Player Matchup

Fernando
Fernando
Qualifying
Caiocd
Fernando
Qualifying
Level 60
Champion Stats
1W - 2L
1,646 SR
Queue Stats
2W - 4L
1,292 Elo+
Party 2
Moji
Moji
Qualifying
ZiziDark
Moji
Qualifying
Level 68
Champion Stats
1W - 0L
1,631 SR
Queue Stats
2W - 4L
1,292 Elo+
Party 2
Vora
Vora
Gold II
fergongal
Vora
Gold II
Level 999
Champion Stats
34W - 49L
1,519 SR
Queue Stats
1,607W - 1,607L
1,466 Elo+
Solo
Lillith
Lillith
Gold IV
lequaliti
Lillith
Gold IV
Level 617
Champion Stats
54W - 41L
1,600 SR
Queue Stats
268W - 294L
1,451 Elo+
Solo
Makoa
Makoa
Gold V
uKaminari
Makoa
Gold V
Level 288
Champion Stats
9W - 15L
1,484 SR
Queue Stats
116W - 140L
1,401 Elo+
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 406
1,576 SR
1,380 Elo+

VS

Team Averages
Silver II
Silver II
Average Tier
Level 165
1,556 SR
1,491 Elo+
Tyra
Tyra
Gold IV
DXSMASH
Tyra
Gold IV
Level 319
Champion Stats
3W - 4L
1,511 SR
Queue Stats
34W - 35L
1,468 Elo+
Party 1
Seris
Seris
Gold I
Ghost-Black_159
Seris
Gold I
Level 24
Champion Stats
0W - 2L
1,572 SR
Queue Stats
3W - 5L
1,608 Elo+
Party 1
Khan
Khan
Qualifying
PetuniaGoblin30
Khan
Qualifying
Level 49
Champion Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Zhin
Zhin
Silver III
Zorokane
Zhin
Silver III
Level 222
Champion Stats
3W - 4L
1,648 SR
Queue Stats
20W - 28L
1,450 Elo+
Solo
Barik
Barik
Silver II
georgesucupira
Barik
Silver II
Level 209
Champion Stats
8W - 9L
1,551 SR
Queue Stats
22W - 28L
1,429 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Fernando
Caiocd
Fernando
28
9 / 11 / 19
5,369
298
38,862
156,497
222,562
Last Stand

Last Stand

Shield

Heal for 180 every 1s while Shield is active and you are at or below 35% Health.

Level 2

Running Start

Running Start

Charge

Increase your Movement Speed by 20% for 3s after using Charge.

Level 2

Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.

Level 5

Immovable Object

Immovable Object

Armor

Increase your Healing received from others by 20% while at or below 50% Health.

Level 4

Dire Need

Dire Need

Shield

Increase your Movement Speed by 16% while using Shield.

Level 2

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

Moji
34
12 / 13 / 23
4,596
255
66,938
72,882
0
Cozy

Cozy

Magic Barrier

Heal for 150 every 1s while Magic Barrier is active.

Level 3

Symbiotic

Symbiotic

Armor

Increase the Healing you receive by 35% while at or below 50% Health.

Level 5

Scurry

Scurry

Scamper

Heal for 200 over the duration of Scamper.

Level 2

Peppy

Peppy

Armor

Reduce your active Cooldowns by 20% after getting an Elimination.

Level 2

Fluffy

Fluffy

Armor

Increase your maximum Health by 150.

Level 3

Snack Attack

Snack Attack

Armor

When you get an Elimination, drop a Health Pack that Heals the entire team for 900 when picked up by an ally. Health Packs are visible to allies and are not able to be seen or interacted with by the opposing team.

Level 1

Vora
59
12 / 8 / 14
4,026
224
107,040
51,285
1,200
What May Come

What May Come

Tendril

Reduce the damage you take by 20% for 3s after activating Tendril.

Level 5

Otherworldly Tether

Otherworldly Tether

Tendril

Gain a 75 Shield for 5s after activating Tendril.

Level 1

Unified in Purpose

Unified in Purpose

Dark Siphon

Reduce the damage you take by 10% for 2s after hitting an enemy with Dark Siphon.

Level 2

Sharpened Resolve

Sharpened Resolve

Weapon

Consuming Darkness stacks Heals you for an additional 30 per stack.

Level 3

New Purpose

New Purpose

Armor

Increase your maximum Health by 200.

Level 4

Unyielding Pressure

Unyielding Pressure

Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.

Level 1

Lillith
lequaliti
Lillith
58
11 / 4 / 33
5,180
288
65,536
30,133
0
Symbiotic Relationship

Symbiotic Relationship

Swarm

Increase the Healing allies receive from Swarm by 16%, but increase its cost by {scale=4|4}%.

Level 4

Sheer Ascent

Sheer Ascent

Death Wings

Increase vertical movement of Death Wings by 5%.

Level 1

Blood Sense

Blood Sense

Blood Hex

Hitting an enemy with Blood Hex will Reveal them to your team for 0.5s.

Level 1

Waning Moon

Waning Moon

Blood Hex

Reduce the Blood cost of Swarm by 20% while an ally is marked by Blood Hex.

Level 4

Blood Cannon

Blood Cannon

Armor

Increase extra Blood Health by 1000 while decreasing base Health by {scale=125|125}.

Level 5

Cursed Accord

Cursed Accord

Armor

Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.

Level 1

Makoa
uKaminari
Makoa
58
13 / 9 / 14
4,191
233
85,374
127,611
28,504
Salvage

Salvage

Dredge Anchor

Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.

Level 1

Surf

Surf

Shell Spin

Increase the travel distance of Shell Spin by 20%.

Level 2

Rampage

Rampage

Armor

Increase your Movement Speed by 32% for 4s after getting an Elimination.

Level 4

Strongarm

Strongarm

Dredge Anchor

Reduce the Cooldown of Dredge Anchor by 3s.

Level 5

Determination

Determination

Armor

Increase your Healing received from other players by 18% while at or below 50% Health.

Level 3

Pluck

Pluck

Dredge Anchor

For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.

Level 1

Bans
Bomb KingWillo
Team 1 Score

4

VS

Team 2 Score

3

Bans
DrogozYing
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Tyra
DXSMASH
Tyra
54
25 / 11 / 10
4,730
263
179,887
54,044
0
Salamander Hide

Salamander Hide

Fire Bomb

Reduce the damage you deal to yourself with Fire Bomb by 20%.

Level 1

Incensed

Incensed

Fire Bomb

Increase your Movement Speed by 24% for 4s after using Fire Bomb.

Level 3

Survivalist

Survivalist

Armor

Increase your maximum Health by 50.

Level 1

Primal Might

Primal Might

Armor

Reduce your active Cooldowns by 50% after getting an Elimination.

Level 5

Volatile

Volatile

Fire Bomb

Reduce the Cooldown of Fire Bomb by 3s.

Level 5

Burn, Monster!

Burn, Monster!

Fire Bomb

Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.

Level 1

29
4 / 7 / 23
3,676
204
65,685
47,901
0
Sorceress

Sorceress

Weapon

Increase your Ultimate charge rate by 35%.

Level 5

Spirit Leech

Spirit Leech

Restore Soul

Regenerate 4 Ammo every 0.5s while channeling Restore Soul.

Level 2

Dark Whisper

Dark Whisper

Shadow Travel

Increase your Movement Speed by 16% while Shadow Travel is active.

Level 2

Veil

Veil

Shadow Travel

Reduce the cast time of Shadow Travel by 50%.

Level 5

Dark Sight

Dark Sight

Rend Soul

Every Soul Charge you detonate generates 1 Ammo.

Level 1

Mortal Reach

Mortal Reach

Restore Soul

Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.

Level 1

42
6 / 10 / 16
3,397
189
47,855
111,661
35,949
Hold the Line!

Hold the Line!

Battle Shout

Heal for an additional 80 after activating Battle Shout.

Level 1

Shield Wall

Shield Wall

Bulwark

Increase the Health of your Bulwark by 800.

Level 4

Into the Breach!

Into the Breach!

Battle Shout

Increase your Movement Speed by 40% for 3s after activating Battle Shout.

Level 5

Close and Personal

Close and Personal

Commander's Grab

Reduce your damage taken by 8% for 2s after hitting an enemy with Commander's Grab.

Level 1

Platemail

Platemail

Armor

Increase your maximum Health by 600.

Level 4

Storm of Bullets

Storm of Bullets

Weapon

Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.

Level 1

Zhin
43
3 / 19 / 10
2,668
148
46,281
63,752
0
Blade Dancer

Blade Dancer

Whirl

Increase the travel distance of Whirl by 16%.

Level 2

Fan the Flames

Fan the Flames

Billow

Reduce the Cooldown of Billow by 70% after getting an Elimination.

Level 5

Up in Smoke

Up in Smoke

Billow

Increase your Movement Speed by 33% while Billow is active.

Level 3

Dragon Oil

Dragon Oil

Armor

Increase your maximum Ammo by 3.

Level 3

Embers

Embers

Billow

Regenerate 2 Ammo every 0.5s for 1s after activating Billow.

Level 2

Yomi

Yomi

Weapon

Your heavy hit with Inferno Blade deals an additional 150 damage.

Level 1

57
7 / 10 / 24
4,319
240
98,700
86,392
77,556
Healing Station

Healing Station

Turret

Heal for 125 every 1s while standing near any of your Turrets.

Level 5

One Man's Scrap

One Man's Scrap

Armor

When a Turret is destroyed, reduce your active Cooldowns by 25%.

Level 5

Double-Time

Double-Time

Rocket Boots

Heal for 100 every 1s for 3s after activating Rocket Boots.

Level 2

Combat Repair

Combat Repair

Turret

Heal all of your Turrets for 180 every 1s while you are standing near them.

Level 2

Accelerator Field

Accelerator Field

Barricade

Passing through your Barricade increases the Movement Speed of yourself or your allies by 6% for 5s.

Level 1

Fortify

Fortify

Barricade

Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.

Level 1

Match Insights

Player Kills, Deaths, and Assists

12m 12s
Objective Time
13m 36s
160
Kill Participation
128
57
Kills
45
45
Deaths
57
103
Assists
83
Player
Kills
Deaths
Assists
KDA
W
Fernando
Caiocd
Fernando
9
11
19
1.68
L
Tyra
DXSMASH
Tyra
25
11
10
2.73
L
4
7
23
2.21
L
6
10
16
1.4
W
Moji
12
13
23
1.81
L
Zhin
3
19
10
0.42
W
Vora
12
8
14
2.38
L
7
10
24
1.9
W
Lillith
lequaliti
Lillith
11
4
33
6.88
W
Makoa
uKaminari
Makoa
13
9
14
2.22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

363,750
Damage
438,408
438,408
Taken
363,750
252,266
Shielding
113,505
238,197
Healing
180,043
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
Fernando
Caiocd
Fernando
38,862
28,906
0
7,707
156,497
222,562
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 20%. This does not affect most cards and passives.

Level 2

Level 2

Level 1

L
Tyra
DXSMASH
Tyra
179,887
94,185
1,365
4,497
54,044
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

L
65,685
56,915
91,277
24,591
47,901
0

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
47,855
44,675
7,947
20,797
111,661
35,949
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

W
Moji
66,938
66,938
11,807
9,901
72,882
0

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

L
Zhin
46,281
20,815
0
3,624
63,752
0
W
Vora
107,040
82,654
0
14,180
51,285
1,200

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Level 1

L
98,700
98,700
0
25,945
86,392
77,556
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

W
Lillith
lequaliti
Lillith
65,536
16,729
185,061
292
30,133
0
Veteran

Veteran

Armor

Increase your base maximum Health by 11%.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
Makoa
uKaminari
Makoa
85,374
76,744
0
9,249
127,611
28,504
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Damage Done by Role

Damage Taken by Role