Player Matchup

Inara
Inara
Gold IV
EvanJung0914
Inara
Gold IV
Level 109
Champion Stats
2W - 1L
1,910 SR
Queue Stats
27W - 25L
1,526 Elo+
Party 1
Grohk
Grohk
Diamond II
JokerFire
Grohk
Diamond II
Level 313
Champion Stats
5W - 7L
1,495 SR
Queue Stats
914W - 902L
1,641 Elo+
Solo
Lian
Lian
Diamond II
NotDavozy
Lian
Diamond II
Level 160
Champion Stats
5W - 4L
1,671 SR
Queue Stats
27W - 14L
1,820 Elo+
Solo
Rei
Rei
Diamond I
SMORClife
Rei
Diamond I
Level 999
Champion Stats
1W - 1L
1,761 SR
Queue Stats
396W - 390L
1,664 Elo+
Solo
Barik
Barik
Gold I
xJacbo
Barik
Gold I
Level 132
Champion Stats
1W - 2L
1,560 SR
Queue Stats
21W - 22L
1,508 Elo+
Party 1
Team Averages
Platinum I
Platinum I
Average Tier
Level 343
1,679 SR
1,632 Elo+

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 482
1,658 SR
1,619 Elo+
Terminus
Terminus
Platinum III
Allextj669
Terminus
Platinum III
Level 999
Champion Stats
9W - 6L
1,661 SR
Queue Stats
811W - 788L
1,491 Elo+
Solo
Khan
Khan
Diamond V
Bâuer
Khan
Diamond V
Level 66
Champion Stats
18W - 8L
1,816 SR
Queue Stats
166W - 139L
1,694 Elo+
Solo
Saati
Saati
Diamond V
SageWaves
Saati
Diamond V
Level 26
Champion Stats
7W - 6L
1,661 SR
Queue Stats
24W - 17L
1,687 Elo+
Solo
Mal'Damba
Mal'Damba
Platinum II
vIsoDontLose
Mal'Damba
Platinum II
Level 322
Champion Stats
4W - 6L
1,440 SR
Queue Stats
653W - 586L
1,584 Elo+
Solo
Tyra
Tyra
Masters
ызфклдея
Tyra
Masters
Level 999
Champion Stats
189W - 149L
1,708 SR
Queue Stats
298W - 258L
1,641 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
58
1 / 7 / 7
2,735
228
34,935
81,867
18,941
Sacred Ground

Sacred Ground

Warder's Field

Reduce your damage taken by 20% while standing in Warder's Field.

Level 4

Steadfast

Steadfast

Armor

Increase your maximum Health by 750.

Level 5

Geomancer

Geomancer

Earthen Guard

Reduce the Cooldown of Earthen Guard by 1s.

Level 2

Stone Bulwark

Stone Bulwark

Earthen Guard

Heal for 28 every 1s while Earthen Guard is active.

Level 1

Standing Stones

Standing Stones

Warder's Field

Reduce the Cooldown of Warder's Field by 3s.

Level 3

Treacherous Ground

Treacherous Ground

Warder's Field

The radius of Warder's Field is increased by 50% and it Cripples enemies within it.

Level 1

Grohk
JokerFire
Grohk
59
1 / 7 / 19
3,004
250
44,953
71,038
0
Gale

Gale

Ghost Walk

Decrease the Cooldown of Healing Totem by 2.4s after activating Ghost Walk.

Level 4

Thunderstruck

Thunderstruck

Shock Pulse

Generate 6% of your Ammo for each unique enemy hit by Shock Pulse.

Level 1

Conduit

Conduit

Shock Pulse

Increase your Movement Speed by 18% for 3s after hitting an enemy with Shock Pulse.

Level 3

Shamanic Might

Shamanic Might

Armor

Increase your maximum Health by 100.

Level 2

Spirit's Grace

Spirit's Grace

Healing Totem

Allies inside your Healing Totem gain 30% increased Movement Speed for 1s.

Level 5

Totemic Ward

Totemic Ward

Healing Totem

Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)

Level 1

Lian
47
14 / 10 / 9
3,599
300
104,434
54,872
0
Noble Crest

Noble Crest

Armor

Increase your maximum Health by 200.

Level 4

Bloodline

Bloodline

Grace

Generate 3 Ammo after using Grace.

Level 3

Manifest Destiny

Manifest Destiny

Grace

Increase the travel distance of Grace by 15 units.

Level 3

Eagle's Emerald

Eagle's Emerald

Valor

Generate 3 Ammo for each enemy hit with Valor.

Level 3

Inheritance

Inheritance

Armor

Reduce your active Cooldowns by 16% after getting an Elimination.

Level 2

Precision

Precision

Weapon

Hitting an enemy with Heirloom Rifle increases your Heirloom Rifle damage against that enemy by 7% for 3s, stacking up to 5 times.

Level 1

59
4 / 9 / 10
3,065
255
69,519
54,428
0
Spring to Action

Spring to Action

Spirit Link

Increase the Healing Spirit Links provides every 1s to your linked friendly target by 80 Health.

Level 4

Future Generations

Future Generations

Chain Heal

After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.

Level 1

Magic in the Blood

Magic in the Blood

Weapon

Reduce the Cooldown of your next Chain Heal by 0.2s after hitting an enemy with Sigil. This effect stacks.

Level 2

Aico Forces

Aico Forces

Chain Heal

Reduce the damage you take by 4% for 2s for each ally hit with Chain Heal. This effect stacks.

Level 4

Deft Magics

Deft Magics

Spirit Link

Linking to a new target reduces all your Cooldowns by 0.4s.

Level 4

Focus

Focus

Spirit Link

Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.

Level 1

Barik
xJacbo
Barik
46
4 / 8 / 6
2,846
237
51,998
67,533
74,464
Failsafe

Failsafe

Armor

Reset the Cooldown of Rocket Boots after falling to or below 30% Health.

Level 3

Forged Alloy

Forged Alloy

Turret

Increase the Health of all your Turrets by 140.

Level 1

Bowling Ball

Bowling Ball

Rocket Boots

Gain a 600-Health Shield for 3s after activating Rocket Boots.

Level 4

Brave and Bold

Brave and Bold

Armor

Increase your maximum Health by 300.

Level 2

Field Deploy

Field Deploy

Turret

Heal for 100 each time one of your base Turrets hits an enemy.

Level 5

Fortify

Fortify

Barricade

Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.

Level 1

Bans
FernandoKoga
Team 1 Score

1

VS

Team 2 Score

4

Bans
YingTalus
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Terminus
Allextj669
Terminus
59
6 / 6 / 12
3,500
292
44,595
110,968
0
Hulking Monstrosity

Hulking Monstrosity

Armor

Increase your maximum Health by 450.

Level 3

Powerslave

Powerslave

Power Siphon

Reduce the Movement Speed penalty during Power Siphon by 15%.

Level 1

Strength of Stone

Strength of Stone

Calamity Blast

Reduce your damage taken by up to 16% based on the number of Calamity Blast charges you have stored.

Level 4

It Follows

It Follows

Calamity Blast

Increase your Movement Speed by 10% for each Calamity Charge you have.

Level 5

It Watches

It Watches

Armor

Generate 6% Power Siphon charge for each enemy hit with Massacre Axe.

Level 2

Undying

Undying

Armor

Reduce the damage you take by 20% while at or below 50% Health.

Level 1

Khan
Bâuer
Khan
28
17 / 3 / 10
3,816
318
60,605
91,202
21,074
Platemail

Platemail

Armor

Increase your maximum Health by 750.

Level 5

Lifetaker

Lifetaker

Armor

Reduce your active Cooldowns by 24% after getting an Elimination.

Level 3

Close and Personal

Close and Personal

Commander's Grab

Reduce your damage taken by 16% for 2s after hitting an enemy with Commander's Grab.

Level 2

Excessive Force

Excessive Force

Weapon

Increase your maximum Ammo by 12.

Level 4

Never Surrender!

Never Surrender!

Battle Shout

Reduce the Cooldown of Battle Shout by 0.6s.

Level 1

Storm of Bullets

Storm of Bullets

Weapon

Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.

Level 1

Saati
SageWaves
Saati
29
8 / 8 / 14
3,348
279
96,785
47,490
0
Designer Armor

Designer Armor

Increase your maximum Health by 200.

Level 5

Step Off

Step Off

Increase the Distance enemies are Knocked Back by from Blast Back by 10%

Level 1

Grab and Go

Grab and Go

Generate 3 Ammo for each enemy hit with Blast Back.

Level 3

Taste Maker

Taste Maker

Increase your Movement Speed by 5% for 4s after getting a Killing Blow or Elimination.

Level 1

Bullet Hopper

Bullet Hopper

Increase your maximum Ammo by 5.

Level 5

Window of Opportunity

Window of Opportunity

Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.

Level 1

Mal'Damba
vIsoDontLose
Mal'Damba
57
1 / 2 / 25
3,798
317
12,003
27,847
0
Swift Spirits

Swift Spirits

Mending Spirits

Increase the Movement Speed of allies affected by Mending Spirits by 25%.

Level 5

Ritual Magic

Ritual Magic

Mending Spirits

Heal for 30 every 1s while Healing an ally with Mending Spirits.

Level 2

Snake Pit

Snake Pit

Armor

Increase your Movement Speed by 4%.

Level 1

Many Gourds

Many Gourds

Gourd

Reduce the Cooldown of Gourd by 1.6s.

Level 2

Possession

Possession

Mending Spirits

Reduce your damage taken by 20% while Healing an ally with Mending Spirits.

Level 5

Spirit's Chosen

Spirit's Chosen

Mending Spirits

Mending Spirits immediately Heals your target for an additional 350.

Level 1

54
9 / 3 / 20
3,612
301
115,750
28,332
0
Bandolier

Bandolier

Nade Launcher

Reduce the Cooldown of Nade Launcher by 1.5s.

Level 3

In The Fray

In The Fray

Nade Launcher

Decrease your damage taken by 20% for 3s after using Nade Launcher.

Level 5

Primal Might

Primal Might

Armor

Reduce your active Cooldowns by 20% after getting an Elimination.

Level 2

Turn The Table

Turn The Table

Nade Launcher

Heal for 240 for each enemy hit with Nade Launcher.

Level 4

Quick Release

Quick Release

Nade Launcher

Generate 2 Ammo after using Nade Launcher.

Level 1

Mercy Kill

Mercy Kill

Nade Launcher

Nade Launcher has 3 charges, but reduce the damage of each to 650.

Level 1

Match Insights

Player Kills, Deaths, and Assists

8m 7s
Objective Time
8m 55s
75
Kill Participation
122
24
Kills
41
41
Deaths
22
51
Assists
81
Player
Kills
Deaths
Assists
KDA
W
Terminus
Allextj669
Terminus
6
6
12
2
W
Khan
Bâuer
Khan
17
3
10
7.33
L
1
7
7
0.64
L
Grohk
JokerFire
Grohk
1
7
19
1.5
L
Lian
14
10
9
1.85
L
4
9
10
1
W
Saati
SageWaves
Saati
8
8
14
1.88
W
Mal'Damba
vIsoDontLose
Mal'Damba
1
2
25
6.75
L
Barik
xJacbo
Barik
4
8
6
0.88
W
9
3
20
6.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

305,839
Damage
329,738
329,738
Taken
305,839
93,405
Shielding
21,074
189,390
Healing
221,686
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
Terminus
Allextj669
Terminus
44,595
31,015
0
10,522
110,968
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

W
Khan
Bâuer
Khan
60,605
59,417
6,856
13,826
91,202
21,074
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

L
34,935
24,750
0
7,394
81,867
18,941
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Level 1

L
Grohk
JokerFire
Grohk
44,953
30,867
54,487
30,105
71,038
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
Lian
104,434
102,834
0
784
54,872
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

L
69,519
50,926
72,614
19,432
54,428
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

W
Saati
SageWaves
Saati
96,785
77,723
0
4,604
47,490
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

W
Mal'Damba
vIsoDontLose
Mal'Damba
12,003
3,988
160,174
21,244
27,847
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Level 1

L
Barik
xJacbo
Barik
51,998
51,998
0
4,574
67,533
74,464
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

W
115,750
68,165
0
4,460
28,332
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Damage Done by Role

Damage Taken by Role