Player Matchup

Fernando
Fernando
IsmellNudes
Fernando
Level 58
Champion Stats
19W - 7L
1,724 SR
Queue Stats
37W - 21L
1,622 Elo+
Solo
Moji
Moji
Nachthund
Moji
Level 195
Champion Stats
2W - 0L
1,800 SR
Queue Stats
280W - 258L
1,630 Elo+
Party 2
Lian
Lian
Nobegane
Lian
Level 491
Champion Stats
1W - 0L
1,500 SR
Queue Stats
58W - 53L
1,551 Elo+
Solo
Kinessa
Kinessa
PolishDevilPati
Kinessa
Level 44
Champion Stats
3W - 3L
1,554 SR
Queue Stats
33W - 49L
1,445 Elo+
Solo
Vora
Vora
RealTata
Vora
Level 56
Champion Stats
54W - 46L
1,600 SR
Queue Stats
70W - 68L
1,569 Elo+
Party 2
Team Averages
Level 169
1,636 SR
1,564 Elo+

VS

Team Averages
Level 220
1,510 SR
1,561 Elo+
Tiberius
Tiberius
Altadis
Tiberius
Level 525
Champion Stats
266W - 269L
1,541 SR
Queue Stats
855W - 843L
1,521 Elo+
Party 1
Vora
Vora
Hammarhajen360
Vora
Level 355
Champion Stats
7W - 6L
1,621 SR
Queue Stats
94W - 82L
1,573 Elo+
Party 3
Moji
Moji
Walruz
Moji
Level 78
Champion Stats
2W - 2L
1,366 SR
Queue Stats
88W - 74L
1,582 Elo+
Party 3
Barik
Barik
arislefort
Barik
Level 56
Champion Stats
0W - 1L
1,500 SR
Queue Stats
35W - 31L
1,621 Elo+
Solo
Saati
Saati
definiTioN12
Saati
Level 86
Champion Stats
39W - 57L
1,522 SR
Queue Stats
301W - 299L
1,507 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Fernando
IsmellNudes
Fernando
24
7 / 14 / 20
5,355
298
77,625
170,774
177,018
Safe Travel

Safe Travel

Charge

Gain a 450-Health Shield for 3s after you use Charge.

Level 3

Launch

Launch

Charge

Increase the travel distance of Charge by 30%.

Level 2

Cavalier

Cavalier

Armor

Increase your maximum Health by 600.

Level 4

Unstoppable Force

Unstoppable Force

Charge

Apply a Knockback of 600 to enemies hit by Charge.

Level 3

Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 1.5s for every 1000 damage your Shield takes.

Level 3

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

Moji
57
11 / 8 / 22
5,467
304
52,260
61,692
41,587

Level 1

Level 3

Level 1

Level 5

Level 5

Level 1

Lian
59
13 / 16 / 12
4,326
240
90,181
76,018
0
Heraldry

Heraldry

Presence

Hitting an enemy with Presence reduces its Cooldown by 5s.

Level 5

Inheritance

Inheritance

Armor

Reduce your active Cooldowns by 16% after getting an Elimination.

Level 2

Shining Topaz

Shining Topaz

Valor

Reduce the Cooldown of Presence by 1.2000000000000002s for each enemy hit by Valor.

Level 3

Superiority

Superiority

Armor

Increase your maximum Ammo by 2.

Level 2

Royal Seal

Royal Seal

Presence

Each enemy hit by Presence reduces Valor’s Cooldown by 1.7999999999999998s.

Level 3

Eminence

Eminence

Presence

Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.

Level 1

49
7 / 13 / 8
3,495
194
58,975
46,106
0
Quick Scope

Quick Scope

Sniper Mode

Reduce scope-in and scope-out time by 60%.

Level 3

Headstrong

Headstrong

Armor

Increase your maximum Health by 150.

Level 3

Octoppressor

Octoppressor

Oppressor Mine

Increase the number of targets affected by Oppressor Mines by 3.

Level 3

Amplitude

Amplitude

Oppressor Mine

Increase the range of Oppressor Mine beams by 60%.

Level 3

Prodigy

Prodigy

Sniper Mode

Increase your Movement Speed while in Sniper Mode by 75%.

Level 3

Steady Aim

Steady Aim

Sniper Mode

For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.

Level 1

Vora
23
15 / 15 / 12
4,368
243
77,906
75,056
0
Inevitability

Inevitability

Obliteration

Reduce the Cooldown of Dark Siphon by 0.8s after hitting at least one enemy with Obliteration.

Level 2

A Broken Path

A Broken Path

Dark Siphon

Increase the Healing received from Dark Siphon by 200 health.

Level 4

New Purpose

New Purpose

Armor

Increase your maximum Health by 50.

Level 1

Unified in Purpose

Unified in Purpose

Dark Siphon

Reduce the damage you take by 10% for 3s after hitting an enemy with Dark Siphon.

Level 3

Crimson Ascent

Crimson Ascent

Dark Siphon

Reduce the Cooldown of Dark Siphon by 5s if it fails to hit a target.

Level 5

Unyielding Pressure

Unyielding Pressure

Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.

Level 1

Team 1 Score

4

VS

Team 2 Score

3

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Tiberius
Altadis
Tiberius
59
18 / 14 / 14
3,812
212
100,525
70,449
6,375
Rising Stardom

Rising Stardom

Crouching Tigron

Gain a 225-Health Shield for 3s after activating Crouching Tigron.

Level 3

Charisma

Charisma

Armor

Increase your maximum Health by 100.

Level 2

Bragging Rights

Bragging Rights

Weapon

Hitting enemies with Bladed Chakrams Heals you for 45.

Level 3

Crowd-Pleaser

Crowd-Pleaser

Combat Trance

Generate 3 Ammo after activating Combat Trance.

Level 3

Test of Strength

Test of Strength

Combat Trance

Heal for 180 every 1s while Combat Trance is active.

Level 4

Vicious Assault

Vicious Assault

Crouching Tigron

Crouching Tigron now has 2 charges and deals 600 damage in a 20-unit-radius area on landing.

Level 1

58
24 / 14 / 17
4,266
237
113,730
76,379
1,615
Elegant Paring

Elegant Paring

Tendril

Reduce the Cooldown of Dark Siphon and Obliteration by 2s after activating Tendril.

Level 5

What May Come

What May Come

Tendril

Reduce the damage you take by 16% for 3s after activating Tendril.

Level 4

False Idol

False Idol

Armor

Increase your Movement Speed by 5% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.

Level 1

Otherworldly Tether

Otherworldly Tether

Tendril

Gain a 75 Shield for 5s after activating Tendril.

Level 1

The Maw's Embrace

The Maw's Embrace

Weapon

Increase your Movement Speed by 16% for 1s after hitting anything with Deadly Scythe.

Level 4

Relentless Presence

Relentless Presence

Tendril

Tendril gains a second charge, but its Cooldown is increased by 2s.

Level 1

Moji
Walruz
Moji
44
3 / 7 / 27
3,691
205
26,011
55,442
13,799

Level 2

Level 5

Level 2

Level 4

Level 2

Level 1

Barik
51
15 / 10 / 13
6,364
354
82,522
118,600
134,208
Forged Alloy

Forged Alloy

Turret

Increase the Health of all your Turrets by 560.

Level 4

One Man's Treasure

One Man's Treasure

Armor

Reduce your active Cooldowns by 10% after getting an Elimination.

Level 1

Failsafe

Failsafe

Armor

Reset the Cooldown of Rocket Boots after falling to or below 20% Health.

Level 2

Double-Time

Double-Time

Rocket Boots

Heal for 200 every 1s for 3s after activating Rocket Boots.

Level 4

Healing Station

Healing Station

Turret

Heal for 100 every 1s while standing near any of your Turrets.

Level 4

Tinkerin

Tinkerin

Weapon

Modify your Blunderbuss to fire a single slug that deals 600 damage.

Level 1

35
6 / 8 / 20
4,201
233
106,858
36,077
0
Aggressive Tip

Aggressive Tip

Increase the projectile speed of Ricochet by 50%.

Level 5

Sure Shot

Sure Shot

Increase your Ultimate charge rate by 9%.

Level 3

Bullet Hopper

Bullet Hopper

Increase your maximum Ammo by 1.

Level 1

Seek

Seek

Increase the duration of Dead Ringer's reveal on destruction by 0.5s.

Level 1

Steady Predictions

Steady Predictions

Generate 5% Ultimate Charge after hitting your coin.

Level 5

Level 1

Match Insights

Player Kills, Deaths, and Assists

8m 16s
Objective Time
5m 40s
127
Kill Participation
157
53
Kills
66
66
Deaths
53
74
Assists
91
Player
Kills
Deaths
Assists
KDA
L
Tiberius
Altadis
Tiberius
18
14
14
1.79
L
24
14
17
2.32
W
Fernando
IsmellNudes
Fernando
7
14
20
1.21
W
Moji
11
8
22
2.75
W
Lian
13
16
12
1.19
W
7
13
8
0.85
W
Vora
15
15
12
1.4
L
Moji
Walruz
Moji
3
7
27
2.36
L
Barik
15
10
13
2.15
L
6
8
20
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

356,947
Damage
429,646
429,646
Taken
356,947
218,605
Shielding
155,997
227,394
Healing
218,622
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
Tiberius
Altadis
Tiberius
100,525
69,882
0
11,197
70,449
6,375
Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Level 1

L
113,730
87,188
0
16,073
76,379
1,615

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

W
Fernando
IsmellNudes
Fernando
77,625
49,530
0
659
170,774
177,018
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Level 2

Level 1

W
Moji
52,260
52,260
167,292
37,361
61,692
41,587
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 11%.

Level 2

Level 1

W
Lian
90,181
86,082
0
4,512
76,018
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

W
58,975
56,445
2,084
3,308
46,106
0

Level 1

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Level 1

W
Vora
77,906
49,029
0
12,178
75,056
0

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

L
Moji
Walruz
Moji
26,011
26,011
137,357
38,193
55,442
13,799
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

L
Barik
82,522
82,522
0
14,938
118,600
134,208

Level 2

Level 2

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 20%. This does not affect most cards and passives.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

L
106,858
17,046
0
864
36,077
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Level 1

Level 2

Level 2

Damage Done by Role

Damage Taken by Role