Player Matchup

Jenos
Jenos
Plermp_Danken
Jenos
Level 278
Champion Stats
2W - 6L
1,500 SR
Queue Stats
96W - 111L
1,450 Elo+
Party 1
Grohk
Grohk
Pouie
Grohk
Level 301
Champion Stats
38W - 39L
1,534 SR
Queue Stats
359W - 322L
1,592 Elo+
Solo
Vora
Vora
Wanqenstein
Vora
Level 138
Champion Stats
5W - 9L
1,362 SR
Queue Stats
16W - 23L
1,445 Elo+
Party 1
Moji
Moji
aesthetic_Ioser_
Moji
Level 203
Champion Stats
1W - 3L
1,380 SR
Queue Stats
321W - 310L
1,414 Elo+
Party 1
Maeve
Maeve
sad_boi39
Maeve
Level 286
Champion Stats
127W - 120L
1,461 SR
Queue Stats
209W - 211L
1,424 Elo+
Party 1
Team Averages
Level 241
1,448 SR
1,465 Elo+

VS

Team Averages
Level 366
1,379 SR
1,492 Elo+
Vatu
Vatu
Alexshinigami01
Vatu
Level 301
Champion Stats
34W - 45L
1,499 SR
Queue Stats
243W - 273L
1,410 Elo+
Solo
Kasumi
Kasumi
BelayItOrNot
Kasumi
Level 297
Champion Stats
1W - 4L
1,426 SR
Queue Stats
108W - 122L
1,555 Elo+
Solo
Lex
Lex
ElChoroEmilio14
Lex
Level 58
Champion Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Lillith
Lillith
paulomunir
Lillith
Level 999
Champion Stats
4W - 85L
1,110 SR
Queue Stats
773W - 1,010L
1,470 Elo+
Solo
Fernando
Fernando
scrantastic
Fernando
Level 175
Champion Stats
3W - 5L
1,360 SR
Queue Stats
151W - 156L
1,522 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
48
6 / 2 / 18
2,518
280
21,579
21,798
0
Retrograde

Retrograde

Astral Mark

Reduce the Cooldown of Astral Mark by 2s.

Level 5

Relativity

Relativity

Astral Mark

Heal for 80 every 1s for 10s after applying Astral Mark.

Level 2

Heavenly Pull

Heavenly Pull

Void Grip

Increase the range at which you can use Void Grip by 20%.

Level 2

Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 12%.

Level 3

Falling Star

Falling Star

Void Grip

Reduce your active Cooldowns by 60% if a victim of your Void Grip dies within 4s of being hit by the ability.

Level 3

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

Grohk
Pouie
Grohk
53
5 / 0 / 23
3,042
338
32,688
21,815
0
Outreach

Outreach

Healing Totem

Increase the deploy range of Healing Totem by 30%.

Level 2

Shamanic Might

Shamanic Might

Armor

Increase your maximum Health by 200.

Level 4

Crackle

Crackle

Healing Totem

Increase the duration of Healing Totem by 0.6000000000000001s.

Level 3

Monolith Totem

Monolith Totem

Healing Totem

Increase the Health of Healing Totem by 150.

Level 1

Spirit's Grace

Spirit's Grace

Healing Totem

Allies inside your Healing Totem gain 30% increased Movement Speed for 1s.

Level 5

Totemic Ward

Totemic Ward

Healing Totem

Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)

Level 1

30
7 / 2 / 12
2,524
280
33,906
10,743
680
Unified in Purpose

Unified in Purpose

Dark Siphon

Reduce the damage you take by 10% for 2s after hitting an enemy with Dark Siphon.

Level 2

False Idol

False Idol

Armor

Increase your Movement Speed by 5% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.

Level 1

The Maw's Embrace

The Maw's Embrace

Weapon

Increase your Movement Speed by 20% for 1s after hitting anything with Deadly Scythe.

Level 5

What May Come

What May Come

Tendril

Reduce the damage you take by 20% for 3s after activating Tendril.

Level 5

Otherworldly Tether

Otherworldly Tether

Tendril

Gain a 150 Shield for 5s after activating Tendril.

Level 2

Relentless Presence

Relentless Presence

Tendril

Tendril gains a second charge, but its Cooldown is increased by 2s.

Level 1

55
2 / 5 / 11
1,909
212
23,299
23,623
0
Peppy

Peppy

Armor

Reduce your active Cooldowns by 20% after getting an Elimination.

Level 2

Fluffy

Fluffy

Armor

Increase your maximum Health by 50.

Level 1

Symbiotic

Symbiotic

Armor

Increase the Healing you receive by 28% while at or below 50% Health.

Level 4

Scoot

Scoot

Scamper

Reduce the Cooldown of Scamper by 2s.

Level 5

Harmonious

Harmonious

Magic Barrier

Reduce your damage taken by 9% for 2s after Magic Barrier ends.

Level 3

Snack Attack

Snack Attack

Armor

When you get an Elimination, drop a Health Pack that Heals the entire team for 900 when picked up by an ally. Health Packs are visible to allies and are not able to be seen or interacted with by the opposing team.

Level 1

Maeve
sad_boi39
Maeve
39
18 / 0 / 7
2,758
306
36,595
20,088
0
Chase

Chase

Prowl

Increase the Movement Speed bonus while using Prowl by 40%.

Level 4

Street Cred

Street Cred

Armor

Increase your maximum Health by 100.

Level 2

Persistence

Persistence

Armor

Reduce the damage you take by 20% while at or below 40% Health.

Level 5

Savagery

Savagery

Pounce

Heal for 70 after using Pounce.

Level 1

Sixth Sense

Sixth Sense

Pounce

Reduce your damage taken by 12% for 2s after using Pounce.

Level 3

Rogue's Gambit

Rogue's Gambit

Armor

Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.

Level 1

Team 1 Score

4

VS

Team 2 Score

0

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
51
2 / 6 / 0
1,185
132
27,574
24,159
0
Assassin's Tools

Assassin's Tools

Shadow Bombs

Reduce the damage you take by 24% for 2s after activating Shadow Bombs.

Level 4

Outnumbered

Outnumbered

Shadow Bombs

Generate 1 Ammo after hitting at least one enemy with Shadow Bombs.

Level 1

Contemplation

Contemplation

Dash

Heal for -15 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.

Level 2

Shadow's Gaze

Shadow's Gaze

Shadow Bombs

Heal for 120 after activating Shadow Bombs.

Level 3

Memento Vivere

Memento Vivere

Armor

Increase your maximum Health by 200.

Level 5

Level 1

Kasumi
59
4 / 2 / 0
1,202
134
13,919
7,477
0
Surrounded by Fear

Surrounded by Fear

Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -5s.

Level 1

Sealed Fate

Sealed Fate

Heal for 175 after an enemy survives being hit with Yokai Doll or Savage Tear at maximum Curse stacks.

Level 5

Essence Drain

Essence Drain

Your Savage Tear deals an additional 2% base damage per stack of Curse on your target.

Level 1

Folk Tales

Folk Tales

Increase your maximum Health by 150.

Level 3

Unseen Eyes

Unseen Eyes

Increase the duration of the Disarm applied by Savage Tear on hitting an enemy with maximum Curse stacks by 50%.

Level 5

Spirit Bombs

Spirit Bombs

Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown

Level 1

35
2 / 10 / 4
1,276
142
25,011
31,151
0
Assail

Assail

In Pursuit

Generate 6 Ammo after activating In Pursuit.

Level 2

Warrants Out

Warrants Out

Combat Slide

Increase your Movement Speed by 30% for 2s after Combat Slide ends.

Level 3

Restock

Restock

Weapon

Generate 2 Ammo after getting a Killing Blow or Elimination.

Level 2

Fortitude

Fortitude

In Pursuit

Heal for 125 for each shot hit while using In Pursuit.

Level 5

Commencement

Commencement

Combat Slide

Increase the travel distance of Combat Slide by 30%.

Level 3

Heroism

Heroism

Combat Slide

Gain Immunity to Crowd Control and reduce your damage taken by 90% while using Combat Slide.

Level 1

Lillith
paulomunir
Lillith
60
0 / 10 / 2
1,168
130
13,625
31,950
0
Fernando
scrantastic
Fernando
58
1 / 10 / 1
1,764
196
17,938
53,330
70,322
Brand

Brand

Fireball

Heal for 500 for each enemy hit with Fireball.

Level 5

Cavalier

Cavalier

Armor

Increase your maximum Health by 150.

Level 1

Fearless Leader

Fearless Leader

Armor

Reduce your active Cooldowns by 10% after getting an Elimination.

Level 1

Immovable Object

Immovable Object

Armor

Increase your Healing received from others by 25% while at or below 50% Health.

Level 5

Last Stand

Last Stand

Shield

Heal for 270 every 1s while Shield is active and you are at or below 35% Health.

Level 3

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

Match Insights

Player Kills, Deaths, and Assists

10m 39s
Objective Time
2m 32s
109
Kill Participation
16
38
Kills
9
9
Deaths
38
71
Assists
7
Player
Kills
Deaths
Assists
KDA
L
2
6
0
0.33
L
Kasumi
4
2
0
2
L
2
10
4
0.4
W
6
2
18
7.5
W
Grohk
Pouie
Grohk
5
0
23
16.5
W
7
2
12
6.5
W
2
5
11
1.5
L
Lillith
paulomunir
Lillith
0
10
2
0.1
W
Maeve
sad_boi39
Maeve
18
0
7
21.5
L
Fernando
scrantastic
Fernando
1
10
1
0.15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

148,067
Damage
98,067
98,067
Taken
148,067
680
Shielding
70,322
74,031
Healing
24,037
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
27,574
23,311
0
8,395
24,159
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Level 1

L
Kasumi
13,919
11,579
0
2,979
7,477
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

L
25,011
25,011
0
6,830
31,151
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

W
21,579
15,710
12,319
3,873
21,798
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

W
Grohk
Pouie
Grohk
32,688
21,805
31,580
15,840
21,815
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Level 1

W
33,906
23,116
0
1,729
10,743
680
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Level 1

Level 1

W
23,299
23,299
1,467
3,105
23,623
0
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Level 1

Level 1

L
Lillith
paulomunir
Lillith
13,625
13,625
0
0
31,950
0
W
Maeve
sad_boi39
Maeve
36,595
33,354
0
4,118
20,088
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

L
Fernando
scrantastic
Fernando
17,938
11,609
0
5,833
53,330
70,322
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Level 1

Level 1

Damage Done by Role

Damage Taken by Role