Player Matchup

Ying
Ying
Platinum III
CarrionX
Ying
Platinum III
Level 55
Champion Stats
3W - 4L
1,651 SR
Queue Stats
88W - 66L
1,642 Elo+
Solo
Azaan
Azaan
Gold II
MikeyMooks
Azaan
Gold II
Level 33
Champion Stats
0W - 1L
1,541 SR
Queue Stats
2W - 4L
1,477 Elo+
Solo
Khan
Khan
Diamond V
R3VLTNS
Khan
Diamond V
Level 587
Champion Stats
61W - 51L
1,653 SR
Queue Stats
482W - 486L
1,536 Elo+
Solo
Koga
Koga
Diamond V
Terence27
Koga
Diamond V
Level 242
Champion Stats
39W - 28L
1,691 SR
Queue Stats
548W - 502L
1,607 Elo+
Solo
Evie
Evie
Platinum IV
ءLEXPOCKETERء
Evie
Platinum IV
Level 36
Champion Stats
3W - 5L
1,658 SR
Queue Stats
33W - 31L
1,644 Elo+
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 191
1,639 SR
1,581 Elo+

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 932
1,686 SR
1,612 Elo+
Lian
Lian
Platinum I
JAnthony2003
Lian
Platinum I
Level 666
Champion Stats
4W - 2L
1,785 SR
Queue Stats
150W - 124L
1,627 Elo+
Solo
Atlas
Atlas
Diamond IV
OZ-08-
Atlas
Diamond IV
Level 999
Champion Stats
172W - 126L
1,705 SR
Queue Stats
657W - 637L
1,611 Elo+
Solo
VII
VII
Diamond V
RIOKUZ
VII
Diamond V
Level 999
Champion Stats
23W - 29L
1,574 SR
Queue Stats
660W - 616L
1,622 Elo+
Solo
Seris
Seris
Diamond V
aereae
Seris
Diamond V
Level 999
Champion Stats
53W - 54L
1,611 SR
Queue Stats
1,320W - 1,245L
1,599 Elo+
Party 1
Moji
Moji
Platinum III
äereae
Moji
Platinum III
Level 999
Champion Stats
8W - 4L
1,753 SR
Queue Stats
899W - 848L
1,598 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Ying
18
4 / 16 / 28
5,371
234
52,079
76,393
0
Brittle

Brittle

Shatter

Reduce the Cooldown of Shatter by 2.5s.

Level 5

Rewind

Rewind

Dimensional Link

Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.

Level 1

Tangible

Tangible

Armor

Increase your maximum Health by 150.

Level 3

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 3s.

Level 3

Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 1.5s when an Illusion dies to an enemy.

Level 3

Life Exchange

Life Exchange

Shatter

Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.

Level 1

Azaan
29
7 / 23 / 4
4,448
193
91,440
212,520
39,329
Depths of Despair

Depths of Despair

Reduce the damage you take by 4% for 2s after activating Conviction.

Level 1

Eternal Strife

Eternal Strife

Using an ability above Ire threshold Heals you for 375.

Level 5

Grim Deliverance

Grim Deliverance

Heal for 25 for every percentage point of Ire consumed by abilities.

Level 5

Tools of Salvation

Tools of Salvation

Increase your maximum Health by 450.

Level 3

Solemn Watch

Solemn Watch

Increase the distance traveled by Conviction by 6%.

Level 1

Persistence

Persistence

Gain 30% Lifesteal on your hits with Judgement.

Level 1

Khan
R3VLTNS
Khan
40
14 / 17 / 21
5,738
249
115,543
167,820
56,820
Never Surrender!

Never Surrender!

Battle Shout

Reduce the Cooldown of Battle Shout by 3s.

Level 5

Vigorous Defense

Vigorous Defense

Bulwark

Heal for 25 every 1s while Bulwark is active.

Level 1

Platemail

Platemail

Armor

Increase your maximum Health by 300.

Level 2

Open Fire!

Open Fire!

Battle Shout

Generate 12 Ammo after activating Battle Shout.

Level 3

Excessive Force

Excessive Force

Weapon

Increase your maximum Ammo by 12.

Level 4

Storm of Bullets

Storm of Bullets

Weapon

Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.

Level 1

Koga
60
12 / 18 / 17
5,148
224
100,831
108,370
0
Something to Prove

Something to Prove

Armor

Generate 30% Energy after falling to or below 50% Health.

Level 3

Unyielding

Unyielding

Dragon Stance

Reduce the rate of Energy consumption while in Dragon Stance by 30%.

Level 5

Memento

Memento

Weapon

Increase your maximum Ammo by 5.

Level 1

Swift Hands

Swift Hands

Dragon Stance

Reduce the time it takes to enter and exit Dragon Stance by 10%.

Level 1

Harsh Training

Harsh Training

Armor

Increase your maximum Health by 250.

Level 5

Adrenaline Junkie

Adrenaline Junkie

Weapon

Generate 1 Energy for every 80 damage done with your Submachine Guns.

Level 1

28
15 / 22 / 17
5,308
231
107,486
78,497
0
Cantrip

Cantrip

Soar

Generate 2 Ammo after activating Soar.

Level 2

Teleport

Teleport

Blink

Increase the distance traveled by Blink by 12%.

Level 2

Swift Witch

Swift Witch

Soar

Increase your Movement Speed during Soar by 21%.

Level 3

Killing Frost

Killing Frost

Soar

Reduce the Cooldown of Soar by 60% after getting an Elimination

Level 3

Impact

Impact

Armor

Reduce your active Cooldowns by 40% after getting an Elimination.

Level 5

Snow Globe

Snow Globe

Ice Storm

Ice Storm has its damage increased by 100% and its Ultimate charge decreased by 50%, but its duration is reduced to 3s.

Level 1

Bans
AndroxusWillo
Team 1 Score

3

VS

Team 2 Score

4

Bans
VatuTerminus
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
60
34 / 8 / 35
6,310
274
173,690
42,228
0
Swift Jade

Swift Jade

Valor

Reduce the Cooldown of Grace by 2s for each enemy hit with Valor. Can only happen once every 3s.

Level 4

Royal Seal

Royal Seal

Presence

Each enemy hit by Presence reduces Valor’s Cooldown by 1.2s.

Level 2

Shining Topaz

Shining Topaz

Valor

Reduce the Cooldown of Presence by 0.4s for each enemy hit by Valor.

Level 1

Heraldry

Heraldry

Presence

Hitting an enemy with Presence reduces its Cooldown by 3s.

Level 3

Inheritance

Inheritance

Armor

Reduce your active Cooldowns by 40% after getting an Elimination.

Level 5

Precision

Precision

Weapon

Hitting an enemy with Heirloom Rifle increases your Heirloom Rifle damage against that enemy by 7% for 3s, stacking up to 5 times.

Level 1

Atlas
OZ-08-
Atlas
58
6 / 14 / 25
5,279
230
93,600
177,158
0
Old Wounds

Old Wounds

Armor

Increase your maximum Health by 750.

Level 5

Rewritten History

Rewritten History

Stasis Field

Generate 1 Ammo after using Second Chance.

Level 1

Continuum Shift

Continuum Shift

Second Chance

Second Chance sends you 2s further into the past.

Level 5

Steady Arm

Steady Arm

Setback

Generate 2 Ammo after hitting an enemy with Setback.

Level 2

Hell Hunter

Hell Hunter

Weapon

Generate 2 Ammo after hitting a fully-charged weapon shot.

Level 2

Deja vu

Deja vu

Setback

Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.

Level 1

VII
RIOKUZ
VII
59
24 / 11 / 31
5,548
241
140,243
67,463
0
Terror

Terror

Grappling Hook

(223153) Increase the pull strength of Grappling Hook by 20%.

Level 4

Latch and Fire

Latch and Fire

Explosive Dodge

Reduce the Cooldown of Grappling Hook by 1.5s after activating Explosive Dodge.

Level 3

The Night

The Night

Grappling Hook

Reduce the cooldown of Explosive Dodge by 2s after activating Grappling Hook.

Level 4

Aggressive Dodge

Aggressive Dodge

Explosive Dodge

Increase the distance traveled by Explosive Dodge by 5%.

Level 1

Never Look

Never Look

Armor

Increase your maximum Health by 150.

Level 3

Tribunal Upgrades

Tribunal Upgrades

Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.

Level 1

Seris
aereae
Seris
60
6 / 7 / 54
5,737
249
86,518
76,466
0
Veil

Veil

Shadow Travel

Reduce the cast time of Shadow Travel by 50%.

Level 5

Fade to Black

Fade to Black

Restore Soul

Reduce the Cooldown of Shadow Travel by 2.4000000000000004s after activating Restore Soul. This can only occur once every 5s.

Level 3

Wickedness

Wickedness

Rend Soul

Reduce the Cooldown of Rend Soul by 0.35s.

Level 1

Blood Pact

Blood Pact

Restore Soul

Heal for 140 every 1s while channeling Restore Soul.

Level 2

Umbral Gait

Umbral Gait

Weapon

Your Movement Speed is increased by 32% while any enemy is marked with a Soul Orb stack.

Level 4

Soul Collector

Soul Collector

Rend Soul

Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.

Level 1

Moji
äereae
Moji
60
26 / 12 / 40
5,753
250
149,549
104,064
0
Morning Breath

Morning Breath

Familiar Spit

Increase your Movement Speed by 5% for 4s after applying a Magic Mark to an unmarked enemy. This effect can occur once every 4s.

Level 1

Greater Good

Greater Good

Familiar Spit

Gain 30% Lifesteal against enemies with the maximum number of Magic Marks.

Level 5

Nature's Blessing

Nature's Blessing

Familiar Spit

Generate 0.4% Ultimate charge for each unmarked enemy to which you apply a Magic Mark.

Level 1

Peppy

Peppy

Armor

Reduce your active Cooldowns by 30% after getting an Elimination.

Level 3

Harmonious

Harmonious

Magic Barrier

Reduce your damage taken by 15% for 2s after Magic Barrier ends.

Level 5

Boom Boom

Boom Boom

Weapon

Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.

Level 1

Match Insights

Player Kills, Deaths, and Assists

9m 41s
Objective Time
12m 12s
139
Kill Participation
281
52
Kills
96
96
Deaths
52
87
Assists
185
Player
Kills
Deaths
Assists
KDA
L
Ying
4
16
28
1.13
W
34
8
35
6.44
L
Azaan
7
23
4
0.39
W
Atlas
OZ-08-
Atlas
6
14
25
1.32
L
Khan
R3VLTNS
Khan
14
17
21
1.44
W
VII
RIOKUZ
VII
24
11
31
3.59
L
Koga
12
18
17
1.14
W
Seris
aereae
Seris
6
7
54
4.71
W
Moji
äereae
Moji
26
12
40
3.83
L
15
22
17
1.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

467,379
Damage
643,600
643,600
Taken
467,379
96,149
Shielding
0
343,243
Healing
228,595
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
Ying
52,079
52,079
207,079
34,430
76,393
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Level 1

Level 1

W
173,690
163,958
0
4,914
42,228
0

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 11%.

Level 2

Level 2

L
Azaan
91,440
68,759
0
24,536
212,520
39,329

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

W
Atlas
OZ-08-
Atlas
93,600
93,600
0
11,005
177,158
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
Khan
R3VLTNS
Khan
115,543
102,848
22,586
37,370
167,820
56,820
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

W
VII
RIOKUZ
VII
140,243
130,267
0
10,591
67,463
0
Veteran

Veteran

Armor

Increase your base maximum Health by 11%.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

L
Koga
100,831
95,481
0
9,498
108,370
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

W
Seris
aereae
Seris
86,518
69,206
146,974
51,295
76,466
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

W
Moji
äereae
Moji
149,549
136,053
0
3,816
104,064
0
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Lethality

Lethality

Weapon

Increase your Movement Speed by 40% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Level 2

L
107,486
94,537
0
7,744
78,497
0

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Master Riding

Master Riding

Armor

Increase your Mount Speed by 30%.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Damage Done by Role

Damage Taken by Role