Player Matchup

Khan
Khan
FMTS1108
Khan
Level 52
Champion Stats
78W - 53L
1,634 SR
Queue Stats
123W - 86L
1,633 Elo+
Party 1
Octavia
Octavia
Thespartandrake
Octavia
Level 47
Champion Stats
3W - 2L
1,816 SR
Queue Stats
12W - 13L
1,607 Elo+
Solo
Rei
Rei
amazonnnn819
Rei
Level 372
Champion Stats
15W - 13L
1,534 SR
Queue Stats
146W - 101L
1,632 Elo+
Party 1
Willo
Willo
aoitaan_5656
Willo
Level 35
Champion Stats
3W - 2L
1,733 SR
Queue Stats
48W - 40L
1,577 Elo+
Party 1
VII
VII
samadams-inc2
VII
Level 39
Champion Stats
3W - 3L
1,255 SR
Queue Stats
59W - 56L
1,505 Elo+
Solo
Team Averages
Level 109
1,595 SR
1,591 Elo+

VS

Team Averages
Level 17
1,360 SR
1,447 Elo+
Zhin
Zhin
Blakon111
Zhin
Level 21
Champion Stats
0W - 1L
1,828 SR
Queue Stats
5W - 8L
1,489 Elo+
Solo
Maeve
Maeve
QUEEN NENE096
Maeve
Level 19
Champion Stats
0W - 1L
1,176 SR
Queue Stats
1W - 3L
1,347 Elo+
Solo
Moji
Moji
brunof2409
Moji
Level 14
Champion Stats
0W - 1L
1,150 SR
Queue Stats
1W - 3L
1,385 Elo+
Solo
Makoa
Makoa
gaufre_absente2
Makoa
Level 25
Champion Stats
1W - 5L
1,144 SR
Queue Stats
48W - 62L
1,512 Elo+
Solo
Tyra
Tyra
heros-alluvial5
Tyra
Level 8
Champion Stats
1W - 2L
1,500 SR
Queue Stats
22W - 29L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Khan
10
10 / 0 / 12
2,612
327
28,488
41,485
5,251
Never Surrender!

Never Surrender!

Battle Shout

Reduce the Cooldown of Battle Shout by 3s.

Level 5

Vigorous Defense

Vigorous Defense

Bulwark

Heal for 25 every 1s while Bulwark is active.

Level 1

Hold the Line!

Hold the Line!

Battle Shout

Heal for an additional 160 after activating Battle Shout.

Level 2

Platemail

Platemail

Armor

Increase your maximum Health by 600.

Level 4

Excessive Force

Excessive Force

Weapon

Increase your maximum Ammo by 9.

Level 3

Storm of Bullets

Storm of Bullets

Weapon

Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.

Level 1

31
10 / 1 / 12
2,597
325
35,342
18,592
0
Interdiction

Interdiction

Weapon

Increase your maximum Ammo by 10.

Level 5

Snap To It

Snap To It

Reduce the time it takes to bring up Designated Sights by 20%.

Level 2

High Ground

High Ground

Increase the jump strength of Octavia's Commanding Leap by 10%.

Level 2

Entrenched

Entrenched

Reduce your damage taken by 5% while standing inside of your Distortion Field.

Level 1

Determined Defense

Determined Defense

Armor

Increase your maximum Health by 250.

Level 5

Hell or High Water

Hell or High Water

Upon landing with the Commanding Leap ability create a small pool underneath you that will heal both you and allies for 600 health over 1.5s. Octavia's ammo is not consumed while standing inside of this field.

Level 1

54
5 / 0 / 18
2,474
309
12,432
12,411
0
Refreshing Break

Refreshing Break

Chain Heal

Grant 0.8500000000000001% Ultimate Charge to each player to which Chain Heal bounces.

Level 5

Spring to Action

Spring to Action

Spirit Link

Increase the Healing Spirit Links provides every 1s to your linked friendly target by 100 Health.

Level 5

Mystic Mastery

Mystic Mastery

Armor

Increase your maximum Health by 150.

Level 3

Future Generations

Future Generations

Chain Heal

After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.

Level 1

Magic in the Blood

Magic in the Blood

Weapon

Reduce the Cooldown of your next Chain Heal by 0.1s after hitting an enemy with Sigil. This effect stacks.

Level 1

Extension

Extension

Increase the range of Chain Heal bounces by 40%.

Level 1

26
10 / 2 / 9
2,151
269
25,001
13,116
0
Flora

Flora

Armor

Increase your maximum Health by 150.

Level 3

Spritely

Spritely

Flutter

Reduce your damage taken by 10% for 3s after activating Flutter.

Level 2

Just Believe!

Just Believe!

Armor

Reduce your active Cooldowns by 16% after getting an Elimination.

Level 2

Sprouts

Sprouts

Seedling

Reduce the Cooldown of Seedling by 2s for each enemy hit by it.

Level 4

Flitter

Flitter

Flutter

Reduce the Cooldown of Flutter by 2.4s.

Level 4

Blastflower

Blastflower

Weapon

Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.

Level 1

28
6 / 4 / 11
2,132
267
35,857
17,110
0
Terror

Terror

Grappling Hook

(223153) Increase the pull strength of Grappling Hook by 20%.

Level 4

Equivocate

Equivocate

Grappling Hook

Heal for 200 after hitting an enemy with Grappling Hook. Heal for {scale=200|100} if the enemy is a Frontline.

Level 2

Rapid Response

Rapid Response

Trigger Discipline

Decrease the recoil of Mag Dump by 30%.

Level 3

Unknown Caller

Unknown Caller

Weapon

Increase your Reload Speed by 10%.

Level 2

Nasty Surprise

Nasty Surprise

Explosive Dodge

Generate 20 Ammo after activating Explosive Dodge.

Level 4

Overcharged

Overcharged

Overcharge your Grappling Hook to now pull non-Frontline Champions to VII. Reduce Grappling Hook’s damage by 100, its Charges by 1, and its Cooldown by 2s.

Level 1

Team 1 Score

4

VS

Team 2 Score

0

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Zhin
10
3 / 9 / 0
1,282
160
22,250
22,398
0
Heartless

Heartless

Armor

Increase your Movement Speed by 30% for 4s after getting an Elimination.

Level 5

Wildfire

Wildfire

Whirl

Reduce the Cooldown of Whirl by 0.5s for each enemy it hits.

Level 1

Viciousness

Viciousness

Counter

Reduce the Cooldown of Counter by 75% after successfully hitting an enemy with Counter.

Level 5

Master Stance

Master Stance

Counter

Reduce the Cooldown of Whirl by 3s after successfully hitting an enemy with Counter.

Level 3

Hideout

Hideout

Billow

Reduce the Cooldown of Whirl by 1s after using Billow.

Level 1

Guillotine

Guillotine

Spite

Spite deals 20% of its target's maximum Health with each hit.

Level 1

32
0 / 7 / 0
881
110
5,276
14,201
0
Chase

Chase

Prowl

Increase the Movement Speed bonus while using Prowl by 30%.

Level 3

Walk it Off

Walk it Off

Prowl

Heal for 160 every 1s while Prowl is active.

Level 4

Predation

Predation

Armor

Reduce the Cooldown of Prowl by 0.6000000000000001s each time you hit an enemy with a dagger.

Level 3

Persistence

Persistence

Armor

Reduce the damage you take by 16% while at or below 40% Health.

Level 4

On Edge

On Edge

Nine Lives

Reduce the Cooldown of Nine Lives by 1s.

Level 1

Level 1

10
0 / 10 / 1
1,147
143
3,523
25,180
6,605
13
0 / 8 / 3
1,528
191
23,134
50,117
31,474
Salvage

Salvage

Dredge Anchor

Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.

Level 1

Surf

Surf

Shell Spin

Increase the travel distance of Shell Spin by 30%.

Level 3

Ebb and Flow

Ebb and Flow

Armor

Reduce the Cooldown of Shell Spin by 60% after falling to or below 40% Health.

Level 3

Harden

Harden

Dredge Anchor

Reduce your damage taken by 15% for 2s after hitting an enemy with Dredge Anchor.

Level 3

Strongarm

Strongarm

Dredge Anchor

Reduce the Cooldown of Dredge Anchor by 3s.

Level 5

Pluck

Pluck

Dredge Anchor

For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.

Level 1

9
4 / 8 / 0
1,747
218
48,531
25,224
0
Tracker

Tracker

Hunter's Mark

Increase your Movement Speed by 10% while Hunter's Mark is active.

Level 2

In The Fray

In The Fray

Nade Launcher

Decrease your damage taken by 20% for 3s after using Nade Launcher.

Level 5

Turn The Table

Turn The Table

Nade Launcher

Heal for 120 for each enemy hit with Nade Launcher.

Level 2

Primal Might

Primal Might

Armor

Reduce your active Cooldowns by 30% after getting an Elimination.

Level 3

Survivalist

Survivalist

Armor

Increase your maximum Health by 150.

Level 3

Mercy Kill

Mercy Kill

Nade Launcher

Nade Launcher has 3 charges, but reduce the damage of each to 650.

Level 1

Match Insights

Player Kills, Deaths, and Assists

9m 7s
Objective Time
1m 45s
103
Kill Participation
11
41
Kills
7
7
Deaths
42
62
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Zhin
3
9
0
0.33
W
Khan
10
0
12
16
L
0
7
0
0
W
10
1
12
16
W
5
0
18
14
W
10
2
9
7.25
L
0
10
1
0.05
L
0
8
3
0.19
L
4
8
0
0.5
W
6
4
11
2.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

137,120
Damage
102,714
102,714
Taken
137,120
5,251
Shielding
38,079
83,687
Healing
15,549
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
Zhin
22,250
16,270
0
4,399
22,398
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
Khan
28,488
26,688
3,073
9,434
41,485
5,251

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

L
5,276
4,876
0
901
14,201
0

Level 1

Level 1

W
35,342
34,492
0
3,199
18,592
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Level 1

W
12,432
12,382
56,434
10,159
12,411
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
25,001
20,180
0
636
13,116
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

L
3,523
3,523
0
1,594
25,180
6,605
L
23,134
20,634
0
4,994
50,117
31,474
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

L
48,531
17,649
0
3,661
25,224
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

W
35,857
35,857
0
752
17,110
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Damage Done by Role

Damage Taken by Role