Player Matchup
VS
Match Stats
Cavalier
Armor
Increase your maximum Health by 300.
Level 2
Launch
Charge
Increase the travel distance of Charge by 15%.
Level 1
Heat Transfer
Shield
Reduce the Cooldown of Charge by 1s for every 1000 damage your Shield takes.
Level 2
Last Stand
Shield
Heal for 450 every 1s while Shield is active and you are at or below 35% Health.
Level 5
Towering Barrier
Shield
Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.
Level 5
Aegis
Shield
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
Level 1
Creator's Claim
Armor
Increase your maximum Health by 250.
Level 5
A Runaway
Hail of Bombs
Increase the explosion radius of Hail of Bombs' explosives by 30%.
Level 3
Ride the Rocket
Cluster Grenade
Increase the base damage done to Shield and Deployables by your Cluster Grenade's explosions by 20.
Level 1
A Lost Realm
Weapon
Increase the area of effect of all your explosions by 2%.
Level 1
Eureka Moment
Weapon
Generate 1 ammo for every -1000 explosive damage done.
Level 5
Level 1
Spring Bloom
Illusion
Reduce the Cooldown of Illusion by 1.5s when an Illusion dies to an enemy.
Level 3
Carry On
Illusion
Increase the duration of your Illusions by 4s.
Level 4
Squadron
Illusion
Increase the Health of each of your Illusions by 200.
Level 2
Harmony
Shatter
Heal for 52% of the damage dealt by Shatter.
Level 4
Rewind
Dimensional Link
Spawn an Illusion with 40% Health when you swap to the spot of a dead Illusion.
Level 2
Resonance
Shatter
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
Level 1
Full Moon
Lunar Leap
Gain a 400-Health Shield for 3s after activating Lunar Leap.
Level 4
Celestial Body
Armor
Increase your maximum Health by 50.
Level 1
Restored Faith
Moonlight
Heal for 20 every time you Heal an ally with Moonlight.
Level 2
Moonlight Garden
Weapon
Generate 8% Moonlight for each enemy hit with Light Bow.
Level 4
Half Moon
Lunar Leap
Reduce the Cooldown of Lunar Leap by 3.2s.
Level 4
Goddess' Blessing
Moonlight
Allies being Healed by Moonlight take 15% reduced damage.
Level 1
Incitement
Dodge Roll
Reduce the Cooldown of Dodge Roll by 5s if you hit an enemy with your first weapon shot after using Dodge Roll.
Level 5
Intense Training
Dodge Roll
Increase your Movement Speed by 10% for 1.5s after using Dodge Roll.
Level 1
Drain Life
Blast Shot
Heal for 75 over 2s for each enemy hit by Blast Shot.
Level 1
Somersault
Armor
Reset the Cooldown of Dodge Roll after dropping to or below 60% Health.
Level 4
Quiver
Weapon
Increase your maximum Ammo by 4.
Level 4
Exaction
Dodge Roll
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
Level 1
Team 1 Score
2
VS
Team 2 Score
4
Cursed Weaponry
Harpoon
Generate 1 Ammo for each enemy hit by Harpoon.
Level 1
Hangman's Ire
Armor
Gain a 750-Health Shield after dropping to or below 50% Health.
Level 5
Dreadnought
Armor
Increase your maximum Health by 250.
Level 5
Mortal Skewer
Harpoon
Heal for 210 for each enemy hit with Harpoon.
Level 3
Sea Dogs
Armor
Increase the Healing you receive by 5% while at or below 50% Health.
Level 1
Hurl
Harpoon
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
Level 1
Barrier Reef
Shell Shield
Reduce the Cooldown of Shell Shield by 1s for every 1000 damage Absorbed.
Level 5
Harden
Dredge Anchor
Reduce your damage taken by 5% for 2s after hitting an enemy with Dredge Anchor.
Level 1
Determination
Armor
Increase your Healing received from other players by 6% while at or below 50% Health.
Level 1
Ancient Resolve
Shell Shield
Increase the duration of Shell Shield by 1.7999999999999998s.
Level 3
Carapace
Shell Shield
Increase the Health of Shell Shield by 1000.
Level 5
Half Shell
Shell Shield
Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.
Level 1
Runic Ammunition
Weapon
Gain 20% Lifesteal.
Level 5
Numbed Heart
Armor
Increase your maximum Health by 50.
Level 1
Unfair Advantage
Deflector Shield
Increase the duration of Deflector Shield by 0.8s.
Level 1
Contingency
Deflector Shield
Increase Deflector Shield's Health by 375.
Level 3
One Step Ahead
Armor
Increase your Movement Speed by 20%.
Level 5
Suspect Everyone
Armor
The Health of Deflector Shield is increased by 350 and its Cooldown is reduced by half if it is destroyed by an enemy.
Level 1
Chop Down
Crippling Throw
Reduce the Cooldown of Crippling Throw by 3s.
Level 5
Barkskin
Armor
Increase your maximum Health by 75.
Level 1
Fatalis
Crippling Throw
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 0.6s.
Level 1
Verdant Expanse
Blossom
Increase the radius of Blossom by 16%.
Level 4
Pick Up
Crippling Throw
Reduce the Cooldown of Vine by 4s after hitting an enemy with Crippling Throw.
Level 4
Rampant Blooming
Vine
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
Level 1
Peppy
Armor
Reduce your active Cooldowns by 50% after getting an Elimination.
Level 5
Boop
Scamper
Increase your Movement Speed by 8% for 2s after using Scamper.
Level 1
Fluffy
Armor
Increase your maximum Health by 50.
Level 1
Morning Breath
Familiar Spit
Increase your Movement Speed by 20% for 4s after applying a Magic Mark to an unmarked enemy. This effect can occur once every 4s.
Level 4
Wobbles
Scamper
Reduce your damage taken by 32% while using Scamper.
Level 4
Snack Attack
Armor
When you get an Elimination, drop a Health Pack that Heals the entire team for 900 when picked up by an ally. Health Packs are visible to allies and are not able to be seen or interacted with by the opposing team.
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown
Level 2
Level 1
Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1
Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1
Guardian
Armor
Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.
Level 1
Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1
Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1
Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1
Level 1
Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1
Level 2
Level 1
Guardian
Armor
Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.
Level 1
Level 1
Nimble
Armor
Gain 7% Movement Speed.
Level 1
Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1
Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1
Wrecker
Weapon
Your weapon attacks deal 60% increased Damage to Shields.
Level 2
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1
Level 1
Level 2
Level 2
Bulldozer
Weapon
Your weapon shots deal 25% increased damage to Deployables, Pets, and Illusions.
Level 1
Level 1
Level 2
Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.