
56,858

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

W
Skye
113,230
74,565
71,222
27,544
71,641
2,400
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Level 1

Level 1

L
Lian
131,682
127,429
0
2,074
54,149
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Level 1

L
112,010
99,959
0
7,908
80,601
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

L
116,810
107,067
0
5,542
150,853
24,862
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Level 1

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

W
87,710
64,976
102,694
31,745
81,375
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Damage Done by Role

Damage Taken by Role