Player Matchup

Sha Lin
Sha Lin
Diamond I
DeadGirlBLOOD
Sha Lin
Diamond I
Level 138
Champion Stats
1W - 1L
1,782 SR
Queue Stats
39W - 33L
1,695 Elo+
Party 1
Ruckus
Ruckus
Platinum III
HyCris
Ruckus
Platinum III
Level 999
Champion Stats
5W - 6L
1,579 SR
Queue Stats
640W - 577L
1,690 Elo+
Solo
Corvus
Corvus
Diamond III
Kadajh
Corvus
Diamond III
Level 999
Champion Stats
1W - 1L
1,806 SR
Queue Stats
207W - 177L
1,725 Elo+
Party 1
Fernando
Fernando
Diamond III
STARGAZ
Fernando
Diamond III
Level 999
Champion Stats
57W - 56L
1,669 SR
Queue Stats
887W - 820L
1,663 Elo+
Solo
Androxus
Androxus
Diamond I
尺丹と乙の尺片
Androxus
Diamond I
Level 768
Champion Stats
59W - 72L
1,684 SR
Queue Stats
585W - 554L
1,729 Elo+
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 781
1,704 SR
1,701 Elo+

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 716
1,648 SR
1,720 Elo+
Jenos
Jenos
Diamond I
FoRevaAlice
Jenos
Diamond I
Level 999
Champion Stats
88W - 91L
1,592 SR
Queue Stats
1,081W - 1,049L
1,654 Elo+
Party 3
Ash
Ash
Diamond IV
ZAINΨ
Ash
Diamond IV
Level 999
Champion Stats
2W - 1L
1,777 SR
Queue Stats
109W - 94L
1,679 Elo+
Party 2
Cassie
Cassie
Diamond I
Zarini
Cassie
Diamond I
Level 999
Champion Stats
22W - 40L
1,606 SR
Queue Stats
883W - 772L
1,675 Elo+
Party 3
Barik
Barik
Platinum IV
Zülkifl
Barik
Platinum IV
Level 92
Champion Stats
2W - 0L
1,500 SR
Queue Stats
17W - 8L
1,877 Elo+
Solo
Vatu
Vatu
Masters
símo
Vatu
Masters
Level 493
Champion Stats
68W - 56L
1,765 SR
Queue Stats
861W - 765L
1,716 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Sha Lin
54
14 / 11 / 11
2,974
248
78,075
46,691
0
Swagger

Swagger

Armor

Increase your maximum Health by 200.

Level 4

Shimmer

Shimmer

Withdraw

Reset the Cooldown of Withdraw after dropping to or below 30% Health.

Level 2

Wanderlust

Wanderlust

Armor

Increase your Movement Speed by 12%.

Level 4

Quicksand

Quicksand

Crippling Arrow

Reduce the Cooldown of Crippling Arrow by 0.6s.

Level 1

Bullseye

Bullseye

Weapon

Reduce your active Cooldowns by 40% when you get an Elimination.

Level 4

Sand Trap

Sand Trap

Crippling Arrow

Crippling Arrow now explodes in a 20-unit-radius area on contact, dealing 300 additional damage to enemies hit, but the Cripple applied by Crippling Arrow has its duration reduced by 1s and its Cooldown is increased by 1s.

Level 1

Ruckus
HyCris
Ruckus
59
4 / 12 / 14
2,422
202
47,591
87,523
32,971
Fuel Reserves

Fuel Reserves

Advance

Increase the travel distance of Advance by 35%.

Level 5

Extended Magazines

Extended Magazines

Advance

Generate 15 Ammo after using Advance.

Level 1

Refraction

Refraction

Emitter

Reduce the Cooldown of Emitter by 3s.

Level 3

Dampener

Dampener

Armor

Increase your maximum Health by 150.

Level 1

Proximity

Proximity

Advance

Reduce your damage taken by 15% for 3s after activating Advance.

Level 5

Aerial Assault

Aerial Assault

Advance

Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.

Level 1

Corvus
Kadajh
Corvus
60
3 / 5 / 16
2,907
242
31,847
30,507
390
Abyssal Effluxion

Abyssal Effluxion

Abyssal Reconstruction

Reduce the damage taken by an ally Healed by Abyssal Reconstruction by 4% for 4s after being Healed.

Level 5

Battle-Ready

Battle-Ready

Armor

Increase your maximum Health by 50.

Level 1

Magistrate's Might

Magistrate's Might

Armor

Gain a 130-Health Shield for 3s after dropping to or below 35% Health.

Level 1

Grand Design

Grand Design

Mark of Fate

Grants Marked ally 12.5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.

Level 5

The Price of Salvation

The Price of Salvation

Abyssal Reconstruction

Heal for 240 over 1s after Healing an ally with Abyssal Reconstruction.

Level 3

Spreading Influence

Spreading Influence

Mark of Fate

Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.

Level 1

Fernando
STARGAZ
Fernando
59
5 / 6 / 14
3,084
257
58,043
121,216
101,148
Incinerate

Incinerate

Fireball

Reduce the Cooldown of Fireball by 2.25s.

Level 5

Brand

Brand

Fireball

Heal for 300 for each enemy hit with Fireball.

Level 3

Looks That Kill

Looks That Kill

Fireball

Reduce the Cooldown of Charge by 0.6s after hitting an enemy with Fireball.

Level 1

Unstoppable Force

Unstoppable Force

Charge

Apply a Knockback of 200 to enemies hit by Charge.

Level 1

Cavalier

Cavalier

Armor

Increase your maximum Health by 750.

Level 5

Scorch

Scorch

Fireball

Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.

Level 1

59
9 / 9 / 8
2,387
199
68,373
68,038
0
Featherweight

Featherweight

Armor

Heal for 250 every 1s while drifting.

Level 5

Through the Warp

Through the Warp

Nether Step

Increase the distance of each Nether Step dash by 10%.

Level 2

Marksman

Marksman

Defiance

Generate 2 Ammo after hitting an enemy with Defiance.

Level 2

Sleight of Hand

Sleight of Hand

Nether Step

Generate 3 Ammo after activating Nether Step.

Level 3

Elusive

Elusive

Nether Step

Increase your Movement Speed by 30% for 3s after activating Nether Step.

Level 3

Dark Stalker

Dark Stalker

Nether Step

Nether Step now has 3 separate charges and is no longer linked.

Level 1

Bans
WilloPip
Team 1 Score

1

VS

Team 2 Score

4

Bans
LianKhan
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
60
4 / 4 / 23
4,381
365
26,087
20,120
10,031
Astral Cycle

Astral Cycle

Astral Mark

Increase the duration of Astral Mark by 1.6s.

Level 4

Heavenly Pull

Heavenly Pull

Void Grip

Increase the range at which you can use Void Grip by 10%.

Level 1

Relativity

Relativity

Astral Mark

Heal for 160 every 1s for 10s after applying Astral Mark.

Level 4

Retrograde

Retrograde

Astral Mark

Reduce the Cooldown of Astral Mark by 2s.

Level 5

Eclipse

Eclipse

Void Grip

Heal for 50 every 1s while using Void Grip.

Level 1

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

Ash
ZAINΨ
Ash
60
11 / 11 / 14
3,600
300
62,610
93,962
17,201
War Machine

War Machine

Armor

Reduce your active Cooldowns by 40% after getting an Elimination.

Level 4

Heavy Metal

Heavy Metal

Armor

Increase your maximum Health by 600.

Level 4

Indomitable

Indomitable

Armor

Gain 40% Lifesteal.

Level 4

Fervor

Fervor

Armor

Increase your maximum Ammo by 2.

Level 2

Trebuchet

Trebuchet

Siege Shield

Generate 2 Ammo after activating Siege Shield.

Level 1

Level 1

Cassie
Zarini
Cassie
59
11 / 5 / 14
3,875
323
123,264
40,922
0
Somersault

Somersault

Armor

Reset the Cooldown of Dodge Roll after dropping to or below 45% Health.

Level 3

Quiver

Quiver

Weapon

Increase your maximum Ammo by 1.

Level 1

Incitement

Incitement

Dodge Roll

Reduce the Cooldown of Dodge Roll by 5s if you hit an enemy with your first weapon shot after using Dodge Roll.

Level 5

Lunge

Lunge

Dodge Roll

Increase the distance traveled when using Dodge Roll by 10%.

Level 1

Onslaught

Onslaught

Dodge Roll

Activating Dodge Roll heals you for 375.

Level 5

Exaction

Exaction

Dodge Roll

For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.

Level 1

Barik
Zülkifl
Barik
38
0 / 6 / 17
3,731
311
65,654
78,158
61,846
One Man's Scrap

One Man's Scrap

Armor

When a Turret is destroyed, reduce your active Cooldowns by 25%.

Level 5

Healing Station

Healing Station

Turret

Heal for 100 every 1s while standing near any of your Turrets.

Level 4

Failsafe

Failsafe

Armor

Reset the Cooldown of Rocket Boots after falling to or below 10% Health.

Level 1

Palisade

Palisade

Barricade

Reduce the Cooldown of Barricade by 1.2000000000000002s.

Level 3

Bunker

Bunker

Barricade

Increase the Health of Barricade by 400.

Level 2

Fortify

Fortify

Barricade

Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.

Level 1

Vatu
símo
Vatu
54
17 / 9 / 5
3,826
319
76,360
50,767
0
Assassin's Tools

Assassin's Tools

Shadow Bombs

Reduce the damage you take by 24% for 2s after activating Shadow Bombs.

Level 4

Nightwatcher

Nightwatcher

Dash

Reduce the Cooldown of Dash by NaN after hitting at least one enemy with Shadow Bombs.

Level 5

Contemplation

Contemplation

Dash

Heal for -30 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.

Level 4

Outnumbered

Outnumbered

Shadow Bombs

Generate 1 Ammo after hitting at least one enemy with Shadow Bombs.

Level 1

Shadow's Perch

Shadow's Perch

Ambush

Increase the range of Ambush by 10%.

Level 1

Unerring

Unerring

Shadow Bombs

Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.

Level 1

Match Insights

Player Kills, Deaths, and Assists

3m 25s
Objective Time
7m 51s
98
Kill Participation
116
35
Kills
43
43
Deaths
35
63
Assists
73
Player
Kills
Deaths
Assists
KDA
L
Sha Lin
14
11
11
1.77
W
4
4
23
3.88
L
Ruckus
HyCris
Ruckus
4
12
14
0.92
L
Corvus
Kadajh
Corvus
3
5
16
2.2
L
Fernando
STARGAZ
Fernando
5
6
14
2
W
Ash
ZAINΨ
Ash
11
11
14
1.64
W
Cassie
Zarini
Cassie
11
5
14
3.6
W
Barik
Zülkifl
Barik
0
6
17
1.42
W
Vatu
símo
Vatu
17
9
5
2.17
L
9
9
8
1.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

283,929
Damage
353,975
353,975
Taken
283,929
134,509
Shielding
89,078
198,377
Healing
155,216
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
Sha Lin
78,075
67,491
0
1,361
46,691
0
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

W
26,087
20,031
108,257
11,285
20,120
10,031
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Level 1

Level 1

L
Ruckus
HyCris
Ruckus
47,591
29,804
0
2,679
87,523
32,971

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

L
Corvus
Kadajh
Corvus
31,847
25,711
152,948
14,477
30,507
390
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

L
Fernando
STARGAZ
Fernando
58,043
32,742
0
9,162
121,216
101,148
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
Ash
ZAINΨ
Ash
62,610
53,614
0
3,542
93,962
17,201
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 30%.

Level 2

Level 1

W
Cassie
Zarini
Cassie
123,264
108,528
0
8,696
40,922
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

W
Barik
Zülkifl
Barik
65,654
65,654
0
9,531
78,158
61,846

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 20%. This does not affect most cards and passives.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

W
Vatu
símo
Vatu
76,360
55,446
0
13,905
50,767
0

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

L
68,373
62,117
0
17,750
68,038
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Damage Done by Role

Damage Taken by Role