Player Matchup

Fernando
Fernando
Silver IV
Jmfnasty33
Fernando
Silver IV
Level 128
Champion Stats
57W - 49L
1,568 SR
Queue Stats
318W - 337L
1,375 Elo+
Solo
Drogoz
Drogoz
Silver III
LidSpartacuS
Drogoz
Silver III
Level 103
Champion Stats
37W - 44L
1,521 SR
Queue Stats
175W - 194L
1,418 Elo+
Solo
Khan
Khan
Gold III
Moon Face 25
Khan
Gold III
Level 277
Champion Stats
11W - 9L
1,623 SR
Queue Stats
73W - 67L
1,506 Elo+
Party 1
Ying
Ying
Silver IV
X1 SLAYhER 1X
Ying
Silver IV
Level 187
Champion Stats
8W - 7L
1,676 SR
Queue Stats
30W - 29L
1,482 Elo+
Party 1
Moji
Moji
Qualifying
jonitiso2
Moji
Qualifying
Level 155
Champion Stats
1W - 1L
1,500 SR
Queue Stats
2W - 4L
1,284 Elo+
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 170
1,578 SR
1,413 Elo+

VS

Team Averages
Silver III
Silver III
Average Tier
Level 88
1,480 SR
1,364 Elo+
Grohk
Grohk
Silver II
DEAD_MOUSE502
Grohk
Silver II
Level 52
Champion Stats
1W - 2L
1,253 SR
Queue Stats
5W - 16L
1,392 Elo+
Solo
Koga
Koga
Silver I
Loki_furioso18
Koga
Silver I
Level 233
Champion Stats
19W - 25L
1,577 SR
Queue Stats
43W - 53L
1,424 Elo+
Solo
Skye
Skye
Silver III
Sebis
Skye
Silver III
Level 68
Champion Stats
13W - 11L
1,511 SR
Queue Stats
55W - 57L
1,432 Elo+
Solo
Azaan
Azaan
Silver III
omarsimio21
Azaan
Silver III
Level 66
Champion Stats
5W - 13L
1,430 SR
Queue Stats
106W - 111L
1,413 Elo+
Solo
Seris
Seris
Silver V
weemiscrushr
Seris
Silver V
Level 23
Champion Stats
1W - 2L
1,630 SR
Queue Stats
40W - 38L
1,159 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Fernando
Jmfnasty33
Fernando
41
9 / 11 / 20
5,980
352
89,491
183,898
219,678
Cavalier

Cavalier

Armor

Increase your maximum Health by 750.

Level 5

Immovable Object

Immovable Object

Armor

Increase your Healing received from others by 10% while at or below 50% Health.

Level 2

Safe Travel

Safe Travel

Charge

Gain a 450-Health Shield for 3s after you use Charge.

Level 3

Brand

Brand

Fireball

Heal for 100 for each enemy hit with Fireball.

Level 1

Last Stand

Last Stand

Shield

Heal for 360 every 1s while Shield is active and you are at or below 35% Health.

Level 4

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

Drogoz
33
14 / 5 / 13
4,316
254
119,730
24,202
0
Propel

Propel

Thrust

Restore 50% of your maximum Booster fuel after using Thrust.

Level 5

Thrill of the Hunt

Thrill of the Hunt

Thrust

Reduce the Cooldown of Thrust by 13% after getting an Elimination.

Level 1

Altitude

Altitude

Armor

Restore 20% of your maximum Booster fuel after getting a Killing Blow or Elimination.

Level 1

Rain of Fire

Rain of Fire

Thrust

Consume 45% less Booster fuel for 5s after using Thrust.

Level 3

Fuel Tank

Fuel Tank

Armor

Increase your Booster fuel capacity by 50%.

Level 5

W.Y.R.M. Jets

W.Y.R.M. Jets

Armor

Increase your Movement Speed while using your Booster.

Level 1

50
5 / 12 / 19
4,365
257
53,262
138,353
38,838
Lifetaker

Lifetaker

Armor

Reduce your active Cooldowns by 24% after getting an Elimination.

Level 3

Hopeguard

Hopeguard

Bulwark

Increase your Healing received by 6% while your Bulwark is active.

Level 1

Platemail

Platemail

Armor

Increase your maximum Health by 750.

Level 5

Close and Personal

Close and Personal

Commander's Grab

Reduce your damage taken by 8% for 2s after hitting an enemy with Commander's Grab.

Level 1

Never Surrender!

Never Surrender!

Battle Shout

Reduce the Cooldown of Battle Shout by 3s.

Level 5

Vortex Grip

Vortex Grip

Commander's Grab

Targets hit by Commander's Grab are Stunned for an additional 1.4s.

Level 1

39
5 / 8 / 24
4,567
269
35,215
57,931
0
Carry On

Carry On

Illusion

Increase the duration of your Illusions by 3s.

Level 3

Brittle

Brittle

Shatter

Reduce the Cooldown of Shatter by 1.5s.

Level 3

Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 300.

Level 3

Tangible

Tangible

Armor

Increase your maximum Health by 150.

Level 3

Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 1.5s when an Illusion dies to an enemy.

Level 3

Life Exchange

Life Exchange

Shatter

Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.

Level 1

Moji
41
19 / 13 / 10
5,053
297
106,380
71,811
0
Symbiotic

Symbiotic

Armor

Increase the Healing you receive by 21% while at or below 50% Health.

Level 3

Peppy

Peppy

Armor

Reduce your active Cooldowns by 30% after getting an Elimination.

Level 3

Harmonious

Harmonious

Magic Barrier

Reduce your damage taken by 6% for 2s after Magic Barrier ends.

Level 2

Scoot

Scoot

Scamper

Reduce the Cooldown of Scamper by 0.8s.

Level 2

Scurry

Scurry

Scamper

Heal for 500 over the duration of Scamper.

Level 5

Boom Boom

Boom Boom

Weapon

Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.

Level 1

Bans
TalusTorvald
Team 1 Score

4

VS

Team 2 Score

3

Bans
WilloVora
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
54
5 / 12 / 24
4,147
244
53,349
102,179
0
Crackle

Crackle

Healing Totem

Increase the duration of Healing Totem by 0.6000000000000001s.

Level 3

Phantom

Phantom

Ghost Walk

Heal for 200 over the duration of Ghost Walk.

Level 2

Haunting

Haunting

Ghost Walk

Reduce the Cooldown of Ghost Walk by 2.4s.

Level 4

Gale

Gale

Ghost Walk

Decrease the Cooldown of Healing Totem by 3s after activating Ghost Walk.

Level 5

Outreach

Outreach

Healing Totem

Increase the deploy range of Healing Totem by 15%.

Level 1

Totemic Ward

Totemic Ward

Healing Totem

Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)

Level 1

53
12 / 10 / 19
3,754
221
153,853
69,464
0
Unyielding

Unyielding

Dragon Stance

Reduce the rate of Energy consumption while in Dragon Stance by 30%.

Level 5

Trained Killer

Trained Killer

Dragon Stance

While in Dragon Stance, regenerate 6 Ammo every 1s.

Level 1

Swift Hands

Swift Hands

Dragon Stance

Reduce the time it takes to enter and exit Dragon Stance by 30%.

Level 3

Something to Prove

Something to Prove

Armor

Generate 20% Energy after falling to or below 50% Health.

Level 2

Harsh Training

Harsh Training

Armor

Increase your maximum Health by 200.

Level 4

Adrenaline Junkie

Adrenaline Junkie

Weapon

Generate 1 Energy for every 80 damage done with your Submachine Guns.

Level 1

Skye
Sebis
Skye
33
20 / 10 / 11
4,035
237
154,335
37,303
0
Poisoner

Poisoner

Poison Bolts

Reduce the Cooldown of Poison Bolts by 4s.

Level 5

Decrepify

Decrepify

Poison Bolts

You do not consume Ammo for 0.5s after hitting an enemy with Poison Bolts.

Level 1

Cloak

Cloak

Hidden

Increase the duration of Hidden by 4s.

Level 4

Specter

Specter

Smoke Screen

Generate 4 Ammo after entering Smoke Screen. You must spend at least 4s out of Smoke Screen before this effect can apply again.

Level 1

Confound

Confound

Poison Bolts

Reduce the Cooldown of Smoke Screen by 2s for each enemy hit by Poison Bolts.

Level 4

Debilitate

Debilitate

Poison Bolts

Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.

Level 1

41
6 / 11 / 17
4,208
248
75,092
140,383
107,468
Grim Deliverance

Grim Deliverance

Heal for 20 for every percentage point of Ire consumed by abilities.

Level 4

Depths of Despair

Depths of Despair

Reduce the damage you take by 12% for 2s after activating Conviction.

Level 3

Ad Eternum

Ad Eternum

Reduce the damage you take by 9% while at least one wall segment of Sanctuary is active.

Level 3

True Conviction

True Conviction

Reduce the damage your other allies take by 10% while they are within 35 units of the middle wall segment of your Sanctuary.

Level 2

Eternal Strife

Eternal Strife

Using an ability above Ire threshold Heals you for 225.

Level 3

Tempering

Tempering

Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.

Level 1

11
6 / 9 / 23
3,757
221
39,566
54,749
0
Essence Rip

Essence Rip

Rend Soul

Increase the Healing done by Rend Soul by 16%.

Level 2

Revenant

Revenant

Armor

Increase your maximum Health by 200.

Level 4

Ebon Dynamo

Ebon Dynamo

Weapon

Increase your maximum Ammo by 4.

Level 2

Dark Sight

Dark Sight

Rend Soul

Every Soul Charge you detonate generates 2 Ammo.

Level 2

Umbral Gait

Umbral Gait

Weapon

Your Movement Speed is increased by 40% while any enemy is marked with a Soul Orb stack.

Level 5

Soul Collector

Soul Collector

Rend Soul

Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.

Level 1

Match Insights

Player Kills, Deaths, and Assists

14m 57s
Objective Time
13m 4s
138
Kill Participation
143
52
Kills
49
49
Deaths
52
86
Assists
94
Player
Kills
Deaths
Assists
KDA
L
5
12
24
1.42
W
Fernando
Jmfnasty33
Fernando
9
11
20
1.73
W
Drogoz
14
5
13
4.1
L
12
10
19
2.15
W
5
12
19
1.21
L
Skye
Sebis
Skye
20
10
11
2.55
W
5
8
24
2.13
W
Moji
19
13
10
1.85
L
6
11
17
1.32
L
6
9
23
1.94

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

404,078
Damage
476,195
476,195
Taken
404,078
258,516
Shielding
107,468
273,464
Healing
246,477
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
53,349
32,879
61,665
43,927
102,179
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Level 1

W
Fernando
Jmfnasty33
Fernando
89,491
56,800
0
13,630
183,898
219,678
Master Riding

Master Riding

Armor

Increase your Mount Speed by 30%.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

W
Drogoz
119,730
81,714
0
6,006
24,202
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 30%.

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
153,853
132,048
0
1,794
69,464
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

Level 1

W
53,262
48,298
27,176
30,910
138,353
38,838
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Level 1

L
Skye
Sebis
Skye
154,335
84,048
0
2,773
37,303
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

W
35,215
35,215
161,012
29,208
57,931
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Level 1

W
Moji
106,380
99,391
0
5,522
71,811
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

L
75,092
46,229
0
11,529
140,383
107,468
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

L
39,566
33,473
114,365
10,424
54,749
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Damage Done by Role

Damage Taken by Role