Player Matchup
VS
Match Stats
Umbral Gait
Weapon
Your Movement Speed is increased by 40% while any enemy is marked with a Soul Orb stack.
Level 5
Ebon Dynamo
Weapon
Increase your maximum Ammo by 2.
Level 1
Veil
Shadow Travel
Reduce the cast time of Shadow Travel by 30%.
Level 3
Sorceress
Weapon
Increase your Ultimate charge rate by 14%.
Level 2
Essence Rip
Rend Soul
Increase the Healing done by Rend Soul by 32%.
Level 4
Soul Collector
Rend Soul
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
Level 1
Ad Eternum
Reduce the damage you take by 9% while at least one wall segment of Sanctuary is active.
Level 3
Deadly Edict
Reduce the Cooldown of Conviction by 0.8999999999999999s after using Reckoning.
Level 3
Depths of Despair
Reduce the damage you take by 12% for 2s after activating Conviction.
Level 3
Gathering Power
Heal for 140 for each enemy hit with Reckoning.
Level 2
Overwhelming Presence
Heal for 48 every 0.5s while at least one wall segment of Sanctuary is active.
Level 4
Persistence
Gain 30% Lifesteal on your hits with Judgement.
Level 1
One Man's Scrap
Armor
When a Turret is destroyed, reduce your active Cooldowns by 5%.
Level 1
Double-Time
Rocket Boots
Heal for 150 every 1s for 3s after activating Rocket Boots.
Level 3
Bowling Ball
Rocket Boots
Gain a 450-Health Shield for 3s after activating Rocket Boots.
Level 3
Failsafe
Armor
Reset the Cooldown of Rocket Boots after falling to or below 30% Health.
Level 3
Brave and Bold
Armor
Increase your maximum Health by 750.
Level 5
Forgefire
Dome Shield
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
Level 1
Level 4
Level 3
Level 2
Level 4
Level 2
Level 1
Wind's Embrace
Agility
Heal for 100 every 1s while Agility is active.
Level 5
Wanted
Agility
Regenerate 20 Ammo every 1s while Agility is active.
Level 5
Harsh Training
Armor
Increase your maximum Health by 150.
Level 3
Memento
Weapon
Increase your maximum Ammo by 5.
Level 1
Raw Talent
Agility
Increase the Movement Speed boost of Agility by 4%.
Level 1
Adrenaline Junkie
Weapon
Generate 1 Energy for every 80 damage done with your Submachine Guns.
Level 1
Wicked Don't Rest
Combat Slide
Reduce the Cooldown of Combat Slide by 25% for each enemy hit by your weapons.
Level 5
Commencement
Combat Slide
Increase the travel distance of Combat Slide by 10%.
Level 1
Requip
Combat Slide
Generate 4 Ammo after activating Combat Slide.
Level 2
Warrants Out
Combat Slide
Increase your Movement Speed by 30% for 2s after Combat Slide ends.
Level 3
Juke Boots
Armor
Increase your maximum Health by 200.
Level 4
Discovery
Retribution
Increase the damage you deal to your Retribution target by 25%.
Level 1
Many Gourds
Gourd
Reduce the Cooldown of Gourd by 3.2s.
Level 4
Feed the Spirits
Armor
Reduce your active Cooldowns by 20% after getting an Elimination.
Level 2
Eerie Presence
Mending Spirits
Generate 0.25% Ultimate charge every 1s for 4s after hitting an ally with Mending Spirits.
Level 4
Possession
Mending Spirits
Reduce your damage taken by 12% while Healing an ally with Mending Spirits.
Level 3
Venomous Gourd
Gourd
Standing in your Gourd grants yourself and allies 16% Lifesteal.
Level 2
Level 1
Incinerate
Fireball
Reduce the Cooldown of Fireball by 2.25s.
Level 5
Fearless Leader
Armor
Reduce your active Cooldowns by 50% after getting an Elimination.
Level 5
Cavalier
Armor
Increase your maximum Health by 150.
Level 1
Last Stand
Shield
Heal for 270 every 1s while Shield is active and you are at or below 35% Health.
Level 3
Hot Pursuit
Fireball
Increase your Movement Speed by 8% for 3s after hitting an enemy with Fireball.
Level 1
Scorch
Fireball
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
Level 1
Excessive Force
Weapon
Increase your maximum Ammo by 9.
Level 3
Martial Law
Commander's Grab
Generate 10 Ammo after activating Commander's Grab.
Level 2
Hopeguard
Bulwark
Increase your Healing received by 18% while your Bulwark is active.
Level 3
Lifetaker
Armor
Reduce your active Cooldowns by 24% after getting an Elimination.
Level 3
Platemail
Armor
Increase your maximum Health by 600.
Level 4
Storm of Bullets
Weapon
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
Level 1
Volatile
Fire Bomb
Reduce the Cooldown of Fire Bomb by 3s.
Level 5
Tracker
Hunter's Mark
Increase your Movement Speed by 5% while Hunter's Mark is active.
Level 1
Salamander Hide
Fire Bomb
Reduce the damage you deal to yourself with Fire Bomb by 60%.
Level 3
Primal Might
Armor
Reduce your active Cooldowns by 50% after getting an Elimination.
Level 5
Survivalist
Armor
Increase your maximum Health by 50.
Level 1
Burn, Monster!
Fire Bomb
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown
Life Rip
Weapon
Your weapon shots gain +20% Lifesteal.
Level 2
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Level 1
Level 2
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Nimble
Armor
Gain 7% Movement Speed.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Level 1
Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2
Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1
Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1
Guardian
Armor
Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.
Level 1
Life Rip
Weapon
Your weapon shots gain +20% Lifesteal.
Level 2
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Level 1
Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1
Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1
Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Life Rip
Weapon
Your weapon shots gain +20% Lifesteal.
Level 2
Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.