Player Matchup
VS
Match Stats
Dark Sight
Rend Soul
Every Soul Charge you detonate generates 2 Ammo.
Level 2
Bane
Rend Soul
Every Soul Orb stack you detonate increases your Movement Speed by 3% for 4s, up to a maximum of 15%.
Level 3
Wickedness
Rend Soul
Reduce the Cooldown of Rend Soul by 1.0499999999999998s.
Level 3
Umbral Gait
Weapon
Your Movement Speed is increased by 24% while any enemy is marked with a Soul Orb stack.
Level 3
Sorceress
Weapon
Increase your Ultimate charge rate by 28%.
Level 4
Agony
Restore Soul
For each stack of Soul Orb detonated by Rend Soul, your next Restore Soul ignores 5% of Antihealing (excluding Healing disable effects) up to 25% (5 stacks) for up to 10s.
Level 1
Shadow's Perch
Ambush
Increase the range of Ambush by 30%.
Level 3
Memento Vivere
Armor
Increase your maximum Health by 40.
Level 1
Gathering Shadow
Ambush
Reduce the damage you take by 25% for 2s after Ambush ends. This applies to each Ambush in the chain.
Level 5
Final Sight
Armor
Reset the Cooldown of Ambush after falling to or below 30% Health.
Level 3
Retribution
Ambush
Increase the Radius and Effective Radius of the damage from Ambush by 45%.
Level 3
Omnipresence
Ambush
Your Ambush gains an additional charge and can now be used on allies.
Level 1
Caretaker
Warder's Field
Heal for 88 every 1s while standing in Warder's Field.
Level 4
Insurmountable
Armor
Increase your maximum Ammo by 2.
Level 2
Steadfast
Armor
Increase your maximum Health by 600.
Level 4
Crag
Impasse
Heal for 300 after activating Impasse.
Level 2
Stone Bulwark
Earthen Guard
Heal for 84 every 1s while Earthen Guard is active.
Level 3
Treacherous Ground
Warder's Field
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
Level 1
Mystic Fire
Frostfire Glide
Regenerate 15% Mana every 1s while using FrostFire Glide.
Level 3
Ice in her Veins
Frostfire Glide
Heal for 200 every 1s while using FrostFire Glide.
Level 4
Pyretic Momentum
Frostfire Glide
FrostFire Glide travels 10% faster.
Level 2
Pilgrimage
Frostfire Glide
Increase the duration of FrostFire Glide by 1.5s.
Level 3
Ancient Duty
Armor
Increase your maximum Health by 150.
Level 3
Splitting Ice
Frost Bolt
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
Level 1
Spirit's Grace
Healing Totem
Allies inside your Healing Totem gain 30% increased Movement Speed for 1s.
Level 5
Monolith Totem
Healing Totem
Increase the Health of Healing Totem by 150.
Level 1
Outreach
Healing Totem
Increase the deploy range of Healing Totem by 15%.
Level 1
Electrostatic
Weapon
Increase your Ammo regeneration speed by 36%.
Level 3
Thunderlord
Weapon
Increase your maximum Ammo by 50%.
Level 5
Spirit's Domain
Weapon
Hitting allies with your Lightning Staff Heals them for 800 per second and your maximum Ammo capacity is increased by 15%. Curative (+20% Healing)
Level 1
Team 1 Score
3
VS
Team 2 Score
4
Ancient Wounds
Piercing Quills
Generate 6% of your maximum acid after hitting an enemy with Piercing Quills.
Level 3
Deadly Predator
Weapon
Increase your maximum acid capacity by 24%.
Level 3
End of an Era
Hardening
Increase the additional Damage Reduction benefit of Hardening by 100% but reduce its duration by {scale=10|10}%.
Level 5
Violent Birth
Hardening
Reduce the Cooldown of Acceleration by 1.6s after activating Hardening.
Level 2
Dreadful Compact
Piercing Quills
Reduce the Cooldown of Hardening by 0.6s after hitting an enemy with Piercing Quills.
Level 2
Unnatural Persistence
Armor
Heal for 25 every 0.25s while on an objective and for 1s after leaving the objective. This effect increases the longer you maintain it, up to 65 every 0.25s.
Level 1
Geomancer
Earthen Guard
Reduce the Cooldown of Earthen Guard by 2.5s.
Level 5
Steadfast
Armor
Increase your maximum Health by 600.
Level 4
Stone Bulwark
Earthen Guard
Heal for 28 every 1s while Earthen Guard is active.
Level 1
Sacred Ground
Warder's Field
Reduce your damage taken by 20% while standing in Warder's Field.
Level 4
Rolling Stones
Armor
Reduce your active Cooldowns by 8% after getting an Elimination.
Level 1
Mother's Grace
Earthen Guard
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
Level 1
Dark Bargain
Shortcut
Heal for 250 every 1s while standing near a Shortcut.
Level 5
Heave Away
Broadside
Reduce the Cooldown of Harpoon by 0.2s for each enemy hit by Broadside.
Level 1
Reckless Barrage
Broadside
Heal for 150 for each enemy hit by Broadside.
Level 3
Hull Piercer
Harpoon
Reduce the Cooldown of Harpoon by 6s.
Level 5
Mortal Skewer
Harpoon
Heal for 70 for each enemy hit with Harpoon.
Level 1
Abyss Spike
Harpoon
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
Level 1
Assail
In Pursuit
Generate 6 Ammo after activating In Pursuit.
Level 2
The Hunted
Retribution
You gain 20% Lifesteal against your Retribution target.
Level 4
Requip
Combat Slide
Generate 2 Ammo after activating Combat Slide.
Level 1
Juke Boots
Armor
Increase your maximum Health by 200.
Level 4
Warrants Out
Combat Slide
Increase your Movement Speed by 40% for 2s after Combat Slide ends.
Level 4
Death Hastens
Weapon
Your weapon shots deal 680 damage every 0.7s, but your Ammo count is reduced.
Level 1
Gift-Giver
Healing Potion
Heal yourself for 60% of Healing Potion's effect if you hit an ally but not yourself.
Level 3
Shrewd Move
Armor
Reduce your active Cooldowns by 8% after getting an Elimination.
Level 1
Acrobat's Trick
Weapon
Reduce the Cooldown of Healing Potion by 0.30000000000000004s after hitting an enemy with your weapon.
Level 3
Reload
Healing Potion
Reduce the Cooldown of Healing Potion by 1.7999999999999998s for each ally it hits.
Level 3
Medicinal Excellence
Healing Potion
Increase the radius of Healing Potion by 40%.
Level 5
Combat Medic
Weapon
Potion Launcher also Heals allies hit for 750 and your Potion Launcher fire rate is increased by 10%. You no longer take damage from your weapon shots. Curative (+20% Healing )
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown
Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 50%.
Level 2
Morale Boost
Armor
Increase your Ultimate charge rate by 20%.
Level 2
Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2
Level 2
Veteran
Armor
Increase your base maximum Health by 11%.
Level 2
Nimble
Armor
Gain 7% Movement Speed.
Level 1
Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1
Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1
Rejuvenate
Armor
Receive 20% more Healing from other players.
Level 2
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1
Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1
Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Level 1
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2
Deft Hands
Weapon
Increase your Reload Speed by 40%.
Level 2
Level 1
Life Rip
Weapon
Your weapon shots gain +20% Lifesteal.
Level 2
Level 1
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Life Rip
Weapon
Your weapon shots gain +20% Lifesteal.
Level 2
Veteran
Armor
Increase your base maximum Health by 11%.
Level 2
Level 1
Deft Hands
Weapon
Increase your Reload Speed by 40%.
Level 2
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.