Player Matchup

Jenos
Jenos
ChazzTheGamer10
Jenos
Level 83
Champion Stats
1W - 1L
1,785 SR
Queue Stats
100W - 83L
1,524 Elo+
Party 1
Ying
Ying
HauteenSauce--
Ying
Level 450
Champion Stats
0W - 4L
1,104 SR
Queue Stats
57W - 74L
1,535 Elo+
Solo
Dredge
Dredge
KlNKY POPE
Dredge
Level 247
Champion Stats
3W - 4L
1,558 SR
Queue Stats
65W - 65L
1,562 Elo+
Party 1
Fernando
Fernando
NightShi
Fernando
Level 264
Champion Stats
23W - 15L
1,658 SR
Queue Stats
108W - 109L
1,525 Elo+
Party 1
Koga
Koga
Xx shrexy xX434
Koga
Level 506
Champion Stats
4W - 10L
1,385 SR
Queue Stats
1,845W - 1,800L
1,542 Elo+
Party 1
Team Averages
Level 310
1,498 SR
1,538 Elo+

VS

Team Averages
Level 411
1,618 SR
1,610 Elo+
Vora
Vora
DarknessDoja
Vora
Level 135
Champion Stats
32W - 21L
1,662 SR
Queue Stats
242W - 178L
1,672 Elo+
Solo
Pip
Pip
DubZzzTheLazyOne
Pip
Level 288
Champion Stats
3W - 0L
1,657 SR
Queue Stats
17W - 6L
1,717 Elo+
Solo
Khan
Khan
NeonTitz
Khan
Level 84
Champion Stats
6W - 8L
1,504 SR
Queue Stats
48W - 53L
1,489 Elo+
Party 2
Lian
Lian
NeriumIris
Lian
Level 551
Champion Stats
167W - 155L
1,590 SR
Queue Stats
351W - 319L
1,539 Elo+
Party 2
Rei
Rei
The codeson
Rei
Level 999
Champion Stats
180W - 129L
1,678 SR
Queue Stats
945W - 902L
1,632 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
58
0 / 8 / 3
1,023
205
5,649
20,005
1,380
Relativity

Relativity

Astral Mark

Heal for 40 every 1s for 10s after applying Astral Mark.

Level 1

Cosmic Barrier

Cosmic Barrier

Stellar Wind

Reduce your damage taken by 5% while Stellar Wind is active.

Level 1

Astral Cycle

Astral Cycle

Astral Mark

Increase the duration of Astral Mark by 1.6s.

Level 4

Retrograde

Retrograde

Astral Mark

Reduce the Cooldown of Astral Mark by 2s.

Level 5

Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 16%.

Level 4

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

59
0 / 6 / 1
752
150
6,216
21,357
0
Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 4s after getting an Elimination.

Level 4

Mesmerism

Mesmerism

Illusion

Generate 2 Ammo after activating Illusion.

Level 2

Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 2s when an Illusion dies to an enemy.

Level 4

Ephemeral

Ephemeral

Weapon

Increase your Reload Speed by 24%.

Level 3

Tangible

Tangible

Armor

Increase your maximum Health by 100.

Level 2

Focusing Lens

Focusing Lens

Weapon

Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.

Level 1

Dredge
KlNKY POPE
Dredge
54
2 / 4 / 1
1,163
233
27,517
17,065
3,400
Dreadnought

Dreadnought

Armor

Increase your maximum Health by 150.

Level 3

Reckless Barrage

Reckless Barrage

Broadside

Heal for 100 for each enemy hit by Broadside.

Level 2

Gun Deck

Gun Deck

Weapon

Increase your maximum Ammo by 2.

Level 2

Dark Bargain

Dark Bargain

Shortcut

Heal for 150 every 1s while standing near a Shortcut.

Level 3

Hangman's Ire

Hangman's Ire

Armor

Gain a 750-Health Shield after dropping to or below 50% Health.

Level 5

Scuttle

Scuttle

Weapon

The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.

Level 1

Fernando
NightShi
Fernando
43
1 / 6 / 1
1,237
247
10,489
49,583
28,034
Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.

Level 5

Fearless Leader

Fearless Leader

Armor

Reduce your active Cooldowns by 10% after getting an Elimination.

Level 1

Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 1.5s for every 1000 damage your Shield takes.

Level 3

Immovable Object

Immovable Object

Armor

Increase your Healing received from others by 10% while at or below 50% Health.

Level 2

Last Stand

Last Stand

Shield

Heal for 360 every 1s while Shield is active and you are at or below 35% Health.

Level 4

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

46
0 / 0 / 0
733
147
0
0
0
Team 1 Score

0

VS

Team 2 Score

4

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
37
7 / 2 / 10
1,905
381
26,507
13,861
0
Deadly Dance

Deadly Dance

Obliteration

Generate 1% Ultimate charge for each enemy hit by Obliteration.

Level 1

Sharpened Resolve

Sharpened Resolve

Weapon

Consuming Darkness stacks Heals you for an additional 40 per stack.

Level 4

Elegant Paring

Elegant Paring

Tendril

Reduce the Cooldown of Dark Siphon and Obliteration by 0.8s after activating Tendril.

Level 2

New Purpose

New Purpose

Armor

Increase your maximum Health by 200.

Level 4

Broken Promises

Broken Promises

Obliteration

Heal for 240 for each enemy hit with Obliteration.

Level 4

Deafening Silence

Deafening Silence

Obliteration

Obliteration now Silences enemies hit for 1.65s.

Level 1

59
10 / 1 / 10
1,949
390
28,048
9,260
0
Moxie

Moxie

Armor

Increase your Healing received by 30% while at or below 50% Health.

Level 5

Reload

Reload

Healing Potion

Reduce the Cooldown of Healing Potion by 0.6s for each ally it hits.

Level 1

Smithereens

Smithereens

Explosive Flask

Generate 1 Ammo for each enemy hit by Explosive Flask.

Level 1

Side Tanks

Side Tanks

Explosive Flask

Reduce the Cooldown of Explosive Flask by 1.7999999999999998s.

Level 3

Acumen

Acumen

Explosive Flask

Gain 50% Lifesteal against enemies Slowed by your Explosive Flask.

Level 5

Catalyst

Catalyst

Explosive Flask

Enemies hit with Explosive Flask take 35% increased damage from your weapon shots for 4s. Surgery (+10% Damage Done)

Level 1

Khan
24
0 / 0 / 5
1,919
384
7,970
14,369
3,040
Never Surrender!

Never Surrender!

Battle Shout

Reduce the Cooldown of Battle Shout by 1.2s.

Level 2

Platemail

Platemail

Armor

Increase your maximum Health by 450.

Level 3

Ready for War

Ready for War

Bulwark

Increase the recharge rate of your Bulwark by 24%.

Level 4

Shield Wall

Shield Wall

Bulwark

Increase the Health of your Bulwark by 400.

Level 2

Hopeguard

Hopeguard

Bulwark

Increase your Healing received by 24% while your Bulwark is active.

Level 4

Lian's Shield

Lian's Shield

Bulwark

Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.

Level 1

45
6 / 0 / 7
2,010
402
37,428
9,863
0
Heraldry

Heraldry

Presence

Hitting an enemy with Presence reduces its Cooldown by 5s.

Level 5

Present Arms

Present Arms

Presence

Heal for 100 after using Presence.

Level 1

Royal Seal

Royal Seal

Presence

Each enemy hit by Presence reduces Valor’s Cooldown by 1.2s.

Level 2

Shining Topaz

Shining Topaz

Valor

Reduce the Cooldown of Presence by 0.8s for each enemy hit by Valor.

Level 2

Inheritance

Inheritance

Armor

Reduce your active Cooldowns by 40% after getting an Elimination.

Level 5

Eminence

Eminence

Presence

Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.

Level 1

59
1 / 0 / 12
1,931
386
8,057
2,518
0
Aico Forces

Aico Forces

Chain Heal

Reduce the damage you take by 3% for 2s for each ally hit with Chain Heal. This effect stacks.

Level 3

Midnight Stroll

Midnight Stroll

Spirit Link

Reduce the damage done by any enemy you are linked to with Spirit Link by 8%.

Level 2

Spring to Action

Spring to Action

Spirit Link

Increase the Healing Spirit Links provides every 1s to your linked friendly target by 60 Health.

Level 3

Arcane Focus

Arcane Focus

Spirit Link

Heal for 80 every 1s while Spirit Linked to an ally.

Level 4

Refreshing Break

Refreshing Break

Chain Heal

Grant 0.51% Ultimate Charge to each player to which Chain Heal bounces.

Level 3

Extension

Extension

Increase the range of Chain Heal bounces by 40%.

Level 1

Match Insights

Player Kills, Deaths, and Assists

13s
Objective Time
5m 56s
9
Kill Participation
68
3
Kills
24
24
Deaths
3
6
Assists
44
Player
Kills
Deaths
Assists
KDA
L
0
8
3
0.19
W
7
2
10
6
W
10
1
10
15
L
0
6
1
0.08
L
Dredge
KlNKY POPE
Dredge
2
4
1
0.63
W
Khan
0
0
5
2.5
W
6
0
7
9.5
L
Fernando
NightShi
Fernando
1
6
1
0.25
W
1
0
12
7
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,871
Damage
108,010
108,010
Taken
49,871
32,814
Shielding
3,040
40,431
Healing
43,537
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
5,649
2,303
15,744
1,433
20,005
1,380
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
26,507
18,437
0
2,622
13,861
0

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
28,048
25,223
1,366
3,937
9,260
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

L
6,216
4,716
8,644
6,860
21,357
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

L
Dredge
KlNKY POPE
Dredge
27,517
21,324
0
4,610
17,065
3,400
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

W
Khan
7,970
7,370
720
2,786
14,369
3,040
Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Level 1

W
37,428
37,428
0
2,133
9,863
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 1

L
Fernando
NightShi
Fernando
10,489
8,766
0
3,140
49,583
28,034
Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

W
8,057
7,957
27,775
2,198
2,518
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

L
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role