Player Matchup

Rei
Rei
Gold IV
CharlieCab1
Rei
Gold IV
Level 86
Champion Stats
7W - 4L
1,827 SR
Queue Stats
22W - 18L
1,560 Elo+
Solo
Ruckus
Ruckus
Platinum V
MisT3R oEo
Ruckus
Platinum V
Level 999
Champion Stats
7W - 12L
1,563 SR
Queue Stats
334W - 327L
1,519 Elo+
Solo
Tyra
Tyra
Gold I
Pineapplexxz
Tyra
Gold I
Level 314
Champion Stats
53W - 49L
1,559 SR
Queue Stats
131W - 143L
1,447 Elo+
Solo
Vora
Vora
Gold IV
fichero-barrido
Vora
Gold IV
Level 160
Champion Stats
0W - 1L
1,282 SR
Queue Stats
30W - 31L
1,487 Elo+
Solo
Barik
Barik
Qualifying
kentunbro
Barik
Qualifying
Level 91
Champion Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,322 Elo+
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 330
1,546 SR
1,467 Elo+

VS

Team Averages
Gold III
Gold III
Average Tier
Level 177
1,508 SR
1,493 Elo+
Willo
Willo
Gold I
CRT David
Willo
Gold I
Level 413
Champion Stats
1W - 0L
1,281 SR
Queue Stats
186W - 188L
1,467 Elo+
Solo
Inara
Inara
Gold IV
FireStrata
Inara
Gold IV
Level 52
Champion Stats
6W - 2L
1,612 SR
Queue Stats
135W - 148L
1,479 Elo+
Solo
Moji
Moji
Gold IV
Nhordan
Moji
Gold IV
Level 201
Champion Stats
1W - 0L
1,500 SR
Queue Stats
229W - 226L
1,490 Elo+
Party 1
Dredge
Dredge
Gold V
mothervader692
Dredge
Gold V
Level 47
Champion Stats
15W - 15L
1,440 SR
Queue Stats
27W - 27L
1,510 Elo+
Solo
Lillith
Lillith
Gold III
nonSpicyCurry
Lillith
Gold III
Level 174
Champion Stats
85W - 60L
1,705 SR
Queue Stats
271W - 257L
1,519 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
38
3 / 11 / 16
3,140
174
47,800
73,842
0
Magic in the Blood

Magic in the Blood

Weapon

Reduce the Cooldown of your next Chain Heal by 0.5s after hitting an enemy with Sigil. This effect stacks.

Level 5

Spring to Action

Spring to Action

Spirit Link

Increase the Healing Spirit Links provides every 1s to your linked friendly target by 60 Health.

Level 3

Mystic Mastery

Mystic Mastery

Armor

Increase your maximum Health by 50.

Level 1

Refreshing Break

Refreshing Break

Chain Heal

Grant 0.8500000000000001% Ultimate Charge to each player to which Chain Heal bounces.

Level 5

Rest and Relaxation

Rest and Relaxation

Weapon

Increase your maximum Ammo by 2.

Level 1

Extension

Extension

Increase the range of Chain Heal bounces by 40%.

Level 1

Ruckus
MisT3R oEo
Ruckus
59
7 / 7 / 7
2,938
163
99,232
110,857
42,163
Fuel Reserves

Fuel Reserves

Advance

Increase the travel distance of Advance by 35%.

Level 5

Nanotechnology

Nanotechnology

Emitter

Heal for 50 every 1s while Emitter is active.

Level 1

Dampener

Dampener

Armor

Increase your maximum Health by 150.

Level 1

Refraction

Refraction

Emitter

Reduce the Cooldown of Emitter by 3s.

Level 3

Air-Cooled

Air-Cooled

Advance

Heal for 400 after activating Advance.

Level 5

Aerial Assault

Aerial Assault

Advance

Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.

Level 1

50
13 / 6 / 12
3,580
199
145,418
53,524
0
In The Fray

In The Fray

Nade Launcher

Decrease your damage taken by 20% for 3s after using Nade Launcher.

Level 5

Napalm

Napalm

Fire Bomb

Activating Fire Bomb heals you for 100 over 2s.

Level 1

Bandolier

Bandolier

Nade Launcher

Reduce the Cooldown of Nade Launcher by 1s.

Level 2

Primal Might

Primal Might

Armor

Reduce your active Cooldowns by 50% after getting an Elimination.

Level 5

Turn The Table

Turn The Table

Nade Launcher

Heal for 120 for each enemy hit with Nade Launcher.

Level 2

Mercy Kill

Mercy Kill

Nade Launcher

Nade Launcher has 3 charges, but reduce the damage of each to 650.

Level 1

57
11 / 18 / 8
2,926
163
91,129
70,887
0
Inevitability

Inevitability

Obliteration

Reduce the Cooldown of Dark Siphon by 2s after hitting at least one enemy with Obliteration.

Level 5

Elegant Paring

Elegant Paring

Tendril

Reduce the Cooldown of Dark Siphon and Obliteration by 1.6s after activating Tendril.

Level 4

Crimson Ascent

Crimson Ascent

Dark Siphon

Reduce the Cooldown of Dark Siphon by 3s if it fails to hit a target.

Level 3

A Broken Path

A Broken Path

Dark Siphon

Increase the Healing received from Dark Siphon by 100 health.

Level 2

Unified in Purpose

Unified in Purpose

Dark Siphon

Reduce the damage you take by 10% for 1s after hitting an enemy with Dark Siphon.

Level 1

Unyielding Pressure

Unyielding Pressure

Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.

Level 1

Barik
kentunbro
Barik
40
6 / 10 / 8
2,902
161
50,781
88,716
104,961
Bowling Ball

Bowling Ball

Rocket Boots

Gain a 600-Health Shield for 3s after activating Rocket Boots.

Level 4

Palisade

Palisade

Barricade

Reduce the Cooldown of Barricade by 0.4s.

Level 1

Red Streak

Red Streak

Rocket Boots

Reduce the Cooldown of Rocket Boots by 2.4000000000000004s.

Level 3

Healing Station

Healing Station

Turret

Heal for 100 every 1s while standing near any of your Turrets.

Level 4

Failsafe

Failsafe

Armor

Reset the Cooldown of Rocket Boots after falling to or below 30% Health.

Level 3

Tinkerin

Tinkerin

Weapon

Modify your Blunderbuss to fire a single slug that deals 600 damage.

Level 1

Bans
KhanYing
Team 1 Score

3

VS

Team 2 Score

4

Bans
TorvaldLian
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Willo
CRT David
Willo
59
12 / 8 / 14
4,144
230
73,972
48,619
0
Just Believe!

Just Believe!

Armor

Reduce your active Cooldowns by 40% after getting an Elimination.

Level 5

Spritely

Spritely

Flutter

Reduce your damage taken by 10% for 3s after activating Flutter.

Level 2

Flora

Flora

Armor

Increase your maximum Health by 100.

Level 2

Sprouts

Sprouts

Seedling

Reduce the Cooldown of Seedling by 1.5s for each enemy hit by it.

Level 3

Sparkle

Sparkle

Dead Zone

Increase the duration of Dead Zone by 1.7999999999999998s.

Level 3

Nightshade

Nightshade

Dead Zone

Dead Zone damage is increased to 650.

Level 1

Inara
17
10 / 8 / 9
4,819
268
53,727
163,454
24,395
Steadfast

Steadfast

Armor

Increase your maximum Health by 600.

Level 4

Stone Bulwark

Stone Bulwark

Earthen Guard

Heal for 112 every 1s while Earthen Guard is active.

Level 4

Insurmountable

Insurmountable

Armor

Increase your maximum Ammo by 1.

Level 1

Geomancer

Geomancer

Earthen Guard

Reduce the Cooldown of Earthen Guard by 2.5s.

Level 5

Lodestone

Lodestone

Warder's Field

Generate 2 Ammo after activating Warder's Field.

Level 1

Mother's Grace

Mother's Grace

Earthen Guard

Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.

Level 1

Moji
Nhordan
Moji
59
17 / 10 / 11
4,622
257
95,213
93,045
0
Morning Breath

Morning Breath

Familiar Spit

Increase your Movement Speed by 25% for 4s after applying a Magic Mark to an unmarked enemy. This effect can occur once every 4s.

Level 5

Cozy

Cozy

Magic Barrier

Heal for 50 every 1s while Magic Barrier is active.

Level 1

Greater Good

Greater Good

Familiar Spit

Gain 12% Lifesteal against enemies with the maximum number of Magic Marks.

Level 2

Peppy

Peppy

Armor

Reduce your active Cooldowns by 20% after getting an Elimination.

Level 2

Fluffy

Fluffy

Armor

Increase your maximum Health by 250.

Level 5

Boom Boom

Boom Boom

Weapon

Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.

Level 1

34
13 / 10 / 4
4,620
257
133,164
73,740
2,650
Hull Piercer

Hull Piercer

Harpoon

Reduce the Cooldown of Harpoon by 6s.

Level 5

Abyss Cannon

Abyss Cannon

Broadside

Generate 1 Ammo for each enemy hit by Broadside.

Level 1

Hangman's Ire

Hangman's Ire

Armor

Gain a 150-Health Shield after dropping to or below 50% Health.

Level 1

Dark Bargain

Dark Bargain

Shortcut

Heal for 250 every 1s while standing near a Shortcut.

Level 5

Gun Deck

Gun Deck

Weapon

Increase your maximum Ammo by 3.

Level 3

Abyss Spike

Abyss Spike

Harpoon

Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.

Level 1

Lillith
43
0 / 4 / 27
4,864
270
41,750
55,502
0
Symbiotic Relationship

Symbiotic Relationship

Swarm

Increase the Healing allies receive from Swarm by 20%, but increase its cost by {scale=4|4}%.

Level 5

Tainted Form

Tainted Form

Weapon

Gain 1% of Max Health when hitting a marked enemy.

Level 1

Sheer Ascent

Sheer Ascent

Death Wings

Increase vertical movement of Death Wings by 5%.

Level 1

Waning Moon

Waning Moon

Blood Hex

Reduce the Blood cost of Swarm by 15% while an ally is marked by Blood Hex.

Level 3

Blood Cannon

Blood Cannon

Armor

Increase extra Blood Health by 1000 while decreasing base Health by {scale=125|125}.

Level 5

Cursed Accord

Cursed Accord

Armor

Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.

Level 1

Match Insights

Player Kills, Deaths, and Assists

2m 50s
Objective Time
7m 44s
91
Kill Participation
117
40
Kills
52
52
Deaths
40
51
Assists
65
Player
Kills
Deaths
Assists
KDA
W
Willo
CRT David
Willo
12
8
14
2.38
L
3
11
16
1
W
Inara
10
8
9
1.81
L
Ruckus
MisT3R oEo
Ruckus
7
7
7
1.5
W
Moji
Nhordan
Moji
17
10
11
2.25
L
13
6
12
3.17
L
11
18
8
0.83
L
Barik
kentunbro
Barik
6
10
8
1
W
13
10
4
1.5
W
Lillith
0
4
27
3.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

434,360
Damage
397,826
397,826
Taken
434,360
147,124
Shielding
27,045
229,686
Healing
248,066
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
Willo
CRT David
Willo
73,972
47,294
0
6,342
48,619
0

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 11%.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

L
47,800
41,538
102,923
46,739
73,842
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

W
Inara
53,727
50,580
0
12,580
163,454
24,395
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

L
Ruckus
MisT3R oEo
Ruckus
99,232
76,758
0
40,977
110,857
42,163
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

W
Moji
Nhordan
Moji
95,213
91,949
0
11,213
93,045
0
Veteran

Veteran

Armor

Increase your base maximum Health by 11%.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Level 2

L
145,418
79,722
0
12,506
53,524
0

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

Bulldozer

Bulldozer

Weapon

Your weapon shots deal 25% increased damage to Deployables, Pets, and Illusions.

Level 1

L
91,129
70,327
0
8,937
70,887
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Level 1

L
Barik
kentunbro
Barik
50,781
50,781
0
17,604
88,716
104,961

Level 1

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

W
133,164
74,045
495
28,657
73,740
2,650

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Level 1

W
Lillith
41,750
16,493
188,220
559
55,502
0
Veteran

Veteran

Armor

Increase your base maximum Health by 11%.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Level 1

Damage Done by Role

Damage Taken by Role