Player Matchup

Zhin
Zhin
BeenToHell5
Zhin
Level 470
Champion Stats
5W - 11L
1,658 SR
Queue Stats
163W - 155L
1,527 Elo+
Party 1
Atlas
Atlas
Maksenro
Atlas
Level 192
Champion Stats
16W - 7L
1,658 SR
Queue Stats
374W - 308L
1,665 Elo+
Party 1
Willo
Willo
XXXSUPERMANXXX
Willo
Level 999
Champion Stats
8W - 5L
1,742 SR
Queue Stats
231W - 215L
1,651 Elo+
Party 1
Jenos
Jenos
egorchik20010
Jenos
Level 451
Champion Stats
1W - 3L
1,477 SR
Queue Stats
28W - 37L
1,563 Elo+
Party 1
Rei
Rei
forchildren
Rei
Level 999
Champion Stats
40W - 55L
1,627 SR
Queue Stats
1,036W - 1,053L
1,637 Elo+
Party 1
Team Averages
Level 622
1,632 SR
1,609 Elo+

VS

Team Averages
Level 369
1,599 SR
1,634 Elo+
Saati
Saati
CoReNeeLoVe
Saati
Level 58
Champion Stats
18W - 8L
1,673 SR
Queue Stats
115W - 106L
1,621 Elo+
Party 2
Makoa
Makoa
LخVeMyChiخLd
Makoa
Level 999
Champion Stats
30W - 52L
1,454 SR
Queue Stats
977W - 901L
1,675 Elo+
Party 2
Octavia
Octavia
RedIsBed
Octavia
Level 286
Champion Stats
69W - 68L
1,589 SR
Queue Stats
619W - 611L
1,594 Elo+
Solo
Io
Io
ioFlank
Io
Level 124
Champion Stats
130W - 128L
1,605 SR
Queue Stats
379W - 332L
1,633 Elo+
Solo
Rei
Rei
خwخLخVeMyMخther
Rei
Level 376
Champion Stats
22W - 21L
1,675 SR
Queue Stats
278W - 223L
1,647 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
60
17 / 19 / 6
4,116
196
121,215
84,346
0
Footwork

Footwork

Counter

Increase your Movement Speed by 30% for 3s after activating Counter.

Level 3

Wildfire

Wildfire

Whirl

Reduce the Cooldown of Whirl by 2.5s for each enemy it hits.

Level 5

Hideout

Hideout

Billow

Reduce the Cooldown of Whirl by 1s after using Billow.

Level 1

Blade Dancer

Blade Dancer

Whirl

Increase the travel distance of Whirl by 8%.

Level 1

Viciousness

Viciousness

Counter

Reduce the Cooldown of Counter by 75% after successfully hitting an enemy with Counter.

Level 5

Yomi

Yomi

Weapon

Your heavy hit with Inferno Blade deals an additional 150 damage.

Level 1

Atlas
Maksenro
Atlas
60
16 / 12 / 10
5,535
264
118,280
165,841
2,300
Distant Memory

Distant Memory

Armor

Increase your Healing received from others by 5% while at or below 50% Health.

Level 1

Lessons of the Past

Lessons of the Past

Setback

Gain a 100-Health Shield for 3s after hitting an enemy with Setback.

Level 1

Paradox

Paradox

Second Chance

Reduce the Cooldown of Second Chance by 2.5s.

Level 5

Phantom Pain

Phantom Pain

Setback

Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.

Level 5

Safe Haven

Safe Haven

Armor

Increase your Healing received by 18% while Stasis Field is active.

Level 3

Deja vu

Deja vu

Setback

Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.

Level 1

60
8 / 12 / 21
4,524
215
132,095
83,555
0
Flora

Flora

Armor

Increase your maximum Health by 200.

Level 4

Just Believe!

Just Believe!

Armor

Reduce your active Cooldowns by 8% after getting an Elimination.

Level 1

Hummingbird

Hummingbird

Flutter

Generate 2 Ammo after activating Flutter.

Level 2

Spritely

Spritely

Flutter

Reduce your damage taken by 20% for 3s after activating Flutter.

Level 4

Antics

Antics

Weapon

Increase your Reload Speed by 20%.

Level 4

Blastflower

Blastflower

Weapon

Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.

Level 1

54
4 / 8 / 25
4,091
195
35,429
55,013
0
Astral Cycle

Astral Cycle

Astral Mark

Increase the duration of Astral Mark by 1.6s.

Level 4

Retrograde

Retrograde

Astral Mark

Reduce the Cooldown of Astral Mark by 2s.

Level 5

Relativity

Relativity

Astral Mark

Heal for 120 every 1s for 10s after applying Astral Mark.

Level 3

Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 8%.

Level 2

Cosmic Barrier

Cosmic Barrier

Stellar Wind

Reduce your damage taken by 5% while Stellar Wind is active.

Level 1

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

60
7 / 12 / 16
4,399
209
109,698
82,124
0
Magic in the Blood

Magic in the Blood

Weapon

Reduce the Cooldown of your next Chain Heal by 0.5s after hitting an enemy with Sigil. This effect stacks.

Level 5

Leipori Prayer

Leipori Prayer

Chain Heal

Grant 50% Reload Speed for 1s to each player to which Chain Heal bounces.

Level 2

Midnight Stroll

Midnight Stroll

Spirit Link

Reduce the damage done by any enemy you are linked to with Spirit Link by 20%.

Level 5

Rest and Relaxation

Rest and Relaxation

Weapon

Increase your maximum Ammo by 4.

Level 2

Future Generations

Future Generations

Chain Heal

After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.

Level 1

Focus

Focus

Spirit Link

Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.

Level 1

Team 1 Score

3

VS

Team 2 Score

4

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
28
18 / 14 / 19
5,297
252
135,641
92,961
0
Step Off

Step Off

Increase the Distance enemies are Knocked Back by from Blast Back by 40%

Level 4

Designer Armor

Designer Armor

Increase your maximum Health by 200.

Level 5

Closing Time

Closing Time

Increase your Movement Speed by 18% for 2.5s after activating Blast Back.

Level 3

Bullet Hopper

Bullet Hopper

Increase your maximum Ammo by 1.

Level 1

Plated Leggings

Plated Leggings

Reduce Damage taken by 6% for 1.5s after using Blast Back.

Level 2

Window of Opportunity

Window of Opportunity

Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.

Level 1

60
17 / 5 / 9
4,851
231
89,195
185,679
64,600
Tsunami

Tsunami

Shell Spin

Increase your Movement Speed by 24% for 3s after using Shell Spin.

Level 4

Salvage

Salvage

Dredge Anchor

Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.

Level 1

Ebb and Flow

Ebb and Flow

Armor

Reduce the Cooldown of Shell Spin by 60% after falling to or below 40% Health.

Level 3

Harden

Harden

Dredge Anchor

Reduce your damage taken by 10% for 2s after hitting an enemy with Dredge Anchor.

Level 2

Strongarm

Strongarm

Dredge Anchor

Reduce the Cooldown of Dredge Anchor by 3s.

Level 5

Pluck

Pluck

Dredge Anchor

For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.

Level 1

Octavia
RedIsBed
Octavia
48
9 / 19 / 15
4,349
207
106,775
93,038
0
Determined Defense

Determined Defense

Armor

Increase your maximum Health by 250.

Level 5

New Boots

New Boots

Weapon

Reduce the Movement Speed penalty of Designated Sights by 100%.

Level 5

Snap To It

Snap To It

Reduce the time it takes to bring up Designated Sights by 30%.

Level 3

Entrenched

Entrenched

Reduce your damage taken by 5% while standing inside of your Distortion Field.

Level 1

Interdiction

Interdiction

Weapon

Increase your maximum Ammo by 2.

Level 1

Asymmetric Warfare

Asymmetric Warfare

Distortion Field now damages enemies for 200 every .5s for the duration of Distortion Field and heals allies for 125 every .5 seconds while inside of the field.

Level 1

28
14 / 4 / 19
4,727
225
103,446
80,370
15,897
Celestial Body

Celestial Body

Armor

Increase your maximum Health by 250.

Level 5

Feral Strength

Feral Strength

Guardian Spirit

Increase Luna's Health by 225.

Level 1

Crescent

Crescent

Lunar Leap

Reset the Cooldown of Lunar Leap after dropping to or below 45% Health.

Level 3

Full Moon

Full Moon

Lunar Leap

Gain a 400-Health Shield for 3s after activating Lunar Leap.

Level 4

Eternal Reliquary

Eternal Reliquary

Lunar Leap

Generate 4 Ammo after using Lunar Leap.

Level 2

Sacrifice

Sacrifice

Guardian Spirit

[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.

Level 1

59
5 / 11 / 19
4,797
228
35,822
64,669
0
Magic in the Blood

Magic in the Blood

Weapon

Reduce the Cooldown of your next Chain Heal by 0.4s after hitting an enemy with Sigil. This effect stacks.

Level 4

Spring to Action

Spring to Action

Spirit Link

Increase the Healing Spirit Links provides every 1s to your linked friendly target by 80 Health.

Level 4

Mystic Mastery

Mystic Mastery

Armor

Increase your maximum Health by 50.

Level 1

Future Generations

Future Generations

Chain Heal

After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.

Level 1

Refreshing Break

Refreshing Break

Chain Heal

Grant 0.8500000000000001% Ultimate Charge to each player to which Chain Heal bounces.

Level 5

Extension

Extension

Increase the range of Chain Heal bounces by 40%.

Level 1

Match Insights

Player Kills, Deaths, and Assists

8m 53s
Objective Time
7m 57s
130
Kill Participation
144
52
Kills
63
63
Deaths
53
78
Assists
81
Player
Kills
Deaths
Assists
KDA
L
17
19
6
1.05
W
18
14
19
1.96
W
17
5
9
4.3
L
Atlas
Maksenro
Atlas
16
12
10
1.75
W
Octavia
RedIsBed
Octavia
9
19
15
0.87
L
8
12
21
1.54
L
4
8
25
2.06
L
7
12
16
1.25
W
14
4
19
5.88
W
5
11
19
1.32

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

516,717
Damage
470,879
470,879
Taken
516,717
2,300
Shielding
80,497
268,915
Healing
329,064
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
121,215
104,160
0
1,035
84,346
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Lethality

Lethality

Weapon

Increase your Movement Speed by 40% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 2

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

W
135,641
111,189
0
7,354
92,961
0

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Lethality

Lethality

Weapon

Increase your Movement Speed by 40% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 2

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

W
89,195
83,765
0
10,237
185,679
64,600
Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

L
Atlas
Maksenro
Atlas
118,280
118,280
0
4,919
165,841
2,300
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

W
Octavia
RedIsBed
Octavia
106,775
84,866
3,453
13,246
93,038
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Level 1

L
132,095
116,709
1,509
3,747
83,555
0
Lethality

Lethality

Weapon

Increase your Movement Speed by 40% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 2

Level 1

Level 1

Level 2

L
35,429
22,083
118,039
23,247
55,013
0
Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
109,698
81,330
83,622
32,797
82,124
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Level 2

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

W
103,446
98,891
43,487
44,480
80,370
15,897

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

W
35,822
33,882
170,890
35,917
64,669
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Damage Done by Role

Damage Taken by Role