Player Matchup

Jenos
Jenos
Arkopa
Jenos
Level 836
Champion Stats
23W - 26L
1,608 SR
Queue Stats
253W - 251L
1,594 Elo+
Solo
Inara
Inara
DogFartAim
Inara
Level 130
Champion Stats
57W - 44L
1,667 SR
Queue Stats
317W - 296L
1,550 Elo+
Solo
Saati
Saati
LuckyCommander
Saati
Level 106
Champion Stats
12W - 14L
1,507 SR
Queue Stats
73W - 87L
1,477 Elo+
Party 1
Fernando
Fernando
SpeedMeatBoiler
Fernando
Level 155
Champion Stats
7W - 2L
1,752 SR
Queue Stats
80W - 80L
1,557 Elo+
Party 1
Maeve
Maeve
Zarledge
Maeve
Level 162
Champion Stats
2W - 1L
1,605 SR
Queue Stats
39W - 35L
1,516 Elo+
Solo
Team Averages
Level 278
1,628 SR
1,539 Elo+

VS

Team Averages
Level 265
1,544 SR
1,543 Elo+
Ying
Ying
Iconic456
Ying
Level 161
Champion Stats
4W - 3L
1,720 SR
Queue Stats
152W - 138L
1,582 Elo+
Solo
Grover
Grover
SophieDee69
Grover
Level 305
Champion Stats
5W - 4L
1,595 SR
Queue Stats
206W - 188L
1,558 Elo+
Solo
Raum
Raum
Taka14
Raum
Level 43
Champion Stats
17W - 20L
1,477 SR
Queue Stats
97W - 92L
1,532 Elo+
Solo
VentosUivantes
Unknown
Level 197
Champion Stats
13W - 8L
1,660 SR
Queue Stats
285W - 272L
1,524 Elo+
Solo
Vatu
Vatu
WonderStrawbery
Vatu
Level 618
Champion Stats
2W - 5L
1,268 SR
Queue Stats
80W - 102L
1,521 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Jenos
Arkopa
Jenos
58
3 / 4 / 17
3,732
311
30,101
22,368
0
Cosmic Barrier

Cosmic Barrier

Stellar Wind

Reduce your damage taken by 5% while Stellar Wind is active.

Level 1

Falling Star

Falling Star

Void Grip

Reduce your active Cooldowns by 20% if a victim of your Void Grip dies within 4s of being hit by the ability.

Level 1

Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 20%.

Level 5

Astral Cycle

Astral Cycle

Astral Mark

Increase the duration of Astral Mark by 2s.

Level 5

Relativity

Relativity

Astral Mark

Heal for 120 every 1s for 10s after applying Astral Mark.

Level 3

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

Inara
42
6 / 8 / 8
3,257
271
69,331
96,022
10,033
Rolling Stones

Rolling Stones

Armor

Reduce your active Cooldowns by 32% after getting an Elimination.

Level 4

Caretaker

Caretaker

Warder's Field

Heal for 66 every 1s while standing in Warder's Field.

Level 3

Crag

Crag

Impasse

Heal for 300 after activating Impasse.

Level 2

Steadfast

Steadfast

Armor

Increase your maximum Health by 450.

Level 3

Standing Stones

Standing Stones

Warder's Field

Reduce the Cooldown of Warder's Field by 3s.

Level 3

Treacherous Ground

Treacherous Ground

Warder's Field

The radius of Warder's Field is increased by 50% and it Cripples enemies within it.

Level 1

42
10 / 6 / 10
3,119
260
89,667
39,078
0
Steady Predictions

Steady Predictions

Generate 4% Ultimate Charge after hitting your coin.

Level 4

Designer Armor

Designer Armor

Increase your maximum Health by 80.

Level 2

Taste Maker

Taste Maker

Increase your Movement Speed by 5% for 4s after getting a Killing Blow or Elimination.

Level 1

Plated Leggings

Plated Leggings

Reduce Damage taken by 9% for 1.5s after using Blast Back.

Level 3

Sure Shot

Sure Shot

Increase your Ultimate charge rate by 15%.

Level 5

Window of Opportunity

Window of Opportunity

Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.

Level 1

Fernando
51
7 / 5 / 14
4,157
346
109,986
90,125
66,586
Last Stand

Last Stand

Shield

Heal for 270 every 1s while Shield is active and you are at or below 35% Health.

Level 3

Cavalier

Cavalier

Armor

Increase your maximum Health by 450.

Level 3

Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 1.6s. This card also increases the rate of Shield gain when using Aegis.

Level 2

Brand

Brand

Fireball

Heal for 300 for each enemy hit with Fireball.

Level 3

Fearless Leader

Fearless Leader

Armor

Reduce your active Cooldowns by 40% after getting an Elimination.

Level 4

Scorch

Scorch

Fireball

Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.

Level 1

Maeve
Zarledge
Maeve
60
7 / 10 / 10
2,915
243
55,379
39,172
0
Sixth Sense

Sixth Sense

Pounce

Reduce your damage taken by 20% for 2s after using Pounce.

Level 5

Streetrunner

Streetrunner

Prowl

Increase the duration of Prowl by 0.5s.

Level 1

Walk it Off

Walk it Off

Prowl

Heal for 40 every 1s while Prowl is active.

Level 1

Street Cred

Street Cred

Armor

Increase your maximum Health by 150.

Level 3

Chase

Chase

Prowl

Increase the Movement Speed bonus while using Prowl by 50%.

Level 5

Street Justice

Street Justice

Pounce

Pounce Executes targets at or below 35% Health.

Level 1

Team 1 Score

4

VS

Team 2 Score

1

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Ying
57
3 / 5 / 13
2,580
215
17,850
39,402
0
Brittle

Brittle

Shatter

Reduce the Cooldown of Shatter by 2.5s.

Level 5

Fracture

Fracture

Shatter

Heal your Illusions for 40% of their maximum Health after activating Shatter.

Level 2

Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 1s when an Illusion dies to an enemy.

Level 2

Rewind

Rewind

Dimensional Link

Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.

Level 1

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 5s.

Level 5

Life Exchange

Life Exchange

Shatter

Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.

Level 1

Grover
54
5 / 6 / 13
2,553
213
43,822
49,796
0
Perennial

Perennial

Blossom

Reduce the Cooldown of Blossom by 1.6s.

Level 4

Unstoppable

Unstoppable

Blossom

Reduce your damage taken by 18% for 4s after using Blossom.

Level 3

Gentle Breeze

Gentle Breeze

Blossom

Increase your allies' Movement Speed by 5% for 4s after they are Healed by Blossom.

Level 1

Fatalis

Fatalis

Crippling Throw

Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 1.2s.

Level 2

Verdant Expanse

Verdant Expanse

Blossom

Increase the radius of Blossom by 20%.

Level 5

Rampant Blooming

Rampant Blooming

Vine

Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)

Level 1

Raum
Taka14
Raum
14
3 / 7 / 14
3,497
291
65,055
152,062
27,440
Desperation

Desperation

Armor

Gain a 500-Health Shield for 3s after dropping to or below 30% Health.

Level 2

Triumphant Ascension

Triumphant Ascension

Soul Harvest

Heal for 200 after activating Soul Harvest.

Level 2

Sinister Allies

Sinister Allies

Armor

Increase your maximum Health by 300.

Level 2

Abhorrent Vista

Abhorrent Vista

Ignition

Reduce the Cooldown of Ignition by 3s.

Level 5

Abyssal Connections

Abyssal Connections

Ignition

Gain a 400-Health Shield for 3s after activating Ignition.

Level 4

Earthsplitter

Earthsplitter

Cataclysm

Increase your Ultimate charge rate by 60%.

Level 1

59
6 / 10 / 14
2,794
233
70,238
63,285
0

Level 2

Level 3

Level 1

Level 5

Level 4

Level 1

58
16 / 5 / 9
3,351
279
89,800
49,919
0
Contemplation

Contemplation

Dash

Heal for -37.5 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.

Level 5

Outnumbered

Outnumbered

Shadow Bombs

Generate 1 Ammo after hitting at least one enemy with Shadow Bombs.

Level 1

Shadow's Perch

Shadow's Perch

Ambush

Increase the range of Ambush by 30%.

Level 3

Gathering Shadow

Gathering Shadow

Ambush

Reduce the damage you take by 5% for 2s after Ambush ends. This applies to each Ambush in the chain.

Level 1

Memento Vivere

Memento Vivere

Armor

Increase your maximum Health by 200.

Level 5

Unerring

Unerring

Shadow Bombs

Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.

Level 1

Match Insights

Player Kills, Deaths, and Assists

9m 8s
Objective Time
7m 2s
92
Kill Participation
96
33
Kills
33
33
Deaths
33
59
Assists
63
Player
Kills
Deaths
Assists
KDA
W
Jenos
Arkopa
Jenos
3
4
17
2.88
W
Inara
6
8
8
1.25
L
Ying
3
5
13
1.9
W
10
6
10
2.5
L
Grover
5
6
13
1.92
W
Fernando
7
5
14
2.8
L
Raum
Taka14
Raum
3
7
14
1.43
L
6
10
14
1.3
L
16
5
9
4.1
W
Maeve
Zarledge
Maeve
7
10
10
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

354,464
Damage
286,765
286,765
Taken
354,464
76,619
Shielding
27,440
162,393
Healing
179,818
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
Jenos
Arkopa
Jenos
30,101
17,537
108,976
13,499
22,368
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

W
Inara
69,331
50,714
30
6,392
96,022
10,033
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

Level 1

L
Ying
17,850
17,850
73,472
18,544
39,402
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Level 1

W
89,667
74,229
0
3,109
39,078
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Level 1

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
Grover
43,822
39,412
31,837
14,995
49,796
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

W
Fernando
109,986
63,929
855
19,183
90,125
66,586

Level 2

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

L
Raum
Taka14
Raum
65,055
49,139
0
18,807
152,062
27,440

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

L
70,238
53,962
0
6,843
63,285
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

L
89,800
64,584
0
15,320
49,919
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Level 1

W
Maeve
Zarledge
Maeve
55,379
50,147
1,499
8,850
39,172
0

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Level 1

Level 1

Damage Done by Role

Damage Taken by Role