Player Matchup

Atlas
Atlas
BabyChunks6036
Atlas
Level 149
Champion Stats
3W - 4L
1,553 SR
Queue Stats
76W - 74L
1,546 Elo+
Party 1
Imani
Imani
JC139580
Imani
Level 860
Champion Stats
26W - 25L
1,570 SR
Queue Stats
275W - 287L
1,635 Elo+
Party 3
Lex
Lex
SageSiren7529
Lex
Level 165
Champion Stats
1W - 6L
1,351 SR
Queue Stats
83W - 79L
1,576 Elo+
Party 1
Ying
Ying
Squadpunk7194
Ying
Level 52
Champion Stats
12W - 9L
1,612 SR
Queue Stats
61W - 57L
1,615 Elo+
Party 3
Lian
Lian
ToxicGermX
Lian
Level 73
Champion Stats
2W - 2L
1,727 SR
Queue Stats
60W - 61L
1,573 Elo+
Party 1
Team Averages
Level 260
1,563 SR
1,589 Elo+

VS

Team Averages
Level 199
1,646 SR
1,594 Elo+
Strix
Strix
Fishstix9394
Strix
Level 56
Champion Stats
9W - 7L
1,584 SR
Queue Stats
71W - 56L
1,566 Elo+
Party 2
Koga
Koga
LooseMoosePR
Koga
Level 62
Champion Stats
76W - 36L
1,709 SR
Queue Stats
92W - 59L
1,623 Elo+
Party 2
Azaan
Azaan
thebonelessivar
Azaan
Level 704
Champion Stats
1W - 1L
1,546 SR
Queue Stats
711W - 721L
1,571 Elo+
Solo
Fernando
Fernando
thejuan1013000
Fernando
Level 95
Champion Stats
3W - 2L
1,582 SR
Queue Stats
92W - 81L
1,602 Elo+
Party 2
Moji
Moji
thetrueluis
Moji
Level 78
Champion Stats
2W - 1L
1,811 SR
Queue Stats
106W - 88L
1,606 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
55
1 / 4 / 0
1,236
177
18,092
51,192
0
Old Wounds

Old Wounds

Armor

Increase your maximum Health by 150.

Level 1

Hell Hunter

Hell Hunter

Weapon

Generate 1 Ammo after hitting a fully-charged weapon shot.

Level 1

Paradox

Paradox

Second Chance

Reduce the Cooldown of Second Chance by 2.5s.

Level 5

Beyond The Veil

Beyond The Veil

Stasis Field

Passing through Stasis Field increases your allies' or your own Movement Speed by 28% for 3s.

Level 4

Continuum Shift

Continuum Shift

Second Chance

Second Chance sends you 1.6s further into the past.

Level 4

Unstable Fissure

Unstable Fissure

Second Chance

When you use Second Chance you also Rewind enemies within 20 units 3s into the past.

Level 1

Imani
JC139580
Imani
60
3 / 6 / 1
1,237
177
19,631
24,218
0
Ice in her Veins

Ice in her Veins

Frostfire Glide

Heal for 50 every 1s while using FrostFire Glide.

Level 1

Discipline

Discipline

Elemental Shift

Elemental Shift reduces the Cooldown of Frostfire Glide by 3s.

Level 5

Pyretic Momentum

Pyretic Momentum

Frostfire Glide

FrostFire Glide travels 25% faster.

Level 5

Pilgrimage

Pilgrimage

Frostfire Glide

Increase the duration of FrostFire Glide by 1.5s.

Level 3

Mystic Fire

Mystic Fire

Frostfire Glide

Regenerate 5% Mana every 1s while using FrostFire Glide.

Level 1

Splitting Ice

Splitting Ice

Frost Bolt

Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.

Level 1

41
0 / 9 / 1
1,039
148
20,330
28,881
0
The Hunted

The Hunted

Retribution

You gain 15% Lifesteal against your Retribution target.

Level 3

Conditioned

Conditioned

Armor

Increase your Movement Speed by 9%.

Level 3

Juke Boots

Juke Boots

Armor

Increase your maximum Health by 200.

Level 4

Assail

Assail

In Pursuit

Generate 6 Ammo after activating In Pursuit.

Level 2

Wicked Don't Rest

Wicked Don't Rest

Combat Slide

Reduce the Cooldown of Combat Slide by 15% for each enemy hit by your weapons.

Level 3

Heroism

Heroism

Combat Slide

Gain Immunity to Crowd Control and reduce your damage taken by 90% while using Combat Slide.

Level 1

21
1 / 6 / 4
1,342
192
26,295
19,040
0
Rewind

Rewind

Dimensional Link

Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.

Level 1

Harmony

Harmony

Shatter

Heal for 13% of the damage dealt by Shatter.

Level 1

Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 3s after getting an Elimination.

Level 3

Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 2.5s when an Illusion dies to an enemy.

Level 5

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 5s.

Level 5

Resonance

Resonance

Shatter

If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.

Level 1

48
2 / 6 / 2
1,246
178
27,047
21,567
0
Eagle's Emerald

Eagle's Emerald

Valor

Generate 2 Ammo for each enemy hit with Valor.

Level 2

Superiority

Superiority

Armor

Increase your maximum Ammo by 2.

Level 2

Noble Crest

Noble Crest

Armor

Increase your maximum Health by 200.

Level 4

Revitalizing Gem

Revitalizing Gem

Valor

Heal for 120 for each enemy hit with Valor.

Level 2

Highborn

Highborn

Armor

Increase your Movement Speed by 15%.

Level 5

Precision

Precision

Weapon

Hitting an enemy with Heirloom Rifle increases your Heirloom Rifle damage against that enemy by 7% for 3s, stacking up to 5 times.

Level 1

Team 1 Score

0

VS

Team 2 Score

4

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
24
5 / 1 / 9
1,912
273
23,531
6,324
0
Flare XL

Flare XL

Flare

Increase the area that Flare will Reveal enemies by 50%.

Level 5

Relentless

Relentless

Weapon

Reduce the Movement Speed penalty of Scope by 60%.

Level 3

Overburn

Overburn

Flare

Flare lasts 1.7999999999999998s longer.

Level 3

Infused Crystals

Infused Crystals

Weapon

Increase the maximum Ammo count of both your weapons by 2.

Level 2

Grizzled

Grizzled

Armor

Increase your maximum Health by 100.

Level 2

Crack Shot

Crack Shot

Weapon

Talon Rifle gains non-scoped Accuracy, but deals 900 Damage, its Effective Range reduced to 200, and applies a 50 damage Burn over 1.5s. Stackable 3 times and refreshes on hit.

Level 1

37
14 / 5 / 2
3,085
441
41,904
21,082
0
Unyielding

Unyielding

Dragon Stance

Reduce the rate of Energy consumption while in Dragon Stance by 30%.

Level 5

Trained Killer

Trained Killer

Dragon Stance

While in Dragon Stance, regenerate 6 Ammo every 1s.

Level 1

Swift Hands

Swift Hands

Dragon Stance

Reduce the time it takes to enter and exit Dragon Stance by 30%.

Level 3

Something to Prove

Something to Prove

Armor

Generate 20% Energy after falling to or below 50% Health.

Level 2

Harsh Training

Harsh Training

Armor

Increase your maximum Health by 200.

Level 4

Blood Reaper

Blood Reaper

Cyclone Strike

Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.

Level 1

59
1 / 1 / 5
1,894
271
29,192
30,298
17,643
Ad Eternum

Ad Eternum

Reduce the damage you take by 15% while at least one wall segment of Sanctuary is active.

Level 5

True Conviction

True Conviction

Reduce the damage your other allies take by 5% while they are within 35 units of the middle wall segment of your Sanctuary.

Level 1

Tools of Salvation

Tools of Salvation

Increase your maximum Health by 300.

Level 2

Depths of Despair

Depths of Despair

Reduce the damage you take by 8% for 2s after activating Conviction.

Level 2

Forged in Battle

Forged in Battle

Reduce the Cooldown of Sanctuary by 3s.

Level 5

Persistence

Persistence

Gain 30% Lifesteal on your hits with Judgement.

Level 1

Fernando
53
8 / 0 / 6
2,544
363
33,264
38,734
40,842
Brand

Brand

Fireball

Heal for 500 for each enemy hit with Fireball.

Level 5

Last Stand

Last Stand

Shield

Heal for 90 every 1s while Shield is active and you are at or below 35% Health.

Level 1

Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 0.5s for every 1000 damage your Shield takes.

Level 1

Hot Pursuit

Hot Pursuit

Fireball

Increase your Movement Speed by 24% for 3s after hitting an enemy with Fireball.

Level 3

Incinerate

Incinerate

Fireball

Reduce the Cooldown of Fireball by 2.25s.

Level 5

Scorch

Scorch

Fireball

Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.

Level 1

42
3 / 0 / 8
2,283
326
17,007
14,957
18,767

Level 3

Level 5

Level 2

Level 2

Level 3

Level 1

Match Insights

Player Kills, Deaths, and Assists

1m 1s
Objective Time
6m 15s
15
Kill Participation
61
7
Kills
31
31
Deaths
7
8
Assists
30
Player
Kills
Deaths
Assists
KDA
L
1
4
0
0.25
W
5
1
9
9.5
L
Imani
JC139580
Imani
3
6
1
0.58
W
14
5
2
3
L
0
9
1
0.06
L
1
6
4
0.5
L
2
6
2
0.5
W
1
1
5
3.5
W
Fernando
8
0
6
11
W
3
0
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

111,395
Damage
144,898
144,898
Taken
111,395
0
Shielding
77,252
49,404
Healing
76,703
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
18,092
18,092
0
3,503
51,192
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

W
23,531
22,623
0
1,448
6,324
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

L
Imani
JC139580
Imani
19,631
7,077
0
5,542
24,218
0

Level 1

Level 1

W
41,904
41,904
0
1,917
21,082
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Level 2

Level 1

Level 1

L
20,330
20,330
0
2,118
28,881
0

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
26,295
9,018
31,872
5,223
19,040
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 1

L
27,047
27,047
0
1,146
21,567
0

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

W
29,192
24,754
0
3,982
30,298
17,643
Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

W
Fernando
33,264
17,815
0
10,548
38,734
40,842
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Level 1

W
17,007
17,007
46,850
11,958
14,957
18,767
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Damage Done by Role

Damage Taken by Role