Player Matchup
VS
Match Stats
Combat Repair
Turret
Heal all of your Turrets for 270 every 1s while you are standing near them.
Level 3
Bowling Ball
Rocket Boots
Gain a 300-Health Shield for 3s after activating Rocket Boots.
Level 2
One Man's Scrap
Armor
When a Turret is destroyed, reduce your active Cooldowns by 15%.
Level 3
Bunker
Barricade
Increase the Health of Barricade by 600.
Level 3
Field Deploy
Turret
Heal for 80 each time one of your base Turrets hits an enemy.
Level 4
Forgefire
Dome Shield
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
Level 1
Unyielding
Dragon Stance
Reduce the rate of Energy consumption while in Dragon Stance by 30%.
Level 5
Trained Killer
Dragon Stance
While in Dragon Stance, regenerate 6 Ammo every 1s.
Level 1
Swift Hands
Dragon Stance
Reduce the time it takes to enter and exit Dragon Stance by 20%.
Level 2
Something to Prove
Armor
Generate 30% Energy after falling to or below 50% Health.
Level 3
Harsh Training
Armor
Increase your maximum Health by 200.
Level 4
Adrenaline Junkie
Weapon
Generate 1 Energy for every 80 damage done with your Submachine Guns.
Level 1
Warden
Emitter
Increase the duration of Emitter by 2s.
Level 2
At The Ready
Missile Launcher
Generate 10 Ammo for each enemy hit by Missile Launcher.
Level 1
Dampener
Armor
Increase your maximum Health by 300.
Level 2
Refraction
Emitter
Reduce the Cooldown of Emitter by 5s.
Level 5
Crystal Capacitor
Missile Launcher
Reduce the Cooldown of Missile Launcher by 3.5s.
Level 5
Level 1
Gentle Breeze
Blossom
Increase your allies' Movement Speed by 10% for 4s after they are Healed by Blossom.
Level 2
Adrenaline
Armor
Reduce your active Cooldowns by 20% after getting an Elimination.
Level 2
Unstoppable
Blossom
Reduce your damage taken by 6% for 4s after using Blossom.
Level 1
Perennial
Blossom
Reduce the Cooldown of Blossom by 2s.
Level 5
Verdant Expanse
Blossom
Increase the radius of Blossom by 20%.
Level 5
Rampant Blooming
Vine
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
Level 1
Volatile
Fire Bomb
Reduce the Cooldown of Fire Bomb by 3s.
Level 5
Incensed
Fire Bomb
Increase your Movement Speed by 8% for 4s after using Fire Bomb.
Level 1
Primal Might
Armor
Reduce your active Cooldowns by 30% after getting an Elimination.
Level 3
Locked and Loaded
Weapon
Increase your maximum Ammo by 2.
Level 1
Napalm
Fire Bomb
Activating Fire Bomb heals you for 500 over 2s.
Level 5
Burn, Monster!
Fire Bomb
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
Level 1
Dusk-Walker
Shadow Travel
Reduce the Cooldown of Shadow Travel by 4s.
Level 5
Blood Pact
Restore Soul
Heal for 70 every 1s while channeling Restore Soul.
Level 1
Fade to Black
Restore Soul
Reduce the Cooldown of Shadow Travel by 4s after activating Restore Soul. This can only occur once every 5s.
Level 5
Veil
Shadow Travel
Reduce the cast time of Shadow Travel by 20%.
Level 2
Dark Whisper
Shadow Travel
Increase your Movement Speed by 16% while Shadow Travel is active.
Level 2
Mortal Reach
Restore Soul
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
Level 1
Steadfast
Armor
Increase your maximum Health by 600.
Level 4
Stone Bulwark
Earthen Guard
Heal for 112 every 1s while Earthen Guard is active.
Level 4
Insurmountable
Armor
Increase your maximum Ammo by 1.
Level 1
Geomancer
Earthen Guard
Reduce the Cooldown of Earthen Guard by 2.5s.
Level 5
Lodestone
Warder's Field
Generate 2 Ammo after activating Warder's Field.
Level 1
Mother's Grace
Earthen Guard
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
Level 1
Confound
Poison Bolts
Reduce the Cooldown of Smoke Screen by 0.5s for each enemy hit by Poison Bolts.
Level 1
Specter
Smoke Screen
Generate 4 Ammo after entering Smoke Screen. You must spend at least 4s out of Smoke Screen before this effect can apply again.
Level 1
Quick Smoker
Smoke Screen
Reduce the Cooldown of Smoke Screen by 2.4s.
Level 4
Healing Vapors
Smoke Screen
Heal for 625 over 2s while in Smoke Screen.
Level 5
Dissipate
Smoke Screen
Increase your Movement Speed by 32% for 2s after entering Smoke Screen.
Level 4
Smoke and Dagger
Smoke Screen
Benefits from your Smoke Screen cards also benefit allies who enter Smoke Screen and allies are Healed for 100 every 1s while in your Smoke Screen, but Smoke Screen no longer applies Stealth to you.
Level 1
Blast Shower
Blast Shot
Reduce the Cooldown of Blast Shot by 2s for each enemy it hits.
Level 4
Quiver
Weapon
Increase your maximum Ammo by 1.
Level 1
Somersault
Armor
Reset the Cooldown of Dodge Roll after dropping to or below 15% Health.
Level 1
Drain Life
Blast Shot
Heal for 375 over 2s for each enemy hit by Blast Shot.
Level 5
Megaton
Blast Shot
Increase the radius of Blast Shot's explosion by 20%.
Level 4
Impulse
Blast Shot
Blast Shot has its damage increased by 150 and its Cooldown decreased by 2s.
Level 1
Fanning the Flames
Juggernaut
Gain a 300-Health Shield for 3s after activating Juggernaut.
Level 2
Subjugation
Juggernaut
Increase the distance traveled by Juggernaut by 8%.
Level 1
Sinister Allies
Armor
Increase your maximum Health by 750.
Level 5
Desperation
Armor
Gain a 1000-Health Shield for 3s after dropping to or below 30% Health.
Level 4
Shattered Essence
Soul Harvest
Each Soul Fragment gathered Heals you for 45.
Level 3
Earthsplitter
Cataclysm
Increase your Ultimate charge rate by 60%.
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown
Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2
Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1
Master Riding
Armor
Increase your Mount Speed by 15%.
Level 1
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Rejuvenate
Armor
Receive 20% more Healing from other players.
Level 2
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2
Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1
Master Riding
Armor
Increase your Mount Speed by 15%.
Level 1
Level 1
Level 1
Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1
Life Rip
Weapon
Your weapon shots gain +20% Lifesteal.
Level 2
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Veteran
Armor
Increase your base maximum Health by 11%.
Level 2
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2
Level 1
Guardian
Armor
Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.
Level 1
Morale Boost
Armor
Increase your Ultimate charge rate by 20%.
Level 2
Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Wrecker
Weapon
Your weapon attacks deal 60% increased Damage to Shields.
Level 2
Level 2
Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1
Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1
Level 1
Veteran
Armor
Increase your base maximum Health by 5.5%.