Player Matchup

Moji
Moji
Foreiiignn
Moji
Level 289
Champion Stats
1W - 0L
1,500 SR
Queue Stats
27W - 15L
1,716 Elo+
Party 1
Lex
Lex
FromtheShadows2
Lex
Level 145
Champion Stats
15W - 12L
1,581 SR
Queue Stats
315W - 276L
1,673 Elo+
Solo
Willo
Willo
Pïpø
Willo
Level 276
Champion Stats
2W - 2L
1,663 SR
Queue Stats
403W - 298L
1,722 Elo+
Party 1
Skye
Skye
illuminatedblu
Skye
Level 146
Champion Stats
2W - 1L
1,725 SR
Queue Stats
46W - 50L
1,554 Elo+
Solo
Atlas
Atlas
reedsreeds
Atlas
Level 999
Champion Stats
90W - 64L
1,644 SR
Queue Stats
741W - 768L
1,669 Elo+
Solo
Team Averages
Level 371
1,623 SR
1,667 Elo+

VS

Team Averages
Level 580
1,636 SR
1,602 Elo+
Sha Lin
Sha Lin
Aberugg
Sha Lin
Level 737
Champion Stats
25W - 18L
1,683 SR
Queue Stats
670W - 685L
1,623 Elo+
Solo
Terminus
Terminus
Codename-Strife
Terminus
Level 799
Champion Stats
164W - 130L
1,650 SR
Queue Stats
320W - 295L
1,622 Elo+
Solo
Ying
Ying
Dadandan
Ying
Level 999
Champion Stats
19W - 11L
1,657 SR
Queue Stats
1,512W - 1,479L
1,622 Elo+
Solo
Rei
Rei
SUPAPAY
Rei
Level 260
Champion Stats
21W - 15L
1,586 SR
Queue Stats
1,145W - 1,124L
1,570 Elo+
Solo
Moji
Moji
Toixc Badboy225
Moji
Level 106
Champion Stats
6W - 8L
1,602 SR
Queue Stats
148W - 148L
1,571 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
58
3 / 3 / 12
2,938
294
8,033
18,291
4,800

Level 2

Level 4

Level 3

Level 3

Level 3

Level 1

54
7 / 4 / 11
3,184
318
47,214
34,131
0
Hardiness

Hardiness

In Pursuit

Decrease your damage taken by 30% while using In Pursuit.

Level 5

Warrants Out

Warrants Out

Combat Slide

Increase your Movement Speed by 10% for 2s after Combat Slide ends.

Level 1

Wicked Don't Rest

Wicked Don't Rest

Combat Slide

Reduce the Cooldown of Combat Slide by 25% for each enemy hit by your weapons.

Level 5

Commencement

Commencement

Combat Slide

Increase the travel distance of Combat Slide by 20%.

Level 2

Juke Boots

Juke Boots

Armor

Increase your maximum Health by 100.

Level 2

Discovery

Discovery

Retribution

Increase the damage you deal to your Retribution target by 25%.

Level 1

Willo
Pïpø
Willo
59
13 / 3 / 14
3,452
345
76,924
26,950
0
Flora

Flora

Armor

Increase your maximum Health by 150.

Level 3

Spritely

Spritely

Flutter

Reduce your damage taken by 20% for 3s after activating Flutter.

Level 4

Sparkle

Sparkle

Dead Zone

Increase the duration of Dead Zone by 1.2s.

Level 2

Hummingbird

Hummingbird

Flutter

Generate 1 Ammo after activating Flutter.

Level 1

Just Believe!

Just Believe!

Armor

Reduce your active Cooldowns by 40% after getting an Elimination.

Level 5

Blastflower

Blastflower

Weapon

Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.

Level 1

39
9 / 8 / 10
2,838
284
52,094
27,277
0
Decrepify

Decrepify

Poison Bolts

You do not consume Ammo for 2.5s after hitting an enemy with Poison Bolts.

Level 5

Ninja

Ninja

Hidden

Increase your Movement Speed by 5% while Hidden is active.

Level 1

Nimble Fingers

Nimble Fingers

Poison Bolts

Increase your Reload Speed by 10% for 5s after using Poison Bolts.

Level 1

Victory Rush

Victory Rush

Weapon

Increase your Movement Speed by 30% for 4s after getting an Elimination.

Level 3

Poisoner

Poisoner

Poison Bolts

Reduce the Cooldown of Poison Bolts by 4s.

Level 5

Debilitate

Debilitate

Poison Bolts

Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.

Level 1

Atlas
53
5 / 2 / 13
3,207
321
39,609
62,107
2,850
Old Wounds

Old Wounds

Armor

Increase your maximum Health by 300.

Level 2

Safe Haven

Safe Haven

Armor

Increase your Healing received by 18% while Stasis Field is active.

Level 3

Lost Legacy

Lost Legacy

Stasis Field

Heal for 400 every 1s for 3s after activating Stasis Field.

Level 5

Paradox

Paradox

Second Chance

Reduce the Cooldown of Second Chance by 0.5s.

Level 1

Distant Memory

Distant Memory

Armor

Increase your Healing received from others by 20% while at or below 50% Health.

Level 4

Deja vu

Deja vu

Setback

Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.

Level 1

Team 1 Score

4

VS

Team 2 Score

1

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Sha Lin
Aberugg
Sha Lin
60
7 / 9 / 4
2,017
202
54,695
51,354
0
Bullseye

Bullseye

Weapon

Reduce your active Cooldowns by 20% when you get an Elimination.

Level 2

Windwall

Windwall

Rapid Shot

Each arrow of Rapid Shot reduces the Movement Speed of any enemy hit by 20% for 2s.

Level 4

Wanderlust

Wanderlust

Armor

Increase your Movement Speed by 12%.

Level 4

Swagger

Swagger

Armor

Increase your maximum Health by 150.

Level 3

Shimmer

Shimmer

Withdraw

Reset the Cooldown of Withdraw after dropping to or below 30% Health.

Level 2

Recurve

Recurve

Weapon

Increase the rate at which your Longbow charges by 25%.

Level 1

Terminus
57
6 / 6 / 6
2,252
225
48,511
79,735
0
It Follows

It Follows

Calamity Blast

Increase your Movement Speed by 10% for each Calamity Charge you have.

Level 5

Necromantic Might

Necromantic Might

Power Siphon

Reduce the damage required to generate a Calamity Blast charge by 300.

Level 3

It Watches

It Watches

Armor

Generate 3% Power Siphon charge for each enemy hit with Massacre Axe.

Level 1

Playing God

Playing God

Power Siphon

Heal for 10% of the damage Absorbed by Power Siphon.

Level 2

Strength of Stone

Strength of Stone

Calamity Blast

Reduce your damage taken by up to 16% based on the number of Calamity Blast charges you have stored.

Level 4

Undying

Undying

Armor

Reduce the damage you take by 20% while at or below 50% Health.

Level 1

Ying
57
3 / 6 / 8
1,866
187
43,092
30,700
0
Disappear

Disappear

Armor

Increase your Movement Speed by 7% while Out of Combat.

Level 1

Tangible

Tangible

Armor

Increase your maximum Health by 100.

Level 2

Brittle

Brittle

Shatter

Reduce the Cooldown of Shatter by 1.5s.

Level 3

Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 2.5s when an Illusion dies to an enemy.

Level 5

Harmony

Harmony

Shatter

Heal for 52% of the damage dealt by Shatter.

Level 4

Resonance

Resonance

Shatter

If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.

Level 1

Rei
60
2 / 6 / 8
1,770
177
15,340
24,187
0
Refreshing Break

Refreshing Break

Chain Heal

Grant 0.8500000000000001% Ultimate Charge to each player to which Chain Heal bounces.

Level 5

Arcane Focus

Arcane Focus

Spirit Link

Heal for 20 every 1s while Spirit Linked to an ally.

Level 1

Magic in the Blood

Magic in the Blood

Weapon

Reduce the Cooldown of your next Chain Heal by 0.5s after hitting an enemy with Sigil. This effect stacks.

Level 5

Leipori Prayer

Leipori Prayer

Chain Heal

Grant 50% Reload Speed for 1.5s to each player to which Chain Heal bounces.

Level 3

Future Generations

Future Generations

Chain Heal

After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.

Level 1

Extension

Extension

Increase the range of Chain Heal bounces by 40%.

Level 1

49
2 / 8 / 7
2,066
207
7,118
37,898
26,234

Level 3

Level 4

Level 1

Level 3

Level 4

Level 1

Match Insights

Player Kills, Deaths, and Assists

6m 44s
Objective Time
1m 41s
97
Kill Participation
53
37
Kills
20
20
Deaths
35
60
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Sha Lin
Aberugg
Sha Lin
7
9
4
1
L
Terminus
6
6
6
1.5
L
Ying
3
6
8
1.17
W
3
3
12
3
W
7
4
11
3.13
W
Willo
Pïpø
Willo
13
3
14
6.67
L
Rei
2
6
8
1
L
2
8
7
0.69
W
9
8
10
1.75
W
Atlas
5
2
13
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

223,874
Damage
168,756
168,756
Taken
223,874
7,650
Shielding
26,234
104,338
Healing
142,303
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
Sha Lin
Aberugg
Sha Lin
54,695
54,695
0
1,274
51,354
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

L
Terminus
48,511
40,101
0
12,767
79,735
0
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
Ying
43,092
29,855
33,053
8,992
30,700
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

W
8,033
8,033
70,404
10,172
18,291
4,800
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Level 1

W
47,214
47,214
0
909
34,131
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

W
Willo
Pïpø
Willo
76,924
72,199
0
1,261
26,950
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Level 2

L
Rei
15,340
14,222
46,232
8,407
24,187
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

L
7,118
7,118
28,523
3,055
37,898
26,234

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

W
52,094
28,245
1,233
6,796
27,277
0

Level 1

Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

Level 1

Level 1

W
Atlas
39,609
39,609
0
13,563
62,107
2,850

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Damage Done by Role

Damage Taken by Role