Player Matchup

Fernando
Fernando
Gold II
ClanFolken
Fernando
Gold II
Level 710
Champion Stats
1W - 0L
1,282 SR
Queue Stats
15W - 7L
1,608 Elo+
Party 1
Rei
Rei
Silver I
Juuzou45
Rei
Silver I
Level 880
Champion Stats
80W - 62L
1,582 SR
Queue Stats
619W - 636L
1,413 Elo+
Party 1
Vora
Vora
Gold II
ReyLeon96
Vora
Gold II
Level 379
Champion Stats
19W - 16L
1,600 SR
Queue Stats
92W - 85L
1,522 Elo+
Party 1
Torvald
Torvald
Gold II
SrDeconte
Torvald
Gold II
Level 667
Champion Stats
3W - 0L
1,750 SR
Queue Stats
40W - 28L
1,499 Elo+
Party 1
Dredge
Dredge
Platinum V
llllblackllll
Dredge
Platinum V
Level 999
Champion Stats
329W - 227L
1,656 SR
Queue Stats
659W - 593L
1,558 Elo+
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 727
1,574 SR
1,520 Elo+

VS

Team Averages
Gold III
Gold III
Average Tier
Level 578
1,626 SR
1,507 Elo+
Talus
Talus
Gold V
Diegocy
Talus
Gold V
Level 791
Champion Stats
2W - 2L
1,489 SR
Queue Stats
260W - 244L
1,497 Elo+
Solo
Barik
Barik
Gold V
LEHI03
Barik
Gold V
Level 317
Champion Stats
14W - 13L
1,644 SR
Queue Stats
24W - 24L
1,487 Elo+
Party 2
Cassie
Cassie
Gold I
TeAmoPeruXDGaaa
Cassie
Gold I
Level 442
Champion Stats
60W - 49L
1,699 SR
Queue Stats
218W - 184L
1,546 Elo+
Party 2
Inara
Inara
Gold III
gat0 guerreiro
Inara
Gold III
Level 999
Champion Stats
70W - 75L
1,601 SR
Queue Stats
722W - 722L
1,504 Elo+
Party 3
Ying
Ying
Gold III
the brasileiro0
Ying
Gold III
Level 342
Champion Stats
4W - 4L
1,699 SR
Queue Stats
93W - 80L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Fernando
ClanFolken
Fernando
59
5 / 7 / 14
4,023
335
43,509
85,919
98,117
Last Stand

Last Stand

Shield

Heal for 180 every 1s while Shield is active and you are at or below 35% Health.

Level 2

Running Start

Running Start

Charge

Increase your Movement Speed by 20% for 3s after using Charge.

Level 2

Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.

Level 5

Immovable Object

Immovable Object

Armor

Increase your Healing received from others by 20% while at or below 50% Health.

Level 4

Dire Need

Dire Need

Shield

Increase your Movement Speed by 16% while using Shield.

Level 2

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

60
6 / 5 / 17
3,810
318
47,849
36,817
0
Spring to Action

Spring to Action

Spirit Link

Increase the Healing Spirit Links provides every 1s to your linked friendly target by 60 Health.

Level 3

Arcane Focus

Arcane Focus

Spirit Link

Heal for 20 every 1s while Spirit Linked to an ally.

Level 1

Magic in the Blood

Magic in the Blood

Weapon

Reduce the Cooldown of your next Chain Heal by 0.4s after hitting an enemy with Sigil. This effect stacks.

Level 4

Future Generations

Future Generations

Chain Heal

After taking -250 damage, your next use of Chain Heal does not cause it to go on Cooldown.

Level 2

Refreshing Break

Refreshing Break

Chain Heal

Grant 0.8500000000000001% Ultimate Charge to each player to which Chain Heal bounces.

Level 5

Focus

Focus

Spirit Link

Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.

Level 1

Vora
60
16 / 5 / 5
3,616
301
75,997
41,683
0
Unified in Purpose

Unified in Purpose

Dark Siphon

Reduce the damage you take by 10% for 5s after hitting an enemy with Dark Siphon.

Level 5

New Purpose

New Purpose

Armor

Increase your maximum Health by 200.

Level 4

Broken Promises

Broken Promises

Obliteration

Heal for 60 for each enemy hit with Obliteration.

Level 1

What May Come

What May Come

Tendril

Reduce the damage you take by 16% for 3s after activating Tendril.

Level 4

False Idol

False Idol

Armor

Increase your Movement Speed by 5% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.

Level 1

Relentless Presence

Relentless Presence

Tendril

Tendril gains a second charge, but its Cooldown is increased by 2s.

Level 1

Torvald
SrDeconte
Torvald
60
8 / 5 / 20
3,742
312
43,156
28,814
86,901
Lifegiver

Lifegiver

Protection

Heal the target of your Protection for 300.

Level 4

Timeshaper

Timeshaper

Protection

Generate 2 Ammo for the target of your Protection.

Level 1

Glyph of Freedom

Glyph of Freedom

Armor

Reduce your active Cooldowns by 24% after getting an Elimination.

Level 3

Glyph of Health

Glyph of Health

Armor

Increase your maximum Health by 450.

Level 3

Winddancer

Winddancer

Protection

Increase the Movement Speed of your Protection target by 40% for 2s.

Level 4

Thanks, Grandpa

Thanks, Grandpa

Protection

Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.

Level 1

58
10 / 7 / 15
3,850
321
109,983
44,109
1,650
Gun Deck

Gun Deck

Weapon

Increase your maximum Ammo by 5.

Level 5

Dreadnought

Dreadnought

Armor

Increase your maximum Health by 250.

Level 5

Hangman's Ire

Hangman's Ire

Armor

Gain a 150-Health Shield after dropping to or below 50% Health.

Level 1

Expansive Vault

Expansive Vault

Shortcut

Jump height is increased for your first jump within 1s after exiting a Shortcut.

Level 1

Dark Bargain

Dark Bargain

Shortcut

Heal for 150 every 1s while standing near a Shortcut.

Level 3

Scuttle

Scuttle

Weapon

The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.

Level 1

Bans
DrogozAndroxus
Team 1 Score

4

VS

Team 2 Score

1

Bans
ZhinWillo
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Talus
Diegocy
Talus
58
4 / 7 / 11
1,956
163
47,638
42,420
0
Transient

Transient

Rune of Travel

Reduce the cooldown of Rune of Travel by 4s.

Level 4

Eternal

Eternal

Rune of Travel

Increase the duration of Rune of Travel by 1s.

Level 1

Spirited

Spirited

Armor

Increase your maximum Health by 100

Level 2

Guts

Guts

Armor

Reduce your damage taken by 20% while at or below 40% Health.

Level 4

Evanescent

Evanescent

Rune of Travel

Increase your Movement Speed by 32% while Rune of Travel is active.

Level 4

Inner Strength

Inner Strength

Rune of Travel

Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.

Level 1

Barik
LEHI03
Barik
53
8 / 10 / 7
2,723
227
40,782
90,466
54,625
Fuel Efficiency

Fuel Efficiency

Rocket Boots

Increase the duration of Rocket Boots by 0.8999999999999999s.

Level 3

One Man's Scrap

One Man's Scrap

Armor

When a Turret is destroyed, reduce your active Cooldowns by 20%.

Level 4

Failsafe

Failsafe

Armor

Reset the Cooldown of Rocket Boots after falling to or below 30% Health.

Level 3

Double-Time

Double-Time

Rocket Boots

Heal for 50 every 1s for 3s after activating Rocket Boots.

Level 1

Brave and Bold

Brave and Bold

Armor

Increase your maximum Health by 600.

Level 4

Fortify

Fortify

Barricade

Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.

Level 1

47
7 / 10 / 12
2,657
221
89,214
55,952
0
Quiver

Quiver

Weapon

Increase your maximum Ammo by 1.

Level 1

Blast Shower

Blast Shower

Blast Shot

Reduce the Cooldown of Blast Shot by 2s for each enemy it hits.

Level 4

Drain Life

Drain Life

Blast Shot

Heal for 375 over 2s for each enemy hit by Blast Shot.

Level 5

Somersault

Somersault

Armor

Reset the Cooldown of Dodge Roll after dropping to or below 30% Health.

Level 2

Tumble

Tumble

Armor

Increase your maximum Health by 150.

Level 3

Impulse

Impulse

Blast Shot

Blast Shot has its damage increased by 150 and its Cooldown decreased by 2s.

Level 1

58
6 / 11 / 8
2,474
206
41,776
97,431
23,733
Sacred Ground

Sacred Ground

Warder's Field

Reduce your damage taken by 25% while standing in Warder's Field.

Level 5

Lodestone

Lodestone

Warder's Field

Generate 2 Ammo after activating Warder's Field.

Level 1

Steadfast

Steadfast

Armor

Increase your maximum Health by 450.

Level 3

Rolling Stones

Rolling Stones

Armor

Reduce your active Cooldowns by 16% after getting an Elimination.

Level 2

Standing Stones

Standing Stones

Warder's Field

Reduce the Cooldown of Warder's Field by 4s.

Level 4

Treacherous Ground

Treacherous Ground

Warder's Field

The radius of Warder's Field is increased by 50% and it Cripples enemies within it.

Level 1

53
4 / 7 / 13
2,720
227
17,932
34,225
0
Brittle

Brittle

Shatter

Reduce the Cooldown of Shatter by 2.5s.

Level 5

Tangible

Tangible

Armor

Increase your maximum Health by 50.

Level 1

Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 2.5s when an Illusion dies to an enemy.

Level 5

Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 1s after getting an Elimination.

Level 1

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 3s.

Level 3

Life Exchange

Life Exchange

Shatter

Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.

Level 1

Match Insights

Player Kills, Deaths, and Assists

13m 25s
Objective Time
4m 54s
116
Kill Participation
80
45
Kills
29
29
Deaths
45
71
Assists
51
Player
Kills
Deaths
Assists
KDA
W
Fernando
ClanFolken
Fernando
5
7
14
1.71
L
Talus
Diegocy
Talus
4
7
11
1.36
W
6
5
17
2.9
L
Barik
LEHI03
Barik
8
10
7
1.15
W
Vora
16
5
5
3.7
W
Torvald
SrDeconte
Torvald
8
5
20
3.6
L
7
10
12
1.3
L
6
11
8
0.91
W
10
7
15
2.5
L
4
7
13
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

320,494
Damage
237,342
237,342
Taken
320,494
186,668
Shielding
78,358
137,735
Healing
156,306
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
Fernando
ClanFolken
Fernando
43,509
30,984
0
2,260
85,919
98,117
Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Bulldozer

Bulldozer

Weapon

Your weapon shots deal 50% increased damage to Deployables, Pets, and Illusions.

Level 2

Level 1

L
Talus
Diegocy
Talus
47,638
45,834
0
10,320
42,420
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
47,849
33,939
84,492
23,669
36,817
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

L
Barik
LEHI03
Barik
40,782
40,782
0
2,050
90,466
54,625
Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

W
Vora
75,997
58,063
0
12,881
41,683
0

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

W
Torvald
SrDeconte
Torvald
43,156
38,466
4,767
1,710
28,814
86,901
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 20%. This does not affect most cards and passives.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

L
89,214
64,269
0
7,432
55,952
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

L
41,776
29,322
0
4,255
97,431
23,733
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

W
109,983
51,798
0
7,956
44,109
1,650
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

Level 1

Bulldozer

Bulldozer

Weapon

Your weapon shots deal 25% increased damage to Deployables, Pets, and Illusions.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

L
17,932
17,932
113,772
18,477
34,225
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Damage Done by Role

Damage Taken by Role