Player Matchup

Ying
Ying
Platinum III
Mïlkshäkë
Ying
Platinum III
Level 999
Champion Stats
192W - 148L
1,693 SR
Queue Stats
1,275W - 1,235L
1,483 Elo+
Party 1
Barik
Barik
Platinum I
Såntånå
Barik
Platinum I
Level 999
Champion Stats
168W - 153L
1,686 SR
Queue Stats
1,132W - 1,126L
1,564 Elo+
Party 1
Atlas
Atlas
Platinum II
WaîFüWƒ
Atlas
Platinum II
Level 143
Champion Stats
178W - 111L
1,792 SR
Queue Stats
217W - 156L
1,765 Elo+
Party 1
Vora
Vora
Platinum III
XaaGaa
Vora
Platinum III
Level 156
Champion Stats
17W - 6L
1,820 SR
Queue Stats
133W - 117L
1,594 Elo+
Party 1
Imani
Imani
Platinum II
eIpăhíŋØ
Imani
Platinum II
Level 999
Champion Stats
12W - 2L
2,084 SR
Queue Stats
200W - 186L
1,531 Elo+
Party 1
Team Averages
Platinum II
Platinum II
Average Tier
Level 659
1,815 SR
1,587 Elo+

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 278
1,660 SR
1,582 Elo+
Androxus
Androxus
Platinum III
Bramma
Androxus
Platinum III
Level 406
Champion Stats
15W - 8L
1,806 SR
Queue Stats
215W - 187L
1,605 Elo+
Party 3
Rei
Rei
Gold V
CipherTheSniper
Rei
Gold V
Level 63
Champion Stats
8W - 8L
1,582 SR
Queue Stats
73W - 58L
1,617 Elo+
Party 2
Grohk
Grohk
Diamond V
Im Plute
Grohk
Diamond V
Level 640
Champion Stats
0W - 1L
1,629 SR
Queue Stats
390W - 357L
1,535 Elo+
Party 3
Inara
Inara
Platinum III
Yamachan21
Inara
Platinum III
Level 202
Champion Stats
7W - 13L
1,540 SR
Queue Stats
86W - 99L
1,534 Elo+
Solo
Nyx
Nyx
Gold II
venbeereb
Nyx
Gold II
Level 79
Champion Stats
24W - 15L
1,744 SR
Queue Stats
76W - 60L
1,618 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
59
4 / 4 / 41
4,415
276
26,873
37,631
0
Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 2.5s when an Illusion dies to an enemy.

Level 5

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 2s.

Level 2

Fracture

Fracture

Shatter

Heal your Illusions for 20% of their maximum Health after activating Shatter.

Level 1

Brittle

Brittle

Shatter

Reduce the Cooldown of Shatter by 2.5s.

Level 5

Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 200.

Level 2

Life Exchange

Life Exchange

Shatter

Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.

Level 1

Barik
59
10 / 3 / 26
4,471
279
84,229
87,933
58,418
Brave and Bold

Brave and Bold

Armor

Increase your maximum Health by 600.

Level 4

Failsafe

Failsafe

Armor

Reset the Cooldown of Rocket Boots after falling to or below 30% Health.

Level 3

Double-Time

Double-Time

Rocket Boots

Heal for 150 every 1s for 3s after activating Rocket Boots.

Level 3

Fuel Efficiency

Fuel Efficiency

Rocket Boots

Increase the duration of Rocket Boots by 0.3s.

Level 1

Bowling Ball

Bowling Ball

Rocket Boots

Gain a 600-Health Shield for 3s after activating Rocket Boots.

Level 4

Tinkerin

Tinkerin

Weapon

Modify your Blunderbuss to fire a single slug that deals 600 damage.

Level 1

Atlas
51
19 / 9 / 15
4,039
252
105,150
144,654
0
Old Wounds

Old Wounds

Armor

Increase your maximum Health by 750.

Level 5

Hell Hunter

Hell Hunter

Weapon

Generate 1 Ammo after hitting a fully-charged weapon shot.

Level 1

Lost Legacy

Lost Legacy

Stasis Field

Heal for 240 every 1s for 3s after activating Stasis Field.

Level 3

Phantom Pain

Phantom Pain

Setback

Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.

Level 5

Safe Haven

Safe Haven

Armor

Increase your Healing received by 6% while Stasis Field is active.

Level 1

Temporal Divide

Temporal Divide

Stasis Field

Greatly increase the size of Stasis Field, but its Cooldown is increased by 65%.

Level 1

Vora
XaaGaa
Vora
50
12 / 9 / 21
3,709
232
112,053
63,061
0
New Purpose

New Purpose

Armor

Increase your maximum Health by 200.

Level 4

Sharpened Resolve

Sharpened Resolve

Weapon

Consuming Darkness stacks Heals you for an additional 10 per stack.

Level 1

A Broken Path

A Broken Path

Dark Siphon

Increase the Healing received from Dark Siphon by 50 health.

Level 1

Dance with Fate

Dance with Fate

Tendril

Reduce the cooldown of Tendril by 2.4s.

Level 4

What May Come

What May Come

Tendril

Reduce the damage you take by 20% for 3s after activating Tendril.

Level 5

Relentless Presence

Relentless Presence

Tendril

Tendril gains a second charge, but its Cooldown is increased by 2s.

Level 1

59
20 / 5 / 24
4,735
296
156,646
54,931
3,190
Ancient Duty

Ancient Duty

Armor

Increase your maximum Health by 250.

Level 5

Heat Sink

Heat Sink

Pyre Ball

Dealing damage with Pyre Ball reduces the Cooldown of Frost Bomb by 0.8s.

Level 1

Elemental Grace

Elemental Grace

Armor

Gain a 300-health Shield for 3s after dropping to or below 50% Health.

Level 3

Ice in her Veins

Ice in her Veins

Frostfire Glide

Heal for 200 every 1s while using FrostFire Glide.

Level 4

Cooling Runes

Cooling Runes

Frost Bolt

Dealing damage with Frost Bolt reduces the Cooldown of Inferno Cannon by 1s.

Level 2

Splitting Ice

Splitting Ice

Frost Bolt

Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.

Level 1

Bans
WilloKhan
Team 1 Score

4

VS

Team 2 Score

2

Bans
LianFernando
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Androxus
Bramma
Androxus
60
9 / 18 / 7
3,231
202
85,049
76,207
0
Featherweight

Featherweight

Armor

Heal for 150 every 1s while drifting.

Level 3

Marksman

Marksman

Defiance

Generate 2 Ammo after hitting an enemy with Defiance.

Level 2

Elusive

Elusive

Nether Step

Increase your Movement Speed by 40% for 3s after activating Nether Step.

Level 4

Through the Warp

Through the Warp

Nether Step

Increase the distance of each Nether Step dash by 20%.

Level 4

Sleight of Hand

Sleight of Hand

Nether Step

Generate 2 Ammo after activating Nether Step.

Level 2

Dark Stalker

Dark Stalker

Nether Step

Nether Step now has 3 separate charges and is no longer linked.

Level 1

34
0 / 13 / 13
3,399
212
13,333
64,514
0
Arcane Focus

Arcane Focus

Spirit Link

Heal for 40 every 1s while Spirit Linked to an ally.

Level 2

Spring to Action

Spring to Action

Spirit Link

Increase the Healing Spirit Links provides every 1s to your linked friendly target by 100 Health.

Level 5

Desperate Defense

Desperate Defense

Envelop

Heal for 50 when you use Envelop.

Level 1

Arcane Maelstrom

Arcane Maelstrom

Envelop

Using Envelop reduces your linked friendly target's Cooldowns by 16%.

Level 4

Enveloping Magic

Enveloping Magic

Envelop

Increase the maximum amount of damage mitigated by Envelop by 21%.

Level 3

Extension

Extension

Increase the range of Chain Heal bounces by 40%.

Level 1

Grohk
Im Plute
Grohk
59
9 / 13 / 15
3,950
247
101,098
128,758
0
Thunderstruck

Thunderstruck

Shock Pulse

Generate 6% of your Ammo for each unique enemy hit by Shock Pulse.

Level 1

Lightning Rod

Lightning Rod

Shock Pulse

Heal for 150 for each enemy hit with Shock Pulse.

Level 5

Conduit

Conduit

Shock Pulse

Increase your Movement Speed by 30% for 3s after hitting an enemy with Shock Pulse.

Level 5

Arc Lightning

Arc Lightning

Shock Pulse

Increase the Chain range of Shock Pulse by 24%.

Level 3

Thunderlord

Thunderlord

Weapon

Increase your maximum Ammo by 10%.

Level 1

Maelstrom

Maelstrom

Shock Pulse

Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)

Level 1

Inara
42
7 / 13 / 5
3,362
210
61,112
124,281
6,381
Rolling Stones

Rolling Stones

Armor

Reduce your active Cooldowns by 32% after getting an Elimination.

Level 4

Stone Bulwark

Stone Bulwark

Earthen Guard

Heal for 56 every 1s while Earthen Guard is active.

Level 2

Sacred Ground

Sacred Ground

Warder's Field

Reduce your damage taken by 20% while standing in Warder's Field.

Level 4

Standing Stones

Standing Stones

Warder's Field

Reduce the Cooldown of Warder's Field by 3s.

Level 3

Steadfast

Steadfast

Armor

Increase your maximum Health by 300.

Level 2

Mother's Grace

Mother's Grace

Earthen Guard

Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.

Level 1

43
5 / 8 / 13
3,683
230
127,618
91,191
41,968
Abyssal Authority

Abyssal Authority

Increase the radius of Royal Presence's Poison aura by 40%.

Level 2

Forever Changed

Forever Changed

Increase your maximum Health by 750.

Level 5

Brutal Pursuer

Brutal Pursuer

Rift Slash

Increase your Movement Speed by 8% for 5s after casting Rift Slash.

Level 2

All Will Kneel

All Will Kneel

Rift Slash

Increase the Abyssal Rift's pulse area of effect by 24%.

Level 2

Center Of Combat

Center Of Combat

Royal Presence

Increase the max health damage of Royal Presence's Poison aura by 8%.

Level 4

Show Of Force

Show Of Force

Rift Slash Cripples enemies it hits for 2s, and the resulting Abyssal Rift lasts 1s longer.

Level 1

Match Insights

Player Kills, Deaths, and Assists

12m 7s
Objective Time
10m 21s
192
Kill Participation
83
65
Kills
30
30
Deaths
65
127
Assists
53
Player
Kills
Deaths
Assists
KDA
L
Androxus
Bramma
Androxus
9
18
7
0.69
L
0
13
13
0.5
L
Grohk
Im Plute
Grohk
9
13
15
1.27
W
4
4
41
6.13
W
Barik
10
3
26
7.67
W
Atlas
19
9
15
2.94
W
Vora
XaaGaa
Vora
12
9
21
2.5
L
Inara
7
13
5
0.73
W
20
5
24
6.4
L
5
8
13
1.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

484,951
Damage
388,210
388,210
Taken
484,951
61,608
Shielding
48,349
244,261
Healing
323,067
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
Androxus
Bramma
Androxus
85,049
66,963
0
14,760
76,207
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Level 1

L
13,333
12,883
143,590
27,325
64,514
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Level 1

Level 1

L
Grohk
Im Plute
Grohk
101,098
42,333
56,831
75,090
128,758
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

W
26,873
26,873
182,225
28,002
37,631
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

W
Barik
84,229
84,229
0
6,896
87,933
58,418
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Level 1

W
Atlas
105,150
105,150
0
11,943
144,654
0

Level 1

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

W
Vora
XaaGaa
Vora
112,053
90,077
0
11,401
63,061
0

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Master Riding

Master Riding

Armor

Increase your Mount Speed by 30%.

Level 2

L
Inara
61,112
52,264
0
4,671
124,281
6,381
Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Level 1

W
156,646
108,183
0
3,794
54,931
3,190

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
127,618
66,720
0
800
91,191
41,968

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Damage Done by Role

Damage Taken by Role