Player Matchup

Fernando
Fernando
Platinum II
AcidMasterPsy
Fernando
Platinum II
Level 999
Champion Stats
89W - 83L
1,645 SR
Queue Stats
528W - 535L
1,540 Elo+
Party 1
Zhin
Zhin
Platinum IV
DericKen
Zhin
Platinum IV
Level 797
Champion Stats
63W - 33L
1,753 SR
Queue Stats
478W - 437L
1,586 Elo+
Solo
Betty la Bomba
Betty la Bomba
Bronze I
MGMcSurley
Betty la Bomba
Bronze I
Level 993
Champion Stats
13W - 27L
1,578 SR
Queue Stats
51W - 79L
1,399 Elo+
Party 1
Inara
Inara
Gold II
Monimonimony
Inara
Gold II
Level 433
Champion Stats
30W - 26L
1,651 SR
Queue Stats
98W - 95L
1,525 Elo+
Party 1
Seris
Seris
Silver I
SanjanHari
Seris
Silver I
Level 706
Champion Stats
5W - 4L
1,596 SR
Queue Stats
34W - 43L
1,408 Elo+
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 786
1,645 SR
1,492 Elo+

VS

Team Averages
Gold V
Gold V
Average Tier
Level 488
1,604 SR
1,485 Elo+
Maeve
Maeve
Gold I
Barzai2
Maeve
Gold I
Level 999
Champion Stats
35W - 34L
1,608 SR
Queue Stats
445W - 445L
1,462 Elo+
Party 2
Lian
Lian
Gold III
Jaeunix
Lian
Gold III
Level 136
Champion Stats
1W - 0L
1,543 SR
Queue Stats
4W - 6L
1,499 Elo+
Party 3
Azaan
Azaan
Silver II
StaccatoPuma984
Azaan
Silver II
Level 363
Champion Stats
15W - 11L
1,608 SR
Queue Stats
189W - 195L
1,460 Elo+
Solo
Lillith
Lillith
Bronze III
riversnot
Lillith
Bronze III
Level 152
Champion Stats
3W - 1L
1,596 SR
Queue Stats
14W - 12L
1,484 Elo+
Party 3
Terminus
Terminus
Gold I
silvercrow7667
Terminus
Gold I
Level 789
Champion Stats
138W - 113L
1,663 SR
Queue Stats
318W - 287L
1,521 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Fernando
AcidMasterPsy
Fernando
60
3 / 13 / 13
3,918
245
67,853
134,149
86,410
Cavalier

Cavalier

Armor

Increase your maximum Health by 600.

Level 4

Dire Need

Dire Need

Shield

Increase your Movement Speed by 16% while using Shield.

Level 2

Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 1.6s. This card also increases the rate of Shield gain when using Aegis.

Level 2

Last Stand

Last Stand

Shield

Heal for 180 every 1s while Shield is active and you are at or below 35% Health.

Level 2

Immovable Object

Immovable Object

Armor

Increase your Healing received from others by 25% while at or below 50% Health.

Level 5

Scorch

Scorch

Fireball

Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.

Level 1

Zhin
57
17 / 9 / 4
971
61
88,278
40,157
0
Up in Smoke

Up in Smoke

Billow

Increase your Movement Speed by 33% while Billow is active.

Level 3

Dragon Oil

Dragon Oil

Armor

Increase your maximum Ammo by 3.

Level 3

Footwork

Footwork

Counter

Increase your Movement Speed by 20% for 3s after activating Counter.

Level 2

Fan the Flames

Fan the Flames

Billow

Reduce the Cooldown of Billow by 56% after getting an Elimination.

Level 4

Hideout

Hideout

Billow

Reduce the Cooldown of Whirl by 3s after using Billow.

Level 3

Yomi

Yomi

Weapon

Your heavy hit with Inferno Blade deals an additional 150 damage.

Level 1

Betty la Bomba
MGMcSurley
Betty la Bomba
59
8 / 15 / 6
3,420
214
68,593
50,963
0
Fire from Above

Fire from Above

Explosive Personality

Increase the vertical movement from each use of Explosive Personality by 80%.

Level 2

A Lost Realm

A Lost Realm

Weapon

Increase the area of effect of all your explosions by 10%.

Level 5

Creator's Claim

Creator's Claim

Armor

Increase your maximum Health by 50.

Level 1

Bouncing Betty

Bouncing Betty

Explosive Personality

Heal for 150 for each use of Explosive Personality.

Level 5

Queen's Entrance

Queen's Entrance

Explosive Personality

Increase the lateral movement from each use of Explosive Personality by 80%.

Level 2

Level 1

58
4 / 9 / 8
3,250
203
55,982
93,679
19,822
Sacred Ground

Sacred Ground

Warder's Field

Reduce your damage taken by 25% while standing in Warder's Field.

Level 5

Plateau

Plateau

Impasse

Gain a 125-Health Shield for 3s after activating Impasse.

Level 1

Standing Stones

Standing Stones

Warder's Field

Reduce the Cooldown of Warder's Field by 4s.

Level 4

Steadfast

Steadfast

Armor

Increase your maximum Health by 150.

Level 1

Rolling Stones

Rolling Stones

Armor

Reduce your active Cooldowns by 32% after getting an Elimination.

Level 4

Treacherous Ground

Treacherous Ground

Warder's Field

The radius of Warder's Field is increased by 50% and it Cripples enemies within it.

Level 1

Seris
59
0 / 14 / 14
3,525
220
23,346
49,075
0
Dark Whisper

Dark Whisper

Shadow Travel

Increase your Movement Speed by 16% while Shadow Travel is active.

Level 2

Soul Forge

Soul Forge

Restore Soul

Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 18%.

Level 3

Veil

Veil

Shadow Travel

Reduce the cast time of Shadow Travel by 50%.

Level 5

Fade to Black

Fade to Black

Restore Soul

Reduce the Cooldown of Shadow Travel by 1.6s after activating Restore Soul. This can only occur once every 5s.

Level 2

Blood Pact

Blood Pact

Restore Soul

Heal for 210 every 1s while channeling Restore Soul.

Level 3

Agony

Agony

Restore Soul

For each stack of Soul Orb detonated by Rend Soul, your next Restore Soul ignores 5% of Antihealing (excluding Healing disable effects) up to 25% (5 stacks) for up to 10s.

Level 1

Bans
KhanDrogoz
Team 1 Score

2

VS

Team 2 Score

4

Bans
KogaTorvald
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Maeve
Barzai2
Maeve
60
28 / 7 / 7
4,077
255
85,256
42,384
0
Shred

Shred

Pounce

Reduce the Cooldown of Pounce by 1.5s.

Level 3

Cut and Run

Cut and Run

Armor

Increase your Movement Speed by 20% for 4s after getting a Killing Blow or Elimination.

Level 2

Savagery

Savagery

Pounce

Heal for 210 after using Pounce.

Level 3

Patch Up

Patch Up

Nine Lives

Heal for an additional 240 with Nine Lives.

Level 3

Persistence

Persistence

Armor

Reduce the damage you take by 16% while at or below 40% Health.

Level 4

Street Justice

Street Justice

Pounce

Pounce Executes targets at or below 35% Health.

Level 1

Lian
Jaeunix
Lian
59
16 / 9 / 19
4,010
251
99,171
55,060
0
Shining Topaz

Shining Topaz

Valor

Reduce the Cooldown of Presence by 2s for each enemy hit by Valor.

Level 5

Noble Crest

Noble Crest

Armor

Increase your maximum Health by 50.

Level 1

Superiority

Superiority

Armor

Increase your maximum Ammo by 3.

Level 3

Inheritance

Inheritance

Armor

Reduce your active Cooldowns by 8% after getting an Elimination.

Level 1

Heraldry

Heraldry

Presence

Hitting an enemy with Presence reduces its Cooldown by 5s.

Level 5

Eminence

Eminence

Presence

Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.

Level 1

57
4 / 7 / 16
3,351
209
70,298
81,228
35,398
Grim Deliverance

Grim Deliverance

Heal for 20 for every percentage point of Ire consumed by abilities.

Level 4

Depths of Despair

Depths of Despair

Reduce the damage you take by 12% for 2s after activating Conviction.

Level 3

Ad Eternum

Ad Eternum

Reduce the damage you take by 9% while at least one wall segment of Sanctuary is active.

Level 3

True Conviction

True Conviction

Reduce the damage your other allies take by 10% while they are within 35 units of the middle wall segment of your Sanctuary.

Level 2

Eternal Strife

Eternal Strife

Using an ability above Ire threshold Heals you for 225.

Level 3

Tempering

Tempering

Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.

Level 1

Lillith
riversnot
Lillith
48
2 / 2 / 29
4,953
310
49,346
42,425
0
Waning Moon

Waning Moon

Blood Hex

Reduce the Blood cost of Swarm by 10% while an ally is marked by Blood Hex.

Level 2

Convenient Leech

Convenient Leech

Swarm

Reduce the effect of Crowd Control for allies within Swarm by 10%.

Level 2

Blood Cannon

Blood Cannon

Armor

Increase extra Blood Health by 1000 while decreasing base Health by {scale=125|125}.

Level 5

Enriched Blood

Enriched Blood

Swarm

Increase the damage and Healing of Swarm by 8%, but reduce its duration by {scale=0.35|0.35}s.

Level 2

Symbiotic Relationship

Symbiotic Relationship

Swarm

Increase the Healing allies receive from Swarm by 16%, but increase its cost by {scale=4|4}%.

Level 4

Cursed Accord

Cursed Accord

Armor

Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.

Level 1

Terminus
60
10 / 4 / 15
3,484
218
63,952
82,955
420
We Can Rebuild Him

We Can Rebuild Him

Armor

Receive 5% increased Healing while at or below 50% Health.

Level 1

Strength of Stone

Strength of Stone

Calamity Blast

Reduce your damage taken by up to 20% based on the number of Calamity Blast charges you have stored.

Level 5

It Follows

It Follows

Calamity Blast

Increase your Movement Speed by 10% for each Calamity Charge you have.

Level 5

It Watches

It Watches

Armor

Generate 9% Power Siphon charge for each enemy hit with Massacre Axe.

Level 3

Forsaken

Forsaken

Armor

Generate 10% of a Calamity Blast charge for each enemy hit with Massacre Axe.

Level 1

Undying

Undying

Armor

Reduce the damage you take by 20% while at or below 50% Health.

Level 1

Match Insights

Player Kills, Deaths, and Assists

8m 29s
Objective Time
9m 0s
77
Kill Participation
146
32
Kills
60
60
Deaths
29
45
Assists
86
Player
Kills
Deaths
Assists
KDA
L
Fernando
AcidMasterPsy
Fernando
3
13
13
0.73
W
Maeve
Barzai2
Maeve
28
7
7
4.5
L
Zhin
17
9
4
2.11
W
Lian
Jaeunix
Lian
16
9
19
2.83
L
Betty la Bomba
MGMcSurley
Betty la Bomba
8
15
6
0.73
L
4
9
8
0.89
L
Seris
0
14
14
0.5
W
4
7
16
1.71
W
Lillith
riversnot
Lillith
2
2
29
8.25
W
Terminus
10
4
15
4.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

304,052
Damage
368,023
368,023
Taken
304,052
106,232
Shielding
35,818
162,666
Healing
175,629
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
Fernando
AcidMasterPsy
Fernando
67,853
41,028
0
2,330
134,149
86,410
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

W
Maeve
Barzai2
Maeve
85,256
71,011
0
18,088
42,384
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Level 1

L
Zhin
88,278
79,252
0
11,284
40,157
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Level 1

W
Lian
Jaeunix
Lian
99,171
97,056
0
96
55,060
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Level 1

L
Betty la Bomba
MGMcSurley
Betty la Bomba
68,593
31,170
0
5,811
50,963
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

L
55,982
43,877
0
4,882
93,679
19,822

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

L
Seris
23,346
19,431
122,077
16,282
49,075
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 30%.

Level 2

W
70,298
52,102
0
16,403
81,228
35,398

Level 2

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
Lillith
riversnot
Lillith
49,346
14,208
120,474
221
42,425
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 2

Level 1

Level 1

W
Terminus
63,952
54,602
0
20,347
82,955
420
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Level 2

Level 1

Damage Done by Role

Damage Taken by Role