Player Matchup

Ying
Ying
Aicaris
Ying
Level 6
Champion Stats
3W - 2L
1,456 SR
Queue Stats
11W - 5L
1,500 Elo+
Solo
Buck
Buck
DeepOceanSun
Buck
Level 7
Champion Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,247 Elo+
Solo
Fernando
Fernando
ETC1203
Fernando
Level 5
Champion Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Solo
Lian
Lian
goeslicia
Lian
Level 16
Champion Stats
9W - 9L
1,230 SR
Queue Stats
16W - 17L
1,225 Elo+
Solo
Barik
Barik
shoegazewizard
Barik
Level 23
Champion Stats
1W - 2L
1,369 SR
Queue Stats
19W - 38L
1,317 Elo+
Solo
Team Averages
Level 11
1,411 SR
1,358 Elo+

VS

Team Averages
Level 13
1,368 SR
1,451 Elo+
Skye
Skye
Ejrgamez
Skye
Level 9
Champion Stats
4W - 1L
1,876 SR
Queue Stats
4W - 2L
1,869 Elo+
Solo
Dredge
Dredge
Galaxy_Whale2012
Dredge
Level 16
Champion Stats
0W - 4L
999 SR
Queue Stats
4W - 12L
1,183 Elo+
Solo
Ying
Ying
Skwently
Ying
Level 13
Champion Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,689 Elo+
Solo
Koga
Koga
Sweetyjojo
Koga
Level 18
Champion Stats
1W - 9L
1,212 SR
Queue Stats
8W - 21L
1,263 Elo+
Solo
Barik
Barik
heros-alluvial5
Barik
Level 11
Champion Stats
2W - 2L
1,254 SR
Queue Stats
23W - 31L
1,250 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Ying
Aicaris
Ying
2
9 / 2 / 12
2,766
461
30,366
12,714
0
Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 2s after getting an Elimination.

Level 2

Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 300.

Level 3

Mesmerism

Mesmerism

Illusion

Generate 2 Ammo after activating Illusion.

Level 2

Tangible

Tangible

Armor

Increase your maximum Health by 200.

Level 4

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 4s.

Level 4

Focusing Lens

Focusing Lens

Weapon

Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.

Level 1

8
11 / 1 / 7
2,075
346
33,506
10,432
0
Bully

Bully

Net Shot

Gain 36% Lifesteal against targets Slowed by Net Shot.

Level 3

Tangled

Tangled

Net Shot

Increase the duration of Net Shot's Slow by 0.6s.

Level 2

Leg Day

Leg Day

Heroic Leap

Increase the jump strength of Heroic Leap by 10%.

Level 2

Gotcha

Gotcha

Net Shot

Increase your Movement Speed by 40% for 3s after using Net Shot.

Level 4

Concussion

Concussion

Net Shot

Reduce the Cooldown of Net Shot by 4s.

Level 4

Ensnare

Ensnare

Net Shot

Increase the damage you deal to targets Slowed by Net Shot by 20% and increases the duration of Net Shot's Slow by 0.5s. The damage increase lasts a minimum of 2s.

Level 1

Fernando
ETC1203
Fernando
4
2 / 1 / 7
1,905
318
9,054
20,065
23,986
Last Stand

Last Stand

Shield

Heal for 180 every 1s while Shield is active and you are at or below 35% Health.

Level 2

Running Start

Running Start

Charge

Increase your Movement Speed by 20% for 3s after using Charge.

Level 2

Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.

Level 5

Immovable Object

Immovable Object

Armor

Increase your Healing received from others by 20% while at or below 50% Health.

Level 4

Dire Need

Dire Need

Shield

Increase your Movement Speed by 16% while using Shield.

Level 2

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

Lian
9
14 / 1 / 9
2,319
387
40,708
10,088
0
Present Arms

Present Arms

Presence

Heal for 500 after using Presence.

Level 5

Heraldry

Heraldry

Presence

Hitting an enemy with Presence reduces its Cooldown by 1s.

Level 1

Swift Jade

Swift Jade

Valor

Reduce the Cooldown of Grace by 0.5s for each enemy hit with Valor. Can only happen once every 3s.

Level 1

Manifest Destiny

Manifest Destiny

Grace

Increase the travel distance of Grace by 15 units.

Level 3

Inheritance

Inheritance

Armor

Reduce your active Cooldowns by 40% after getting an Elimination.

Level 5

Precision

Precision

Weapon

Hitting an enemy with Heirloom Rifle increases your Heirloom Rifle damage against that enemy by 7% for 3s, stacking up to 5 times.

Level 1

22
0 / 1 / 13
2,409
402
13,653
17,405
8,056
Combat Repair

Combat Repair

Turret

Heal all of your Turrets for 180 every 1s while you are standing near them.

Level 2

Brave and Bold

Brave and Bold

Armor

Increase your maximum Health by 300.

Level 2

One Man's Scrap

One Man's Scrap

Armor

When a Turret is destroyed, reduce your active Cooldowns by 25%.

Level 5

Field Deploy

Field Deploy

Turret

Heal for 60 each time one of your base Turrets hits an enemy.

Level 3

Healing Station

Healing Station

Turret

Heal for 75 every 1s while standing near any of your Turrets.

Level 3

Forgefire

Forgefire

Dome Shield

Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.

Level 1

Team 1 Score

4

VS

Team 2 Score

0

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Skye
10
5 / 7 / 1
1,828
305
44,699
23,815
300
Twilight Armor

Twilight Armor

Armor

Increase your maximum Ammo by 4.

Level 2

Ninja

Ninja

Hidden

Increase your Movement Speed by 20% while Hidden is active.

Level 4

Emergency Exit

Emergency Exit

Hidden

Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -10s.

Level 2

Shadow Affinity

Shadow Affinity

Hidden

Reduce the Cooldown of Hidden by 4s.

Level 4

Decrepify

Decrepify

Poison Bolts

You do not consume Ammo for 1.5s after hitting an enemy with Poison Bolts.

Level 3

Smoke and Dagger

Smoke and Dagger

Smoke Screen

Benefits from your Smoke Screen cards also benefit allies who enter Smoke Screen and allies are Healed for 100 every 1s while in your Smoke Screen, but Smoke Screen no longer applies Stealth to you.

Level 1

13
0 / 8 / 0
875
146
680
23,275
3,600
Blow the Man Down

Blow the Man Down

Harpoon

Enemies hit by Harpoon’s Slow have their Movement Speed reduced by an additional 6%.

Level 1

Dreadnought

Dreadnought

Armor

Increase your maximum Health by 150.

Level 3

Hangman's Ire

Hangman's Ire

Armor

Gain a 450-Health Shield after dropping to or below 50% Health.

Level 3

Mortal Skewer

Mortal Skewer

Harpoon

Heal for 210 for each enemy hit with Harpoon.

Level 3

Expansive Vault

Expansive Vault

Shortcut

Jump height is increased for your first jump within 5s after exiting a Shortcut.

Level 5

Hurl

Hurl

Harpoon

Harpoon no longer has a Cooldown, but no longer Slows enemies hit.

Level 1

Ying
14
1 / 7 / 1
1,031
172
8,636
24,226
0
Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 2s after getting an Elimination.

Level 2

Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 300.

Level 3

Mesmerism

Mesmerism

Illusion

Generate 2 Ammo after activating Illusion.

Level 2

Tangible

Tangible

Armor

Increase your maximum Health by 200.

Level 4

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 4s.

Level 4

Life Exchange

Life Exchange

Shatter

Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.

Level 1

10
0 / 6 / 0
825
138
2,330
15,443
0
Wind's Embrace

Wind's Embrace

Agility

Heal for 60 every 1s while Agility is active.

Level 3

Raw Talent

Raw Talent

Agility

Increase the Movement Speed boost of Agility by 12%.

Level 3

Criminal Record

Criminal Record

Dragon Stance

Gain 10.5% Lifesteal while in Dragon Stance.

Level 3

Swift Hands

Swift Hands

Dragon Stance

Reduce the time it takes to enter and exit Dragon Stance by 20%.

Level 2

Harsh Training

Harsh Training

Armor

Increase your maximum Health by 200.

Level 4

Dragon Fangs

Dragon Fangs

Dragon Stance

Dragon Stance consumes Health instead of Energy at a rate of 200 Health per second. Dragon Stance requires at least 300 Health to activate and automatically cancels at 15 Health.

Level 1

11
0 / 8 / 0
1,137
190
14,359
40,528
38,196
Brave and Bold

Brave and Bold

Armor

Increase your maximum Health by 750.

Level 5

One Man's Treasure

One Man's Treasure

Armor

Reduce your active Cooldowns by 30% after getting an Elimination.

Level 3

Double-Time

Double-Time

Rocket Boots

Heal for 100 every 1s for 3s after activating Rocket Boots.

Level 2

Bowling Ball

Bowling Ball

Rocket Boots

Gain a 300-Health Shield for 3s after activating Rocket Boots.

Level 2

Failsafe

Failsafe

Armor

Reset the Cooldown of Rocket Boots after falling to or below 30% Health.

Level 3

Tinkerin

Tinkerin

Weapon

Modify your Blunderbuss to fire a single slug that deals 600 damage.

Level 1

Match Insights

Player Kills, Deaths, and Assists

8m 31s
Objective Time
1m 15s
84
Kill Participation
8
36
Kills
6
6
Deaths
36
48
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ying
Aicaris
Ying
9
2
12
7.5
W
11
1
7
14.5
W
Fernando
ETC1203
Fernando
2
1
7
5.5
L
Skye
5
7
1
0.79
L
0
8
0
0
L
Ying
1
7
1
0.21
L
0
6
0
0
W
Lian
14
1
9
18.5
L
0
8
0
0
W
0
1
13
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

127,287
Damage
70,704
70,704
Taken
127,287
32,042
Shielding
42,096
40,535
Healing
29,276
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
Ying
Aicaris
Ying
30,366
18,399
17,632
7,001
12,714
0

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 1

W
33,506
30,764
0
4,941
10,432
0
Bulldozer

Bulldozer

Weapon

Your weapon shots deal 50% increased damage to Deployables, Pets, and Illusions.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
Fernando
ETC1203
Fernando
9,054
6,904
0
2,283
20,065
23,986
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Level 1

L
Skye
44,699
22,700
1,343
8,387
23,815
300

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Level 1

L
680
680
0
1,261
23,275
3,600
L
Ying
8,636
8,636
8,039
7,386
24,226
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 1

Level 1

L
2,330
2,330
0
829
15,443
0
W
Lian
40,708
40,708
330
3,448
10,088
0

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Level 1

L
14,359
14,359
0
2,031
40,528
38,196
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Bulldozer

Bulldozer

Weapon

Your weapon shots deal 25% increased damage to Deployables, Pets, and Illusions.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

W
13,653
13,653
0
4,900
17,405
8,056
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Level 1

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Damage Done by Role

Damage Taken by Role