Player Matchup
VS
Match Stats
Verdant Expanse
Blossom
Increase the radius of Blossom by 20%.
Level 5
Rebound
Armor
Increase your Healing received by 10% while at or below 50% Health.
Level 2
Perennial
Blossom
Reduce the Cooldown of Blossom by 0.4s.
Level 1
Adrenaline
Armor
Reduce your active Cooldowns by 50% after getting an Elimination.
Level 5
Unstoppable
Blossom
Reduce your damage taken by 12% for 4s after using Blossom.
Level 2
Rampant Blooming
Vine
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
Level 1
Dragon Oil
Armor
Increase your maximum Ammo by 3.
Level 3
Up in Smoke
Billow
Increase your Movement Speed by 11% while Billow is active.
Level 1
Malice
Armor
Increase your Reload Speed by 50%.
Level 5
Footwork
Counter
Increase your Movement Speed by 10% for 3s after activating Counter.
Level 1
Heartless
Armor
Increase your Movement Speed by 30% for 4s after getting an Elimination.
Level 5
Yomi
Weapon
Your heavy hit with Inferno Blade deals an additional 150 damage.
Level 1
Deadly Predator
Weapon
Increase your maximum acid capacity by 16%.
Level 2
Out of Time
Hardening
Reduce the additional Damage Reduction given by Hardening by half. For 2.5s after using Hardening, gain its benefits.
Level 5
End of an Era
Hardening
Increase the additional Damage Reduction benefit of Hardening by 80% but reduce its duration by {scale=10|10}%.
Level 4
Futile Efforts
Weapon
Reduce the Cooldown of Piercing Quills by 0.1s each time you hit an enemy with Caustic Spray.
Level 2
Extermination
Armor
Reduce the duration and effectiveness of Crowd Control by 10%.
Level 2
Sight Begets Strength
Primal Vision
Allied players within range of your Primal Vision gain a stackable 90-Health Shield and 15% increased Movement Speed for 4s each time you pulse, but your Primal Vision has its Cooldown increased by 2s.
Level 1
Disrupt
Reversal
Reduce the Cooldown of Reversal by 4.8s.
Level 4
Featherweight
Armor
Heal for 200 every 1s while drifting.
Level 4
Quick Draw
Weapon
Hitting a player with Revolver Heals you for 15.
Level 1
Buying Time
Reversal
Generate 3 Ammo after activating Reversal.
Level 3
Watchful
Armor
Reduce all active Cooldowns by 30% after getting an Elimination.
Level 3
Godslayer
Reversal
Reversal always fires back and does an additional 800 damage.
Level 1
Protectors
Guardian Spirit
Regenerate 10% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Level 5
Broken Deity
Guardian Spirit
Increase Luna's deploy range by 20%.
Level 1
Spirit Arrows
Moonlight
Reduce the Cooldown of Luna's redeploy by 0.30000000000000004s after healing with Moonlight.
Level 3
Feral Strength
Guardian Spirit
Increase Luna's Health by 675.
Level 3
Moonlight Garden
Weapon
Generate 6% Moonlight for each enemy hit with Light Bow.
Level 3
Life Link
Guardian Spirit
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
Level 1
Team 1 Score
1
VS
Team 2 Score
4
Astral Traveler
Ghost Walk
Increase your Movement Speed while using Ghost Walk by 20%.
Level 2
Outreach
Healing Totem
Increase the deploy range of Healing Totem by 75%.
Level 5
Haunting
Ghost Walk
Reduce the Cooldown of Ghost Walk by 1.2s.
Level 2
Gale
Ghost Walk
Decrease the Cooldown of Healing Totem by 3s after activating Ghost Walk.
Level 5
Crackle
Healing Totem
Increase the duration of Healing Totem by 0.2s.
Level 1
Totemic Ward
Healing Totem
Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)
Level 1
Backdraft
Detonate
Reduce the Cooldown of Poppy Bomb by 0.1s for each Sticky Bomb you Detonate.
Level 1
Royal Decree
Detonate
Increase your Reload Speed by 16% for 3s after using Detonate.
Level 4
King's New Cloak
Armor
Increase your maximum Health by 250.
Level 5
King's Court
Detonate
Heal for 60 for each Sticky Bomb you Detonate.
Level 4
Countdown
Grumpy Bomb
Reduce the Cooldown of Grumpy Bomb by 0.8s.
Level 1
Chain Reaction
Detonate
Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.
Level 1
Latch and Fire
Explosive Dodge
Reduce the Cooldown of Grappling Hook by 2.5s after activating Explosive Dodge.
Level 5
Nasty Surprise
Explosive Dodge
Generate 5 Ammo after activating Explosive Dodge.
Level 1
Never Look
Armor
Increase your maximum Health by 50.
Level 1
The Night
Grappling Hook
Reduce the cooldown of Explosive Dodge by 2.5s after activating Grappling Hook.
Level 5
Terror
Grappling Hook
(223153) Increase the pull strength of Grappling Hook by 15%.
Level 3
Tribunal Upgrades
Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.
Level 1
Lifegiver
Protection
Heal the target of your Protection for 150.
Level 2
Glyph of Siphoning
Armor
Gain a 200-Health Shield after getting an Elimination.
Level 2
Glyph of Freedom
Armor
Reduce your active Cooldowns by 24% after getting an Elimination.
Level 3
Arcane Etching
Nullify
Gain a 300-Health Shield after activating Nullify.
Level 3
Hearthwarder
Protection
Generate 375 Shield after using Protection.
Level 5
Thanks, Grandpa
Protection
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
Level 1
Napalm
Fire Bomb
Activating Fire Bomb heals you for 300 over 2s.
Level 3
Volatile
Fire Bomb
Reduce the Cooldown of Fire Bomb by 2.4s.
Level 4
Survivalist
Armor
Increase your maximum Health by 50.
Level 1
Primal Might
Armor
Reduce your active Cooldowns by 30% after getting an Elimination.
Level 3
Incensed
Fire Bomb
Increase your Movement Speed by 32% for 4s after using Fire Bomb.
Level 4
Burn, Monster!
Fire Bomb
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown
Level 2
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Level 1
Master Riding
Armor
Increase your Mount Speed by 15%.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1
Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1
Level 1
Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1
Level 1
Life Rip
Weapon
Your weapon shots gain +20% Lifesteal.
Level 2
Level 1
Level 1
Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1
Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2
Level 1
Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1
Level 1
Level 1
Morale Boost
Armor
Increase your Ultimate charge rate by 20%.
Level 2
Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1
Guardian
Armor
Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.
Level 1
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Lethality
Weapon
Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.
Level 1
Level 1
Deft Hands
Weapon
Increase your Reload Speed by 40%.