Player Matchup

Octavia
Octavia
Bountario
Octavia
Level 999
Champion Stats
35W - 8L
1,857 SR
Queue Stats
225W - 215L
1,616 Elo+
Solo
Jenos
Jenos
IBoppedU34477
Jenos
Level 162
Champion Stats
2W - 2L
1,266 SR
Queue Stats
296W - 292L
1,538 Elo+
Solo
Moji
Moji
WickedElph
Moji
Level 85
Champion Stats
59W - 65L
1,522 SR
Queue Stats
249W - 277L
1,493 Elo+
Solo
Rei
Rei
XFCable
Rei
Level 999
Champion Stats
18W - 15L
1,568 SR
Queue Stats
508W - 479L
1,549 Elo+
Solo
Inara
Inara
lordofkhyber
Inara
Level 596
Champion Stats
12W - 9L
1,575 SR
Queue Stats
138W - 130L
1,482 Elo+
Solo
Team Averages
Level 568
1,558 SR
1,536 Elo+

VS

Team Averages
Level 367
1,550 SR
1,558 Elo+
Octavia
Octavia
AVBC345
Octavia
Level 277
Champion Stats
7W - 9L
1,484 SR
Queue Stats
534W - 594L
1,503 Elo+
Solo
Ruckus
Ruckus
Dominicans
Ruckus
Level 999
Champion Stats
7W - 7L
1,567 SR
Queue Stats
815W - 800L
1,582 Elo+
Solo
Kasumi
Kasumi
ElJostin
Kasumi
Level 239
Champion Stats
26W - 33L
1,525 SR
Queue Stats
85W - 84L
1,572 Elo+
Solo
Koga
Koga
O Artesao8939
Koga
Level 237
Champion Stats
46W - 24L
1,711 SR
Queue Stats
86W - 72L
1,602 Elo+
Solo
Grover
Grover
sirtiswat
Grover
Level 81
Champion Stats
1W - 4L
1,462 SR
Queue Stats
132W - 131L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Octavia
Bountario
Octavia
59
17 / 4 / 7
3,359
336
62,906
36,541
13,923
Snap To It

Snap To It

Reduce the time it takes to bring up Designated Sights by 10%.

Level 1

Interdiction

Interdiction

Weapon

Increase your maximum Ammo by 2.

Level 1

Determined Defense

Determined Defense

Armor

Increase your maximum Health by 250.

Level 5

Getting Jumpy

Getting Jumpy

Armor

Reset the Cooldown of Commanding Leap after dropping to or below 30% Health.

Level 3

New Boots

New Boots

Weapon

Reduce the Movement Speed penalty of Designated Sights by 100%.

Level 5

Hell or High Water

Hell or High Water

Upon landing with the Commanding Leap ability create a small pool underneath you that will heal both you and allies for 600 health over 1.5s. Octavia's ammo is not consumed while standing inside of this field.

Level 1

54
6 / 4 / 17
2,898
290
37,406
26,867
0
Eclipse

Eclipse

Void Grip

Heal for 200 every 1s while using Void Grip.

Level 4

Inner Peace

Inner Peace

Void Grip

Reduce the Cooldown of Void Grip by 6s.

Level 5

Heavenly Pull

Heavenly Pull

Void Grip

Increase the range at which you can use Void Grip by 30%.

Level 3

Relativity

Relativity

Astral Mark

Heal for 80 every 1s for 10s after applying Astral Mark.

Level 2

Star Seeker

Star Seeker

Stellar Wind

Increase your air control while using Stellar Wind by 14%.

Level 1

The Power Cosmeum

The Power Cosmeum

Void Grip

Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.

Level 1

53
4 / 4 / 4
2,546
255
32,081
37,101
0
Cozy

Cozy

Magic Barrier

Heal for 250 every 1s while Magic Barrier is active.

Level 5

Dense Woods

Dense Woods

Familiar Spit

Increase the duration of your Magic Marks by 1.6s.

Level 2

Peppy

Peppy

Armor

Reduce your active Cooldowns by 30% after getting an Elimination.

Level 3

Scurry

Scurry

Scamper

Heal for 200 over the duration of Scamper.

Level 2

Scoot

Scoot

Scamper

Reduce the Cooldown of Scamper by 1.2000000000000002s.

Level 3

Toot

Toot

Scamper

Using Scamper Heals allies within 25 units and you for 600 over 3s.

Level 1

Rei
59
2 / 2 / 15
3,803
380
10,414
20,796
0
Magic in the Blood

Magic in the Blood

Weapon

Reduce the Cooldown of your next Chain Heal by 0.4s after hitting an enemy with Sigil. This effect stacks.

Level 4

Refreshing Break

Refreshing Break

Chain Heal

Grant 0.8500000000000001% Ultimate Charge to each player to which Chain Heal bounces.

Level 5

Leipori Prayer

Leipori Prayer

Chain Heal

Grant 50% Reload Speed for 0.5s to each player to which Chain Heal bounces.

Level 1

Deft Magics

Deft Magics

Spirit Link

Linking to a new target reduces all your Cooldowns by 0.4s.

Level 4

Future Generations

Future Generations

Chain Heal

After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.

Level 1

Extension

Extension

Increase the range of Chain Heal bounces by 40%.

Level 1

59
3 / 4 / 13
2,957
296
27,771
46,855
5,224
Steadfast

Steadfast

Armor

Increase your maximum Health by 600.

Level 4

Stone Bulwark

Stone Bulwark

Earthen Guard

Heal for 112 every 1s while Earthen Guard is active.

Level 4

Insurmountable

Insurmountable

Armor

Increase your maximum Ammo by 1.

Level 1

Geomancer

Geomancer

Earthen Guard

Reduce the Cooldown of Earthen Guard by 2.5s.

Level 5

Lodestone

Lodestone

Warder's Field

Generate 2 Ammo after activating Warder's Field.

Level 1

Mother's Grace

Mother's Grace

Earthen Guard

Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.

Level 1

Team 1 Score

4

VS

Team 2 Score

1

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Octavia
AVBC345
Octavia
59
1 / 6 / 5
1,316
132
18,913
30,388
0
Priority Requisition

Priority Requisition

Reduce the Cooldown of Distortion Field by 1.5s.

Level 3

Determined Defense

Determined Defense

Armor

Increase your maximum Health by 250.

Level 5

Interdiction

Interdiction

Weapon

Increase your maximum Ammo by 10.

Level 5

New Boots

New Boots

Weapon

Reduce the Movement Speed penalty of Designated Sights by 20%.

Level 1

Vicious Circle

Vicious Circle

Reduce the Cooldown of Distortion Field by 0.6s after activating Commanding Leap.

Level 1

Asymmetric Warfare

Asymmetric Warfare

Distortion Field now damages enemies for 200 every .5s for the duration of Distortion Field and heals allies for 125 every .5 seconds while inside of the field.

Level 1

Ruckus
Dominicans
Ruckus
60
6 / 4 / 3
1,865
187
33,592
56,300
8,691
Fuel Reserves

Fuel Reserves

Advance

Increase the travel distance of Advance by 35%.

Level 5

Dampener

Dampener

Armor

Increase your maximum Health by 150.

Level 1

Proximity

Proximity

Advance

Reduce your damage taken by 12% for 3s after activating Advance.

Level 4

Crystal Capacitor

Crystal Capacitor

Missile Launcher

Reduce the Cooldown of Missile Launcher by 2.8s.

Level 4

Refraction

Refraction

Emitter

Reduce the Cooldown of Emitter by 1s.

Level 1

Aerial Assault

Aerial Assault

Advance

Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.

Level 1

Kasumi
ElJostin
Kasumi
42
6 / 7 / 4
2,371
237
36,443
30,020
0
Limitless

Limitless

Decrease the Cooldown of Body and Soul by 1.7999999999999998s.

Level 3

Soulfire

Soulfire

Heal for 100 each time one of your Spirit Lures triggers.

Level 2

Folk Tales

Folk Tales

Increase your maximum Health by 200.

Level 4

Soul Siphon

Soul Siphon

Increase the duration of Body and Soul by 0.2s.

Level 2

Moonlit Haunting

Moonlit Haunting

Heal for 68 every 0.25s during Body and Soul.

Level 4

Spirit Bombs

Spirit Bombs

Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown

Level 1

54
3 / 12 / 3
1,561
156
48,199
29,983
0
Swift Hands

Swift Hands

Dragon Stance

Reduce the time it takes to enter and exit Dragon Stance by 10%.

Level 1

Something to Prove

Something to Prove

Armor

Generate 30% Energy after falling to or below 50% Health.

Level 3

Harsh Training

Harsh Training

Armor

Increase your maximum Health by 50.

Level 1

Criminal Record

Criminal Record

Dragon Stance

Gain 17.5% Lifesteal while in Dragon Stance.

Level 5

Unyielding

Unyielding

Dragon Stance

Reduce the rate of Energy consumption while in Dragon Stance by 30%.

Level 5

Blood Reaper

Blood Reaper

Cyclone Strike

Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.

Level 1

Grover
sirtiswat
Grover
47
2 / 3 / 9
1,717
172
31,013
23,887
1,065
Perennial

Perennial

Blossom

Reduce the Cooldown of Blossom by 2s.

Level 5

Unstoppable

Unstoppable

Blossom

Reduce your damage taken by 24% for 4s after using Blossom.

Level 4

Overgrowth

Overgrowth

Vine

Reset the Cooldown of Vine after dropping to or below 30% Health.

Level 2

Heavenly Agility

Heavenly Agility

Vine

Gain a 200 Shield for 3s after using Vine.

Level 2

Vine Grasp

Vine Grasp

Vine

Increase the range of Vine by 20%.

Level 2

Rampant Blooming

Rampant Blooming

Vine

Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)

Level 1

Match Insights

Player Kills, Deaths, and Assists

8m 42s
Objective Time
1m 25s
88
Kill Participation
42
32
Kills
18
18
Deaths
32
56
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Octavia
AVBC345
Octavia
1
6
5
0.58
W
Octavia
Bountario
Octavia
17
4
7
5.13
L
Ruckus
Dominicans
Ruckus
6
4
3
1.88
L
Kasumi
ElJostin
Kasumi
6
7
4
1.14
W
6
4
17
3.63
L
3
12
3
0.38
W
4
4
4
1.5
W
Rei
2
2
15
4.75
W
3
4
13
2.38
L
Grover
sirtiswat
Grover
2
3
9
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

170,578
Damage
168,160
168,160
Taken
170,578
19,147
Shielding
9,756
106,998
Healing
79,859
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
Octavia
AVBC345
Octavia
18,913
17,313
449
3,254
30,388
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

W
Octavia
Bountario
Octavia
62,906
61,454
194
4,115
36,541
13,923
Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

L
Ruckus
Dominicans
Ruckus
33,592
19,321
0
11,523
56,300
8,691
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

L
Kasumi
ElJostin
Kasumi
36,443
26,348
0
6,691
30,020
0

Level 1

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

W
37,406
19,555
22,995
8,249
26,867
0

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

L
48,199
32,214
0
286
29,983
0

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

W
32,081
32,081
1,410
8,116
37,101
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

W
Rei
10,414
9,140
45,394
12,987
20,796
0

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

W
27,771
25,631
0
3,538
46,855
5,224

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
Grover
sirtiswat
Grover
31,013
25,941
41,030
16,626
23,887
1,065
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Level 1

Damage Done by Role

Damage Taken by Role