Player Matchup

Octavia
Octavia
Silver I
Derst0nde
Octavia
Silver I
Level 49
Champion Stats
3W - 0L
1,660 SR
Queue Stats
35W - 33L
1,449 Elo+
Solo
Torvald
Torvald
Silver I
DreamSnatcher02
Torvald
Silver I
Level 45
Champion Stats
16W - 11L
1,678 SR
Queue Stats
20W - 16L
1,526 Elo+
Party 3
Inara
Inara
Silver I
ReySkywalker390
Inara
Silver I
Level 77
Champion Stats
4W - 3L
1,646 SR
Queue Stats
31W - 26L
1,527 Elo+
Party 3
Koga
Koga
Qualifying
freakyvro8
Koga
Qualifying
Level 24
Champion Stats
2W - 1L
1,662 SR
Queue Stats
8W - 9L
1,494 Elo+
Party 2
Ying
Ying
Qualifying
taffish
Ying
Qualifying
Level 23
Champion Stats
2W - 2L
1,673 SR
Queue Stats
8W - 9L
1,494 Elo+
Party 2
Team Averages
Silver V
Silver V
Average Tier
Level 44
1,664 SR
1,498 Elo+

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 44
1,569 SR
1,583 Elo+
Bomb King
Bomb King
Gold II
EvilMonster14
Bomb King
Gold II
Level 44
Champion Stats
1W - 2L
1,500 SR
Queue Stats
16W - 12L
1,735 Elo+
Party 1
Talus
Talus
Qualifying
GENETIK123
Talus
Qualifying
Level 50
Champion Stats
1W - 3L
1,693 SR
Queue Stats
13W - 17L
1,489 Elo+
Solo
Vatu
Vatu
Gold II
YouDontTouchMe
Vatu
Gold II
Level 41
Champion Stats
0W - 1L
1,500 SR
Queue Stats
16W - 12L
1,735 Elo+
Party 1
Grohk
Grohk
Silver II
blankface777
Grohk
Silver II
Level 43
Champion Stats
1W - 4L
1,517 SR
Queue Stats
19W - 20L
1,457 Elo+
Solo
Khan
Khan
Qualifying
iArtmid
Khan
Qualifying
Level 42
Champion Stats
1W - 3L
1,637 SR
Queue Stats
83W - 79L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Octavia
Derst0nde
Octavia
29
9 / 2 / 5
3,008
501
38,952
21,100
0
Overwhelming Force

Overwhelming Force

Generate 5% Ultimate charge after getting Killing Blow or Elimination while Designated Sights is active.

Level 5

Dominant Dome

Dominant Dome

Increase the radius of your Distortion Field by 4%.

Level 1

New Boots

New Boots

Weapon

Reduce the Movement Speed penalty of Designated Sights by 40%.

Level 2

Getting Jumpy

Getting Jumpy

Armor

Reset the Cooldown of Commanding Leap after dropping to or below 20% Health.

Level 2

Interdiction

Interdiction

Weapon

Increase your maximum Ammo by 10.

Level 5

Hell or High Water

Hell or High Water

Upon landing with the Commanding Leap ability create a small pool underneath you that will heal both you and allies for 600 health over 1.5s. Octavia's ammo is not consumed while standing inside of this field.

Level 1

14
1 / 2 / 9
2,177
363
25,120
9,243
35,460
Glyph of Health

Glyph of Health

Armor

Increase your maximum Health by 600.

Level 4

Glyph of Freedom

Glyph of Freedom

Armor

Reduce your active Cooldowns by 8% after getting an Elimination.

Level 1

Scribe's Wit

Scribe's Wit

Nullify

Reduce the Cooldown of Nullify by 4s.

Level 4

Arcane Etching

Arcane Etching

Nullify

Gain a 400-Health Shield after activating Nullify.

Level 4

Glyph of Siphoning

Glyph of Siphoning

Armor

Gain a 200-Health Shield after getting an Elimination.

Level 2

Thanks, Grandpa

Thanks, Grandpa

Protection

Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.

Level 1

48
9 / 0 / 9
2,424
404
50,866
31,790
5,966
Stone Bulwark

Stone Bulwark

Earthen Guard

Heal for 84 every 1s while Earthen Guard is active.

Level 3

Summit

Summit

Impasse

Apply a Knockback of 600 to yourself after using Impasse underneath yourself.

Level 2

Steadfast

Steadfast

Armor

Increase your maximum Health by 450.

Level 3

Sacred Ground

Sacred Ground

Warder's Field

Reduce your damage taken by 25% while standing in Warder's Field.

Level 5

Caretaker

Caretaker

Warder's Field

Heal for 44 every 1s while standing in Warder's Field.

Level 2

Treacherous Ground

Treacherous Ground

Warder's Field

The radius of Warder's Field is increased by 50% and it Cripples enemies within it.

Level 1

14
5 / 4 / 5
1,975
329
22,693
15,112
0
Tenacious

Tenacious

Shadow Step

Heal for 200 after activating Shadow Step.

Level 5

Trigger Happy

Trigger Happy

Weapon

Increase your Healing received by 5% while firing your SMGs.

Level 1

Harsh Training

Harsh Training

Armor

Increase your maximum Health by 50.

Level 1

Something to Prove

Something to Prove

Armor

Generate 30% Energy after falling to or below 50% Health.

Level 3

Surprise!

Surprise!

Shadow Step

Generate 25 Ammo after activating Shadow Step.

Level 5

Dragon Fangs

Dragon Fangs

Dragon Stance

Dragon Stance consumes Health instead of Energy at a rate of 200 Health per second. Dragon Stance requires at least 300 Health to activate and automatically cancels at 15 Health.

Level 1

Ying
taffish
Ying
13
5 / 3 / 14
2,399
400
14,509
19,318
0
Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 1s after getting an Elimination.

Level 1

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 3s.

Level 3

Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 200.

Level 2

Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 2s when an Illusion dies to an enemy.

Level 4

Brittle

Brittle

Shatter

Reduce the Cooldown of Shatter by 2.5s.

Level 5

Life Exchange

Life Exchange

Shatter

Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.

Level 1

Bans
GroverAzaan
Team 1 Score

4

VS

Team 2 Score

0

Bans
LianMaeve
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Bomb King
EvilMonster14
Bomb King
33
3 / 7 / 1
1,139
190
15,076
23,904
0
Air Blast

Air Blast

Poppy Bomb

Increase your air control by 20% until you land after launching yourself with Poppy Bomb.

Level 2

Uncontrolled

Uncontrolled

Armor

Reduce your active Cooldowns by 24% after getting an Elimination.

Level 3

Jolt

Jolt

Poppy Bomb

Increase the effect of Poppy Bomb’s Knockback by 15% and cause Poppy Bomb to explode on contact with any surface.

Level 1

Fallout

Fallout

Grumpy Bomb

Increase Grumpy Bomb’s Stun duration by 0.4s.

Level 4

Countdown

Countdown

Grumpy Bomb

Reduce the Cooldown of Grumpy Bomb by 4s.

Level 5

Chain Reaction

Chain Reaction

Detonate

Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.

Level 1

Talus
25
2 / 6 / 6
1,219
203
28,225
29,480
0
Eternal

Eternal

Rune of Travel

Increase the duration of Rune of Travel by 1s.

Level 1

Spirited

Spirited

Armor

Increase your maximum Health by 200

Level 4

Revitalize

Revitalize

Rune of Travel

Heal for 200 after Teleporting to your Rune of Travel.

Level 2

Primeval Might

Primeval Might

Overcharge

Gain 20% Lifesteal while Overcharge is active.

Level 4

Guts

Guts

Armor

Reduce your damage taken by 20% while at or below 40% Health.

Level 4

Inner Strength

Inner Strength

Rune of Travel

Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.

Level 1

40
6 / 6 / 1
1,589
265
25,439
19,173
0
Shadow's Perch

Shadow's Perch

Ambush

Increase the range of Ambush by 30%.

Level 3

Memento Vivere

Memento Vivere

Armor

Increase your maximum Health by 40.

Level 1

Gathering Shadow

Gathering Shadow

Ambush

Reduce the damage you take by 25% for 2s after Ambush ends. This applies to each Ambush in the chain.

Level 5

Final Sight

Final Sight

Armor

Reset the Cooldown of Ambush after falling to or below 30% Health.

Level 3

Retribution

Retribution

Ambush

Increase the Radius and Effective Radius of the damage from Ambush by 45%.

Level 3

Omnipresence

Omnipresence

Ambush

Your Ambush gains an additional charge and can now be used on allies.

Level 1

29
0 / 4 / 8
1,407
235
16,165
18,404
0
Astral Traveler

Astral Traveler

Ghost Walk

Increase your Movement Speed while using Ghost Walk by 20%.

Level 2

Outreach

Outreach

Healing Totem

Increase the deploy range of Healing Totem by 75%.

Level 5

Haunting

Haunting

Ghost Walk

Reduce the Cooldown of Ghost Walk by 1.2s.

Level 2

Gale

Gale

Ghost Walk

Decrease the Cooldown of Healing Totem by 3s after activating Ghost Walk.

Level 5

Crackle

Crackle

Healing Totem

Increase the duration of Healing Totem by 0.2s.

Level 1

Totemic Ward

Totemic Ward

Healing Totem

Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)

Level 1

Khan
iArtmid
Khan
49
0 / 6 / 5
1,469
245
11,658
61,179
48,241
Ready for War

Ready for War

Bulwark

Increase the recharge rate of your Bulwark by 30%.

Level 5

Hulking Strength

Hulking Strength

Commander's Grab

Reduce the Cooldown of Commander's Grab by 0.6s.

Level 1

Never Surrender!

Never Surrender!

Battle Shout

Reduce the Cooldown of Battle Shout by 0.6s.

Level 1

Bloodthirst

Bloodthirst

Armor

Gain 12% Lifesteal.

Level 3

Shield Wall

Shield Wall

Bulwark

Increase the Health of your Bulwark by 1000.

Level 5

Lian's Shield

Lian's Shield

Bulwark

Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.

Level 1

Match Insights

Player Kills, Deaths, and Assists

8m 9s
Objective Time
57s
71
Kill Participation
32
29
Kills
11
11
Deaths
29
42
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Octavia
Derst0nde
Octavia
9
2
5
5.75
W
1
2
9
2.75
L
Bomb King
EvilMonster14
Bomb King
3
7
1
0.5
L
Talus
2
6
6
0.83
W
9
0
9
13.5
L
6
6
1
1.08
L
0
4
8
1
W
5
4
5
1.88
L
Khan
iArtmid
Khan
0
6
5
0.42
W
Ying
taffish
Ying
5
3
14
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

152,140
Damage
96,563
96,563
Taken
152,140
41,426
Shielding
48,241
67,839
Healing
63,841
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
Octavia
Derst0nde
Octavia
38,952
37,052
448
8,829
21,100
0

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

W
25,120
18,232
1,317
0
9,243
35,460
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

L
Bomb King
EvilMonster14
Bomb King
15,076
11,536
0
516
23,904
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

L
Talus
28,225
27,620
0
4,338
29,480
0

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

W
50,866
38,674
0
6,384
31,790
5,966

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
25,439
20,428
180
2,396
19,173
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Level 1

L
16,165
8,825
38,570
9,386
18,404
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

W
22,693
22,693
0
1,450
15,112
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

L
Khan
iArtmid
Khan
11,658
9,898
900
7,555
61,179
48,241
Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

W
Ying
taffish
Ying
14,509
14,509
38,313
11,098
19,318
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Damage Done by Role

Damage Taken by Role