Player Matchup
VS
Match Stats
Deadly Prey
Increase your Movement Speed by 40% for 2s after Body and Soul ends.
Level 4
Sealed Fate
Heal for 140 after an enemy survives being hit with Yokai Doll or Savage Tear at maximum Curse stacks.
Level 4
Sudden Death
Increase the duration of Curse stacks by 1.2s.
Level 2
Cursed Doll
Apply 3 stacks of Curse to the target hit by your Savage Tear. This effect can occur once every -20s.
Level 4
Folk Tales
Increase your maximum Health by 50.
Level 1
Empowered Curse
Increase your Ultimate charge rate by 3% and Movement Speed by 5% per stack of Curse currently on enemies.
Level 1
Cut and Run
Armor
Increase your Movement Speed by 30% for 4s after getting a Killing Blow or Elimination.
Level 3
Street Cred
Armor
Increase your maximum Health by 100.
Level 2
Sixth Sense
Pounce
Reduce your damage taken by 16% for 2s after using Pounce.
Level 4
Shred
Pounce
Reduce the Cooldown of Pounce by 2s.
Level 4
Featherlite
Prowl
Reduce your damage taken by 10% while Prowl is active.
Level 2
Street Justice
Pounce
Pounce Executes targets at or below 35% Health.
Level 1
Last Stand
Shield
Heal for 90 every 1s while Shield is active and you are at or below 35% Health.
Level 1
Towering Barrier
Shield
Reduce the Cooldown of Shield by 2.4000000000000004s. This card also increases the rate of Shield gain when using Aegis.
Level 3
Brand
Fireball
Heal for 200 for each enemy hit with Fireball.
Level 2
Immovable Object
Armor
Increase your Healing received from others by 20% while at or below 50% Health.
Level 4
Cavalier
Armor
Increase your maximum Health by 750.
Level 5
Formidable
Charge
You now have 2 charges of Charge, each Charge deals an additional 100 damage, and you are Immune to Crowd Control while Charging, but the Cooldown of Charge is increased to 13s.
Level 1
Retrograde
Astral Mark
Reduce the Cooldown of Astral Mark by 2s.
Level 5
Cosmic Barrier
Stellar Wind
Reduce your damage taken by 5% while Stellar Wind is active.
Level 1
Eclipse
Void Grip
Heal for 50 every 1s while using Void Grip.
Level 1
Lightyears
Astral Mark
Increase the range of Astral Mark by 20%.
Level 5
Astral Cycle
Astral Mark
Increase the duration of Astral Mark by 1.2000000000000002s.
Level 3
Luminary
Astral Mark
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
Level 1
Celestial Body
Armor
Increase your maximum Health by 100.
Level 2
Swift Arrows
Moonlight
Increase allies' Movement Speed by 24% while they are being Healed by Moonlight.
Level 4
Crescent
Lunar Leap
Reset the Cooldown of Lunar Leap after dropping to or below 30% Health.
Level 2
Restored Faith
Moonlight
Heal for 30 every time you Heal an ally with Moonlight.
Level 3
Moonlight Garden
Weapon
Generate 8% Moonlight for each enemy hit with Light Bow.
Level 4
Goddess' Blessing
Moonlight
Allies being Healed by Moonlight take 15% reduced damage.
Level 1
Team 1 Score
4
VS
Team 2 Score
2
Protectors
Guardian Spirit
Regenerate 10% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Level 5
Spirit Arrows
Moonlight
Reduce the Cooldown of Luna's redeploy by 0.2s after healing with Moonlight.
Level 2
Moonwalk
Armor
Increase your maximum Moonlight capacity by 32%.
Level 4
Restored Faith
Moonlight
Heal for 30 every time you Heal an ally with Moonlight.
Level 3
Broken Deity
Guardian Spirit
Increase Luna's deploy range by 20%.
Level 1
Life Link
Guardian Spirit
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
Level 1
Sure Shot
Increase your Ultimate charge rate by 15%.
Level 5
Designer Armor
Increase your maximum Health by 40.
Level 1
Aggressive Tip
Increase the projectile speed of Ricochet by 10%.
Level 1
Costly Physics
Increase the time and health that Ricochet is out when deployed by 0.8999999999999999s.
Level 3
Steady Predictions
Generate 5% Ultimate Charge after hitting your coin.
Level 5
Window of Opportunity
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
Level 1
Combat Repair
Turret
Heal all of your Turrets for 180 every 1s while you are standing near them.
Level 2
Brave and Bold
Armor
Increase your maximum Health by 300.
Level 2
One Man's Scrap
Armor
When a Turret is destroyed, reduce your active Cooldowns by 25%.
Level 5
Field Deploy
Turret
Heal for 60 each time one of your base Turrets hits an enemy.
Level 3
Healing Station
Turret
Heal for 75 every 1s while standing near any of your Turrets.
Level 3
Forgefire
Dome Shield
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
Level 1
Contingency
Deflector Shield
Increase Deflector Shield's Health by 250.
Level 2
One Step Ahead
Armor
Increase your Movement Speed by 16%.
Level 4
Unchecked Ambition
Weapon
Hitting an enemy with a weapon shot has a 36% chance to not consume Ammo.
Level 3
Runic Ammunition
Weapon
Gain 20% Lifesteal.
Level 5
Crack the Whip
Sensor Drone
Gain 8% Lifesteal against enemies Revealed by Sensor Drone.
Level 1
Suspect Everyone
Armor
The Health of Deflector Shield is increased by 350 and its Cooldown is reduced by half if it is destroyed by an enemy.
Level 1
Guild Tactics
Skewer
Heal for 800 after hitting at least one enemy with Skewer.
Level 5
Something to Prove
Armor
Generate 10% Energy after falling to or below 50% Health.
Level 1
Wind's Embrace
Agility
Heal for 20 every 1s while Agility is active.
Level 1
Swift Hands
Dragon Stance
Reduce the time it takes to enter and exit Dragon Stance by 30%.
Level 3
Criminal Record
Dragon Stance
Gain 17.5% Lifesteal while in Dragon Stance.
Level 5
Adrenaline Junkie
Weapon
Generate 1 Energy for every 80 damage done with your Submachine Guns.
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown
Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1
Life Rip
Weapon
Your weapon shots gain +20% Lifesteal.
Level 2
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Level 1
Level 1
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1
Life Rip
Weapon
Your weapon shots gain +20% Lifesteal.
Level 2
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1
Level 1
Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1
Level 2
Level 1
Level 1
Nimble
Armor
Gain 7% Movement Speed.
Level 1
Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1
Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1
Bulldozer
Weapon
Your weapon shots deal 50% increased damage to Deployables, Pets, and Illusions.
Level 2
Master Riding
Armor
Increase your Mount Speed by 15%.
Level 1
Level 1
Level 1
Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1
Level 1
Level 2
Life Rip
Weapon
Your weapon shots gain +20% Lifesteal.
Level 2
Level 2
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1
Level 2
Life Rip
Weapon
Your weapon shots gain +20% Lifesteal.
Level 2
Level 1
Nimble
Armor
Gain 14% Movement Speed.