Player Matchup

Tyra
Tyra
Masters
LívV
Tyra
Masters
Level 432
Champion Stats
4W - 14L
1,691 SR
Queue Stats
308W - 237L
1,685 Elo+
Solo
Barik
Barik
Platinum IV
OproprioDEMONIO
Barik
Platinum IV
Level 61
Champion Stats
0W - 1L
1,784 SR
Queue Stats
28W - 22L
1,638 Elo+
Solo
Grover
Grover
Diamond II
TonhãoDaPicona
Grover
Diamond II
Level 50
Champion Stats
0W - 3L
1,342 SR
Queue Stats
45W - 31L
1,681 Elo+
Party 1
Ruckus
Ruckus
Diamond IV
Witchër
Ruckus
Diamond IV
Level 999
Champion Stats
3W - 7L
1,520 SR
Queue Stats
134W - 120L
1,590 Elo+
Party 1
VII
VII
Diamond II
ØsxYisüs
VII
Diamond II
Level 999
Champion Stats
51W - 40L
1,706 SR
Queue Stats
464W - 443L
1,712 Elo+
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 508
1,609 SR
1,661 Elo+

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 404
1,674 SR
1,658 Elo+
Dredge
Dredge
Diamond V
AsgDivine
Dredge
Diamond V
Level 168
Champion Stats
1W - 2L
1,540 SR
Queue Stats
68W - 63L
1,594 Elo+
Solo
Makoa
Makoa
Platinum III
Maquiiavelico
Makoa
Platinum III
Level 919
Champion Stats
8W - 8L
1,657 SR
Queue Stats
142W - 116L
1,651 Elo+
Solo
Androxus
Androxus
Diamond IV
Whyse1
Androxus
Diamond IV
Level 212
Champion Stats
22W - 18L
1,679 SR
Queue Stats
181W - 102L
1,612 Elo+
Party 2
Mal'Damba
Mal'Damba
Diamond II
prideisthedevil
Mal'Damba
Diamond II
Level 165
Champion Stats
11W - 8L
1,644 SR
Queue Stats
66W - 33L
1,766 Elo+
Party 2
Inara
Inara
Diamond V
Økìrö
Inara
Diamond V
Level 554
Champion Stats
4W - 1L
1,852 SR
Queue Stats
71W - 64L
1,666 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Tyra
LívV
Tyra
55
13 / 9 / 11
3,844
256
118,814
71,867
0
In The Fray

In The Fray

Nade Launcher

Decrease your damage taken by 20% for 3s after using Nade Launcher.

Level 5

Locked and Loaded

Locked and Loaded

Weapon

Increase your maximum Ammo by 2.

Level 1

Primal Might

Primal Might

Armor

Reduce your active Cooldowns by 40% after getting an Elimination.

Level 4

Tracker

Tracker

Hunter's Mark

Increase your Movement Speed by 5% while Hunter's Mark is active.

Level 1

Survivalist

Survivalist

Armor

Increase your maximum Health by 200.

Level 4

Mercy Kill

Mercy Kill

Nade Launcher

Nade Launcher has 3 charges, but reduce the damage of each to 650.

Level 1

44
2 / 8 / 3
3,167
211
80,731
83,598
67,205
Bowling Ball

Bowling Ball

Rocket Boots

Gain a 600-Health Shield for 3s after activating Rocket Boots.

Level 4

Palisade

Palisade

Barricade

Reduce the Cooldown of Barricade by 0.4s.

Level 1

Red Streak

Red Streak

Rocket Boots

Reduce the Cooldown of Rocket Boots by 2.4000000000000004s.

Level 3

Healing Station

Healing Station

Turret

Heal for 100 every 1s while standing near any of your Turrets.

Level 4

Failsafe

Failsafe

Armor

Reset the Cooldown of Rocket Boots after falling to or below 30% Health.

Level 3

Tinkerin

Tinkerin

Weapon

Modify your Blunderbuss to fire a single slug that deals 600 damage.

Level 1

27
2 / 6 / 24
4,105
274
66,098
63,036
0
Verdant Expanse

Verdant Expanse

Blossom

Increase the radius of Blossom by 20%.

Level 5

Fatalis

Fatalis

Crippling Throw

Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 1.7999999999999998s.

Level 3

Adrenaline

Adrenaline

Armor

Reduce your active Cooldowns by 20% after getting an Elimination.

Level 2

Pick Up

Pick Up

Crippling Throw

Reduce the Cooldown of Vine by 2s after hitting an enemy with Crippling Throw.

Level 2

Perennial

Perennial

Blossom

Reduce the Cooldown of Blossom by 1.2000000000000002s.

Level 3

Rampant Blooming

Rampant Blooming

Vine

Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)

Level 1

Ruckus
Witchër
Ruckus
56
5 / 8 / 13
3,588
239
80,759
102,054
114,807
Refraction

Refraction

Emitter

Reduce the Cooldown of Emitter by 5s.

Level 5

Warden

Warden

Emitter

Increase the duration of Emitter by 2s.

Level 2

Fuel Reserves

Fuel Reserves

Advance

Increase the travel distance of Advance by 14%.

Level 2

Nanotechnology

Nanotechnology

Emitter

Heal for 100 every 1s while Emitter is active.

Level 2

Dampener

Dampener

Armor

Increase your maximum Health by 600.

Level 4

Level 1

55
9 / 12 / 5
903
60
71,569
59,337
0
Never Look

Never Look

Armor

Increase your maximum Health by 200.

Level 4

Latch and Fire

Latch and Fire

Explosive Dodge

Reduce the Cooldown of Grappling Hook by 1.5s after activating Explosive Dodge.

Level 3

The Night

The Night

Grappling Hook

Reduce the cooldown of Explosive Dodge by 1.5s after activating Grappling Hook.

Level 3

Equivocate

Equivocate

Grappling Hook

Heal for 100 after hitting an enemy with Grappling Hook. Heal for {scale=200|100} if the enemy is a Frontline.

Level 1

Terror

Terror

Grappling Hook

(223153) Increase the pull strength of Grappling Hook by 20%.

Level 4

Tribunal Upgrades

Tribunal Upgrades

Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.

Level 1

Bans
WilloBomb King
Team 1 Score

2

VS

Team 2 Score

4

Bans
LianYing
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Dredge
AsgDivine
Dredge
60
8 / 7 / 9
3,141
209
94,254
45,223
4,628
Crow's Nest

Crow's Nest

Broadside

Hitting yourself with Broadside now applies a Knockback of 750.

Level 5

Cursed Weaponry

Cursed Weaponry

Harpoon

Generate 1 Ammo for each enemy hit by Harpoon.

Level 1

Expansive Vault

Expansive Vault

Shortcut

Jump height is increased for your first jump within 1s after exiting a Shortcut.

Level 1

Dark Bargain

Dark Bargain

Shortcut

Heal for 250 every 1s while standing near a Shortcut.

Level 5

Hangman's Ire

Hangman's Ire

Armor

Gain a 450-Health Shield after dropping to or below 50% Health.

Level 3

Hurl

Hurl

Harpoon

Harpoon no longer has a Cooldown, but no longer Slows enemies hit.

Level 1

50
11 / 7 / 9
3,475
232
61,936
145,239
47,272
Strongarm

Strongarm

Dredge Anchor

Reduce the Cooldown of Dredge Anchor by 2.4s.

Level 4

Salvage

Salvage

Dredge Anchor

Regenerate 1 Ammo every 0.5s for 1s after activating Dredge Anchor.

Level 2

Tsunami

Tsunami

Shell Spin

Increase your Movement Speed by 12% for 3s after using Shell Spin.

Level 2

Ebb and Flow

Ebb and Flow

Armor

Reduce the Cooldown of Shell Spin by 100% after falling to or below 40% Health.

Level 5

Spring Tide

Spring Tide

Shell Spin

Heal for 500 for each enemy hit with Shell Spin.

Level 2

Pluck

Pluck

Dredge Anchor

For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.

Level 1

Androxus
Whyse1
Androxus
51
16 / 7 / 13
3,738
249
108,336
65,500
0
Marksman

Marksman

Defiance

Generate 2 Ammo after hitting an enemy with Defiance.

Level 2

Elusive

Elusive

Nether Step

Increase your Movement Speed by 30% for 3s after activating Nether Step.

Level 3

Sleight of Hand

Sleight of Hand

Nether Step

Generate 2 Ammo after activating Nether Step.

Level 2

Through the Warp

Through the Warp

Nether Step

Increase the distance of each Nether Step dash by 15%.

Level 3

Featherweight

Featherweight

Armor

Heal for 250 every 1s while drifting.

Level 5

Dark Stalker

Dark Stalker

Nether Step

Nether Step now has 3 separate charges and is no longer linked.

Level 1

Mal'Damba
prideisthedevil
Mal'Damba
60
4 / 3 / 23
4,186
279
52,568
26,907
0
Ritual Magic

Ritual Magic

Mending Spirits

Heal for 30 every 1s while Healing an ally with Mending Spirits.

Level 2

Spirit's Touch

Spirit's Touch

Slither

Increase your movement speed by 8% for 3s after using Slither.

Level 1

Snake Pit

Snake Pit

Armor

Increase your Movement Speed by 16%.

Level 4

Possession

Possession

Mending Spirits

Reduce your damage taken by 16% while Healing an ally with Mending Spirits.

Level 4

Many Gourds

Many Gourds

Gourd

Reduce the Cooldown of Gourd by 3.2s.

Level 4

Spirit's Chosen

Spirit's Chosen

Mending Spirits

Mending Spirits immediately Heals your target for an additional 350.

Level 1

Inara
Økìrö
Inara
50
4 / 7 / 15
2,347
156
62,798
135,102
18,446
Stone Bulwark

Stone Bulwark

Earthen Guard

Heal for 140 every 1s while Earthen Guard is active.

Level 5

Insurmountable

Insurmountable

Armor

Increase your maximum Ammo by 1.

Level 1

Sacred Ground

Sacred Ground

Warder's Field

Reduce your damage taken by 5% while standing in Warder's Field.

Level 1

Geomancer

Geomancer

Earthen Guard

Reduce the Cooldown of Earthen Guard by 2s.

Level 4

Steadfast

Steadfast

Armor

Increase your maximum Health by 600.

Level 4

Mother's Grace

Mother's Grace

Earthen Guard

Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.

Level 1

Match Insights

Player Kills, Deaths, and Assists

5m 48s
Objective Time
4m 47s
87
Kill Participation
112
31
Kills
43
43
Deaths
31
56
Assists
69
Player
Kills
Deaths
Assists
KDA
W
Dredge
AsgDivine
Dredge
8
7
9
1.79
L
Tyra
LívV
Tyra
13
9
11
2.06
W
11
7
9
2.21
L
2
8
3
0.44
L
2
6
24
2.33
W
Androxus
Whyse1
Androxus
16
7
13
3.21
L
Ruckus
Witchër
Ruckus
5
8
13
1.44
W
Mal'Damba
prideisthedevil
Mal'Damba
4
3
23
5.17
W
Inara
Økìrö
Inara
4
7
15
1.64
L
9
12
5
0.96

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

417,971
Damage
379,892
379,892
Taken
417,971
182,012
Shielding
70,346
230,294
Healing
282,237
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
Dredge
AsgDivine
Dredge
94,254
47,282
0
11,963
45,223
4,628
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

L
Tyra
LívV
Tyra
118,814
88,125
0
1,047
71,867
0

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

W
61,936
58,476
0
12,032
145,239
47,272
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Level 1

L
80,731
80,731
0
11,853
83,598
67,205

Level 2

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

L
66,098
54,142
156,256
47,655
63,036
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Level 1

W
Androxus
Whyse1
Androxus
108,336
85,486
0
16,200
65,500
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 1

Level 1

L
Ruckus
Witchër
Ruckus
80,759
57,205
0
11,236
102,054
114,807
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 20%. This does not affect most cards and passives.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

W
Mal'Damba
prideisthedevil
Mal'Damba
52,568
20,544
203,636
18,434
26,907
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Level 1

W
Inara
Økìrö
Inara
62,798
57,244
0
19,972
135,102
18,446
Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Level 1

L
71,569
64,043
0
2,247
59,337
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Level 1

Damage Done by Role

Damage Taken by Role