Player Matchup

VII
VII
Gold II
AKA DET0X
VII
Gold II
Level 999
Champion Stats
36W - 42L
1,544 SR
Queue Stats
544W - 519L
1,505 Elo+
Party 4
Imani
Imani
Gold IV
IIkoiCherry
Imani
Gold IV
Level 629
Champion Stats
1W - 1L
1,590 SR
Queue Stats
390W - 399L
1,418 Elo+
Party 2
Ash
Ash
Gold IV
IIkoiLevany
Ash
Gold IV
Level 212
Champion Stats
33W - 43L
1,539 SR
Queue Stats
268W - 283L
1,419 Elo+
Party 2
Ruckus
Ruckus
Silver II
Spicy_miso_92
Ruckus
Silver II
Level 93
Champion Stats
3W - 5L
1,393 SR
Queue Stats
13W - 14L
1,306 Elo+
Solo
Ying
Ying
Platinum V
xMisfitLovex
Ying
Platinum V
Level 999
Champion Stats
58W - 49L
1,639 SR
Queue Stats
552W - 519L
1,538 Elo+
Party 4
Team Averages
Gold III
Gold III
Average Tier
Level 586
1,541 SR
1,437 Elo+

VS

Team Averages
Gold V
Gold V
Average Tier
Level 271
1,630 SR
1,474 Elo+
Koga
Koga
Silver III
Emilio4014
Koga
Silver III
Level 149
Champion Stats
3W - 1L
1,651 SR
Queue Stats
41W - 27L
1,530 Elo+
Party 3
Skye
Skye
Gold V
Jetyr
Skye
Gold V
Level 23
Champion Stats
1W - 0L
1,500 SR
Queue Stats
13W - 13L
1,405 Elo+
Party 3
Seris
Seris
Gold II
KillerQueenCode
Seris
Gold II
Level 999
Champion Stats
2W - 0L
1,610 SR
Queue Stats
58W - 39L
1,518 Elo+
Solo
Octavia
Octavia
Silver II
Tonrito
Octavia
Silver II
Level 100
Champion Stats
2W - 1L
1,699 SR
Queue Stats
12W - 14L
1,446 Elo+
Party 1
Fernando
Fernando
Gold II
bloomac77
Fernando
Gold II
Level 85
Champion Stats
7W - 2L
1,689 SR
Queue Stats
12W - 13L
1,473 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
60
8 / 7 / 4
2,214
277
44,533
26,205
0
Latch and Fire

Latch and Fire

Explosive Dodge

Reduce the Cooldown of Grappling Hook by 2.5s after activating Explosive Dodge.

Level 5

Terror

Terror

Grappling Hook

(223153) Increase the pull strength of Grappling Hook by 10%.

Level 2

Nasty Surprise

Nasty Surprise

Explosive Dodge

Generate 5 Ammo after activating Explosive Dodge.

Level 1

Never Look

Never Look

Armor

Increase your maximum Health by 100.

Level 2

The Night

The Night

Grappling Hook

Reduce the cooldown of Explosive Dodge by 2.5s after activating Grappling Hook.

Level 5

Tribunal Upgrades

Tribunal Upgrades

Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.

Level 1

60
5 / 8 / 4
1,806
226
45,784
28,728
0
Draconic Will

Draconic Will

Elemental Shift

Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 0.6s.

Level 1

Ancient Duty

Ancient Duty

Armor

Increase your maximum Health by 50.

Level 1

Heat Sink

Heat Sink

Pyre Ball

Dealing damage with Pyre Ball reduces the Cooldown of Frost Bomb by 4s.

Level 5

Arcane Ice

Arcane Ice

Frost Bomb

Increase the Mana generation of Frost Bomb by 60%.

Level 4

Permafrost

Permafrost

Frost Bomb

Increase the Projectile Speed of Frost Bomb by 24%.

Level 4

Pyromania

Pyromania

Pyre Ball

Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.

Level 1

60
1 / 8 / 6
1,951
244
30,804
74,340
25,490
Heavy Metal

Heavy Metal

Armor

Increase your maximum Health by 150.

Level 1

Percussion

Percussion

Kinetic Burst

Increase the Knockback distance of Kinetic Burst by 40%.

Level 5

War Machine

War Machine

Armor

Reduce your active Cooldowns by 50% after getting an Elimination.

Level 5

Indomitable

Indomitable

Armor

Gain 30% Lifesteal.

Level 3

Fervor

Fervor

Armor

Increase your maximum Ammo by 1.

Level 1

Battering Ram

Battering Ram

Shoulder Bash

Reduce your damage taken by 75% while using Shoulder Bash.

Level 1

32
2 / 6 / 3
1,765
221
32,619
58,446
35,513
Air-Cooled

Air-Cooled

Advance

Heal for 240 after activating Advance.

Level 3

Refraction

Refraction

Emitter

Reduce the Cooldown of Emitter by 2s.

Level 2

Opulence

Opulence

Missile Launcher

Heal 180 health for each player hit by Missile Launcher.

Level 3

Warden

Warden

Emitter

Increase the duration of Emitter by 4s.

Level 4

Nanotechnology

Nanotechnology

Emitter

Heal for 150 every 1s while Emitter is active.

Level 3

Level 1

59
2 / 6 / 6
1,637
205
11,117
27,483
0
Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 1.5s when an Illusion dies to an enemy.

Level 3

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 5s.

Level 5

Brittle

Brittle

Shatter

Reduce the Cooldown of Shatter by 2.5s.

Level 5

Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 100.

Level 1

Fracture

Fracture

Shatter

Heal your Illusions for 20% of their maximum Health after activating Shatter.

Level 1

Life Exchange

Life Exchange

Shatter

Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.

Level 1

Bans
DredgeTorvald
Team 1 Score

0

VS

Team 2 Score

4

Bans
WilloLian
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
48
19 / 3 / 7
3,094
387
77,603
34,769
0
Unyielding

Unyielding

Dragon Stance

Reduce the rate of Energy consumption while in Dragon Stance by 30%.

Level 5

Raw Talent

Raw Talent

Agility

Increase the Movement Speed boost of Agility by 4%.

Level 1

Swift Hands

Swift Hands

Dragon Stance

Reduce the time it takes to enter and exit Dragon Stance by 30%.

Level 3

Something to Prove

Something to Prove

Armor

Generate 20% Energy after falling to or below 50% Health.

Level 2

Harsh Training

Harsh Training

Armor

Increase your maximum Health by 200.

Level 4

Adrenaline Junkie

Adrenaline Junkie

Weapon

Generate 1 Energy for every 80 damage done with your Submachine Guns.

Level 1

Skye
Jetyr
Skye
22
7 / 6 / 9
2,283
285
29,620
21,942
0
Cloak

Cloak

Hidden

Increase the duration of Hidden by 1s.

Level 1

Victory Rush

Victory Rush

Weapon

Increase your Movement Speed by 20% for 4s after getting an Elimination.

Level 2

Poisoner

Poisoner

Poison Bolts

Reduce the Cooldown of Poison Bolts by 4s.

Level 5

Emergency Exit

Emergency Exit

Hidden

Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -20s.

Level 4

Decrepify

Decrepify

Poison Bolts

You do not consume Ammo for 1.5s after hitting an enemy with Poison Bolts.

Level 3

Debilitate

Debilitate

Poison Bolts

Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.

Level 1

60
2 / 3 / 17
2,749
344
21,614
27,718
0
Nether Siphon

Nether Siphon

Shadow Travel

Heal for 50 every 1s while using Shadow Travel.

Level 1

Soul Forge

Soul Forge

Restore Soul

Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 24%.

Level 4

Fade to Black

Fade to Black

Restore Soul

Reduce the Cooldown of Shadow Travel by 3.2s after activating Restore Soul. This can only occur once every 5s.

Level 4

Blood Pact

Blood Pact

Restore Soul

Heal for 140 every 1s while channeling Restore Soul.

Level 2

Veil

Veil

Shadow Travel

Reduce the cast time of Shadow Travel by 40%.

Level 4

Mortal Reach

Mortal Reach

Restore Soul

Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.

Level 1

Octavia
Tonrito
Octavia
47
5 / 5 / 13
2,383
298
53,424
19,764
0
Interdiction

Interdiction

Weapon

Increase your maximum Ammo by 2.

Level 1

Overwhelming Force

Overwhelming Force

Generate 3% Ultimate charge after getting Killing Blow or Elimination while Designated Sights is active.

Level 3

New Boots

New Boots

Weapon

Reduce the Movement Speed penalty of Designated Sights by 80%.

Level 4

Air Supremacy

Air Supremacy

Reduce damage taken by 20% for 2.5s after activating Commanding Leap.

Level 4

Getting Jumpy

Getting Jumpy

Armor

Reset the Cooldown of Commanding Leap after dropping to or below 30% Health.

Level 3

Hell or High Water

Hell or High Water

Upon landing with the Commanding Leap ability create a small pool underneath you that will heal both you and allies for 600 health over 1.5s. Octavia's ammo is not consumed while standing inside of this field.

Level 1

Fernando
bloomac77
Fernando
37
2 / 2 / 14
3,109
389
32,941
60,664
106,449
Last Stand

Last Stand

Shield

Heal for 180 every 1s while Shield is active and you are at or below 35% Health.

Level 2

Running Start

Running Start

Charge

Increase your Movement Speed by 20% for 3s after using Charge.

Level 2

Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.

Level 5

Immovable Object

Immovable Object

Armor

Increase your Healing received from others by 20% while at or below 50% Health.

Level 4

Dire Need

Dire Need

Shield

Increase your Movement Speed by 16% while using Shield.

Level 2

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

Match Insights

Player Kills, Deaths, and Assists

3m 20s
Objective Time
7m 29s
41
Kill Participation
95
18
Kills
35
35
Deaths
19
23
Assists
60
Player
Kills
Deaths
Assists
KDA
L
8
7
4
1.43
W
19
3
7
7.5
L
5
8
4
0.88
L
1
8
6
0.5
W
Skye
Jetyr
Skye
7
6
9
1.92
W
2
3
17
3.5
L
2
6
3
0.58
W
Octavia
Tonrito
Octavia
5
5
13
2.3
W
Fernando
bloomac77
Fernando
2
2
14
4.5
L
2
6
6
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

164,857
Damage
215,202
215,202
Taken
164,857
61,003
Shielding
106,449
101,240
Healing
107,543
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
44,533
40,786
0
5,308
26,205
0
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

W
77,603
66,973
360
1,017
34,769
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Level 1

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

L
45,784
26,791
0
2,193
28,728
0
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Level 1

Level 1

L
30,804
25,264
0
3,280
74,340
25,490

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

W
Skye
Jetyr
Skye
29,620
23,389
0
440
21,942
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 1

W
21,614
17,121
74,083
20,562
27,718
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Level 1

L
32,619
24,494
0
15,365
58,446
35,513
Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

W
Octavia
Tonrito
Octavia
53,424
47,261
583
7,479
19,764
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Level 1

W
Fernando
bloomac77
Fernando
32,941
22,823
0
3,019
60,664
106,449
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
11,117
11,117
60,810
14,284
27,483
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Damage Done by Role

Damage Taken by Role