Player Matchup

Fernando
Fernando
CheifandCo
Fernando
Level 176
Champion Stats
3W - 0L
1,686 SR
Queue Stats
30W - 25L
1,547 Elo+
Party 1
Atlas
Atlas
Dreadwalk
Atlas
Level 158
Champion Stats
2W - 0L
1,416 SR
Queue Stats
28W - 22L
1,576 Elo+
Party 1
Jenos
Jenos
FauxWoodDrain
Jenos
Level 55
Champion Stats
2W - 0L
1,359 SR
Queue Stats
12W - 14L
1,519 Elo+
Party 1
Seris
Seris
Scythe9982
Seris
Level 13
Champion Stats
2W - 0L
1,509 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 1
Makoa
Makoa
neekerin
Makoa
Level 136
Champion Stats
4W - 3L
1,508 SR
Queue Stats
18W - 15L
1,564 Elo+
Party 1
Team Averages
Level 108
1,496 SR
1,541 Elo+

VS

Team Averages
Level 429
1,643 SR
1,572 Elo+
Imani
Imani
Aerivai
Imani
Level 748
Champion Stats
2W - 7L
1,491 SR
Queue Stats
288W - 323L
1,595 Elo+
Solo
Lian
Lian
Froschkotze
Lian
Level 2
Champion Stats
1W - 2L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Party 2
Rei
Rei
K0RYA
Rei
Level 697
Champion Stats
13W - 12L
1,674 SR
Queue Stats
534W - 436L
1,636 Elo+
Solo
VII
VII
Suhanuv
VII
Level 138
Champion Stats
0W - 1L
1,522 SR
Queue Stats
3W - 3L
1,500 Elo+
Party 2
Torvald
Torvald
oscarespartanoXD
Torvald
Level 561
Champion Stats
4W - 2L
2,032 SR
Queue Stats
19W - 20L
1,629 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Fernando
CheifandCo
Fernando
50
16 / 7 / 11
4,125
516
52,689
69,163
28,820
Running Start

Running Start

Charge

Increase your Movement Speed by 10% for 3s after using Charge.

Level 1

Pyre

Pyre

Weapon

Increase your maximum Ammo by 15.

Level 1

Incinerate

Incinerate

Fireball

Reduce the Cooldown of Fireball by 2.25s.

Level 5

Brand

Brand

Fireball

Heal for 300 for each enemy hit with Fireball.

Level 3

Hot Pursuit

Hot Pursuit

Fireball

Increase your Movement Speed by 40% for 3s after hitting an enemy with Fireball.

Level 5

Formidable

Formidable

Charge

You now have 2 charges of Charge, each Charge deals an additional 100 damage, and you are Immune to Crowd Control while Charging, but the Cooldown of Charge is increased to 13s.

Level 1

Atlas
Dreadwalk
Atlas
44
6 / 3 / 12
3,560
445
21,639
79,292
0
Life Unlived

Life Unlived

Second Chance

Heal for an additional 450 when using Second Chance.

Level 3

Safe Haven

Safe Haven

Armor

Increase your Healing received by 6% while Stasis Field is active.

Level 1

Old Wounds

Old Wounds

Armor

Increase your maximum Health by 750.

Level 5

Lost Legacy

Lost Legacy

Stasis Field

Heal for 80 every 1s for 3s after activating Stasis Field.

Level 1

Continuum Shift

Continuum Shift

Second Chance

Second Chance sends you 2s further into the past.

Level 5

Temporal Divide

Temporal Divide

Stasis Field

Greatly increase the size of Stasis Field, but its Cooldown is increased by 65%.

Level 1

20
6 / 9 / 24
4,055
507
25,033
31,044
0
Retrograde

Retrograde

Astral Mark

Reduce the Cooldown of Astral Mark by 1.6s.

Level 4

Inner Peace

Inner Peace

Void Grip

Reduce the Cooldown of Void Grip by 2.4s.

Level 2

Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 4%.

Level 1

Relativity

Relativity

Astral Mark

Heal for 120 every 1s for 10s after applying Astral Mark.

Level 3

Astral Cycle

Astral Cycle

Astral Mark

Increase the duration of Astral Mark by 2s.

Level 5

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

Seris
4
3 / 8 / 23
3,910
489
28,238
25,893
0
Essence Rip

Essence Rip

Rend Soul

Increase the Healing done by Rend Soul by 40%.

Level 5

Spirit Leech

Spirit Leech

Restore Soul

Regenerate 4 Ammo every 0.5s while channeling Restore Soul.

Level 2

Nether Siphon

Nether Siphon

Shadow Travel

Heal for 100 every 1s while using Shadow Travel.

Level 2

Veil

Veil

Shadow Travel

Reduce the cast time of Shadow Travel by 30%.

Level 3

Soul Forge

Soul Forge

Restore Soul

Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 18%.

Level 3

Soul Collector

Soul Collector

Rend Soul

Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.

Level 1

Makoa
neekerin
Makoa
57
8 / 4 / 11
3,790
474
27,904
49,188
81,895
Carapace

Carapace

Shell Shield

Increase the Health of Shell Shield by 1000.

Level 5

Ancient Resolve

Ancient Resolve

Shell Shield

Increase the duration of Shell Shield by 1.7999999999999998s.

Level 3

Harden

Harden

Dredge Anchor

Reduce your damage taken by 5% for 2s after hitting an enemy with Dredge Anchor.

Level 1

Salvage

Salvage

Dredge Anchor

Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.

Level 1

Barrier Reef

Barrier Reef

Shell Shield

Reduce the Cooldown of Shell Shield by 1s for every 1000 damage Absorbed.

Level 5

Half Shell

Half Shell

Shell Shield

Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.

Level 1

Team 1 Score

4

VS

Team 2 Score

-5

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Imani
Aerivai
Imani
59
11 / 4 / 3
4,360
545
77,007
25,091
0
Pyretic Momentum

Pyretic Momentum

Frostfire Glide

FrostFire Glide travels 25% faster.

Level 5

Discipline

Discipline

Elemental Shift

Elemental Shift reduces the Cooldown of Frostfire Glide by 0.6s.

Level 1

Affinity

Affinity

Elemental Shift

Reduce your damage taken by 5% for 2s after activating Elemental Shift.

Level 1

Permafrost

Permafrost

Frost Bomb

Increase the Projectile Speed of Frost Bomb by 18%.

Level 3

Ice in her Veins

Ice in her Veins

Frostfire Glide

Heal for 250 every 1s while using FrostFire Glide.

Level 5

Splitting Ice

Splitting Ice

Frost Bolt

Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.

Level 1

1
2 / 11 / 9
3,480
435
48,992
33,671
0
Eagle's Emerald

Eagle's Emerald

Valor

Generate 2 Ammo for each enemy hit with Valor.

Level 2

Superiority

Superiority

Armor

Increase your maximum Ammo by 2.

Level 2

Noble Crest

Noble Crest

Armor

Increase your maximum Health by 200.

Level 4

Revitalizing Gem

Revitalizing Gem

Valor

Heal for 120 for each enemy hit with Valor.

Level 2

Highborn

Highborn

Armor

Increase your Movement Speed by 15%.

Level 5

Alacrity

Alacrity

Grace

Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.

Level 1

Rei
K0RYA
Rei
52
3 / 7 / 14
3,995
499
57,502
40,455
0
Midnight Stroll

Midnight Stroll

Spirit Link

Reduce the damage done by any enemy you are linked to with Spirit Link by 20%.

Level 5

Rest and Relaxation

Rest and Relaxation

Weapon

Increase your maximum Ammo by 2.

Level 1

Threat and Subject

Threat and Subject

Armor

Increase your Movement Speed by 16% for 5s after earning a Killing Blow or Elimination.

Level 2

Enveloping Magic

Enveloping Magic

Envelop

Increase the maximum amount of damage mitigated by Envelop by 21%.

Level 3

Mystic Mastery

Mystic Mastery

Armor

Increase your maximum Health by 200.

Level 4

Restraint

Restraint

Spirit Link

While Envelop is active and you are Linked to an enemy, prevent them from Healing.

Level 1

VII
57
5 / 12 / 6
3,463
433
39,642
36,575
0
Latch and Fire

Latch and Fire

Explosive Dodge

Reduce the Cooldown of Grappling Hook by 1s after activating Explosive Dodge.

Level 2

The Fear

The Fear

Trigger Discipline

Reduce your active Cooldowns by 4s after getting a Killing Blow while in Burst Mode.

Level 4

Night Watch

Night Watch

Trigger Discipline

Generate 8 Ammo when you activate Trigger Discipline.

Level 2

Never Look

Never Look

Armor

Increase your maximum Health by 200.

Level 4

Red Room

Red Room

Trigger Discipline

Increase your Movement Speed by 12% while in Automatic fire mode.

Level 3

Tribunal Upgrades

Tribunal Upgrades

Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.

Level 1

58
9 / 6 / 6
3,760
470
31,437
19,711
58,233
Hearthwarder

Hearthwarder

Protection

Generate 225 Shield after using Protection.

Level 3

Vital Grasp

Vital Grasp

Recharge

Heal for 150 after activating Recharge.

Level 2

Conduction

Conduction

Recharge

Reduce the Cooldown of Recharge by 0.8s.

Level 2

Glyph of Health

Glyph of Health

Armor

Increase your maximum Health by 750.

Level 5

Lifegiver

Lifegiver

Protection

Heal the target of your Protection for 225.

Level 3

Field Study

Field Study

Protection

Increase the damage done by allies by 10% while they are Shielded by Protection.

Level 1

Match Insights

Player Kills, Deaths, and Assists

0s
Objective Time
0s
120
Kill Participation
68
39
Kills
30
31
Deaths
40
81
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Imani
Aerivai
Imani
11
4
3
3.13
W
Fernando
CheifandCo
Fernando
16
7
11
3.07
W
Atlas
Dreadwalk
Atlas
6
3
12
4
W
6
9
24
2
L
2
11
9
0.59
L
Rei
K0RYA
Rei
3
7
14
1.43
W
Seris
3
8
23
1.81
L
VII
5
12
6
0.67
W
Makoa
neekerin
Makoa
8
4
11
3.38
L
9
6
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

155,503
Damage
254,580
254,580
Taken
155,503
110,715
Shielding
58,233
155,638
Healing
66,788
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
Imani
Aerivai
Imani
77,007
49,551
0
7,048
25,091
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

W
Fernando
CheifandCo
Fernando
52,689
29,262
0
8,517
69,163
28,820
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

W
Atlas
Dreadwalk
Atlas
21,639
21,639
0
5,461
79,292
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Level 1

W
25,033
17,152
61,855
10,384
31,044
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

L
48,992
47,392
1,050
1,324
33,671
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Level 1

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
Rei
K0RYA
Rei
57,502
48,883
29,433
23,175
40,455
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

W
Seris
28,238
27,685
62,162
6,120
25,893
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Level 1

L
VII
39,642
38,892
0
2,617
36,575
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

W
Makoa
neekerin
Makoa
27,904
27,504
0
1,139
49,188
81,895
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 20%. This does not affect most cards and passives.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

L
31,437
22,524
1,714
427
19,711
58,233
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Damage Done by Role

Damage Taken by Role