Player Matchup

VII
VII
BigAubergine
VII
Level 146
Champion Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,231 Elo+
Solo
Fernando
Fernando
CAESAR0FROME
Fernando
Level 141
Champion Stats
13W - 9L
1,591 SR
Queue Stats
13W - 9L
1,605 Elo+
Solo
Rei
Rei
Chulote
Rei
Level 999
Champion Stats
12W - 7L
1,744 SR
Queue Stats
298W - 211L
1,677 Elo+
Party 1
Pip
Pip
MYMAXEL
Pip
Level 785
Champion Stats
50W - 27L
1,698 SR
Queue Stats
610W - 520L
1,613 Elo+
Solo
Ying
Ying
Runetsuki
Ying
Level 996
Champion Stats
54W - 34L
1,727 SR
Queue Stats
141W - 102L
1,700 Elo+
Party 1
Team Averages
Level 613
1,652 SR
1,565 Elo+

VS

Team Averages
Level 500
1,620 SR
1,714 Elo+
Dredge
Dredge
Ascle
Dredge
Level 647
Champion Stats
9W - 4L
1,826 SR
Queue Stats
9W - 4L
1,893 Elo+
Solo
Io
Io
EmyCab
Io
Level 221
Champion Stats
2W - 6L
1,481 SR
Queue Stats
13W - 12L
1,664 Elo+
Party 2
Barik
Barik
Getdahwatuh
Barik
Level 354
Champion Stats
6W - 10L
1,619 SR
Queue Stats
23W - 38L
1,543 Elo+
Solo
Talus
Talus
Kapazitäten
Talus
Level 999
Champion Stats
21W - 14L
1,676 SR
Queue Stats
932W - 312L
1,821 Elo+
Solo
Makoa
Makoa
zakichan
Makoa
Level 281
Champion Stats
0W - 1L
1,500 SR
Queue Stats
13W - 13L
1,649 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
52
9 / 12 / 6
4,827
439
53,856
53,190
0
Terror

Terror

Grappling Hook

(223153) Increase the pull strength of Grappling Hook by 25%.

Level 5

Pop Off

Pop Off

Explosive Dodge

Increase the Area of Effect of Explosive Dodge bombs by 10%.

Level 1

Never Look

Never Look

Armor

Increase your maximum Health by 50.

Level 1

Latch and Fire

Latch and Fire

Explosive Dodge

Reduce the Cooldown of Grappling Hook by 2s after activating Explosive Dodge.

Level 4

The Night

The Night

Grappling Hook

Reduce the cooldown of Explosive Dodge by 2s after activating Grappling Hook.

Level 4

Tribunal Upgrades

Tribunal Upgrades

Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.

Level 1

Fernando
CAESAR0FROME
Fernando
16
4 / 3 / 8
6,128
557
47,378
122,534
69,626
Last Stand

Last Stand

Shield

Heal for 90 every 1s while Shield is active and you are at or below 35% Health.

Level 1

Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 2.4000000000000004s. This card also increases the rate of Shield gain when using Aegis.

Level 3

Brand

Brand

Fireball

Heal for 200 for each enemy hit with Fireball.

Level 2

Immovable Object

Immovable Object

Armor

Increase your Healing received from others by 20% while at or below 50% Health.

Level 4

Cavalier

Cavalier

Armor

Increase your maximum Health by 750.

Level 5

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

Rei
60
12 / 4 / 25
6,496
591
65,107
57,780
0
Rest and Relaxation

Rest and Relaxation

Weapon

Increase your maximum Ammo by 2.

Level 1

Aico Forces

Aico Forces

Chain Heal

Reduce the damage you take by 3% for 2s for each ally hit with Chain Heal. This effect stacks.

Level 3

Magic in the Blood

Magic in the Blood

Weapon

Reduce the Cooldown of your next Chain Heal by 0.5s after hitting an enemy with Sigil. This effect stacks.

Level 5

Refreshing Break

Refreshing Break

Chain Heal

Grant 0.8500000000000001% Ultimate Charge to each player to which Chain Heal bounces.

Level 5

Future Generations

Future Generations

Chain Heal

After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.

Level 1

Focus

Focus

Spirit Link

Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.

Level 1

Pip
56
14 / 10 / 12
5,309
483
84,306
79,789
0
Side Tanks

Side Tanks

Explosive Flask

Reduce the Cooldown of Explosive Flask by 3s.

Level 5

Shrewd Move

Shrewd Move

Armor

Reduce your active Cooldowns by 24% after getting an Elimination.

Level 3

Moxie

Moxie

Armor

Increase your Healing received by 18% while at or below 50% Health.

Level 3

Refreshing Jog

Refreshing Jog

Weightless

Heal for 120 every 1s while Weightless is active.

Level 2

Acumen

Acumen

Explosive Flask

Gain 20% Lifesteal against enemies Slowed by your Explosive Flask.

Level 2

Catalyst

Catalyst

Explosive Flask

Enemies hit with Explosive Flask take 35% increased damage from your weapon shots for 4s. Surgery (+10% Damage Done)

Level 1

Ying
49
7 / 5 / 24
6,085
553
104,707
41,183
0
Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 2.5s when an Illusion dies to an enemy.

Level 5

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 5s.

Level 5

Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 2s after getting an Elimination.

Level 2

Rewind

Rewind

Dimensional Link

Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.

Level 1

Harmony

Harmony

Shatter

Heal for 26% of the damage dealt by Shatter.

Level 2

Resonance

Resonance

Shatter

If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.

Level 1

Team 1 Score

4

VS

Team 2 Score

3

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Dredge
Ascle
Dredge
54
11 / 14 / 8
5,459
496
112,258
43,573
1,950
Dark Bargain

Dark Bargain

Shortcut

Heal for 250 every 1s while standing near a Shortcut.

Level 5

Gun Deck

Gun Deck

Weapon

Increase your maximum Ammo by 5.

Level 5

Expansive Vault

Expansive Vault

Shortcut

Jump height is increased for your first jump within 1s after exiting a Shortcut.

Level 1

Plank Walker

Plank Walker

Shortcut

Heal for 300 after exiting a Shortcut.

Level 3

Hangman's Ire

Hangman's Ire

Armor

Gain a 150-Health Shield after dropping to or below 50% Health.

Level 1

Scuttle

Scuttle

Weapon

The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.

Level 1

Io
51
3 / 7 / 17
6,055
550
41,491
50,886
0
Restored Faith

Restored Faith

Moonlight

Heal for 50 every time you Heal an ally with Moonlight.

Level 5

Celestial Body

Celestial Body

Armor

Increase your maximum Health by 50.

Level 1

Moonwalk

Moonwalk

Armor

Increase your maximum Moonlight capacity by 24%.

Level 3

Moonlight Garden

Moonlight Garden

Weapon

Generate 2% Moonlight for each enemy hit with Light Bow.

Level 1

Sanctum of Faith

Sanctum of Faith

Moonlight

Regenerate 5% Moonlight every 1s while not using Moonlight.

Level 5

Life Link

Life Link

Guardian Spirit

[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.

Level 1

49
4 / 7 / 12
6,120
556
73,486
89,822
69,950
Failsafe

Failsafe

Armor

Reset the Cooldown of Rocket Boots after falling to or below 30% Health.

Level 3

Forged Alloy

Forged Alloy

Turret

Increase the Health of all your Turrets by 140.

Level 1

Brave and Bold

Brave and Bold

Armor

Increase your maximum Health by 300.

Level 2

Healing Station

Healing Station

Turret

Heal for 125 every 1s while standing near any of your Turrets.

Level 5

Bowling Ball

Bowling Ball

Rocket Boots

Gain a 600-Health Shield for 3s after activating Rocket Boots.

Level 4

Fortify

Fortify

Barricade

Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.

Level 1

58
14 / 9 / 10
5,522
502
76,261
60,332
0
Guts

Guts

Armor

Reduce your damage taken by 20% while at or below 40% Health.

Level 4

Evanescent

Evanescent

Rune of Travel

Increase your Movement Speed by 40% while Rune of Travel is active.

Level 5

Eternal

Eternal

Rune of Travel

Increase the duration of Rune of Travel by 1s.

Level 1

Antediluvian

Antediluvian

Overcharge

Increase the duration of Overcharge by 0.6000000000000001s.

Level 3

Spirited

Spirited

Armor

Increase your maximum Health by 100

Level 2

Inner Strength

Inner Strength

Rune of Travel

Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.

Level 1

Makoa
zakichan
Makoa
55
2 / 9 / 8
5,171
470
50,980
110,741
76,105
Ancient Resolve

Ancient Resolve

Shell Shield

Increase the duration of Shell Shield by 1.7999999999999998s.

Level 3

Determination

Determination

Armor

Increase your Healing received from other players by 6% while at or below 50% Health.

Level 1

Barrier Reef

Barrier Reef

Shell Shield

Reduce the Cooldown of Shell Shield by 0.6000000000000001s for every 1000 damage Absorbed.

Level 3

Carapace

Carapace

Shell Shield

Increase the Health of Shell Shield by 600.

Level 3

Tidal Grace

Tidal Grace

Shell Shield

Heal for 275 every 1s while Shell Shield is active.

Level 5

Half Shell

Half Shell

Shell Shield

Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.

Level 1

Match Insights

Player Kills, Deaths, and Assists

12m 39s
Objective Time
14m 10s
121
Kill Participation
89
46
Kills
34
34
Deaths
46
75
Assists
55
Player
Kills
Deaths
Assists
KDA
L
Dredge
Ascle
Dredge
11
14
8
1.07
W
9
12
6
1
W
Fernando
CAESAR0FROME
Fernando
4
3
8
2.67
W
Rei
12
4
25
6.13
L
Io
3
7
17
1.64
L
4
7
12
1.43
L
14
9
10
2.11
W
Pip
14
10
12
2
W
Ying
7
5
24
3.8
L
Makoa
zakichan
Makoa
2
9
8
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

355,354
Damage
354,476
354,476
Taken
355,354
69,626
Shielding
148,005
260,340
Healing
199,608
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
Dredge
Ascle
Dredge
112,258
58,460
0
6,232
43,573
1,950
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

W
53,856
44,988
0
1,688
53,190
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

W
Fernando
CAESAR0FROME
Fernando
47,378
32,950
0
5,155
122,534
69,626
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 20%. This does not affect most cards and passives.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Level 1

Level 1

W
Rei
65,107
50,799
102,465
26,119
57,780
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

L
Io
41,491
37,815
109,914
33,272
50,886
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Level 2

L
73,486
73,486
0
14,060
89,822
69,950
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

L
76,261
70,072
0
12,538
60,332
0

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

W
Pip
84,306
75,383
5,833
16,967
79,789
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Level 2

Level 2

W
Ying
104,707
37,449
84,380
17,733
41,183
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Level 2

Level 1

L
Makoa
zakichan
Makoa
50,980
45,506
0
23,592
110,741
76,105
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 20%. This does not affect most cards and passives.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Damage Done by Role

Damage Taken by Role