Player Matchup

Ying
Ying
K16UR45H1
Ying
Level 999
Champion Stats
57W - 41L
1,599 SR
Queue Stats
405W - 387L
1,621 Elo+
Party 2
Terminus
Terminus
MIKECOBRA12
Terminus
Level 155
Champion Stats
13W - 9L
1,568 SR
Queue Stats
287W - 288L
1,601 Elo+
Party 2
Jenos
Jenos
aadavidc
Jenos
Level 181
Champion Stats
60W - 67L
1,545 SR
Queue Stats
861W - 857L
1,562 Elo+
Solo
Vivian
Vivian
cterepre2enta
Vivian
Level 534
Champion Stats
77W - 61L
1,615 SR
Queue Stats
545W - 545L
1,481 Elo+
Solo
Pip
Pip
sleepy322
Pip
Level 591
Champion Stats
6W - 6L
1,622 SR
Queue Stats
197W - 193L
1,580 Elo+
Solo
Team Averages
Level 492
1,590 SR
1,569 Elo+

VS

Team Averages
Level 167
1,536 SR
1,591 Elo+
Atlas
Atlas
Blindseer99
Atlas
Level 150
Champion Stats
2W - 2L
1,617 SR
Queue Stats
26W - 33L
1,530 Elo+
Party 1
Dredge
Dredge
Heartstrife
Dredge
Level 410
Champion Stats
49W - 46L
1,672 SR
Queue Stats
274W - 237L
1,661 Elo+
Solo
Tyra
Tyra
LoafingBread
Tyra
Level 49
Champion Stats
1W - 2L
1,560 SR
Queue Stats
38W - 41L
1,570 Elo+
Party 1
Vora
Vora
MelloTrumpet
Vora
Level 106
Champion Stats
7W - 18L
1,475 SR
Queue Stats
74W - 73L
1,586 Elo+
Party 1
Grover
Grover
Rubberlights
Grover
Level 120
Champion Stats
0W - 2L
1,358 SR
Queue Stats
55W - 47L
1,608 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Ying
57
10 / 7 / 20
3,992
266
71,215
37,085
0
Carry On

Carry On

Illusion

Increase the duration of your Illusions by 4s.

Level 4

Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 4s after getting an Elimination.

Level 4

Mesmerism

Mesmerism

Illusion

Generate 2 Ammo after activating Illusion.

Level 2

Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 200.

Level 2

Fracture

Fracture

Shatter

Heal your Illusions for 60% of their maximum Health after activating Shatter.

Level 3

Resonance

Resonance

Shatter

If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.

Level 1

Terminus
MIKECOBRA12
Terminus
49
12 / 7 / 11
3,792
253
51,968
87,283
0
It Follows

It Follows

Calamity Blast

Increase your Movement Speed by 8% for each Calamity Charge you have.

Level 4

Blood and Stone

Blood and Stone

Shatterfall

Gain 6% Power Siphon charge for each enemy hit by Shatterfall.

Level 1

It Watches

It Watches

Armor

Generate 3% Power Siphon charge for each enemy hit with Massacre Axe.

Level 1

Unfeeling

Unfeeling

Shatterfall

Reduce your damage taken by 32% for 3s after landing with Shatterfall.

Level 4

Wrecking Ball

Wrecking Ball

Shatterfall

Increase the leap distance of Shatterfall by 50%.

Level 5

Crush

Crush

Shatterfall

Shatterfall Stuns enemies hit for 1s, but no longer Slows.

Level 1

Jenos
aadavidc
Jenos
40
10 / 11 / 14
3,778
252
48,960
53,868
0
Cosmic Barrier

Cosmic Barrier

Stellar Wind

Reduce your damage taken by 25% while Stellar Wind is active.

Level 5

Sidereal

Sidereal

Weapon

Increase your maximum Health by 50.

Level 1

Penumbra

Penumbra

Weapon

Gain 25% Lifesteal.

Level 5

Eclipse

Eclipse

Void Grip

Heal for 100 every 1s while using Void Grip.

Level 2

Relativity

Relativity

Astral Mark

Heal for 80 every 1s for 10s after applying Astral Mark.

Level 2

Binary Star

Binary Star

Weapon

Star Splitter now deals 360 damage every 0.4s, but reduces your maximum Ammo to 15.

Level 1

53
13 / 7 / 14
5,626
375
86,064
35,006
11,453
Contingency

Contingency

Deflector Shield

Increase Deflector Shield's Health by 250.

Level 2

Eyes on the Prize

Eyes on the Prize

Precision Sights

Reduce your weapon recoil by 80% while using Precision Sights.

Level 4

Joyless Eyes

Joyless Eyes

Sensor Drone

Increase the range at which Sensor Drone Reveals targets by 50%.

Level 5

Crack the Whip

Crack the Whip

Sensor Drone

Gain 24% Lifesteal against enemies Revealed by Sensor Drone.

Level 3

Nowhere to Hide

Nowhere to Hide

Sensor Drone

Sensor Drone's Reveal persists for 0.7s after an enemy leaves its Reveal range.

Level 1

Booby Trap

Booby Trap

Sensor Drone

Your Sensor Drones explode, dealing 600 damage and applying a Knockback to those hit when an enemy is within 20 units.

Level 1

57
4 / 8 / 16
3,729
249
51,375
41,073
10,756
Reload

Reload

Healing Potion

Reduce the Cooldown of Healing Potion by 3s for each ally it hits.

Level 5

Acrobat's Trick

Acrobat's Trick

Weapon

Reduce the Cooldown of Healing Potion by 0.2s after hitting an enemy with your weapon.

Level 2

Medicinal Excellence

Medicinal Excellence

Healing Potion

Increase the radius of Healing Potion by 16%.

Level 2

Escape Artist

Escape Artist

Weightless

Increase the duration of Weightless by 0.8s.

Level 2

Shrewd Move

Shrewd Move

Armor

Reduce your active Cooldowns by 32% after getting an Elimination.

Level 4

Mega Potion

Mega Potion

Healing Potion

Healing Potion's Healing is increased by 100% and now provides a Stacking 200 Shield. Remedy (+5% Damage and +10% Healing Done)

Level 1

Team 1 Score

4

VS

Team 2 Score

3

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
48
7 / 10 / 12
3,173
212
34,903
102,307
0
No One Escapes

No One Escapes

Setback

Enemies hit by Setback are Rewound 1.2s further into the past.

Level 4

Safe Haven

Safe Haven

Armor

Increase your Healing received by 24% while Stasis Field is active.

Level 4

Phantom Pain

Phantom Pain

Setback

Reduce the Cooldown of Stasis Field by 1s after hitting an enemy with Setback.

Level 1

Distant Memory

Distant Memory

Armor

Increase your Healing received from others by 25% while at or below 50% Health.

Level 5

Hell Hunter

Hell Hunter

Weapon

Generate 1 Ammo after hitting a fully-charged weapon shot.

Level 1

Unstable Fissure

Unstable Fissure

Second Chance

When you use Second Chance you also Rewind enemies within 20 units 3s into the past.

Level 1

Dredge
47
11 / 8 / 6
3,217
214
76,059
43,690
3,364
Blow the Man Down

Blow the Man Down

Harpoon

Enemies hit by Harpoon’s Slow have their Movement Speed reduced by an additional 30%.

Level 5

Dark Bargain

Dark Bargain

Shortcut

Heal for 50 every 1s while standing near a Shortcut.

Level 1

Hangman's Ire

Hangman's Ire

Armor

Gain a 450-Health Shield after dropping to or below 50% Health.

Level 3

Expansive Vault

Expansive Vault

Shortcut

Jump height is increased for your first jump within 1s after exiting a Shortcut.

Level 1

Hull Piercer

Hull Piercer

Harpoon

Reduce the Cooldown of Harpoon by 6s.

Level 5

Abyss Spike

Abyss Spike

Harpoon

Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.

Level 1

53
5 / 11 / 15
2,822
188
52,507
51,287
0
Ranger

Ranger

Hunter's Mark

Reduce the Cooldown of Hunter’s Mark by 5s.

Level 5

Primal Might

Primal Might

Armor

Reduce your active Cooldowns by 10% after getting an Elimination.

Level 1

Volatile

Volatile

Fire Bomb

Reduce the Cooldown of Fire Bomb by 1.7999999999999998s.

Level 3

Bandolier

Bandolier

Nade Launcher

Reduce the Cooldown of Nade Launcher by 1.5s.

Level 3

Favored Quarry

Favored Quarry

Hunter's Mark

Increase the duration of Hunter's Mark by 1.7999999999999998s.

Level 3

Hunting Party

Hunting Party

Hunter's Mark

Hunter's Mark has 2 charges and grants its benefits to allies.

Level 1

32
12 / 11 / 8
2,953
197
64,024
52,617
2,468
New Purpose

New Purpose

Armor

Increase your maximum Health by 100.

Level 2

Broken Promises

Broken Promises

Obliteration

Heal for 240 for each enemy hit with Obliteration.

Level 4

Crimson Ascent

Crimson Ascent

Dark Siphon

Reduce the Cooldown of Dark Siphon by 2s if it fails to hit a target.

Level 2

Otherworldly Tether

Otherworldly Tether

Tendril

Gain a 150 Shield for 5s after activating Tendril.

Level 2

Sharpened Resolve

Sharpened Resolve

Weapon

Consuming Darkness stacks Heals you for an additional 50 per stack.

Level 5

Unyielding Pressure

Unyielding Pressure

Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.

Level 1

Grover
52
7 / 9 / 25
3,504
234
26,822
59,681
0
Pick Up

Pick Up

Crippling Throw

Reduce the Cooldown of Vine by 3s after hitting an enemy with Crippling Throw.

Level 3

Adrenaline

Adrenaline

Armor

Reduce your active Cooldowns by 10% after getting an Elimination.

Level 1

Chop Down

Chop Down

Crippling Throw

Reduce the Cooldown of Crippling Throw by 3s.

Level 5

Overgrowth

Overgrowth

Vine

Reset the Cooldown of Vine after dropping to or below 15% Health.

Level 1

Fatalis

Fatalis

Crippling Throw

Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 3s.

Level 5

Rampant Blooming

Rampant Blooming

Vine

Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)

Level 1

Match Insights

Player Kills, Deaths, and Assists

7m 19s
Objective Time
6m 23s
124
Kill Participation
108
49
Kills
42
40
Deaths
49
75
Assists
66
Player
Kills
Deaths
Assists
KDA
L
7
10
12
1.3
L
Dredge
11
8
6
1.75
W
Ying
10
7
20
2.86
L
5
11
15
1.14
W
Terminus
MIKECOBRA12
Terminus
12
7
11
2.5
L
12
11
8
1.45
L
Grover
7
9
25
2.17
W
Jenos
aadavidc
Jenos
10
11
14
1.55
W
13
7
14
2.86
W
4
8
16
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

309,582
Damage
254,315
254,315
Taken
309,582
22,209
Shielding
5,832
149,349
Healing
153,500
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
34,903
34,903
900
1,972
102,307
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 1

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

L
Dredge
76,059
46,655
0
4,136
43,690
3,364
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

W
Ying
71,215
35,886
37,577
12,402
37,085
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Level 1

L
52,507
34,810
0
4,147
51,287
0
Bulldozer

Bulldozer

Weapon

Your weapon shots deal 25% increased damage to Deployables, Pets, and Illusions.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 1

W
Terminus
MIKECOBRA12
Terminus
51,968
39,197
0
9,179
87,283
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

L
64,024
41,491
0
11,834
52,617
2,468
Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Level 1

Level 1

L
Grover
26,822
20,659
94,948
35,563
59,681
0

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

W
Jenos
aadavidc
Jenos
48,960
44,862
24,758
8,295
53,868
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Level 1

Level 1

W
86,064
65,720
0
4,969
35,006
11,453

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

Level 1

W
51,375
44,401
41,049
11,120
41,073
10,756
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Damage Done by Role

Damage Taken by Role