Player Matchup

Azaan
Azaan
Platinum I
Armyヂ
Azaan
Platinum I
Level 999
Champion Stats
13W - 17L
1,623 SR
Queue Stats
799W - 760L
1,631 Elo+
Solo
Dredge
Dredge
Masters
BATATOVISKY
Dredge
Masters
Level 999
Champion Stats
61W - 55L
1,650 SR
Queue Stats
1,412W - 1,349L
1,674 Elo+
Solo
Fernando
Fernando
Masters
CatchTheRainböw
Fernando
Masters
Level 999
Champion Stats
25W - 16L
1,763 SR
Queue Stats
382W - 295L
1,653 Elo+
Solo
Vora
Vora
Diamond I
Midzyギ
Vora
Diamond I
Level 999
Champion Stats
408W - 320L
1,730 SR
Queue Stats
756W - 701L
1,662 Elo+
Solo
Grover
Grover
Diamond IV
boanoiteEduardo
Grover
Diamond IV
Level 999
Champion Stats
17W - 16L
1,660 SR
Queue Stats
651W - 627L
1,673 Elo+
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 999
1,685 SR
1,659 Elo+

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 458
1,706 SR
1,660 Elo+
Inara
Inara
Diamond V
Anglois
Inara
Diamond V
Level 352
Champion Stats
13W - 9L
1,663 SR
Queue Stats
122W - 108L
1,658 Elo+
Party 1
Octavia
Octavia
Masters
Binho愛
Octavia
Masters
Level 999
Champion Stats
57W - 50L
1,665 SR
Queue Stats
806W - 694L
1,708 Elo+
Party 2
Furia
Furia
Masters
LívV
Furia
Masters
Level 435
Champion Stats
25W - 12L
1,814 SR
Queue Stats
299W - 226L
1,645 Elo+
Party 2
Koga
Koga
Masters
MJKJKJKK
Koga
Masters
Level 76
Champion Stats
35W - 27L
1,695 SR
Queue Stats
193W - 161L
1,619 Elo+
Solo
Terminus
Terminus
Diamond IV
zTails
Terminus
Diamond IV
Level 430
Champion Stats
4W - 3L
1,694 SR
Queue Stats
159W - 133L
1,670 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Azaan
Armyヂ
Azaan
59
5 / 11 / 7
2,951
184
47,364
101,075
53,901
Ad Eternum

Ad Eternum

Reduce the damage you take by 15% while at least one wall segment of Sanctuary is active.

Level 5

Indignation

Indignation

Reduce the Cooldown of Conviction by 0.4s.

Level 1

Solemn Watch

Solemn Watch

Increase the distance traveled by Conviction by 12%.

Level 2

Tools of Salvation

Tools of Salvation

Increase your maximum Health by 300.

Level 2

Depths of Despair

Depths of Despair

Reduce the damage you take by 20% for 2s after activating Conviction.

Level 5

Tempering

Tempering

Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.

Level 1

Dredge
59
12 / 10 / 8
3,916
245
134,615
76,588
7,148
Cursed Weaponry

Cursed Weaponry

Harpoon

Generate 1 Ammo for each enemy hit by Harpoon.

Level 1

Hangman's Ire

Hangman's Ire

Armor

Gain a 600-Health Shield after dropping to or below 50% Health.

Level 4

Expansive Vault

Expansive Vault

Shortcut

Jump height is increased for your first jump within 1s after exiting a Shortcut.

Level 1

Dreadnought

Dreadnought

Armor

Increase your maximum Health by 200.

Level 4

Mortal Skewer

Mortal Skewer

Harpoon

Heal for 350 for each enemy hit with Harpoon.

Level 5

Hurl

Hurl

Harpoon

Harpoon no longer has a Cooldown, but no longer Slows enemies hit.

Level 1

59
5 / 11 / 12
3,793
237
124,930
141,971
73,275
Hot Pursuit

Hot Pursuit

Fireball

Increase your Movement Speed by 32% for 3s after hitting an enemy with Fireball.

Level 4

Running Start

Running Start

Charge

Increase your Movement Speed by 30% for 3s after using Charge.

Level 3

Brand

Brand

Fireball

Heal for 100 for each enemy hit with Fireball.

Level 1

Looks That Kill

Looks That Kill

Fireball

Reduce the Cooldown of Charge by 1.2s after hitting an enemy with Fireball.

Level 2

Incinerate

Incinerate

Fireball

Reduce the Cooldown of Fireball by 2.25s.

Level 5

Scorch

Scorch

Fireball

Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.

Level 1

Vora
59
13 / 12 / 10
1,630
102
86,387
60,915
1,650
What May Come

What May Come

Tendril

Reduce the damage you take by 20% for 3s after activating Tendril.

Level 5

Otherworldly Tether

Otherworldly Tether

Tendril

Gain a 75 Shield for 5s after activating Tendril.

Level 1

New Purpose

New Purpose

Armor

Increase your maximum Health by 100.

Level 2

Sharpened Resolve

Sharpened Resolve

Weapon

Consuming Darkness stacks Heals you for an additional 30 per stack.

Level 3

Unified in Purpose

Unified in Purpose

Dark Siphon

Reduce the damage you take by 10% for 4s after hitting an enemy with Dark Siphon.

Level 4

Relentless Presence

Relentless Presence

Tendril

Tendril gains a second charge, but its Cooldown is increased by 2s.

Level 1

59
4 / 10 / 25
4,345
272
41,091
69,616
0
Verdant Expanse

Verdant Expanse

Blossom

Increase the radius of Blossom by 8%.

Level 2

Perennial

Perennial

Blossom

Reduce the Cooldown of Blossom by 1.6s.

Level 4

Adrenaline

Adrenaline

Armor

Reduce your active Cooldowns by 10% after getting an Elimination.

Level 1

Chop Down

Chop Down

Crippling Throw

Reduce the Cooldown of Crippling Throw by 1.7999999999999998s.

Level 3

Fatalis

Fatalis

Crippling Throw

Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 3s.

Level 5

Rampant Blooming

Rampant Blooming

Vine

Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)

Level 1

Bans
LianBomb King
Team 1 Score

2

VS

Team 2 Score

4

Bans
YingWillo
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Inara
Anglois
Inara
52
7 / 5 / 22
3,692
231
78,466
135,363
14,398
Stone Bulwark

Stone Bulwark

Earthen Guard

Heal for 140 every 1s while Earthen Guard is active.

Level 5

Lodestone

Lodestone

Warder's Field

Generate 2 Ammo after activating Warder's Field.

Level 1

Steadfast

Steadfast

Armor

Increase your maximum Health by 450.

Level 3

Insurmountable

Insurmountable

Armor

Increase your maximum Ammo by 1.

Level 1

Geomancer

Geomancer

Earthen Guard

Reduce the Cooldown of Earthen Guard by 2.5s.

Level 5

Mother's Grace

Mother's Grace

Earthen Guard

Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.

Level 1

Octavia
Binho愛
Octavia
59
13 / 6 / 15
3,558
222
127,163
60,027
0
Interdiction

Interdiction

Weapon

Increase your maximum Ammo by 8.

Level 4

Snap To It

Snap To It

Reduce the time it takes to bring up Designated Sights by 10%.

Level 1

Entrenched

Entrenched

Reduce your damage taken by 10% while standing inside of your Distortion Field.

Level 2

New Boots

New Boots

Weapon

Reduce the Movement Speed penalty of Designated Sights by 80%.

Level 4

Determined Defense

Determined Defense

Armor

Increase your maximum Health by 200.

Level 4

Display of Force

Display of Force

Enemies are rooted in place when they are hit by the pre fire beam and the Creeping Barrage deals 1450 damage.

Level 1

Furia
LívV
Furia
55
5 / 5 / 29
4,222
264
37,173
37,509
8,300
Solar Flare

Solar Flare

Pyre Strike

Increase the radius of Pyre Strike by 40%.

Level 4

Incandescent Being

Incandescent Being

Armor

Increase your maximum Health by 50.

Level 1

Ignition

Ignition

Pyre Strike

Reduce the Cooldown of Wings of Wrath by 3s after hitting an enemy with Pyre Strike.

Level 3

Light of Dawn

Light of Dawn

Kindle Soul

Apply a 105-Health Shield for 2s to allies affected by Kindle Soul.

Level 3

Stoke the Fire

Stoke the Fire

Wings of Wrath

Reduce the Cooldown of Pyre Strike by 3.2s for each successful hit by Wings of Wrath.

Level 4

Solar Blessing

Solar Blessing

Pyre Strike

Refiring Pyre Strike stops it in place. Any ally in its beam is Healed for 150 every 0.1s for 1.5s. Additional hits refresh the effect. Remedy (+5% Damage +10% Healing)

Level 1

Koga
35
17 / 11 / 16
3,750
234
116,476
71,311
0
Wanted

Wanted

Agility

Regenerate 20 Ammo every 1s while Agility is active.

Level 5

Something to Prove

Something to Prove

Armor

Generate 10% Energy after falling to or below 50% Health.

Level 1

Memento

Memento

Weapon

Increase your maximum Ammo by 10.

Level 2

Raw Talent

Raw Talent

Agility

Increase the Movement Speed boost of Agility by 8%.

Level 2

Wind's Embrace

Wind's Embrace

Agility

Heal for 100 every 1s while Agility is active.

Level 5

Adrenaline Junkie

Adrenaline Junkie

Weapon

Generate 1 Energy for every 80 damage done with your Submachine Guns.

Level 1

Terminus
zTails
Terminus
59
12 / 9 / 16
3,456
216
90,887
130,177
0
Devastation

Devastation

Calamity Blast

Heal for 240 for each enemy hit by Calamity Blast.

Level 4

Hulking Monstrosity

Hulking Monstrosity

Armor

Increase your maximum Health by 150.

Level 1

It Waits

It Waits

Power Siphon

Reduce the Cooldown of Shatterfall by 0.3s for every 1s spent channeling Power Siphon.

Level 1

Necromantic Might

Necromantic Might

Power Siphon

Reduce the damage required to generate a Calamity Blast charge by 500.

Level 5

Abomination

Abomination

Calamity Blast

Generate 8% Power Siphon charge for each enemy hit with Calamity Blast.

Level 4

Decimation

Decimation

Calamity Blast

Each Calamity Blast deals an additional 100 damage.

Level 1

Match Insights

Player Kills, Deaths, and Assists

7m 58s
Objective Time
6m 58s
101
Kill Participation
152
39
Kills
54
54
Deaths
36
62
Assists
98
Player
Kills
Deaths
Assists
KDA
W
Inara
Anglois
Inara
7
5
22
3.6
L
Azaan
Armyヂ
Azaan
5
11
7
0.77
L
Dredge
12
10
8
1.6
W
Octavia
Binho愛
Octavia
13
6
15
3.42
L
5
11
12
1
W
Furia
LívV
Furia
5
5
29
3.9
W
Koga
17
11
16
2.27
L
Vora
13
12
10
1.5
L
4
10
25
1.65
W
Terminus
zTails
Terminus
12
9
16
2.22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

434,387
Damage
450,165
450,165
Taken
434,387
135,974
Shielding
22,698
262,945
Healing
297,231
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
Inara
Anglois
Inara
78,466
67,358
0
13,329
135,363
14,398
Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Level 1

L
Azaan
Armyヂ
Azaan
47,364
36,090
0
1,625
101,075
53,901
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
Dredge
134,615
41,292
0
17,676
76,588
7,148

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

W
Octavia
Binho愛
Octavia
127,163
121,009
0
7,840
60,027
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

Level 1

L
124,930
66,574
0
13,903
141,971
73,275
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

W
Furia
LívV
Furia
37,173
22,949
201,529
24,749
37,509
8,300
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
Koga
116,476
108,177
0
15,341
71,311
0

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

L
Vora
86,387
70,048
0
9,938
60,915
1,650

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
41,091
30,679
174,587
45,216
69,616
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Level 1

W
Terminus
zTails
Terminus
90,887
33,441
0
34,443
130,177
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

Damage Done by Role

Damage Taken by Role