Player Matchup

Jenos
Jenos
Emershow3002
Jenos
Level 33
Champion Stats
5W - 3L
1,700 SR
Queue Stats
9W - 9L
1,442 Elo+
Solo
Goudabuddha741
Unknown
Level 107
Champion Stats
32W - 45L
1,485 SR
Queue Stats
86W - 107L
1,379 Elo+
Solo
VII
VII
ShadeFiend
VII
Level 71
Champion Stats
5W - 18L
1,310 SR
Queue Stats
428W - 430L
1,415 Elo+
Solo
Seris
Seris
free-survey1
Seris
Level 40
Champion Stats
4W - 13L
1,349 SR
Queue Stats
14W - 45L
1,212 Elo+
Solo
Inara
Inara
me-eat-water
Inara
Level 45
Champion Stats
2W - 3L
1,459 SR
Queue Stats
16W - 21L
1,430 Elo+
Solo
Team Averages
Level 59
1,461 SR
1,376 Elo+

VS

Team Averages
Level 50
1,443 SR
1,304 Elo+
Octavia
Octavia
JJCheerios705
Octavia
Level 66
Champion Stats
42W - 47L
1,416 SR
Queue Stats
64W - 83L
1,328 Elo+
Party 1
Talus
Talus
Kingston_2911
Talus
Level 35
Champion Stats
2W - 1L
1,258 SR
Queue Stats
31W - 59L
1,245 Elo+
Solo
Seris
Seris
LibbyLoo413
Seris
Level 21
Champion Stats
4W - 11L
1,155 SR
Queue Stats
7W - 26L
1,160 Elo+
Party 1
Atlas
Atlas
Rxbin Playz
Atlas
Level 76
Champion Stats
1W - 0L
1,500 SR
Queue Stats
112W - 113L
1,365 Elo+
Solo
Lex
Lex
watchful148larva
Lex
Level 50
Champion Stats
13W - 3L
1,888 SR
Queue Stats
87W - 72L
1,423 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
15
4 / 7 / 4
927
103
22,500
34,161
0
Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 4%.

Level 1

Falling Star

Falling Star

Void Grip

Reduce your active Cooldowns by 100% if a victim of your Void Grip dies within 4s of being hit by the ability.

Level 5

Relativity

Relativity

Astral Mark

Heal for 120 every 1s for 10s after applying Astral Mark.

Level 3

Inner Peace

Inner Peace

Void Grip

Reduce the Cooldown of Void Grip by 2.4s.

Level 2

Heavenly Pull

Heavenly Pull

Void Grip

Increase the range at which you can use Void Grip by 40%.

Level 4

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

27
11 / 10 / 3
2,375
264
66,640
35,275
0

Level 5

Level 1

Level 3

Level 2

Level 4

Level 1

19
0 / 0 / 0
949
105
0
0
0
22
1 / 7 / 3
1,415
157
16,091
19,206
0
Dark Sight

Dark Sight

Rend Soul

Every Soul Charge you detonate generates 1 Ammo.

Level 1

Bane

Bane

Rend Soul

Every Soul Orb stack you detonate increases your Movement Speed by 1% for 4s, up to a maximum of 15%.

Level 1

Wickedness

Wickedness

Rend Soul

Reduce the Cooldown of Rend Soul by 1.75s.

Level 5

Umbral Gait

Umbral Gait

Weapon

Your Movement Speed is increased by 24% while any enemy is marked with a Soul Orb stack.

Level 3

Sorceress

Sorceress

Weapon

Increase your Ultimate charge rate by 35%.

Level 5

Agony

Agony

Restore Soul

For each stack of Soul Orb detonated by Rend Soul, your next Restore Soul ignores 5% of Antihealing (excluding Healing disable effects) up to 25% (5 stacks) for up to 10s.

Level 1

36
1 / 8 / 6
1,788
199
37,096
64,127
42,902
Cloudbreaker

Cloudbreaker

Impasse

Increase the Health of Impasse by 1000.

Level 4

Stone Bulwark

Stone Bulwark

Earthen Guard

Heal for 56 every 1s while Earthen Guard is active.

Level 2

Geomancer

Geomancer

Earthen Guard

Reduce the Cooldown of Earthen Guard by 1s.

Level 2

Steadfast

Steadfast

Armor

Increase your maximum Health by 600.

Level 4

Plateau

Plateau

Impasse

Gain a 375-Health Shield for 3s after activating Impasse.

Level 3

Tremors

Tremors

Impasse

Impasse now has 2 charges and its Cooldown is reduced to 12s, but you are unable to destroy your walls.

Level 1

Team 1 Score

0

VS

Team 2 Score

4

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Octavia
35
8 / 4 / 12
2,699
300
45,461
25,383
0
Getting Jumpy

Getting Jumpy

Armor

Reset the Cooldown of Commanding Leap after dropping to or below 30% Health.

Level 3

New Boots

New Boots

Weapon

Reduce the Movement Speed penalty of Designated Sights by 80%.

Level 4

High Ground

High Ground

Increase the jump strength of Octavia's Commanding Leap by 20%.

Level 4

Overwhelming Force

Overwhelming Force

Generate 2% Ultimate charge after getting Killing Blow or Elimination while Designated Sights is active.

Level 2

Fire and Maneuver

Fire and Maneuver

Armor

Increase your Movement Speed by 12% for 2.5s after getting a Killing Blow or Elimination.

Level 2

Hell or High Water

Hell or High Water

Upon landing with the Commanding Leap ability create a small pool underneath you that will heal both you and allies for 600 health over 1.5s. Octavia's ammo is not consumed while standing inside of this field.

Level 1

37
0 / 5 / 11
2,072
230
20,388
24,930
0
Transient

Transient

Rune of Travel

Reduce the cooldown of Rune of Travel by 1s.

Level 1

Evanescent

Evanescent

Rune of Travel

Increase your Movement Speed by 40% while Rune of Travel is active.

Level 5

Guts

Guts

Armor

Reduce your damage taken by 20% while at or below 40% Health.

Level 4

Spirited

Spirited

Armor

Increase your maximum Health by 150

Level 3

Perseverance

Perseverance

Weapon

Gain 20% Lifesteal while at or below 40% Health.

Level 2

Inner Strength

Inner Strength

Rune of Travel

Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.

Level 1

9
3 / 3 / 12
2,564
285
3,621
15,472
0
Essence Rip

Essence Rip

Rend Soul

Increase the Healing done by Rend Soul by 16%.

Level 2

Revenant

Revenant

Armor

Increase your maximum Health by 200.

Level 4

Ebon Dynamo

Ebon Dynamo

Weapon

Increase your maximum Ammo by 4.

Level 2

Dark Sight

Dark Sight

Rend Soul

Every Soul Charge you detonate generates 2 Ammo.

Level 2

Umbral Gait

Umbral Gait

Weapon

Your Movement Speed is increased by 40% while any enemy is marked with a Soul Orb stack.

Level 5

Soul Collector

Soul Collector

Rend Soul

Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.

Level 1

47
7 / 3 / 10
2,601
289
33,039
54,679
0
Hell Hunter

Hell Hunter

Weapon

Generate 1 Ammo after hitting a fully-charged weapon shot.

Level 1

Beyond The Veil

Beyond The Veil

Stasis Field

Passing through Stasis Field increases your allies' or your own Movement Speed by 35% for 3s.

Level 5

Paradox

Paradox

Second Chance

Reduce the Cooldown of Second Chance by 2s.

Level 4

Old Wounds

Old Wounds

Armor

Increase your maximum Health by 450.

Level 3

Phantom Pain

Phantom Pain

Setback

Reduce the Cooldown of Stasis Field by 2s after hitting an enemy with Setback.

Level 2

Temporal Divide

Temporal Divide

Stasis Field

Greatly increase the size of Stasis Field, but its Cooldown is increased by 65%.

Level 1

50
14 / 2 / 6
2,761
307
50,260
21,863
0
Requip

Requip

Combat Slide

Generate 2 Ammo after activating Combat Slide.

Level 1

Inescapable

Inescapable

Retribution

Increase your Movement Speed by 20% while you are within 60 units of your Retribution target.

Level 4

Juke Boots

Juke Boots

Armor

Increase your maximum Health by 100.

Level 2

Warrants Out

Warrants Out

Combat Slide

Increase your Movement Speed by 50% for 2s after Combat Slide ends.

Level 5

Wicked Don't Rest

Wicked Don't Rest

Combat Slide

Reduce the Cooldown of Combat Slide by 15% for each enemy hit by your weapons.

Level 3

Heroism

Heroism

Combat Slide

Gain Immunity to Crowd Control and reduce your damage taken by 90% while using Combat Slide.

Level 1

Match Insights

Player Kills, Deaths, and Assists

1m 45s
Objective Time
8m 33s
33
Kill Participation
83
17
Kills
32
32
Deaths
17
16
Assists
51
Player
Kills
Deaths
Assists
KDA
L
4
7
4
0.86
L
11
10
3
1.25
W
Octavia
8
4
12
3.5
W
0
5
11
1.1
W
3
3
12
3
W
7
3
10
4
L
0
0
0
0
L
1
7
3
0.36
L
1
8
6
0.5
W
14
2
6
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

142,327
Damage
152,769
152,769
Taken
142,327
42,902
Shielding
0
54,682
Healing
76,488
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
22,500
14,216
7,795
5,614
34,161
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Level 1

Level 1

L
66,640
51,662
180
2,760
35,275
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 1

Level 1

Level 1

W
Octavia
45,461
43,661
385
4,658
25,383
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

W
20,388
16,298
0
3,921
24,930
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Level 1

W
3,621
3,621
52,752
6,002
15,472
0

Level 1

Level 1

Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

W
33,039
33,039
0
214
54,679
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

L
0
0
0
0
0
0
L
16,091
16,091
35,761
0
19,206
0
L
37,096
31,128
0
2,572
64,127
42,902
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Level 1

Level 1

W
50,260
48,460
914
7,642
21,863
0

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Damage Done by Role

Damage Taken by Role