Player Matchup

Fernando
Fernando
ASOLOAPEXAUDIO
Fernando
Level 244
Champion Stats
35W - 25L
1,614 SR
Queue Stats
126W - 141L
1,408 Elo+
Solo
Evie
Evie
AlkalineKuro
Evie
Level 402
Champion Stats
5W - 14L
1,288 SR
Queue Stats
359W - 340L
1,530 Elo+
Solo
Octavia
Octavia
Arturcrack_900
Octavia
Level 129
Champion Stats
2W - 0L
1,500 SR
Queue Stats
197W - 212L
1,435 Elo+
Solo
Ying
Ying
The Demented455
Ying
Level 105
Champion Stats
47W - 41L
1,598 SR
Queue Stats
503W - 564L
1,360 Elo+
Solo
Strix
Strix
prxnce_tomz
Strix
Level 131
Champion Stats
27W - 34L
1,481 SR
Queue Stats
260W - 257L
1,498 Elo+
Solo
Team Averages
Level 202
1,496 SR
1,446 Elo+

VS

Team Averages
Level 116
1,462 SR
1,442 Elo+
Strix
Strix
Beron555
Strix
Level 95
Champion Stats
0W - 1L
1,500 SR
Queue Stats
29W - 22L
1,545 Elo+
Solo
Androxus
Androxus
L0ofy
Androxus
Level 44
Champion Stats
33W - 52L
1,438 SR
Queue Stats
105W - 110L
1,503 Elo+
Solo
Tiberius
Tiberius
chuy-1987
Tiberius
Level 69
Champion Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,324 Elo+
Solo
Grohk
Grohk
iSkareKrowi
Grohk
Level 168
Champion Stats
0W - 1L
1,500 SR
Queue Stats
22W - 39L
1,356 Elo+
Solo
Makoa
Makoa
personal_jedi
Makoa
Level 203
Champion Stats
4W - 7L
1,372 SR
Queue Stats
345W - 358L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Fernando
37
2 / 1 / 8
2,763
345
14,730
36,509
25,277
Last Stand

Last Stand

Shield

Heal for 360 every 1s while Shield is active and you are at or below 35% Health.

Level 4

Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 3.2s. This card also increases the rate of Shield gain when using Aegis.

Level 4

Safe Travel

Safe Travel

Charge

Gain a 150-Health Shield for 3s after you use Charge.

Level 1

Cavalier

Cavalier

Armor

Increase your maximum Health by 750.

Level 5

Brand

Brand

Fireball

Heal for 100 for each enemy hit with Fireball.

Level 1

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

60
6 / 3 / 4
2,461
308
21,542
18,543
0
Impact

Impact

Armor

Reduce your active Cooldowns by 32% after getting an Elimination.

Level 4

Chilled

Chilled

Blink

Increase your Reload Speed by 20% for 4s after using Blink.

Level 2

Swift Witch

Swift Witch

Soar

Increase your Movement Speed during Soar by 21%.

Level 3

Teleport

Teleport

Blink

Increase the distance traveled by Blink by 18%.

Level 3

Frigid Field

Frigid Field

Ice Block

Heal for 180 every 1s while Ice Block is active.

Level 3

Wormhole

Wormhole

Blink

Blink can be refired within 4s of its use to return to the initial casting location.

Level 1

49
8 / 2 / 11
3,535
442
32,585
16,063
0
Vantage Point

Vantage Point

Reduce the Cooldown of Commanding Leap by 1.2s every 1s while standing inside of your Distortion Field.

Level 4

High Ground

High Ground

Increase the jump strength of Octavia's Commanding Leap by 5%.

Level 1

Air Supremacy

Air Supremacy

Reduce damage taken by 20% for 2.5s after activating Commanding Leap.

Level 4

Determined Defense

Determined Defense

Armor

Increase your maximum Health by 150.

Level 3

Getting Jumpy

Getting Jumpy

Armor

Reset the Cooldown of Commanding Leap after dropping to or below 30% Health.

Level 3

Hell or High Water

Hell or High Water

Upon landing with the Commanding Leap ability create a small pool underneath you that will heal both you and allies for 600 health over 1.5s. Octavia's ammo is not consumed while standing inside of this field.

Level 1

32
7 / 2 / 15
3,080
385
31,614
14,205
0
Tangible

Tangible

Armor

Increase your maximum Health by 100.

Level 2

Fracture

Fracture

Shatter

Heal your Illusions for 20% of their maximum Health after activating Shatter.

Level 1

Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 2.5s when an Illusion dies to an enemy.

Level 5

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 2s.

Level 2

Brittle

Brittle

Shatter

Reduce the Cooldown of Shatter by 2.5s.

Level 5

Focusing Lens

Focusing Lens

Weapon

Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.

Level 1

34
10 / 0 / 3
2,640
330
42,166
6,926
0
Grizzled

Grizzled

Armor

Increase your maximum Health by 50.

Level 1

Guerrilla Tactics

Guerrilla Tactics

Stealth

Generate 45 Energy after getting an Elimination.

Level 3

Roost

Roost

Scope

Hits with Talon Rifle generate 5% Ultimate charge.

Level 5

Infused Crystals

Infused Crystals

Weapon

Increase the maximum Ammo count of both your weapons by 1.

Level 1

Tactical Retreat

Tactical Retreat

Stealth

Increase your Movement Speed by 50% for 2s after entering Stealth.

Level 5

Nocturnal

Nocturnal

Stealth

Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.

Level 1

Team 1 Score

4

VS

Team 2 Score

0

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Strix
Beron555
Strix
54
1 / 6 / 1
1,133
142
18,475
24,194
0
Flare XL

Flare XL

Flare

Increase the area that Flare will Reveal enemies by 50%.

Level 5

Relentless

Relentless

Weapon

Reduce the Movement Speed penalty of Scope by 60%.

Level 3

Overburn

Overburn

Flare

Flare lasts 1.7999999999999998s longer.

Level 3

Infused Crystals

Infused Crystals

Weapon

Increase the maximum Ammo count of both your weapons by 2.

Level 2

Grizzled

Grizzled

Armor

Increase your maximum Health by 100.

Level 2

Crack Shot

Crack Shot

Weapon

Talon Rifle gains non-scoped Accuracy, but deals 900 Damage, its Effective Range reduced to 200, and applies a 50 damage Burn over 1.5s. Stackable 3 times and refreshes on hit.

Level 1

Androxus
L0ofy
Androxus
17
6 / 5 / 0
1,721
215
23,725
18,438
0
Abyssal Touch

Abyssal Touch

Defiance

Reduce the Cooldown of Nether Step by 6s after hitting an enemy with Defiance.

Level 5

Through the Warp

Through the Warp

Nether Step

Increase the distance of each Nether Step dash by 20%.

Level 4

Elusive

Elusive

Nether Step

Increase your Movement Speed by 20% for 3s after activating Nether Step.

Level 2

Sleight of Hand

Sleight of Hand

Nether Step

Generate 2 Ammo after activating Nether Step.

Level 2

Marksman

Marksman

Defiance

Generate 2 Ammo after hitting an enemy with Defiance.

Level 2

Defiant Fist

Defiant Fist

Defiance

Successful hits with your Revolver increase the damage of your next Defiance by 20%, stacking up to 100%.

Level 1

Tiberius
chuy-1987
Tiberius
43
0 / 11 / 0
1,005
126
11,165
22,727
0
59
1 / 7 / 1
1,152
144
23,216
30,020
0
Phantom

Phantom

Ghost Walk

Heal for 500 over the duration of Ghost Walk.

Level 5

Lightning Rod

Lightning Rod

Shock Pulse

Heal for 60 for each enemy hit with Shock Pulse.

Level 2

Crackle

Crackle

Healing Totem

Increase the duration of Healing Totem by 0.4s.

Level 2

Monolith Totem

Monolith Totem

Healing Totem

Increase the Health of Healing Totem by 450.

Level 3

Gale

Gale

Ghost Walk

Decrease the Cooldown of Healing Totem by 1.7999999999999998s after activating Ghost Walk.

Level 3

Spirit's Domain

Spirit's Domain

Weapon

Hitting allies with your Lightning Staff Heals them for 800 per second and your maximum Ammo capacity is increased by 15%. Curative (+20% Healing)

Level 1

60
0 / 5 / 1
1,258
157
15,665
47,258
35,523
Carapace

Carapace

Shell Shield

Increase the Health of Shell Shield by 1000.

Level 5

Strongarm

Strongarm

Dredge Anchor

Reduce the Cooldown of Dredge Anchor by 1.7999999999999998s.

Level 3

Salvage

Salvage

Dredge Anchor

Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.

Level 1

Determination

Determination

Armor

Increase your Healing received from other players by 6% while at or below 50% Health.

Level 1

Barrier Reef

Barrier Reef

Shell Shield

Reduce the Cooldown of Shell Shield by 1s for every 1000 damage Absorbed.

Level 5

Half Shell

Half Shell

Shell Shield

Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.

Level 1

Match Insights

Player Kills, Deaths, and Assists

6m 48s
Objective Time
1m 24s
74
Kill Participation
11
33
Kills
8
8
Deaths
34
41
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Fernando
2
1
8
6
W
6
3
4
2.67
W
8
2
11
6.75
L
Strix
Beron555
Strix
1
6
1
0.25
L
Androxus
L0ofy
Androxus
6
5
0
1.2
W
7
2
15
7.25
L
Tiberius
chuy-1987
Tiberius
0
11
0
0
L
1
7
1
0.21
L
0
5
1
0.1
W
10
0
3
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

142,637
Damage
92,246
92,246
Taken
142,637
25,277
Shielding
35,523
65,005
Healing
51,819
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
Fernando
14,730
10,030
0
5,162
36,509
25,277
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

W
21,542
21,542
0
3,641
18,543
0

Level 2

W
32,585
31,735
821
2,896
16,063
0

Level 2

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

L
Strix
Beron555
Strix
18,475
17,026
150
8,376
24,194
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Level 1

L
Androxus
L0ofy
Androxus
23,725
15,691
0
6,672
18,438
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 1

W
31,614
31,614
41,599
9,164
14,205
0

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

L
Tiberius
chuy-1987
Tiberius
11,165
2,465
0
223
22,727
0
L
23,216
18,711
13,312
14,574
30,020
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Level 1

L
15,665
13,665
0
8,512
47,258
35,523
Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

W
42,166
42,166
0
1,722
6,926
0

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Damage Done by Role

Damage Taken by Role