Player Matchup
VS
Match Stats
Relentless
Weapon
Reduce the Movement Speed penalty of Scope by 80%.
Level 4
Guerrilla Tactics
Stealth
Generate 30 Energy after getting an Elimination.
Level 2
Infused Crystals
Weapon
Increase the maximum Ammo count of both your weapons by 2.
Level 2
Tactical Retreat
Stealth
Increase your Movement Speed by 50% for 2s after entering Stealth.
Level 5
Cooled Mags
Quick Switch
Your inactive weapon generates 4 Ammo every 2s.
Level 2
Nocturnal
Stealth
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
Level 1
Hide
Increase the duration of Saati's invisibility by 0.5s after deployment of Dead Ringer.
Level 4
Taste Maker
Increase your Movement Speed by 5% for 4s after getting a Killing Blow or Elimination.
Level 1
Designer Armor
Increase your maximum Health by 40.
Level 1
Sure Shot
Increase your Ultimate charge rate by 12%.
Level 4
Bullet Hopper
Increase your maximum Ammo by 5.
Level 5
Improvised
The Dead Ringer Decoy is now rigged to explode! The Dead Ringer decoy will now explode when enemies are close, dealing 650 damage to enemies within a 20 unit radius.
Level 1
Percussion
Kinetic Burst
Increase the Knockback distance of Kinetic Burst by 8%.
Level 1
Ramparts
Siege Shield
Reduce the Cooldown of Siege Shield by 4s.
Level 5
Siege Engine
Kinetic Burst
Reduce the Cooldown of Siege Shield by 3s for each enemy hit with Kinetic Burst.
Level 3
Indomitable
Armor
Gain 50% Lifesteal.
Level 5
Trebuchet
Siege Shield
Generate 2 Ammo after activating Siege Shield.
Level 1
Fortress Breaker
Siege Shield
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
Level 1
Rune Torrent
Nullify
Regenerate 2 Ammo every 1s while using Nullify.
Level 1
Glyph of Siphoning
Armor
Gain a 200-Health Shield after getting an Elimination.
Level 2
Scribe's Wit
Nullify
Reduce the Cooldown of Nullify by 4s.
Level 4
Arcane Etching
Nullify
Gain a 400-Health Shield after activating Nullify.
Level 4
Glyph of Health
Armor
Increase your maximum Health by 600.
Level 4
Direct Current
Nullify
Double the range at which you can use Nullify.
Level 1
Grand Design
Mark of Fate
Grants Marked ally 10% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Level 4
Condemnation
Armor
Increase the Healing you do by 15% while at or below 70% Health.
Level 3
Shadow Tribunal
Mark of Fate
Mark of Fate now provides to its target an additional 15% of the Healing done to other allies with Abyssal Reconstruction.
Level 3
New Resolve
Mark of Fate
Grant a 40-Health Shield to an ally for 2s when you Mark them.
Level 1
The Price of Salvation
Abyssal Reconstruction
Heal for 320 over 1s after Healing an ally with Abyssal Reconstruction.
Level 4
Spreading Influence
Mark of Fate
Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.
Level 1
Team 1 Score
3
VS
Team 2 Score
4
Looks That Kill
Fireball
Reduce the Cooldown of Charge by 1.7999999999999998s after hitting an enemy with Fireball.
Level 3
Heat Transfer
Shield
Reduce the Cooldown of Charge by 0.5s for every 1000 damage your Shield takes.
Level 1
Running Start
Charge
Increase your Movement Speed by 10% for 3s after using Charge.
Level 1
Hot Pursuit
Fireball
Increase your Movement Speed by 40% for 3s after hitting an enemy with Fireball.
Level 5
Incinerate
Fireball
Reduce the Cooldown of Fireball by 2.25s.
Level 5
Scorch
Fireball
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
Level 1
Desperation
Armor
Gain a 750-Health Shield for 3s after dropping to or below 30% Health.
Level 3
Void Lord
Soul Harvest
Reduce your damage taken by 20% for 3s after activating Soul Harvest.
Level 4
Shattered Essence
Soul Harvest
Each Soul Fragment gathered Heals you for 60.
Level 4
Apocalypse
Juggernaut
Heal for 300 for each champion hit by Juggernaut.
Level 2
Sinister Allies
Armor
Increase your maximum Health by 300.
Level 2
Earthsplitter
Cataclysm
Increase your Ultimate charge rate by 60%.
Level 1
Opulence
Missile Launcher
Heal 300 health for each player hit by Missile Launcher.
Level 5
Refraction
Emitter
Reduce the Cooldown of Emitter by 1s.
Level 1
Dampener
Armor
Increase your maximum Health by 150.
Level 1
Fuel Reserves
Advance
Increase the travel distance of Advance by 21%.
Level 3
Crystal Capacitor
Missile Launcher
Reduce the Cooldown of Missile Launcher by 3.5s.
Level 5
Aerial Assault
Advance
Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.
Level 1
Elegant Paring
Tendril
Reduce the Cooldown of Dark Siphon and Obliteration by 1.6s after activating Tendril.
Level 4
Dance with Fate
Tendril
Reduce the cooldown of Tendril by 1.2s.
Level 2
A Change of Faith
Dark Siphon
Reduce the Cooldown of Tendril by 1.7999999999999998s after hitting an enemy with Dark Siphon.
Level 3
What May Come
Tendril
Reduce the damage you take by 16% for 3s after activating Tendril.
Level 4
Otherworldly Tether
Tendril
Gain a 150 Shield for 5s after activating Tendril.
Level 2
Relentless Presence
Tendril
Tendril gains a second charge, but its Cooldown is increased by 2s.
Level 1
Level 2
Level 1
Level 2
Level 5
Level 5
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown
Rejuvenate
Armor
Receive 20% more Healing from other players.
Level 2
Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Morale Boost
Armor
Increase your Ultimate charge rate by 20%.
Level 2
Wrecker
Weapon
Your weapon attacks deal 60% increased Damage to Shields.
Level 2
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1
Morale Boost
Armor
Increase your Ultimate charge rate by 20%.
Level 2
Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1
Level 1
Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1
Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1
Morale Boost
Armor
Increase your Ultimate charge rate by 20%.
Level 2
Level 1
Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1
Level 1
Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1
Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1
Wrecker
Weapon
Your weapon attacks deal 60% increased Damage to Shields.
Level 2
Level 2
Level 1
Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2
Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1
Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1
Level 1
Rejuvenate
Armor
Receive 20% more Healing from other players.
Level 2
Level 1
Wrecker
Weapon
Your weapon attacks deal 60% increased Damage to Shields.
Level 2
Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1
Level 2
Level 2
Level 1
Wrecker
Weapon
Your weapon attacks deal 60% increased Damage to Shields.
Level 2
Guardian
Armor
Increase the effectiveness of Shields you create by 20%. This does not affect most cards and passives.
Level 2
Master Riding
Armor
Increase your Mount Speed by 30%.
Level 2
Level 2
Nimble
Armor
Gain 14% Movement Speed.