Player Matchup

Inara
Inara
GaraBM3
Inara
Level 460
Champion Stats
1W - 0L
1,714 SR
Queue Stats
28W - 40L
1,462 Elo+
Solo
Cassie
Cassie
Lokki76rus
Cassie
Level 999
Champion Stats
93W - 29L
1,820 SR
Queue Stats
1,224W - 357L
1,986 Elo+
Party 1
Koga
Koga
SpawnStas
Koga
Level 606
Champion Stats
11W - 4L
1,633 SR
Queue Stats
124W - 114L
1,672 Elo+
Solo
Grohk
Grohk
Xedin1984
Grohk
Level 274
Champion Stats
6W - 5L
1,637 SR
Queue Stats
53W - 47L
1,557 Elo+
Solo
Ying
Ying
sobolisha
Ying
Level 496
Champion Stats
161W - 21L
1,957 SR
Queue Stats
2,509W - 474L
2,065 Elo+
Party 1
Team Averages
Level 567
1,752 SR
1,749 Elo+

VS

Team Averages
Level 116
1,564 SR
1,608 Elo+
Willo
Willo
Mercy7
Willo
Level 134
Champion Stats
4W - 4L
1,525 SR
Queue Stats
8W - 8L
1,578 Elo+
Solo
Koga
Koga
Mogger5000
Koga
Level 40
Champion Stats
21W - 19L
1,577 SR
Queue Stats
22W - 24L
1,579 Elo+
Party 2
Evie
Evie
Mucskiii
Evie
Level 352
Champion Stats
27W - 34L
1,587 SR
Queue Stats
124W - 124L
1,642 Elo+
Solo
Vora
Vora
aprilmist
Vora
Level 16
Champion Stats
1W - 1L
1,504 SR
Queue Stats
5W - 3L
1,713 Elo+
Party 2
Furia
Furia
nextXeka
Furia
Level 36
Champion Stats
4W - 5L
1,627 SR
Queue Stats
22W - 21L
1,527 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Inara
GaraBM3
Inara
55
0 / 0 / 6
3,012
602
5,784
14,556
22,898
Standing Stones

Standing Stones

Warder's Field

Reduce the Cooldown of Warder's Field by 5s.

Level 5

Steadfast

Steadfast

Armor

Increase your maximum Health by 150.

Level 1

Rolling Stones

Rolling Stones

Armor

Reduce your active Cooldowns by 16% after getting an Elimination.

Level 2

Geomancer

Geomancer

Earthen Guard

Reduce the Cooldown of Earthen Guard by 1.5s.

Level 3

Sacred Ground

Sacred Ground

Warder's Field

Reduce your damage taken by 20% while standing in Warder's Field.

Level 4

Treacherous Ground

Treacherous Ground

Warder's Field

The radius of Warder's Field is increased by 50% and it Cripples enemies within it.

Level 1

Cassie
Lokki76rus
Cassie
59
15 / 2 / 7
2,945
589
54,791
22,687
0
Drain Life

Drain Life

Blast Shot

Heal for 375 over 2s for each enemy hit by Blast Shot.

Level 5

Somersault

Somersault

Armor

Reset the Cooldown of Dodge Roll after dropping to or below 45% Health.

Level 3

Kinetics

Kinetics

Blast Shot

Generate 1 Ammo for each enemy hit by Blast Shot.

Level 1

Quiver

Quiver

Weapon

Increase your maximum Ammo by 1.

Level 1

Blast Shower

Blast Shower

Blast Shot

Reduce the Cooldown of Blast Shot by 2.5s for each enemy it hits.

Level 5

Impulse

Impulse

Blast Shot

Blast Shot has its damage increased by 150 and its Cooldown decreased by 2s.

Level 1

Koga
59
5 / 3 / 10
2,447
489
19,790
28,436
0
Trigger Happy

Trigger Happy

Weapon

Increase your Healing received by 15% while firing your SMGs.

Level 3

Surprise!

Surprise!

Shadow Step

Generate 15 Ammo after activating Shadow Step.

Level 3

Tenacious

Tenacious

Shadow Step

Heal for 160 after activating Shadow Step.

Level 4

Trespasser

Trespasser

Agility

Increase your jump height by 20% while Agility is active.

Level 1

Memento

Memento

Weapon

Increase your maximum Ammo by 20.

Level 4

Adrenaline Junkie

Adrenaline Junkie

Weapon

Generate 1 Energy for every 80 damage done with your Submachine Guns.

Level 1

Grohk
Xedin1984
Grohk
60
1 / 0 / 14
3,224
645
5,923
7,148
39
Thunderlord

Thunderlord

Weapon

Increase your maximum Ammo by 50%.

Level 5

Shamanic Might

Shamanic Might

Armor

Increase your maximum Health by 100.

Level 2

Astral Traveler

Astral Traveler

Ghost Walk

Increase your Movement Speed while using Ghost Walk by 20%.

Level 2

Electrostatic

Electrostatic

Weapon

Increase your Ammo regeneration speed by 24%.

Level 2

Totemic Rescue

Totemic Rescue

Armor

Gain a 600-Health Shield for 3s after dropping to or below 30% Health.

Level 4

Spirit's Domain

Spirit's Domain

Weapon

Hitting allies with your Lightning Staff Heals them for 800 per second and your maximum Ammo capacity is increased by 15%. Curative (+20% Healing)

Level 1

Ying
55
12 / 0 / 11
2,693
539
45,981
16,712
0
Tangible

Tangible

Armor

Increase your maximum Health by 250.

Level 5

Harmony

Harmony

Shatter

Heal for 39% of the damage dealt by Shatter.

Level 3

Ephemeral

Ephemeral

Weapon

Increase your Reload Speed by 16%.

Level 2

Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 2s after getting an Elimination.

Level 2

Mesmerism

Mesmerism

Illusion

Generate 3 Ammo after activating Illusion.

Level 3

Focusing Lens

Focusing Lens

Weapon

Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.

Level 1

Team 1 Score

4

VS

Team 2 Score

3

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Willo
Mercy7
Willo
53
0 / 7 / 3
2,240
448
18,954
28,783
0
Flora

Flora

Armor

Increase your maximum Health by 150.

Level 3

Sprouts

Sprouts

Seedling

Reduce the Cooldown of Seedling by 2.5s for each enemy hit by it.

Level 5

Photosynthesis

Photosynthesis

Seedling

Increase the Projectile Speed of Seedling by 12%.

Level 2

Just Believe!

Just Believe!

Armor

Reduce your active Cooldowns by 24% after getting an Elimination.

Level 3

Germination

Germination

Seedling

Generate 2 Ammo after using Seedling.

Level 2

Scorn

Scorn

Seedling

Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.

Level 1

20
2 / 7 / 1
2,233
447
26,527
32,869
0
Wanted

Wanted

Agility

Regenerate 16 Ammo every 1s while Agility is active.

Level 4

Memento

Memento

Weapon

Increase your maximum Ammo by 5.

Level 1

Harsh Training

Harsh Training

Armor

Increase your maximum Health by 50.

Level 1

Something to Prove

Something to Prove

Armor

Generate 40% Energy after falling to or below 50% Health.

Level 4

Wind's Embrace

Wind's Embrace

Agility

Heal for 100 every 1s while Agility is active.

Level 5

Adrenaline Junkie

Adrenaline Junkie

Weapon

Generate 1 Energy for every 80 damage done with your Submachine Guns.

Level 1

Evie
59
3 / 7 / 0
2,480
496
25,594
30,902
0
Flicker

Flicker

Blink

Heal for 150 after using Blink.

Level 5

Cantrip

Cantrip

Soar

Generate 1 Ammo after activating Soar.

Level 1

Great Distance

Great Distance

Soar

Increase the duration of Soar by 1.1s.

Level 2

Swift Witch

Swift Witch

Soar

Increase your Movement Speed during Soar by 21%.

Level 3

Teleport

Teleport

Blink

Increase the distance traveled by Blink by 24%.

Level 4

Wormhole

Wormhole

Blink

Blink can be refired within 4s of its use to return to the initial casting location.

Level 1

Vora
6
0 / 9 / 0
796
159
8,321
24,242
0
Elegant Paring

Elegant Paring

Tendril

Reduce the Cooldown of Dark Siphon and Obliteration by 1.6s after activating Tendril.

Level 4

Sharpened Resolve

Sharpened Resolve

Weapon

Consuming Darkness stacks Heals you for an additional 10 per stack.

Level 1

Dance with Fate

Dance with Fate

Tendril

Reduce the cooldown of Tendril by 1.7999999999999998s.

Level 3

A Change of Faith

A Change of Faith

Dark Siphon

Reduce the Cooldown of Tendril by 1.7999999999999998s after hitting an enemy with Dark Siphon.

Level 3

New Purpose

New Purpose

Armor

Increase your maximum Health by 200.

Level 4

Relentless Presence

Relentless Presence

Tendril

Tendril gains a second charge, but its Cooldown is increased by 2s.

Level 1

Furia
nextXeka
Furia
11
0 / 3 / 3
2,240
448
10,143
15,473
0
Burning Oath

Burning Oath

Kindle Soul

Heal for 525 over 3s after Healing an ally with Kindle Soul.

Level 5

Hallowed Sight

Hallowed Sight

Pyre Strike

Generate 15% Wrath after hitting an enemy with Pyre Strike.

Level 1

Solar Flare

Solar Flare

Pyre Strike

Increase the radius of Pyre Strike by 40%.

Level 4

Stoke the Fire

Stoke the Fire

Wings of Wrath

Reduce the Cooldown of Pyre Strike by 0.8s for each successful hit by Wings of Wrath.

Level 1

Incandescent Being

Incandescent Being

Armor

Increase your maximum Health by 200.

Level 4

Solar Blessing

Solar Blessing

Pyre Strike

Refiring Pyre Strike stops it in place. Any ally in its beam is Healed for 150 every 0.1s for 1.5s. Additional hits refresh the effect. Remedy (+5% Damage +10% Healing)

Level 1

Match Insights

Player Kills, Deaths, and Assists

9m 0s
Objective Time
29s
81
Kill Participation
12
33
Kills
5
5
Deaths
33
48
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Inara
GaraBM3
Inara
0
0
6
3
W
Cassie
Lokki76rus
Cassie
15
2
7
9.25
L
Willo
Mercy7
Willo
0
7
3
0.21
L
2
7
1
0.36
L
Evie
3
7
0
0.43
W
Koga
5
3
10
3.33
W
Grohk
Xedin1984
Grohk
1
0
14
8
L
Vora
0
9
0
0
L
Furia
nextXeka
Furia
0
3
3
0.5
W
Ying
12
0
11
17.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

132,269
Damage
89,539
89,539
Taken
132,269
22,937
Shielding
0
69,711
Healing
60,282
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
Inara
GaraBM3
Inara
5,784
4,680
0
915
14,556
22,898

Level 1

W
Cassie
Lokki76rus
Cassie
54,791
45,050
0
2,207
22,687
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Level 2

L
Willo
Mercy7
Willo
18,954
11,656
390
902
28,783
0

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

L
26,527
25,927
0
4,472
32,869
0

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
Evie
25,594
25,514
0
4,978
30,902
0

Level 2

W
Koga
19,790
18,650
0
2,577
28,436
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Level 1

W
Grohk
Xedin1984
Grohk
5,923
1,919
27,820
6,469
7,148
39
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
Vora
8,321
6,521
0
1,330
24,242
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
Furia
nextXeka
Furia
10,143
7,533
39,936
8,274
15,473
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

W
Ying
45,981
45,981
13,140
16,583
16,712
0

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Damage Done by Role

Damage Taken by Role