Player Matchup

VII
VII
FredericoSHM
VII
Level 66
Champion Stats
0W - 1L
1,500 SR
Queue Stats
14W - 16L
1,550 Elo+
Party 1
Torvald
Torvald
ImInTheHighRank
Torvald
Level 50
Champion Stats
0W - 1L
1,500 SR
Queue Stats
12W - 11L
1,605 Elo+
Party 1
Grohk
Grohk
MonatPena
Grohk
Level 52
Champion Stats
1W - 1L
1,534 SR
Queue Stats
6W - 5L
1,663 Elo+
Party 1
Grover
Grover
Trouvaii
Grover
Level 336
Champion Stats
3W - 1L
1,939 SR
Queue Stats
70W - 69L
1,555 Elo+
Party 2
Octavia
Octavia
op098
Octavia
Level 262
Champion Stats
1W - 4L
1,500 SR
Queue Stats
100W - 88L
1,592 Elo+
Party 2
Team Averages
Level 153
1,595 SR
1,593 Elo+

VS

Team Averages
Level 238
1,592 SR
1,579 Elo+
Ying
Ying
Hashuwu
Ying
Level 293
Champion Stats
6W - 5L
1,663 SR
Queue Stats
106W - 77L
1,594 Elo+
Solo
Vatu
Vatu
MaestroHimself
Vatu
Level 121
Champion Stats
8W - 10L
1,486 SR
Queue Stats
114W - 90L
1,599 Elo+
Solo
Kasumi
Kasumi
TTquak
Kasumi
Level 226
Champion Stats
9W - 7L
1,602 SR
Queue Stats
654W - 631L
1,553 Elo+
Solo
Bomb King
Bomb King
gangstawhiteboy
Bomb King
Level 255
Champion Stats
82W - 79L
1,605 SR
Queue Stats
1,076W - 1,055L
1,600 Elo+
Solo
Fernando
Fernando
spidernovas
Fernando
Level 295
Champion Stats
25W - 23L
1,604 SR
Queue Stats
101W - 112L
1,549 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
37
22 / 14 / 19
4,772
251
114,185
63,983
0
Latch and Fire

Latch and Fire

Explosive Dodge

Reduce the Cooldown of Grappling Hook by 1s after activating Explosive Dodge.

Level 2

Nasty Surprise

Nasty Surprise

Explosive Dodge

Generate 5 Ammo after activating Explosive Dodge.

Level 1

Terror

Terror

Grappling Hook

(223153) Increase the pull strength of Grappling Hook by 10%.

Level 2

Never Look

Never Look

Armor

Increase your maximum Health by 250.

Level 5

Red Room

Red Room

Trigger Discipline

Increase your Movement Speed by 20% while in Automatic fire mode.

Level 5

Tribunal Upgrades

Tribunal Upgrades

Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.

Level 1

45
7 / 12 / 24
5,431
286
89,296
90,640
163,135
Lifegiver

Lifegiver

Protection

Heal the target of your Protection for 300.

Level 4

Eldritch Speed

Eldritch Speed

Recharge

Increase your Movement Speed by 20% during Recharge and for 3s after it ends.

Level 2

Winddancer

Winddancer

Protection

Increase the Movement Speed of your Protection target by 40% for 2s.

Level 4

Hearthwarder

Hearthwarder

Protection

Generate 225 Shield after using Protection.

Level 3

Vital Grasp

Vital Grasp

Recharge

Heal for 150 after activating Recharge.

Level 2

Thanks, Grandpa

Thanks, Grandpa

Protection

Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.

Level 1

Grohk
MonatPena
Grohk
24
2 / 14 / 24
4,251
224
45,380
101,468
0
Astral Traveler

Astral Traveler

Ghost Walk

Increase your Movement Speed while using Ghost Walk by 20%.

Level 2

Outreach

Outreach

Healing Totem

Increase the deploy range of Healing Totem by 75%.

Level 5

Haunting

Haunting

Ghost Walk

Reduce the Cooldown of Ghost Walk by 1.2s.

Level 2

Gale

Gale

Ghost Walk

Decrease the Cooldown of Healing Totem by 3s after activating Ghost Walk.

Level 5

Crackle

Crackle

Healing Totem

Increase the duration of Healing Totem by 0.2s.

Level 1

Totemic Ward

Totemic Ward

Healing Totem

Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)

Level 1

Grover
Trouvaii
Grover
50
10 / 11 / 29
4,588
241
59,150
89,501
4,430
Perennial

Perennial

Blossom

Reduce the Cooldown of Blossom by 2s.

Level 5

Unstoppable

Unstoppable

Blossom

Reduce your damage taken by 24% for 4s after using Blossom.

Level 4

Overgrowth

Overgrowth

Vine

Reset the Cooldown of Vine after dropping to or below 30% Health.

Level 2

Heavenly Agility

Heavenly Agility

Vine

Gain a 200 Shield for 3s after using Vine.

Level 2

Vine Grasp

Vine Grasp

Vine

Increase the range of Vine by 20%.

Level 2

Rampant Blooming

Rampant Blooming

Vine

Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)

Level 1

Octavia
op098
Octavia
47
23 / 15 / 11
4,660
245
103,457
75,708
0
Interdiction

Interdiction

Weapon

Increase your maximum Ammo by 6.

Level 3

Tactical Fire

Tactical Fire

Weapon

Generate 1 Ammo after getting a Killing Blow or Elimination while Designated Sights is active.

Level 1

New Boots

New Boots

Weapon

Reduce the Movement Speed penalty of Designated Sights by 100%.

Level 5

High Ground

High Ground

Increase the jump strength of Octavia's Commanding Leap by 20%.

Level 4

Determined Defense

Determined Defense

Armor

Increase your maximum Health by 100.

Level 2

Hell or High Water

Hell or High Water

Upon landing with the Commanding Leap ability create a small pool underneath you that will heal both you and allies for 600 health over 1.5s. Octavia's ammo is not consumed while standing inside of this field.

Level 1

Team 1 Score

2

VS

Team 2 Score

4

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Ying
Hashuwu
Ying
43
3 / 8 / 35
4,872
256
38,012
45,888
0
Brittle

Brittle

Shatter

Reduce the Cooldown of Shatter by 2.5s.

Level 5

Rewind

Rewind

Dimensional Link

Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.

Level 1

Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 200.

Level 2

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 3s.

Level 3

Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 2s when an Illusion dies to an enemy.

Level 4

Life Exchange

Life Exchange

Shatter

Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.

Level 1

29
17 / 16 / 18
4,252
224
89,213
62,119
0
Shadow's Perch

Shadow's Perch

Ambush

Increase the range of Ambush by 30%.

Level 3

Nightwatcher

Nightwatcher

Dash

Reduce the Cooldown of Dash by NaN after hitting at least one enemy with Shadow Bombs.

Level 1

Deadly Dash

Deadly Dash

Dash

Generate 7% Ultimate charge after activating Dash once every -40s.

Level 5

Outnumbered

Outnumbered

Shadow Bombs

Generate 1 Ammo after hitting at least one enemy with Shadow Bombs.

Level 1

Shadow Garrote

Shadow Garrote

Armor

Generate 25% Ultimate charge for each enemy hit with your Ultimate.

Level 5

Unerring

Unerring

Shadow Bombs

Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.

Level 1

Kasumi
TTquak
Kasumi
52
11 / 17 / 18
3,939
207
67,506
66,327
0
Limitless

Limitless

Decrease the Cooldown of Body and Soul by 1.7999999999999998s.

Level 3

Betrayal

Betrayal

Reduce the Cooldown of Savage Tear by 1.5s.

Level 3

Deadly Trap

Deadly Trap

Decrease the Cooldown of Spirit Lure's reactivation by 2.4s.

Level 4

Blood Mist

Blood Mist

Increase your Movement speed by 20% for 2s after one of your Spirit Lures triggers.

Level 2

Soul Siphon

Soul Siphon

Increase the duration of Body and Soul by 0.30000000000000004s.

Level 3

Spirit Bombs

Spirit Bombs

Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown

Level 1

Bomb King
gangstawhiteboy
Bomb King
55
27 / 18 / 12
5,329
280
122,374
70,645
0
Reinforced Casing

Reinforced Casing

Armor

Increase your maximum Ammo by 1.

Level 1

King's Court

King's Court

Detonate

Heal for 15 for each Sticky Bomb you Detonate.

Level 1

King's New Cloak

King's New Cloak

Armor

Increase your maximum Health by 200.

Level 4

Countdown

Countdown

Grumpy Bomb

Reduce the Cooldown of Grumpy Bomb by 4s.

Level 5

Shock and Awe

Shock and Awe

Detonate

Increase your Movement Speed by 11% for 3s after hitting at least one enemy with Detonate.

Level 4

Royal Subjects

Royal Subjects

Weapon

Increase the radius of Sticky Bombs' explosions by 20%, but reduce maximum Ammo count by 2.

Level 1

Fernando
spidernovas
Fernando
59
8 / 6 / 30
5,626
296
104,195
166,489
162,081
Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.

Level 5

Cavalier

Cavalier

Armor

Increase your maximum Health by 150.

Level 1

Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 0.5s for every 1000 damage your Shield takes.

Level 1

Brand

Brand

Fireball

Heal for 300 for each enemy hit with Fireball.

Level 3

Last Stand

Last Stand

Shield

Heal for 450 every 1s while Shield is active and you are at or below 35% Health.

Level 5

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

Match Insights

Player Kills, Deaths, and Assists

15m 36s
Objective Time
11m 14s
171
Kill Participation
179
64
Kills
66
66
Deaths
65
107
Assists
113
Player
Kills
Deaths
Assists
KDA
L
22
14
19
2.25
W
Ying
Hashuwu
Ying
3
8
35
2.56
L
7
12
24
1.58
W
17
16
18
1.63
L
Grohk
MonatPena
Grohk
2
14
24
1
W
Kasumi
TTquak
Kasumi
11
17
18
1.18
L
Grover
Trouvaii
Grover
10
11
29
2.23
W
Bomb King
gangstawhiteboy
Bomb King
27
18
12
1.83
L
Octavia
op098
Octavia
23
15
11
1.9
W
Fernando
spidernovas
Fernando
8
6
30
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

411,468
Damage
421,300
421,300
Taken
411,468
167,565
Shielding
162,081
245,518
Healing
255,378
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
114,185
110,111
0
2,351
63,983
0

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

W
Ying
Hashuwu
Ying
38,012
38,012
190,119
25,578
45,888
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Level 1

L
89,296
62,014
5,316
1,080
90,640
163,135

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 20%. This does not affect most cards and passives.

Level 2

W
89,213
63,148
0
6,622
62,119
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Level 1

L
Grohk
MonatPena
Grohk
45,380
29,449
59,178
42,515
101,468
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

W
Kasumi
TTquak
Kasumi
67,506
49,368
1,027
2,600
66,327
0

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Level 1

Bulldozer

Bulldozer

Weapon

Your weapon shots deal 25% increased damage to Deployables, Pets, and Illusions.

Level 1

L
Grover
Trouvaii
Grover
59,150
45,340
78,832
45,273
89,501
4,430
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

W
Bomb King
gangstawhiteboy
Bomb King
122,374
99,702
0
3,221
70,645
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 2

L
Octavia
op098
Octavia
103,457
97,990
1,611
9,362
75,708
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

W
Fernando
spidernovas
Fernando
104,195
65,202
0
26,211
166,489
162,081
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 20%. This does not affect most cards and passives.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Level 2

Level 1

Damage Done by Role

Damage Taken by Role