Player Matchup
VS
Match Stats
Trespasser
Agility
Increase your jump height by 80% while Agility is active.
Level 4
Trigger Happy
Weapon
Increase your Healing received by 5% while firing your SMGs.
Level 1
Wind's Embrace
Agility
Heal for 60 every 1s while Agility is active.
Level 3
Raw Talent
Agility
Increase the Movement Speed boost of Agility by 20%.
Level 5
Memento
Weapon
Increase your maximum Ammo by 10.
Level 2
Adrenaline Junkie
Weapon
Generate 1 Energy for every 80 damage done with your Submachine Guns.
Level 1
Astral Traveler
Ghost Walk
Increase your Movement Speed while using Ghost Walk by 30%.
Level 3
Thunderlord
Weapon
Increase your maximum Ammo by 30%.
Level 3
Phantom
Ghost Walk
Heal for 400 over the duration of Ghost Walk.
Level 4
Electrostatic
Weapon
Increase your Ammo regeneration speed by 36%.
Level 3
Spirit's Grace
Healing Totem
Allies inside your Healing Totem gain 12% increased Movement Speed for 1s.
Level 2
Spirit's Domain
Weapon
Hitting allies with your Lightning Staff Heals them for 800 per second and your maximum Ammo capacity is increased by 15%. Curative (+20% Healing)
Level 1
In The Thick of It
Rogue's Tempo
Generate 12 Ammo after hitting at least one enemy with Rogue's Tempo.
Level 4
Deadly Flourish
Deadly Momentum
Increase the travel speed of Deadly Momentum by 24%.
Level 3
Swift Strikes
Deadly Momentum
Increase the travel distance of Deadly Momentum by 10%.
Level 2
Shining Example
Weapon
Extend the duration of Sharp Momentum stacks gained by hitting with War by 36%.
Level 3
He Shot First
Love
Extend the duration of Piercing Momentum stacks gained by hitting with Love by 36%.
Level 3
Measured Cadence
Fire a weaker copy of Rogue's Tempo forward from your crosshairs for every 6 Ammo consumed.
Level 1
Follow the Scent
Fire Spit
Increase the size of your Fire Spit by 48%.
Level 2
Rain of Fire
Thrust
Consume 30% less Booster fuel for 5s after using Thrust.
Level 2
Condescension
Fire Spit
Reduce the Cooldown of Thrust by 2.4s for each enemy hit with Fire Spit.
Level 2
Masterful
Fire Spit
Reduce the Cooldown of Fire Spit by 2.5s for each enemy hit by it.
Level 5
Lung Capacity
Fire Spit
Heal for 200 for each enemy hit with Fire Spit.
Level 4
Fusillade
Weapon
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
Level 1
Life Unlived
Second Chance
Heal for an additional 750 when using Second Chance.
Level 5
Lessons of the Past
Setback
Gain a 100-Health Shield for 3s after hitting an enemy with Setback.
Level 1
Paradox
Second Chance
Reduce the Cooldown of Second Chance by 0.5s.
Level 1
Lost Legacy
Stasis Field
Heal for 240 every 1s for 3s after activating Stasis Field.
Level 3
Old Wounds
Armor
Increase your maximum Health by 750.
Level 5
Deja vu
Setback
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
Level 1
Team 1 Score
1
VS
Team 2 Score
4
Towering Barrier
Shield
Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.
Level 5
Heat Transfer
Shield
Reduce the Cooldown of Charge by 1s for every 1000 damage your Shield takes.
Level 2
Last Stand
Shield
Heal for 270 every 1s while Shield is active and you are at or below 35% Health.
Level 3
Immovable Object
Armor
Increase your Healing received from others by 15% while at or below 50% Health.
Level 3
Cavalier
Armor
Increase your maximum Health by 300.
Level 2
Aegis
Shield
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
Level 1
Volatile
Fire Bomb
Reduce the Cooldown of Fire Bomb by 1.2s.
Level 2
Salamander Hide
Fire Bomb
Reduce the damage you deal to yourself with Fire Bomb by 20%.
Level 1
Bandolier
Nade Launcher
Reduce the Cooldown of Nade Launcher by 1.5s.
Level 3
Primal Might
Armor
Reduce your active Cooldowns by 50% after getting an Elimination.
Level 5
Trail Blazer
Armor
Generate 12 Ammo after getting an Elimination.
Level 4
Burn, Monster!
Fire Bomb
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
Level 1
Crescent
Lunar Leap
Reset the Cooldown of Lunar Leap after dropping to or below 45% Health.
Level 3
Full Moon
Lunar Leap
Gain a 200-Health Shield for 3s after activating Lunar Leap.
Level 2
Feral Strength
Guardian Spirit
Increase Luna's Health by 900.
Level 4
Broken Deity
Guardian Spirit
Increase Luna's deploy range by 60%.
Level 3
Half Moon
Lunar Leap
Reduce the Cooldown of Lunar Leap by 2.4000000000000004s.
Level 3
Sacrifice
Guardian Spirit
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
Level 1
Something to Prove
Armor
Generate 50% Energy after falling to or below 50% Health.
Level 5
Unyielding
Dragon Stance
Reduce the rate of Energy consumption while in Dragon Stance by 24%.
Level 4
Swift Hands
Dragon Stance
Reduce the time it takes to enter and exit Dragon Stance by 10%.
Level 1
Harsh Training
Armor
Increase your maximum Health by 100.
Level 2
Criminal Record
Dragon Stance
Gain 10.5% Lifesteal while in Dragon Stance.
Level 3
Adrenaline Junkie
Weapon
Generate 1 Energy for every 80 damage done with your Submachine Guns.
Level 1
Brittle
Shatter
Reduce the Cooldown of Shatter by 2.5s.
Level 5
Squadron
Illusion
Increase the Health of each of your Illusions by 300.
Level 3
Spring Bloom
Illusion
Reduce the Cooldown of Illusion by 1.5s when an Illusion dies to an enemy.
Level 3
Fracture
Shatter
Heal your Illusions for 40% of their maximum Health after activating Shatter.
Level 2
Carry On
Illusion
Increase the duration of your Illusions by 2s.
Level 2
Life Exchange
Shatter
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown
Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1
Rejuvenate
Armor
Receive 20% more Healing from other players.
Level 2
Guardian
Armor
Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.
Level 1
Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Level 1
Level 1
Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Nimble
Armor
Gain 7% Movement Speed.
Level 1
Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1
Life Rip
Weapon
Your weapon shots gain +20% Lifesteal.
Level 2
Deft Hands
Weapon
Increase your Reload Speed by 40%.
Level 2
Level 1
Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1
Nimble
Armor
Gain 7% Movement Speed.
Level 1
Level 1
Level 1
Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2
Morale Boost
Armor
Increase your Ultimate charge rate by 10%.