Player Matchup

Octavia
Octavia
Gold III
FautDormirAussi
Octavia
Gold III
Level 54
Champion Stats
12W - 10L
1,621 SR
Queue Stats
149W - 149L
1,477 Elo+
Party 1
Corvus
Corvus
Gold II
FireToTheFinest
Corvus
Gold II
Level 152
Champion Stats
26W - 23L
1,590 SR
Queue Stats
352W - 318L
1,552 Elo+
Solo
Raum
Raum
Silver I
MGM_Orel
Raum
Silver I
Level 89
Champion Stats
1W - 2L
1,346 SR
Queue Stats
30W - 33L
1,432 Elo+
Party 1
Ying
Ying
Silver I
bachoula69
Ying
Silver I
Level 66
Champion Stats
3W - 1L
1,817 SR
Queue Stats
18W - 16L
1,543 Elo+
Party 1
Khan
Khan
Gold V
kikisebseb
Khan
Gold V
Level 486
Champion Stats
33W - 32L
1,543 SR
Queue Stats
202W - 190L
1,443 Elo+
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 169
1,583 SR
1,489 Elo+

VS

Team Averages
Silver I
Silver I
Average Tier
Level 405
1,474 SR
1,481 Elo+
Grover
Grover
Silver II
Aleman992
Grover
Silver II
Level 259
Champion Stats
68W - 57L
1,619 SR
Queue Stats
201W - 197L
1,505 Elo+
Party 3
Viktor
Viktor
Silver V
BrunoSardon
Viktor
Silver V
Level 125
Champion Stats
0W - 4L
1,210 SR
Queue Stats
12W - 19L
1,440 Elo+
Party 2
Maeve
Maeve
Gold V
San4252
Maeve
Gold V
Level 953
Champion Stats
29W - 45L
1,545 SR
Queue Stats
860W - 860L
1,489 Elo+
Solo
Fernando
Fernando
Silver II
TechnoLogicZ
Fernando
Silver II
Level 594
Champion Stats
0W - 1L
1,500 SR
Queue Stats
23W - 32L
1,452 Elo+
Party 2
Pip
Pip
Platinum V
YANOOSS
Pip
Platinum V
Level 93
Champion Stats
4W - 4L
1,497 SR
Queue Stats
130W - 113L
1,519 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
20
11 / 7 / 6
2,958
269
66,452
35,170
0
Interdiction

Interdiction

Weapon

Increase your maximum Ammo by 10.

Level 5

Air Supremacy

Air Supremacy

Reduce damage taken by 5% for 2.5s after activating Commanding Leap.

Level 1

Getting Jumpy

Getting Jumpy

Armor

Reset the Cooldown of Commanding Leap after dropping to or below 30% Health.

Level 3

Determined Defense

Determined Defense

Armor

Increase your maximum Health by 200.

Level 4

Snap To It

Snap To It

Reduce the time it takes to bring up Designated Sights by 20%.

Level 2

Display of Force

Display of Force

Enemies are rooted in place when they are hit by the pre fire beam and the Creeping Barrage deals 1450 damage.

Level 1

43
13 / 8 / 14
3,104
282
70,930
37,297
690
Unyielding Discipline

Unyielding Discipline

Projection

Reduce the Cooldown of Projection by 2.5s for each enemy hit by it.

Level 5

Magistrate's Might

Magistrate's Might

Armor

Gain a 130-Health Shield for 3s after dropping to or below 35% Health.

Level 1

Unexpected Complications

Unexpected Complications

Projection

Regenerate 10 Ammo every 0.5s for 0.5s after using Projection.

Level 1

The Price of Salvation

The Price of Salvation

Abyssal Reconstruction

Heal for 320 over 1s after Healing an ally with Abyssal Reconstruction.

Level 4

Priority Targets

Priority Targets

Abyssal Reconstruction

Healing an ally with Abyssal Reconstruction reduces the Cooldown of Projection by 2s. This effect can only occur once every 5s.

Level 4

Stunning Visage

Stunning Visage

Projection

Enemies hit by Projection are stunned for 1s and any enemy caught between your Projection and you when you Teleport takes 800 damage.

Level 1

Raum
31
4 / 7 / 13
3,015
274
42,721
114,998
4,500
Abhorrent Vista

Abhorrent Vista

Ignition

Reduce the Cooldown of Ignition by 2.4s.

Level 4

Sinister Allies

Sinister Allies

Armor

Increase your maximum Health by 300.

Level 2

Declaration of War

Declaration of War

Juggernaut

Increase the potency of Juggernaut's Knockup by 14%.

Level 2

Desperation

Desperation

Armor

Gain a 500-Health Shield for 3s after dropping to or below 30% Health.

Level 2

Void Lord

Void Lord

Soul Harvest

Reduce your damage taken by 25% for 3s after activating Soul Harvest.

Level 5

Enforcer

Enforcer

Juggernaut

Reduce your damage taken by 40% while using Juggernaut.

Level 1

30
7 / 5 / 18
3,215
292
26,042
32,791
0
Brittle

Brittle

Shatter

Reduce the Cooldown of Shatter by 2.5s.

Level 5

Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 300.

Level 3

Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 1.5s when an Illusion dies to an enemy.

Level 3

Fracture

Fracture

Shatter

Heal your Illusions for 40% of their maximum Health after activating Shatter.

Level 2

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 2s.

Level 2

Life Exchange

Life Exchange

Shatter

Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.

Level 1

52
11 / 5 / 8
3,159
287
64,211
89,940
26,953
Bloodthirst

Bloodthirst

Armor

Gain 20% Lifesteal.

Level 5

Hopeguard

Hopeguard

Bulwark

Increase your Healing received by 6% while your Bulwark is active.

Level 1

Never Surrender!

Never Surrender!

Battle Shout

Reduce the Cooldown of Battle Shout by 1.2s.

Level 2

Excessive Force

Excessive Force

Weapon

Increase your maximum Ammo by 6.

Level 2

Platemail

Platemail

Armor

Increase your maximum Health by 750.

Level 5

Storm of Bullets

Storm of Bullets

Weapon

Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.

Level 1

Bans
AndroxusWillo
Team 1 Score

4

VS

Team 2 Score

1

Bans
AtlasLian
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Grover
Aleman992
Grover
50
5 / 9 / 17
3,020
275
54,105
53,955
0
Perennial

Perennial

Blossom

Reduce the Cooldown of Blossom by 1.2000000000000002s.

Level 3

Chop Down

Chop Down

Crippling Throw

Reduce the Cooldown of Crippling Throw by 1.7999999999999998s.

Level 3

Fatalis

Fatalis

Crippling Throw

Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 2.4s.

Level 4

Verdant Expanse

Verdant Expanse

Blossom

Increase the radius of Blossom by 16%.

Level 4

Adrenaline

Adrenaline

Armor

Reduce your active Cooldowns by 10% after getting an Elimination.

Level 1

Rampant Blooming

Rampant Blooming

Vine

Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)

Level 1

Viktor
44
3 / 11 / 12
2,488
226
74,313
46,965
0
Grenadier

Grenadier

Frag Grenade

Reduce the Cooldown of Frag Grenade by 5s for each enemy hit by it.

Level 5

Fire in the Hole

Fire in the Hole

Frag Grenade

Generate 12 Ammo for each enemy hit with Frag Grenade.

Level 2

Compensator

Compensator

Iron Sights

Reduce your weapon recoil by 40% while using Iron Sights.

Level 2

Guerrilla Warfare

Guerrilla Warfare

Hustle

Reduce the Cooldown of Frag Grenade by 0.6000000000000001s every 1s while Hustle is active.

Level 3

On The Move

On The Move

Frag Grenade

Gain 24% Movement Speed for 2s after using Frag Grenade.

Level 3

Burst Mode

Burst Mode

Weapon

Switch your rifle to Three-Shot-Burst mode, increasing your effective range and firing three 210-damage shots every 0.4s.

Level 1

Maeve
San4252
Maeve
59
11 / 9 / 5
2,803
255
67,141
42,887
0
Shred

Shred

Pounce

Reduce the Cooldown of Pounce by 2.5s.

Level 5

Predation

Predation

Armor

Reduce the Cooldown of Prowl by 0.2s each time you hit an enemy with a dagger.

Level 1

Sixth Sense

Sixth Sense

Pounce

Reduce your damage taken by 4% for 2s after using Pounce.

Level 1

Street Cred

Street Cred

Armor

Increase your maximum Health by 200.

Level 4

On Edge

On Edge

Nine Lives

Reduce the Cooldown of Nine Lives by 4s.

Level 4

Street Justice

Street Justice

Pounce

Pounce Executes targets at or below 35% Health.

Level 1

Fernando
TechnoLogicZ
Fernando
59
4 / 8 / 9
2,862
260
41,430
83,838
67,066
Hot Pursuit

Hot Pursuit

Fireball

Increase your Movement Speed by 24% for 3s after hitting an enemy with Fireball.

Level 3

Brand

Brand

Fireball

Heal for 300 for each enemy hit with Fireball.

Level 3

Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 2.4000000000000004s. This card also increases the rate of Shield gain when using Aegis.

Level 3

Last Stand

Last Stand

Shield

Heal for 360 every 1s while Shield is active and you are at or below 35% Health.

Level 4

Unstoppable Force

Unstoppable Force

Charge

Apply a Knockback of 400 to enemies hit by Charge.

Level 2

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

Pip
46
9 / 9 / 11
2,523
229
75,871
42,711
0
From Above

From Above

Weightless

Reduces the Cooldown of Weightless by 2.4s.

Level 4

Escape Artist

Escape Artist

Weightless

Increase the duration of Weightless by 1.2000000000000002s.

Level 3

Side Tanks

Side Tanks

Explosive Flask

Reduce the Cooldown of Explosive Flask by 1.2s.

Level 2

Graviton

Graviton

Explosive Flask

Increase the duration of Explosive Flask's Slow by 0.25s.

Level 1

Refreshing Jog

Refreshing Jog

Weightless

Heal for 300 every 1s while Weightless is active.

Level 5

Catalyst

Catalyst

Explosive Flask

Enemies hit with Explosive Flask take 35% increased damage from your weapon shots for 4s. Surgery (+10% Damage Done)

Level 1

Match Insights

Player Kills, Deaths, and Assists

5m 22s
Objective Time
4m 58s
105
Kill Participation
86
46
Kills
32
32
Deaths
46
59
Assists
54
Player
Kills
Deaths
Assists
KDA
L
Grover
Aleman992
Grover
5
9
17
1.5
L
Viktor
3
11
12
0.82
W
11
7
6
2
W
13
8
14
2.5
W
Raum
4
7
13
1.5
L
Maeve
San4252
Maeve
11
9
5
1.5
L
Fernando
TechnoLogicZ
Fernando
4
8
9
1.06
L
Pip
9
9
11
1.61
W
7
5
18
3.2
W
11
5
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

270,356
Damage
312,860
310,196
Taken
270,356
32,143
Shielding
67,066
146,402
Healing
142,147
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
Grover
Aleman992
Grover
54,105
42,740
70,919
31,937
53,955
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Level 1

L
Viktor
74,313
54,450
0
2,737
46,965
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

W
66,452
57,303
688
263
35,170
0

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

W
70,930
31,224
22,610
8,663
37,297
690
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

W
Raum
42,721
34,348
0
10,830
114,998
4,500
Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

L
Maeve
San4252
Maeve
67,141
59,506
0
8,705
42,887
0

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

L
Fernando
TechnoLogicZ
Fernando
41,430
25,135
0
8,744
83,838
67,066
Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

L
Pip
75,871
68,960
3,509
15,596
42,711
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

W
26,042
26,042
67,404
19,295
32,791
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

W
64,211
61,904
2,173
14,476
89,940
26,953

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Damage Done by Role

Damage Taken by Role