Player Matchup
VS
Match Stats
Memento Vivere
Armor
Increase your maximum Health by 200.
Level 5
Outnumbered
Shadow Bombs
Generate 1 Ammo after hitting at least one enemy with Shadow Bombs.
Level 1
Gathering Shadow
Ambush
Reduce the damage you take by 20% for 2s after Ambush ends. This applies to each Ambush in the chain.
Level 4
Shadow's Perch
Ambush
Increase the range of Ambush by 20%.
Level 2
Contemplation
Dash
Heal for -22.5 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
Level 3
Unerring
Shadow Bombs
Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.
Level 1
The Price of Salvation
Abyssal Reconstruction
Heal for 240 over 1s after Healing an ally with Abyssal Reconstruction.
Level 3
Grand Design
Mark of Fate
Grants Marked ally 7.5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Level 3
Crushing Expectations
Mark of Fate
Increase the Movement Speed of any ally Marked by Mark of Fate by 9%.
Level 3
Shadow Tribunal
Mark of Fate
Mark of Fate now provides to its target an additional 15% of the Healing done to other allies with Abyssal Reconstruction.
Level 3
Battle-Ready
Armor
Increase your maximum Health by 150.
Level 3
Spreading Influence
Mark of Fate
Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.
Level 1
Glyph of Health
Armor
Increase your maximum Health by 600.
Level 4
Rune Torrent
Nullify
Regenerate 2 Ammo every 1s while using Nullify.
Level 1
Scribe's Wit
Nullify
Reduce the Cooldown of Nullify by 4s.
Level 4
Arcane Etching
Nullify
Gain a 400-Health Shield after activating Nullify.
Level 4
Glyph of Siphoning
Armor
Gain a 200-Health Shield after getting an Elimination.
Level 2
Thanks, Grandpa
Protection
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
Level 1
Vanguard
Shoulder Bash
Reduce your damage taken by 8% for 2s after using Shoulder Bash.
Level 1
Heavy Metal
Armor
Increase your maximum Health by 750.
Level 5
Indomitable
Armor
Gain 50% Lifesteal.
Level 5
Trebuchet
Siege Shield
Generate 2 Ammo after activating Siege Shield.
Level 1
Gate-Crasher
Shoulder Bash
Reduce the Cooldown of Shoulder Bash by 2.4000000000000004s.
Level 3
Battering Ram
Shoulder Bash
Reduce your damage taken by 75% while using Shoulder Bash.
Level 1
Instrument of Fate
Heavy Blade
Reduce the Cooldown of Combat Trance by 1.6s for each enemy hit by Heavy Blade.
Level 4
Flying Chakrams
Weapon
Increase your maximum Ammo by 1.
Level 1
Bragging Rights
Weapon
Hitting enemies with Bladed Chakrams Heals you for 75.
Level 5
The Champion
Heavy Blade
Reduce the Cooldown of Crouching Tigron by 0.4s for each enemy hit by Heavy Blade.
Level 1
Honed Senses
Combat Trance
Generate 2.4% Ultimate charge every 1s while Combat Trance is active.
Level 4
Vicious Assault
Crouching Tigron
Crouching Tigron now has 2 charges and deals 600 damage in a 20-unit-radius area on landing.
Level 1
Team 1 Score
2
VS
Team 2 Score
4
Spring to Action
Spirit Link
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 100 Health.
Level 5
Rest and Relaxation
Weapon
Increase your maximum Ammo by 2.
Level 1
Midnight Stroll
Spirit Link
Reduce the damage done by any enemy you are linked to with Spirit Link by 12%.
Level 3
Enveloping Magic
Envelop
Increase the maximum amount of damage mitigated by Envelop by 7%.
Level 1
Arcane Maelstrom
Envelop
Using Envelop reduces your linked friendly target's Cooldowns by 20%.
Level 5
Extension
Increase the range of Chain Heal bounces by 40%.
Level 1
Bullet Hopper
Increase your maximum Ammo by 2.
Level 2
Designer Armor
Increase your maximum Health by 200.
Level 5
Aggressive Tip
Increase the projectile speed of Ricochet by 50%.
Level 5
Grab and Go
Generate 2 Ammo for each enemy hit with Blast Back.
Level 2
Step Off
Increase the Distance enemies are Knocked Back by from Blast Back by 10%
Level 1
Window of Opportunity
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
Level 1
Healing Vapors
Smoke Screen
Heal for 500 over 2s while in Smoke Screen.
Level 4
Victory Rush
Weapon
Increase your Movement Speed by 10% for 4s after getting an Elimination.
Level 1
Poisoner
Poison Bolts
Reduce the Cooldown of Poison Bolts by 3.2s.
Level 4
Slip Away
Armor
Increase your Movement Speed by 21% while Out of Combat.
Level 3
Ninja
Hidden
Increase your Movement Speed by 15% while Hidden is active.
Level 3
Preparation
Armor
When activating Hidden, refill Wrist Crossbow's Ammo. While Hidden is active, reduce the damage you take by 75%, but reduce the maximum duration of Hidden to 3s. The duration of Hidden cannot be increased.
Level 1
Towering Barrier
Shield
Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.
Level 5
Running Start
Charge
Increase your Movement Speed by 10% for 3s after using Charge.
Level 1
Heat Transfer
Shield
Reduce the Cooldown of Charge by 2s for every 1000 damage your Shield takes.
Level 4
Safe Travel
Charge
Gain a 150-Health Shield for 3s after you use Charge.
Level 1
Dire Need
Shield
Increase your Movement Speed by 32% while using Shield.
Level 4
Aegis
Shield
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
Level 1
Watchful
Armor
Reduce all active Cooldowns by 50% after getting an Elimination.
Level 5
Sleight of Hand
Nether Step
Generate 1 Ammo after activating Nether Step.
Level 1
Elusive
Nether Step
Increase your Movement Speed by 10% for 3s after activating Nether Step.
Level 1
Power of the Abyss
Reversal
Reduce the Cooldown of Nether Step by 80% after hitting an enemy with Reversal.
Level 4
Through the Warp
Nether Step
Increase the distance of each Nether Step dash by 20%.
Level 4
Dark Stalker
Nether Step
Nether Step now has 3 separate charges and is no longer linked.
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Level 2
Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Lethality
Weapon
Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.
Level 1
Level 1
Level 2
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Wrecker
Weapon
Your weapon attacks deal 60% increased Damage to Shields.
Level 2
Level 1
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2
Level 2
Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1
Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1
Guardian
Armor
Increase the effectiveness of Shields you create by 20%. This does not affect most cards and passives.
Level 2
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Level 2
Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Level 1
Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1
Lethality
Weapon
Increase your Movement Speed by 40% and Jump Height by {60}% for 3.5s after getting an Elimination.
Level 2
Level 2
Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1
Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1
Master Riding
Armor
Increase your Mount Speed by 15%.
Level 1
Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1
Guardian
Armor
Increase the effectiveness of Shields you create by 20%. This does not affect most cards and passives.
Level 2
Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 50%.
Level 2
Level 1
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1
Level 1
Lethality
Weapon
Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.
Level 1
Wrecker
Weapon
Your weapon attacks deal 60% increased Damage to Shields.
Level 2
Level 1
Nimble
Armor
Gain 14% Movement Speed.