Player Matchup

VII
VII
Gold III
GhostOfAkina984
VII
Gold III
Level 194
Champion Stats
15W - 26L
1,509 SR
Queue Stats
375W - 356L
1,451 Elo+
Solo
Ying
Ying
Platinum V
Kiritoo-_-32
Ying
Platinum V
Level 999
Champion Stats
476W - 349L
1,655 SR
Queue Stats
710W - 696L
1,526 Elo+
Party 1
Willo
Willo
Platinum V
WildGuesse
Willo
Platinum V
Level 204
Champion Stats
28W - 12L
1,793 SR
Queue Stats
60W - 58L
1,538 Elo+
Solo
Ruckus
Ruckus
Silver I
imibmyy
Ruckus
Silver I
Level 232
Champion Stats
2W - 5L
1,434 SR
Queue Stats
81W - 78L
1,512 Elo+
Solo
Terminus
Terminus
Gold II
melissaizquierdo
Terminus
Gold II
Level 264
Champion Stats
7W - 7L
1,642 SR
Queue Stats
45W - 45L
1,477 Elo+
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 379
1,607 SR
1,501 Elo+

VS

Team Averages
Gold II
Gold II
Average Tier
Level 429
1,699 SR
1,489 Elo+
Barik
Barik
Silver I
Cachador777
Barik
Silver I
Level 57
Champion Stats
2W - 2L
1,554 SR
Queue Stats
54W - 65L
1,429 Elo+
Solo
Buck
Buck
Platinum I
DarthVolkswagon
Buck
Platinum I
Level 999
Champion Stats
92W - 72L
1,684 SR
Queue Stats
483W - 440L
1,560 Elo+
Party 2
Nyx
Nyx
Gold III
Minazuki banki
Nyx
Gold III
Level 947
Champion Stats
75W - 31L
1,704 SR
Queue Stats
960W - 950L
1,473 Elo+
Party 2
Lian
Lian
Gold III
PandaAcCo
Lian
Gold III
Level 42
Champion Stats
1W - 0L
1,895 SR
Queue Stats
4W - 2L
1,451 Elo+
Solo
Seris
Seris
Gold I
Pointdexter06
Seris
Gold I
Level 102
Champion Stats
2W - 0L
1,655 SR
Queue Stats
48W - 40L
1,530 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
59
12 / 21 / 7
3,530
208
63,060
56,060
0
Terror

Terror

Grappling Hook

(223153) Increase the pull strength of Grappling Hook by 20%.

Level 4

Nasty Surprise

Nasty Surprise

Explosive Dodge

Generate 5 Ammo after activating Explosive Dodge.

Level 1

My City

My City

Grappling Hook

Reduce your damage taken by 40% while latched to a wall after using Grappling Hook.

Level 4

The Night

The Night

Grappling Hook

Reduce the cooldown of Explosive Dodge by 1.5s after activating Grappling Hook.

Level 3

Latch and Fire

Latch and Fire

Explosive Dodge

Reduce the Cooldown of Grappling Hook by 1.5s after activating Explosive Dodge.

Level 3

Tribunal Upgrades

Tribunal Upgrades

Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.

Level 1

59
3 / 14 / 29
4,356
256
76,638
63,153
0
Mesmerism

Mesmerism

Illusion

Generate 4 Ammo after activating Illusion.

Level 4

Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 1.5s when an Illusion dies to an enemy.

Level 3

Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 1s after getting an Elimination.

Level 1

Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 200.

Level 2

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 5s.

Level 5

Focusing Lens

Focusing Lens

Weapon

Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.

Level 1

Willo
32
9 / 14 / 17
3,982
234
90,414
52,595
0
Sprouts

Sprouts

Seedling

Reduce the Cooldown of Seedling by 1s for each enemy hit by it.

Level 2

Spritely

Spritely

Flutter

Reduce your damage taken by 20% for 3s after activating Flutter.

Level 4

Hummingbird

Hummingbird

Flutter

Generate 2 Ammo after activating Flutter.

Level 2

Just Believe!

Just Believe!

Armor

Reduce your active Cooldowns by 40% after getting an Elimination.

Level 5

Flitter

Flitter

Flutter

Reduce the Cooldown of Flutter by 1.2s.

Level 2

Blastflower

Blastflower

Weapon

Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.

Level 1

Ruckus
imibmyy
Ruckus
59
12 / 9 / 16
4,283
252
100,989
101,415
90,296
Refraction

Refraction

Emitter

Reduce the Cooldown of Emitter by 5s.

Level 5

Countermeasure

Countermeasure

Armor

Gain a 300-Health Shield for 4s after dropping to or below 30% Health.

Level 2

Metal March

Metal March

Missile Launcher

Reduce your damage taken by 3% for 2s after using Missile Launcher.

Level 1

Opulence

Opulence

Missile Launcher

Heal 180 health for each player hit by Missile Launcher.

Level 3

Warden

Warden

Emitter

Increase the duration of Emitter by 4s.

Level 4

Level 1

53
15 / 15 / 11
4,466
263
71,555
139,378
0
Unfeeling

Unfeeling

Shatterfall

Reduce your damage taken by 24% for 3s after landing with Shatterfall.

Level 3

Blood and Stone

Blood and Stone

Shatterfall

Gain 24% Power Siphon charge for each enemy hit by Shatterfall.

Level 4

Powerslave

Powerslave

Power Siphon

Reduce the Movement Speed penalty during Power Siphon by 15%.

Level 1

It Waits

It Waits

Power Siphon

Reduce the Cooldown of Shatterfall by 0.8999999999999999s for every 1s spent channeling Power Siphon.

Level 3

Wrecking Ball

Wrecking Ball

Shatterfall

Increase the leap distance of Shatterfall by 40%.

Level 4

Crush

Crush

Shatterfall

Shatterfall Stuns enemies hit for 1s, but no longer Slows.

Level 1

Bans
SkyeKhan
Team 1 Score

3

VS

Team 2 Score

4

Bans
DrogozTorvald
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
35
14 / 8 / 20
4,860
286
56,892
100,541
104,914
One Man's Scrap

One Man's Scrap

Armor

When a Turret is destroyed, reduce your active Cooldowns by 20%.

Level 4

Combat Repair

Combat Repair

Turret

Heal all of your Turrets for 90 every 1s while you are standing near them.

Level 1

Healing Station

Healing Station

Turret

Heal for 125 every 1s while standing near any of your Turrets.

Level 5

Bowling Ball

Bowling Ball

Rocket Boots

Gain a 300-Health Shield for 3s after activating Rocket Boots.

Level 2

Failsafe

Failsafe

Armor

Reset the Cooldown of Rocket Boots after falling to or below 30% Health.

Level 3

Fortify

Fortify

Barricade

Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.

Level 1

59
19 / 13 / 16
3,894
229
82,463
67,452
0
Stomping Ground

Stomping Ground

Weapon

Reduce all active Cooldowns by 70% after getting an Elimination.

Level 5

Vigor

Vigor

Recovery

Regenerate 1 Ammo every 0.5s for 0.5s after activating Recovery.

Level 1

Leg Day

Leg Day

Heroic Leap

Increase the jump strength of Heroic Leap by 10%.

Level 2

Exhilarate

Exhilarate

Heroic Leap

Hitting at least one champion with Heroic Leap reduces its Cooldown by 2s.

Level 2

Momentum

Momentum

Heroic Leap

Reduce your damage taken by 25% for 4s after using Heroic Leap.

Level 5

Bounce House

Bounce House

Heroic Leap

Heroic Leap deals 600 damage and applies a Knockback to enemies within 20 units of your landing location.

Level 1

58
7 / 14 / 20
4,369
257
73,596
132,678
90,062
Forever Changed

Forever Changed

Increase your maximum Health by 750.

Level 5

Unchecked Power

Unchecked Power

Rift Slash

Increase the slow strength of the rift's pulses by 5%.

Level 1

Center Of Combat

Center Of Combat

Royal Presence

Increase the max health damage of Royal Presence's Poison aura by 8%.

Level 4

The New Order

The New Order

Royal Presence

Gain a 90 health Shield for each enemy hit by Royal Presence's chain grab.

Level 3

Unyielding Advance

Unyielding Advance

Increase Abyssal Fortress' Health by 400

Level 2

Show Of Force

Show Of Force

Rift Slash Cripples enemies it hits for 2s, and the resulting Abyssal Rift lasts 1s longer.

Level 1

Lian
34
34 / 10 / 10
5,097
300
179,143
52,954
0
Bloodline

Bloodline

Grace

Generate 1 Ammo after using Grace.

Level 1

Highborn

Highborn

Armor

Increase your Movement Speed by 15%.

Level 5

Noble Crest

Noble Crest

Armor

Increase your maximum Health by 50.

Level 1

Swift Jade

Swift Jade

Valor

Reduce the Cooldown of Grace by 2.5s for each enemy hit with Valor. Can only happen once every 3s.

Level 5

Manifest Destiny

Manifest Destiny

Grace

Increase the travel distance of Grace by 15 units.

Level 3

Eminence

Eminence

Presence

Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.

Level 1

44
2 / 6 / 31
6,086
358
20,507
49,031
0
Veil

Veil

Shadow Travel

Reduce the cast time of Shadow Travel by 40%.

Level 4

Sorceress

Sorceress

Weapon

Increase your Ultimate charge rate by 7%.

Level 1

Revenant

Revenant

Armor

Increase your maximum Health by 100.

Level 2

Soul Forge

Soul Forge

Restore Soul

Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.

Level 5

Blood Pact

Blood Pact

Restore Soul

Heal for 210 every 1s while channeling Restore Soul.

Level 3

Mortal Reach

Mortal Reach

Restore Soul

Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.

Level 1

Match Insights

Player Kills, Deaths, and Assists

9m 46s
Objective Time
11m 1s
131
Kill Participation
173
51
Kills
76
73
Deaths
51
80
Assists
97
Player
Kills
Deaths
Assists
KDA
W
14
8
20
3
W
19
13
16
2.08
L
12
21
7
0.74
L
3
14
29
1.25
W
7
14
20
1.21
W
Lian
34
10
10
3.9
W
2
6
31
2.92
L
Willo
9
14
17
1.25
L
Ruckus
imibmyy
Ruckus
12
9
16
2.22
L
15
15
11
1.37

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

402,656
Damage
412,601
412,601
Taken
402,656
90,296
Shielding
194,976
193,187
Healing
256,919
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
56,892
56,892
0
15,190
100,541
104,914
Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Level 2

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

W
82,463
66,536
2,181
19,262
67,452
0

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
63,060
55,484
0
3,591
56,060
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Level 1

Level 1

L
76,638
72,688
112,427
29,149
63,153
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

W
73,596
38,305
0
5,651
132,678
90,062
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

W
Lian
179,143
175,081
0
3,179
52,954
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

W
20,507
17,520
177,009
34,447
49,031
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Level 2

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 11%.

Level 2

L
Willo
90,414
68,932
194
5,085
52,595
0

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Level 1

Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

L
Ruckus
imibmyy
Ruckus
100,989
75,553
0
21,118
101,415
90,296
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 20%. This does not affect most cards and passives.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

L
71,555
48,493
0
21,623
139,378
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 11%.

Level 2

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Damage Done by Role

Damage Taken by Role