Player Matchup

Khan
Khan
I Opti I
Khan
Level 40
Champion Stats
0W - 2L
1,500 SR
Queue Stats
34W - 36L
1,551 Elo+
Solo
Azaan
Azaan
ToxicSkull1204
Azaan
Level 61
Champion Stats
2W - 1L
1,500 SR
Queue Stats
19W - 11L
1,591 Elo+
Party 1
YouTubeDazzlle
Unknown
Level 58
Champion Stats
26W - 28L
1,561 SR
Queue Stats
110W - 105L
1,498 Elo+
Solo
Moji
Moji
avemayo321
Moji
Level 23
Champion Stats
4W - 2L
1,693 SR
Queue Stats
19W - 11L
1,591 Elo+
Party 1
Mal'Damba
Mal'Damba
temp-654909
Mal'Damba
Level 86
Champion Stats
2W - 1L
1,859 SR
Queue Stats
12W - 6L
1,675 Elo+
Party 1
Team Averages
Level 54
1,622 SR
1,581 Elo+

VS

Team Averages
Level 102
1,524 SR
1,488 Elo+
Barik
Barik
TonbicGaming
Barik
Level 70
Champion Stats
87W - 83L
1,590 SR
Queue Stats
170W - 171L
1,497 Elo+
Solo
Kinessa
Kinessa
UncleSam200
Kinessa
Level 53
Champion Stats
82W - 89L
1,497 SR
Queue Stats
115W - 118L
1,478 Elo+
Solo
Ying
Ying
aladodourado
Ying
Level 242
Champion Stats
28W - 17L
1,647 SR
Queue Stats
418W - 404L
1,520 Elo+
Solo
Saati
Saati
cbre02210
Saati
Level 106
Champion Stats
18W - 15L
1,572 SR
Queue Stats
179W - 155L
1,553 Elo+
Solo
Maeve
Maeve
luffy242002
Maeve
Level 40
Champion Stats
2W - 6L
1,314 SR
Queue Stats
50W - 62L
1,394 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Khan
36
15 / 10 / 12
4,483
264
51,340
120,089
110,218
Excessive Force

Excessive Force

Weapon

Increase your maximum Ammo by 9.

Level 3

Vigorous Defense

Vigorous Defense

Bulwark

Heal for 50 every 1s while Bulwark is active.

Level 2

Shield Wall

Shield Wall

Bulwark

Increase the Health of your Bulwark by 400.

Level 2

Ready for War

Ready for War

Bulwark

Increase the recharge rate of your Bulwark by 30%.

Level 5

Platemail

Platemail

Armor

Increase your maximum Health by 450.

Level 3

Lian's Shield

Lian's Shield

Bulwark

Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.

Level 1

41
11 / 11 / 15
4,527
266
57,437
118,776
75,566
Grim Deliverance

Grim Deliverance

Heal for 20 for every percentage point of Ire consumed by abilities.

Level 4

Depths of Despair

Depths of Despair

Reduce the damage you take by 12% for 2s after activating Conviction.

Level 3

Ad Eternum

Ad Eternum

Reduce the damage you take by 9% while at least one wall segment of Sanctuary is active.

Level 3

True Conviction

True Conviction

Reduce the damage your other allies take by 10% while they are within 35 units of the middle wall segment of your Sanctuary.

Level 2

Eternal Strife

Eternal Strife

Using an ability above Ire threshold Heals you for 225.

Level 3

Tempering

Tempering

Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.

Level 1

41
13 / 12 / 15
5,759
339
60,341
43,130
0

Level 4

Level 3

Level 3

Level 3

Level 2

Level 1

13
8 / 16 / 8
3,202
188
37,214
59,710
0
Dense Woods

Dense Woods

Familiar Spit

Increase the duration of your Magic Marks by 1.6s.

Level 2

Morning Breath

Morning Breath

Familiar Spit

Increase your Movement Speed by 20% for 4s after applying a Magic Mark to an unmarked enemy. This effect can occur once every 4s.

Level 4

Nature's Blessing

Nature's Blessing

Familiar Spit

Generate 0.8% Ultimate charge for each unmarked enemy to which you apply a Magic Mark.

Level 2

Peppy

Peppy

Armor

Reduce your active Cooldowns by 30% after getting an Elimination.

Level 3

Greater Good

Greater Good

Familiar Spit

Gain 24% Lifesteal against enemies with the maximum number of Magic Marks.

Level 4

Boom Boom

Boom Boom

Weapon

Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.

Level 1

Mal'Damba
temp-654909
Mal'Damba
38
2 / 14 / 18
3,592
211
25,257
52,436
0
Eerie Presence

Eerie Presence

Mending Spirits

Generate 0.25% Ultimate charge every 1s for 5s after hitting an ally with Mending Spirits.

Level 5

Ritual Magic

Ritual Magic

Mending Spirits

Heal for 15 every 1s while Healing an ally with Mending Spirits.

Level 1

Swift Spirits

Swift Spirits

Mending Spirits

Increase the Movement Speed of allies affected by Mending Spirits by 25%.

Level 5

Many Gourds

Many Gourds

Gourd

Reduce the Cooldown of Gourd by 1.6s.

Level 2

Possession

Possession

Mending Spirits

Reduce your damage taken by 8% while Healing an ally with Mending Spirits.

Level 2

Spirit's Chosen

Spirit's Chosen

Mending Spirits

Mending Spirits immediately Heals your target for an additional 350.

Level 1

Team 1 Score

3

VS

Team 2 Score

4

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
27
5 / 12 / 20
3,782
222
59,290
87,939
66,899
One Man's Scrap

One Man's Scrap

Armor

When a Turret is destroyed, reduce your active Cooldowns by 20%.

Level 4

Palisade

Palisade

Barricade

Reduce the Cooldown of Barricade by 2s.

Level 5

Combat Repair

Combat Repair

Turret

Heal all of your Turrets for 180 every 1s while you are standing near them.

Level 2

Field Deploy

Field Deploy

Turret

Heal for 40 each time one of your base Turrets hits an enemy.

Level 2

Forged Alloy

Forged Alloy

Turret

Increase the Health of all your Turrets by 280.

Level 2

Forgefire

Forgefire

Dome Shield

Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.

Level 1

Kinessa
UncleSam200
Kinessa
10
20 / 5 / 22
4,175
246
119,031
19,598
0
Amplitude

Amplitude

Oppressor Mine

Increase the range of Oppressor Mine beams by 40%.

Level 2

Octoppressor

Octoppressor

Oppressor Mine

Increase the number of targets affected by Oppressor Mines by 5.

Level 5

Well-Stocked

Well-Stocked

Oppressor Mine

Activating Oppressor Mine generates 3 Ammo.

Level 1

Quick Scope

Quick Scope

Sniper Mode

Reduce scope-in and scope-out time by 100%.

Level 5

Open Season

Open Season

Sniper Mode

Hitting an enemy with a fully-charged Sniper Mode shot generates 2 Ammo.

Level 2

Oppression

Oppression

Oppressor Mine

You can have two additional Oppressor Mines out at one time and you throw out two Mines per use of the ability instead of one, but your Mines have a lifetime of 6s and the Cooldown of Oppressor Mine is increased by 2s.

Level 1

59
4 / 7 / 29
3,677
216
50,771
38,062
0
Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 200.

Level 2

Rewind

Rewind

Dimensional Link

Spawn an Illusion with 60% Health when you swap to the spot of a dead Illusion.

Level 3

Tangible

Tangible

Armor

Increase your maximum Health by 150.

Level 3

Fracture

Fracture

Shatter

Heal your Illusions for 60% of their maximum Health after activating Shatter.

Level 3

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 4s.

Level 4

Focusing Lens

Focusing Lens

Weapon

Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.

Level 1

Saati
cbre02210
Saati
28
20 / 7 / 21
4,331
255
106,509
33,743
0
Steel Coin Purse

Steel Coin Purse

Reduce damage taken by 6% for 2.5s after Ricochet is deployed.

Level 2

Sure Shot

Sure Shot

Increase your Ultimate charge rate by 15%.

Level 5

Bullet Hopper

Bullet Hopper

Increase your maximum Ammo by 1.

Level 1

Designer Armor

Designer Armor

Increase your maximum Health by 80.

Level 2

Steady Predictions

Steady Predictions

Generate 5% Ultimate Charge after hitting your coin.

Level 5

Heads or Tails

Heads or Tails

Ricocheted shots deal 200% more damage to shields, reveal enemies for 1s, and heal Saati for 125 health.

Level 1

41
14 / 18 / 10
3,671
216
58,540
52,247
0
Cut and Run

Cut and Run

Armor

Increase your Movement Speed by 30% for 4s after getting a Killing Blow or Elimination.

Level 3

Street Cred

Street Cred

Armor

Increase your maximum Health by 100.

Level 2

Sixth Sense

Sixth Sense

Pounce

Reduce your damage taken by 16% for 2s after using Pounce.

Level 4

Shred

Shred

Pounce

Reduce the Cooldown of Pounce by 2s.

Level 4

Featherlite

Featherlite

Prowl

Reduce your damage taken by 10% while Prowl is active.

Level 2

Street Justice

Street Justice

Pounce

Pounce Executes targets at or below 35% Health.

Level 1

Match Insights

Player Kills, Deaths, and Assists

9m 45s
Objective Time
5m 28s
117
Kill Participation
165
49
Kills
63
63
Deaths
49
68
Assists
102
Player
Kills
Deaths
Assists
KDA
L
Khan
15
10
12
2.1
W
5
12
20
1.25
L
11
11
15
1.68
W
Kinessa
UncleSam200
Kinessa
20
5
22
6.2
L
13
12
15
1.71
W
4
7
29
2.64
L
8
16
8
0.75
W
Saati
cbre02210
Saati
20
7
21
4.36
W
14
18
10
1.06
L
Mal'Damba
temp-654909
Mal'Damba
2
14
18
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

231,589
Damage
394,141
394,141
Taken
231,589
185,784
Shielding
66,899
194,927
Healing
107,145
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
Khan
51,340
42,630
9,678
27,230
120,089
110,218

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Level 2

Level 2

W
59,290
59,290
0
12,273
87,939
66,899
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 2

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
57,437
47,129
0
24,064
118,776
75,566
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Bulldozer

Bulldozer

Weapon

Your weapon shots deal 50% increased damage to Deployables, Pets, and Illusions.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Level 1

W
Kinessa
UncleSam200
Kinessa
119,031
80,928
0
716
19,598
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

L
60,341
40,480
0
6,094
43,130
0

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Level 2

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

W
50,771
48,124
66,635
21,466
38,062
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Level 1

L
37,214
36,500
0
4,081
59,710
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Bulldozer

Bulldozer

Weapon

Your weapon shots deal 25% increased damage to Deployables, Pets, and Illusions.

Level 1

W
Saati
cbre02210
Saati
106,509
42,437
0
4,740
33,743
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

W
58,540
49,881
0
1,315
52,247
0

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

L
Mal'Damba
temp-654909
Mal'Damba
25,257
12,121
107,276
16,504
52,436
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

Level 1

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Damage Done by Role

Damage Taken by Role