Player Matchup

Grohk
Grohk
Diamond II
Hāte
Grohk
Diamond II
Level 851
Champion Stats
6W - 4L
1,515 SR
Queue Stats
576W - 514L
1,665 Elo+
Party 1
Fernando
Fernando
Platinum V
JUAN2799
Fernando
Platinum V
Level 999
Champion Stats
11W - 11L
1,661 SR
Queue Stats
78W - 65L
1,579 Elo+
Party 2
Koga
Koga
Masters
Nërö
Koga
Masters
Level 999
Champion Stats
32W - 39L
1,627 SR
Queue Stats
2,619W - 2,531L
1,631 Elo+
Party 1
Inara
Inara
Diamond V
YoungBeck
Inara
Diamond V
Level 542
Champion Stats
8W - 6L
1,597 SR
Queue Stats
96W - 99L
1,609 Elo+
Solo
Mal'Damba
Mal'Damba
Platinum I
dirorima
Mal'Damba
Platinum I
Level 999
Champion Stats
3W - 0L
1,556 SR
Queue Stats
22W - 16L
1,618 Elo+
Party 2
Team Averages
Diamond V
Diamond V
Average Tier
Level 878
1,591 SR
1,620 Elo+

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 760
1,655 SR
1,622 Elo+
Ying
Ying
Diamond III
Be2bernardo
Ying
Diamond III
Level 639
Champion Stats
2W - 4L
1,553 SR
Queue Stats
377W - 313L
1,625 Elo+
Solo
Androxus
Androxus
Diamond II
GustavaoBacalhau
Androxus
Diamond II
Level 999
Champion Stats
56W - 65L
1,583 SR
Queue Stats
1,003W - 960L
1,614 Elo+
Solo
Tyra
Tyra
Diamond V
HarwJosue
Tyra
Diamond V
Level 999
Champion Stats
33W - 24L
1,772 SR
Queue Stats
326W - 304L
1,602 Elo+
Solo
Barik
Barik
Diamond V
boanoiteEduardo
Barik
Diamond V
Level 999
Champion Stats
10W - 15L
1,640 SR
Queue Stats
652W - 627L
1,646 Elo+
Solo
Khan
Khan
Diamond V
lilmahe2710
Khan
Diamond V
Level 166
Champion Stats
40W - 33L
1,729 SR
Queue Stats
257W - 215L
1,623 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Grohk
Hāte
Grohk
59
8 / 9 / 13
3,708
309
98,403
90,268
0
Astral Traveler

Astral Traveler

Ghost Walk

Increase your Movement Speed while using Ghost Walk by 20%.

Level 2

Lightning Rod

Lightning Rod

Shock Pulse

Heal for 150 for each enemy hit with Shock Pulse.

Level 5

Arc Lightning

Arc Lightning

Shock Pulse

Increase the Chain range of Shock Pulse by 40%.

Level 5

Conduit

Conduit

Shock Pulse

Increase your Movement Speed by 12% for 3s after hitting an enemy with Shock Pulse.

Level 2

Thunderstruck

Thunderstruck

Shock Pulse

Generate 6% of your Ammo for each unique enemy hit by Shock Pulse.

Level 1

Maelstrom

Maelstrom

Shock Pulse

Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)

Level 1

Fernando
JUAN2799
Fernando
60
6 / 7 / 11
3,322
277
85,997
112,909
62,789
Incinerate

Incinerate

Fireball

Reduce the Cooldown of Fireball by 2.25s.

Level 5

Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 1s for every 1000 damage your Shield takes.

Level 2

Cavalier

Cavalier

Armor

Increase your maximum Health by 300.

Level 2

Looks That Kill

Looks That Kill

Fireball

Reduce the Cooldown of Charge by 1.2s after hitting an enemy with Fireball.

Level 2

Hot Pursuit

Hot Pursuit

Fireball

Increase your Movement Speed by 32% for 3s after hitting an enemy with Fireball.

Level 4

Scorch

Scorch

Fireball

Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.

Level 1

Koga
Nërö
Koga
60
15 / 9 / 9
3,487
291
100,750
45,432
0
Unyielding

Unyielding

Dragon Stance

Reduce the rate of Energy consumption while in Dragon Stance by 24%.

Level 4

Swift Hands

Swift Hands

Dragon Stance

Reduce the time it takes to enter and exit Dragon Stance by 10%.

Level 1

Criminal Record

Criminal Record

Dragon Stance

Gain 17.5% Lifesteal while in Dragon Stance.

Level 5

Trained Killer

Trained Killer

Dragon Stance

While in Dragon Stance, regenerate 6 Ammo every 1s.

Level 1

Harsh Training

Harsh Training

Armor

Increase your maximum Health by 200.

Level 4

Adrenaline Junkie

Adrenaline Junkie

Weapon

Generate 1 Energy for every 80 damage done with your Submachine Guns.

Level 1

Inara
YoungBeck
Inara
55
5 / 5 / 10
3,309
276
48,261
84,167
15,979
Standing Stones

Standing Stones

Warder's Field

Reduce the Cooldown of Warder's Field by 5s.

Level 5

Sacred Ground

Sacred Ground

Warder's Field

Reduce your damage taken by 20% while standing in Warder's Field.

Level 4

Steadfast

Steadfast

Armor

Increase your maximum Health by 150.

Level 1

Stone Bulwark

Stone Bulwark

Earthen Guard

Heal for 28 every 1s while Earthen Guard is active.

Level 1

Geomancer

Geomancer

Earthen Guard

Reduce the Cooldown of Earthen Guard by 2s.

Level 4

Mother's Grace

Mother's Grace

Earthen Guard

Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.

Level 1

Mal'Damba
dirorima
Mal'Damba
59
0 / 4 / 20
3,158
263
23,528
21,696
0
Swift Spirits

Swift Spirits

Mending Spirits

Increase the Movement Speed of allies affected by Mending Spirits by 25%.

Level 5

Possession

Possession

Mending Spirits

Reduce your damage taken by 20% while Healing an ally with Mending Spirits.

Level 5

Fleeting

Fleeting

Slither

Reduce the Cooldown of Slither by 0.6s.

Level 1

Many Gourds

Many Gourds

Gourd

Reduce the Cooldown of Gourd by 1.6s.

Level 2

Eerie Presence

Eerie Presence

Mending Spirits

Generate 0.25% Ultimate charge every 1s for 2s after hitting an ally with Mending Spirits.

Level 2

Spirit's Chosen

Spirit's Chosen

Mending Spirits

Mending Spirits immediately Heals your target for an additional 350.

Level 1

Bans
DredgeBomb King
Team 1 Score

4

VS

Team 2 Score

2

Bans
LianWillo
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
54
1 / 4 / 18
3,231
269
17,400
37,766
0
Brittle

Brittle

Shatter

Reduce the Cooldown of Shatter by 2s.

Level 4

Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 200.

Level 2

Rewind

Rewind

Dimensional Link

Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.

Level 1

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 4s.

Level 4

Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 2s when an Illusion dies to an enemy.

Level 4

Life Exchange

Life Exchange

Shatter

Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.

Level 1

56
13 / 7 / 6
2,847
237
80,838
53,332
0
Watchful

Watchful

Armor

Reduce all active Cooldowns by 50% after getting an Elimination.

Level 5

Sleight of Hand

Sleight of Hand

Nether Step

Generate 2 Ammo after activating Nether Step.

Level 2

Through the Warp

Through the Warp

Nether Step

Increase the distance of each Nether Step dash by 15%.

Level 3

Elusive

Elusive

Nether Step

Increase your Movement Speed by 30% for 3s after activating Nether Step.

Level 3

Marksman

Marksman

Defiance

Generate 2 Ammo after hitting an enemy with Defiance.

Level 2

Defiant Fist

Defiant Fist

Defiance

Successful hits with your Revolver increase the damage of your next Defiance by 20%, stacking up to 100%.

Level 1

Tyra
58
8 / 11 / 15
3,321
277
126,274
65,062
0
Volatile

Volatile

Fire Bomb

Reduce the Cooldown of Fire Bomb by 3s.

Level 5

Ranger

Ranger

Hunter's Mark

Reduce the Cooldown of Hunter’s Mark by 3s.

Level 3

Incensed

Incensed

Fire Bomb

Increase your Movement Speed by 16% for 4s after using Fire Bomb.

Level 2

Primal Might

Primal Might

Armor

Reduce your active Cooldowns by 20% after getting an Elimination.

Level 2

Bandolier

Bandolier

Nade Launcher

Reduce the Cooldown of Nade Launcher by 1.5s.

Level 3

Burn, Monster!

Burn, Monster!

Fire Bomb

Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.

Level 1

59
6 / 4 / 14
2,957
246
69,623
96,283
68,401
Bowling Ball

Bowling Ball

Rocket Boots

Gain a 150-Health Shield for 3s after activating Rocket Boots.

Level 1

Double-Time

Double-Time

Rocket Boots

Heal for 200 every 1s for 3s after activating Rocket Boots.

Level 4

Fuel Efficiency

Fuel Efficiency

Rocket Boots

Increase the duration of Rocket Boots by 0.8999999999999999s.

Level 3

Healing Station

Healing Station

Turret

Heal for 100 every 1s while standing near any of your Turrets.

Level 4

Failsafe

Failsafe

Armor

Reset the Cooldown of Rocket Boots after falling to or below 30% Health.

Level 3

Tinkerin

Tinkerin

Weapon

Modify your Blunderbuss to fire a single slug that deals 600 damage.

Level 1

48
6 / 8 / 10
2,763
230
60,337
104,496
27,685
Platemail

Platemail

Armor

Increase your maximum Health by 750.

Level 5

Never Surrender!

Never Surrender!

Battle Shout

Reduce the Cooldown of Battle Shout by 0.6s.

Level 1

Lifetaker

Lifetaker

Armor

Reduce your active Cooldowns by 8% after getting an Elimination.

Level 1

Hopeguard

Hopeguard

Bulwark

Increase your Healing received by 24% while your Bulwark is active.

Level 4

Excessive Force

Excessive Force

Weapon

Increase your maximum Ammo by 12.

Level 4

Storm of Bullets

Storm of Bullets

Weapon

Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.

Level 1

Match Insights

Player Kills, Deaths, and Assists

7m 16s
Objective Time
3m 54s
97
Kill Participation
97
34
Kills
34
34
Deaths
34
63
Assists
63
Player
Kills
Deaths
Assists
KDA
L
1
4
18
2.5
L
13
7
6
2.29
L
Tyra
8
11
15
1.41
W
Grohk
Hāte
Grohk
8
9
13
1.61
W
Fernando
JUAN2799
Fernando
6
7
11
1.64
W
Koga
Nërö
Koga
15
9
9
2.17
W
Inara
YoungBeck
Inara
5
5
10
2
L
6
4
14
3.25
W
Mal'Damba
dirorima
Mal'Damba
0
4
20
2.5
L
6
8
10
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

356,939
Damage
354,472
354,472
Taken
356,939
78,768
Shielding
96,086
235,167
Healing
240,904
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
17,400
17,400
165,715
24,716
37,766
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

L
80,838
56,263
0
310
53,332
0

Level 2

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

L
Tyra
126,274
75,564
0
0
65,062
0
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

W
Grohk
Hāte
Grohk
98,403
39,742
45,130
52,725
90,268
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Level 1

W
Fernando
JUAN2799
Fernando
85,997
41,458
0
3,293
112,909
62,789
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

W
Koga
Nërö
Koga
100,750
94,306
0
1,940
45,432
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

W
Inara
YoungBeck
Inara
48,261
40,131
0
6,836
84,167
15,979

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

L
69,623
69,623
0
17,388
96,283
68,401
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

W
Mal'Damba
dirorima
Mal'Damba
23,528
7,693
117,843
7,400
21,696
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
60,337
58,247
12,448
20,327
104,496
27,685
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Damage Done by Role

Damage Taken by Role